Barbarian

Barbarians are the wild warriors of the frontier. Their ability to deal large amounts of damage in combat, as well as inspire combative behaviors in others makes them especially ferocious. They are fond of mastering numerous weapons, and building up their bodies, though they distrust metal armors, and may not wear them without difficulties.

How to play: Barbarian combat skills make them desirable as group members. While their non-metal armor restriction can sometimes hurt their nomination as tanks, their ability to deal and absorb large amounts of damage can more than make up for anything lacked. Because of this, the Barbarian flourishes as well alone as in groups.

The Barbarian is every bit as strong a fighter as a pure Fighter, and has that extra combative edge that many players look for in a Class. Players who dislike subtelty and enjoy straight up hack-and-slash playing will enjoy the Barbarian`s simple destructive style.


Trains

4 +1 per level

Practices

3 and then (Wisdom/6)-1 per level

Primary Stat

Strength

Hit

20 +(Con/2)+(2d7) per lvl

Mana

100 +(Int/8)+(1d2) /lvl

Move

100 +13X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Str/18) per level

Maximum Stat

Strength (22), Constitution (22), Others (18)

Bonuses

Weapon Constraints

May use any weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Charge

    Domain : Acrobatic

    Available: Barbarian(1) Black Guard(31) Dreadnaught(2)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Range 1 - Range 2

    Commands : CHARGE

    Usage : CHARGE [TARGET NAME]

    Example : charge orc

    The Barbarian runs at top speed at an target, delivering a deadly attack, but sacrificing armor.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Axe Specialization

    Domain : Weapon use

    Available: Assassin(30) Paladin(2) Templar(28) Numerous Classes(1)

    Allows : Axe Striking I, Axe Slicing I, Axe Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is an axe master, gaining bonuses to attack when using an axe in combat.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Hammer Specialization

    Domain : Weapon use

    Available: Assassin(33) Paladin(2) Templar(17) Numerous Classes(1)

    Allows : Hammer Striking I, Hammer Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of hammers, gaining bonuses to attack when using a hammer in combat.

    Skill : Polearm Specialization

    Domain : Weapon use

    Available: Assassin(37) Paladin(2) Templar(16) Numerous Classes(1)

    Allows : Polearm Striking I, Polearm Slicing I, Polearm Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a polearm master, gaining bonuses to attack when using a polearm in combat.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Wilderness Lore

    Domain : Nature lore

    Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WILDERNESSLORE, WLORE

    Usage : WLORE

    Example : wlore

    Tells you what type of terrain you are presently in or on.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Blunt Weapon Specialization

    Domain : Weapon use

    Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)

    Available: Numerous Classes(2)

    Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.

    Skill : Flailing Weapon Specialization

    Domain : Weapon use

    Available: Assassin(17) Burglar(1) Paladin(1) Templar(10)

    Available: Numerous Classes(2)

    Allows : Flailed Striking I, Flailed Slicing I, Flailed Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.

    Something Monks do better than you do. Remove your weapon and try it!

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : Kick

    Domain : Kicking

    Available: Assassin(3) Hatchling(2) Martial Artist(1) Monk(2)

    Available: Dancer(6) Several Classes(4)

    Allows : Ax Kick, Iron Kicking I, Combat Fluidity I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch, or not applicable

    Commands : KICK

    Usage : KICK [TARGET NAME]

    Example : kick orc

    The fighter uses his or her feet to deliver an extra bit of pain in combat.

    Skill : Two Weapon Fighting

    Domain : Weapon use

    Available: Assassin(23) Barbarian(5) Bard(27) Fighter(5)

    Available: Gunslinger(8) Dancer(28) Ranger(7) Thief(23)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    While in combat, this skill allows the fighter to attack more proficiently with a second weapon in the hold position, assuming the fighter is in range for the second weapon.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Skill : Shield Bash

    Domain : Shield use

    Available: Arcanist(29) Templar(27) Numerous Classes(8)

    Allows : AutoBash, Shield Using I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BASH

    Usage : BASH [TARGET NAME]

    Example : bash orc

    The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.

    Skill : Scalping

    Domain : Anatomy

    Available: Barbarian(9)

    Allows : Anatomy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCALP, SCALPING

    Usage : SCALP [TARGET BODY]

    Example : scalp body

    With this common skill, a dead body can be scalped, removing the top part of its head.

    Skill : Smoke Signals

    Domain : Nature lore

    Available: Barbarian(10)

    Allows : Nature Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Usage : "SMOKESIGNALS" [MESSAGE]

    Example : smokesignals I'm here at the temple!

    This skill requires a fire to be built in the area, and it must be performed outdoors. This skill sends a smoke signal viewable throughout the entire area by those outside. Those with the smoke signal skill will be able to read the message in the signal.

    Skill : Battle Cry

    Domain : Singing

    Available: Barbarian(11) Dreadnaught(11)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BATTLECRY

    Usage : BATTLECRY

    Example : battlecry

    The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner. Those under the affect of the cry will hit more frequently. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.

