Arcanist

Also known as the Arcane Rogue, the Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Dexterity

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/5)+(1d3) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 5 level(s)

Attack

+(Dex/18) per level

Maximum Stat

Intelligence (22), Dexterity (22), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Apothecary

    Domain : Crafting

    Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)

    Requires : A base wisdom of at least 12.

    Allows : Identify Poison, Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : APOTHECARY, MIX

    Skill : APOTHECARY

    Usage : MIX LIST/[BREWING CONTAINER]

    Example : mix pot

    : mix list

    : mix list slumber

    This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Alchemy

    Domain : Crafting

    Available: Arcanist(2) Jester(1)

    Requires : A base intelligence of at least 12. A base wisdom of at least 12.

    Allows : Wise Crafting I, Home Cooking I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BREW, ALCHEMY

    Usage : BREW (LIST) [POTION NAME] [BREWING CONTAINER]

    Example : brew heal flask

    : brew list

    : brew list cure

    This skill allows the player to brew a potion from one of the spells or prayers the player knows. To do this, the player must have a glass drinking container to make the potion out of. Many potions require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the spell or prayer before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.

    No help available

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Spell : Erase Scroll

    Domain : Alteration

    Available: Arcanist(3) Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST ERASE [TARGET NAME]

    Example : cast erase scroll

    This spell removes the markings on any target object containing writing. This includes scrolls, which lose their spells after being erased with this spell. However, erased scrolls retain their magical energy, which might benefit any new spells placed on the scroll with the 'scribe' spell.

    Skill : Hide

    Domain : Stealthy

    Available: Bard(6) Black Guard(8) Charlatan(5) Gaoler(20)

    Available: Gunslinger(15) Jester(5) Martial Artist(1) Monk(2)

    Available: Several Classes(4)

    Allows : Conceal Item, Improved Hiding, Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : HIDE

    Usage : HIDE

    Example : hide

    The thief attempts to creep into some shadowy corner and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The quality of the hide against other players depends in part on the thieves stealth expertise. The thief can use the VISIBLE command to make themself visible again.

    Spell : Enchant Arrows

    Domain : Enchantment/charm

    Available: Arcanist(5) Onyx Path(2) Numerous Classes(3)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : II

    Imbue at : -20

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT ARROWS" [TARGET NAME]

    Example : cast "enchant arrows" arrows

    This spell causes a single bundle of arrows to become permanently enchanted. Enchanted arrows will hit better and do more damage in combat. The spell is draining on the caster, however, causing the caster to lose 5 experience points per casting, and requires full mana.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Sneak

    Domain : Stealthy

    Available: Arcanist(7) Black Guard(7) Martial Artist(6) Monk(11)

    Available: Several Classes(19) Several Classes(8)

    Allows : Underground Connections, Safehouse, Stealthy I, AutoSneak

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : SNEAK

    Usage : SNEAK [DIRECTION]

    Example : sneak e

    The thief attempts to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise.

    Spell : Clarify Scroll

    Domain : Enchantment/charm

    Available: Arcanist(8) Onyx Path(17) Numerous Classes(34)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 16

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "CLARIFY SCROLL" [TARGET NAME]

    Example : cast "clarify scroll" scroll

    When cast on a magical scroll, the letters and symbols on the paper gain new clarity. The scroll then may be re-used more often.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : Paper Making

    Domain : Crafting

    Available: Arcanist(10) Artisan(18)

    Tier : II

    Imbue at : -20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PAPERMAKE, PAPERMAKING

    Usage : PAPERMAKE (LIST) ([PAPER TYPE])

    Example : papermake canvas

    : papermake list

    : papermake list paper

    This skill allows a player to craft papers from woods, silks, and other materials. The types of paper which can be crafted expands as the player goes up in level. Eventually, even arcane scrolls, suitable for scribing spells onto, can be made. Wood is obtained by the Chopping skill, and silks through the Foraging skill.

    Skill : Detect Traps

    Domain : Alert

    Available: Arcanist(10) Assassin(9) Bard(30) Burglar(9)

    Available: Jester(30) Thief(10) Trapper(8)

    Allows : Mark Trapped, Identify Traps, AutoDetect Traps, AutoMark Traps

    Allows : Shadowpass, Vigilantly I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CHECK

    Usage : CHECK

    Example : check east

    Example : check chest

    The thief can take a careful look at an item, container, or door to see if it is trapped.

    Skill : Pick Locks

    Domain : Criminal

    Available: Arcanist(11) Assassin(11) Burglar(12) Thief(12)

    Allows : Shadowpass, Safecracking, Criminal Deviousness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : PICK

    Usage : PICK [DIRECTION/ITEM NAME/EXIT NAME]

    Example : pick e

    The thief attempts to pick the lock on a door, or container lid. Success depends on the level of the thief and the level of the door or item as well as the thief`s proficiency. This skill can be used to lock as well as unlock.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Identify Poison

    Domain : Poisoning

    Available: Assassin(7) Barbarian(38) Jester(4) Several Classes(13)

    Requires : 'Apothecary'

    Allows : Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : IDPOISON, IDENTIFYPOISON

    Usage : IDPOISON [ITEM NAME]

    Example : idpoison orc

    This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.

    Skill : Spellcraft

    Domain : Arcane lore

    Available: Arcanist(14) Charlatan(24) Onyx Path(8) Oracle(23)

    Available: Numerous Classes(16)

    Allows : Arcane Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.

    Skill : Use Poison

    Domain : Poisoning

    Available: Arcanist(15) Assassin(24) Burglar(44) Jester(16)

    Available: Thief(13) Trapper(14)

    Allows : Poisoning I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : POISON, USEPOISON

    Usage : POISON [ITEM NAME] [POISON SOURCE]

    Example : poison sword beesting

    Example : poison waterskin beesting

    This allows the player to poison a weapon, food, or drink with a pre-prepared poison source. The Apothecary skill must be used to create the poison. After that, the poison may be applied, where it will persist for a short time on weapons, and forever on food and drink.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Skill : Remove Traps

    Domain : Find/remove traps

    Available: Arcanist(17) Several Classes(16)

    Allows : Trap Disabling I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : DETRAP, UNTRAP, REMOVETRAPS

    Usage : DETRAP [ITEM, DIRECTION]

    Example : detrap east

    Example : detrap chest

    If an item is trapped, the thief can attempt to disable or safely trigger the trap, rendering it ineffective until it resets.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Spell : Repairing Aura

    Domain : Abjuration

    Available: Arcanist(19) Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : I

    Imbue at : -40

    Wand Cost: 16

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "REPAIRING AURA" [TARGET NAME]

    Example : cast "REPAIRING aura" shirt

    Example : cast "REPAIRING aura" bob

    This spell will cause the affected item to automagically repair itself when it takes damage. It can also be targeted at a person to enchant a random item. The magic works very slowly at first, but gains in speed and power as the mage does.

    Spell : Recharge Wand

    Domain : Enchantment/charm

    Available: Arcanist(20) Onyx Path(17) Numerous Classes(33)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RECHARGE WAND" [TARGET NAME]

    Example : cast "recharge wand" mirror

    This spell allows the caster to recharge the magical properties of a magic wand. If a wand ceases to function due to overuse, this spell can make the wand usable again.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Skill : Lore

    Domain : Arcane lore

    Available: Arcanist(22) Artisan(60) Bard(3) Burglar(40)

    Available: Hatchling(19) Dancer(4) Thief(40)

    Allows : Arcane Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : LORE

    Usage : LORE [ITEM NAME]

    Example : lore sword

    The bard carefully examines the item, using his extensive knowledge of magical lore to determine the items magical properties, if any.

    Spell : Scribe

    Domain : Invocation/evocation

    Available: Arcanist(24) Onyx Path(14) Numerous Classes(27)

    Allows : Wise Crafting I, Ranged In/Evoking I, Reduced In/Evoking I

    Allows : Power In/Evoking I, Extended In/Evoking I

    Tier : VI

    Imbue at : 60

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SCRIBE [SPELL NAME] [TARGET NAME]

    Example : cast scribe "resist cold" scroll

    This spell allows the caster to place any spell he or she knows onto a scroll. Once placed on the scroll, the spell may be cast off it. Scribing is very draining on the caster however. The caster will lose some experience points for casting this spell. Scribing also requires that the caster be at full mana.

    Skill : Make Maps

    Domain : Calligraphy

    Available: Arcanist(25) Bard(25) Burglar(35) Charlatan(26)

    Allows : Fine Calligraphy I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MAP

    Usage : MAP [PAPER NAME]

    Example : map parchment

    Allows you to begin mapping on the targeted piece of paper. As you walk around the parchment will be filled with a pictoral map of the rooms you walk through.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Rapid Shot

    Domain : Martial lore

    Available: Arcanist(28) Ranger(14) Thief(27) Several Classes(13)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Invoked : Automatic

    Example :

    Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.

    Skill : Shield Bash

    Domain : Shield use

    Available: Arcanist(29) Templar(27) Numerous Classes(8)

    Allows : AutoBash, Shield Using I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BASH

    Usage : BASH [TARGET NAME]

    Example : bash orc

    The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Spell : Enchant Wand

    Domain : Enchantment/charm

    Available: Arcanist(30)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT WAND" [SPELL NAME] [TARGET NAME]

    Example : cast "enchant wand" "resist cold" stick

    This spell allows the caster to place any spell he or she knows onto an empty wand. Once placed on the wand, the spell may be cast off it using the command word. Enchanting is very draining on the caster however. The caster will lose some experience points for casting this spell. Enchanting also requires that the caster be at full mana.

    Spell : Detect Invisible

    Domain : Divination

    Available: Arcanist(31) Onyx Path(6) Thief(31) Numerous Classes(11)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT INVISIBLE"

    Example : cast "detect invisible"

    Allows the caster to see invisible creatures and objects.

    Spell : Ward Area

    Domain : Invocation/evocation

    Available: Arcanist(32)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WARD AREA" [SPELL NAME] [PARAMETERS]

    Example : cast "ward area" fireball all

    Allows the caster to cast a spell when then next person enters. The caster specifies the arcane spell to cast, and any parameters required by that spell while casting ward area. When the next person enters the room, the spell effect will occur.

    Skill : Shadow

    Domain : Stealthy

    Available: Arcanist(33) Assassin(15) Thief(34) Trapper(44)

    Allows : Stealthy I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SHADOW

    Usage : shadow [TARGET NAME]

    Example : shadow orc

    If the thief is hidden, or otherwise invisible to the target, this skill will allow the thief to follow them perfectly while remaining hidden. Entering 'shadow' again will stop the shadowing.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Command : KNOCK

    Usage : KNOCK [DIRECTION/EXIT NAME]

    Example : knock east

    Example : knock door

    Short(s):

    Causes your character to knock on a door. A knock can be heard in the area opposite the door, and many rooms into a large indoor area.

    Skill : Detection

    Domain : Alert

    Available: Arcanist(36) Burglar(25) Charlatan(40) Martial Artist(14)

    Available: Monk(27) Thief(26) Trapper(36)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DETECT, DETECTION

    Usage : detect

    Example :

    The thief takes a careful and meticulous look around, allowing him or her to spot any hidden things in the area. The longer the thief looks around, the more he will see.

    Spell : Lighten Item

    Domain : Enchantment/charm

    Available: Arcanist(37) Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "LIGHTEN ITEM" [TARGET NAME]

    Example : cast "lighten item" chest

    This spell causes an object to become temporarily light. Light enough to be movable by most creatures and players.

    Skill : Refitting

    Domain : Artistic

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : REFIT

    Usage : REFIT[ITEM]

    Example : refit gloves

    If a piece of equipment does not fit you may use the refit ability to mend it if you have sufficient knowledge of the item.

    Spell : Enchant Armor

    Domain : Enchantment/charm

    Available: Arcanist(40) Onyx Path(20) Numerous Classes(39)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT ARMOR" [TARGET NAME]

    Example : cast "enchant armor" helmet

    This spell causes any piece of armor to become permanently enchanted. Enchanted armor gives a better level of protection for the wearer. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.

    Skill : Observe

    Domain : Alert

    Available: Arcanist(42) Assassin(25) Beastmaster(28) Burglar(13)

    Available: SkyWatcher(36) Thief(18) Trapper(25)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : OBSERVE

    Usage : OBSERVE

    Example : observe

    The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room.

    Spell : Enchant Weapon

    Domain : Enchantment/charm

    Available: Onyx Path(22) Numerous Classes(44)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT WEAPON" [TARGET NAME]

    Example : cast "enchant weapon" sword

    This spell causes any weapon to become permanently enchanted. Enchanted weapons are easier to hit with, and do more damage. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.

    Spell : Mend

    Domain : Alteration

    Available: Arcanist(46) Onyx Path(5) Numerous Classes(9)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MEND" [TARGET NAME]

    Example : cast "mend" sword

    Allows the caster to mend damaged and blunt weapons using raw materials lying around, making them whole and as new.

    Spell : Comprehend Languages

    Domain : Divination

    Available: Arcanist(47) Onyx Path(9) Numerous Classes(18)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST COMPREHEND LANGUAGES

    Example : cast "comprehend languages"

    This spell allows the caster to understand any spoken language.

    Spell : Disenchant

    Domain : Invocation/evocation

    Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DISENCHANT [TARGET NAME]

    Example : cast "disenchant" sword

    Objects affected by enchantments can be brought back to mundane status by this spell, including wands, potions, pills, and weapons/armor enchanted using the spells Enchant Armor or Enchant Weapon.

    Spell : Store Spell

    Domain : Enchantment/charm

    Available: Arcanist(50) Onyx Path(30)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "STORE SPELL" [SPELL NAME] [ITEM]

    Example : cast "store spell" "resist fire" hat

    This spell allows the caster to store a known spell into an item. The spell may then be cast simply by holding (or wielding or wearing) the item, and speaking the name of the item to a target. This is similar to a wand, but the item is only enchanted, not an actual wand. For this reason, it cannot be recharged as normal, but IS capable of storing the same spell multiple times using Store Spell.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Spell : Magic Enchantment

    Domain : Enchantment/charm

    Available: Arcanist(60)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Wand Cost: 715827874

    Use Cost : Mana (268435456)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MAGIC ENCHANTMENT" [SPELL NAME] (-[SPELL PARAMETERS])

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    Example : cast "magic enchantment" "Giant Strength"

    Example : cast "magic enchantment" "change sex" ring -female

    Example : cast "magic enchantment" "friendly polymorph" ring "-half elf"

    This spell allows magic to be permanently melded with an item. It requires a large amount of the casters mana, and costs experience starting at 1100 (and going up depending on the level of the spell). However, when completed, the enchantment can be used in the creation of armour to endow the wearer with the spell whenever the armor is worn. Weapons will deliver the spell as damage. The spells that can be placed on an item are restricted by the tier of spell and the qualifying level of the caster. Examine the 'Imbue at' property of the spell in the help file to see how many level you need to be able to succeed.

    To find out what level you are casting a spell at look at the 'casts at' property above.

    Spell : Magic Item

    Domain : Enchantment/charm

    Available: Arcanist(60)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Wand Cost: 715827874

    Use Cost : Mana (268435456)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MAGIC ITEM" [SPELL NAME] [TARGET NAME] (-[SPELL PARAMETERS])

    Example : cast "magic item" "Giant Strength" sword

    Example : cast "magic item" "change sex" ring -female

    Example : cast "magic item" "friendly polymorph" ring "-half elf"

    This spell allows magic to be permanently melded with an item. It requires all of the casters mana, and costs experience starting at 1100 (and going up depending on the level of the spell). However, when completed, the item is permanently magical. Armor will endow the wearer with the spell whenever the armor is worn. Weapons will deliver the spell as damage. Potions and Pills can also be created from this spell, though creating potions using Alchemy is far less expensive.

    The spells that can be placed on an item are restricted by the tier of spell and the qualifying level of the caster. Examine the 'Imbue at' property of the spell in the help file to see how many level you need to be able to succeed.

    To find out what level you are casting a spell at look at the 'casts at' property above.

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.