    Skill : Cleave

    Domain : Martial lore

    Available: Assassin(45) Barbarian(12) Beastmaster(11) Black Guard(30)

    Available: Dreadnaught(12) Fighter(10) Paladin(30) Ranger(20)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Rescue

    Domain : Martial lore

    Available: Barbarian(15) Charlatan(10) Dreadnaught(15) Fighter(9)

    Available: Hatchling(5) Martial Artist(5) Minstrel(16) Monk(10)

    Available: Ranger(3) Several Classes(4)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : RESCUE, RES

    Usage : RESCUE [GROUP MEMBER]

    Example : rescue bob

    Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank".

    Skill : Berzerk

    Domain : Martial lore

    Available: Barbarian(16) Beastmaster(41) Dreadnaught(16) Fighter(44)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : BERZERK

    Usage : BERZERK

    Example : berzerk

    Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.

    Skill : Armor Tweaking

    Domain : Armor use

    Available: Barbarian(17) Dreadnaught(17) Fighter(3) Ranger(8)

    Available: Several Classes(5)

    Allows : Armor Optimizing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items

    Range : Touch, or not applicable

    Commands : ARMORTWEAK, TWEAK

    Usage : TWEAK [ARMOR PIECE]

    Example : tweak leggings

    The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Doomsayer(33)

    Available: Golden Path(10) Hatchling(13) Martial Artist(3) Monk(36)

    Available: Paladin(4) Templar(22) Several Classes(40) Numerous Classes(34)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Apothecary

    Domain : Crafting

    Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)

    Requires : A base wisdom of at least 12.

    Allows : Identify Poison, Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : APOTHECARY, MIX

    Skill : APOTHECARY

    Usage : MIX LIST/[BREWING CONTAINER]

    Example : mix pot

    : mix list

    : mix list slumber

    This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

    Skill : Spring Attack

    Domain : Acrobatic

    Available: Barbarian(20) Dreadnaught(20) Dancer(22)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SPRINGATTACK, SPRING, SATTACK

    Usage : SPRINGATTACK [TARGET NAME]

    Example : sattack orc

    Short(s) : spring, sattack

    The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.

    Skill : Jungle Tactics

    Domain : Nature lore

    Available: Barbarian(21)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : Dirt

    Domain : Dirty fighting

    Available: Assassin(10) Martial Artist(14) Minstrel(4) Monk(28)

    Available: SkyWatcher(24) Thief(9) Several Classes(22)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : DIRT

    Usage : DIRT [TARGET NAME]

    Example : dirt orc

    The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.

    Skill : Swamp Tactics

    Domain : Nature lore

    Available: Barbarian(23)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : Intimidation

    Domain : Influential

    Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)

    Available: Dreadnaught(24) Golden Path(60) Jade Path(50)

    Allows : Influencing I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

    Skill : Desert Tactics

    Domain : Nature lore

    Available: Barbarian(25)

    Allows : Nature Lore I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : War Cry

    Domain : Singing

    Available: Barbarian(26) Dreadnaught(26)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : WARCRY

    Usage : WARCRY

    Example : warcry

    The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner. Those under the affect of the cry will deliver more damaging blows. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.

    Skill : Mountain Tactics

    Domain : Nature lore

    Available: Barbarian(27)

    Allows : Nature Lore I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : Improved Throwing

    Domain : Weapon use

    Available: Barbarian(28) Dreadnaught(28)

    Allows : Ranged Striking I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage.

    Skill : Weapon Break

    Domain : Martial lore

    Available: Barbarian(29) Dreadnaught(29) Fighter(24) Martial Artist(13)

    Available: Monk(26)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : BREAK

    Usage : BREAK [TARGET NAME]

    Example : break orc

    The fighter will attempt the difficult maneuver of breaking the weapon of the target.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Skill : Rally Cry

    Domain : Singing

    Available: Barbarian(31) Dreadnaught(31)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : RALLYCRY

    Usage : RALLYCRY

    Example : rallycry

    The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength. Those under the affect of the cry will be able to take more hits. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.

    Skill : Sweep

    Domain : Dirty fighting

    Available: Barbarian(32) Black Guard(48) Dreadnaught(32) Fighter(29)

    Available: Monk(30) Paladin(48) Ranger(35)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWEEP

    Usage : SWEEP

    Example :

    Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal.

    Skill : Hills Tactics

    Domain : Nature lore

    Available: Barbarian(33)

    Allows : Nature Lore I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : Mounted Combat

    Domain : Animal affinity

    Available: Barbarian(34) Fighter(21) Paladin(22) Ranger(22)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.

    Skill : Endurance

    Domain : Fitness

    Available: Barbarian(36) Dreadnaught(36) Fighter(38) Martial Artist(21)

    Available: Monk(42) Dancer(38)

    Allows : Fitness I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.

    Skill : Identify Poison

    Domain : Poisoning

    Available: Assassin(7) Barbarian(38) Jester(4) Several Classes(13)

    Requires : 'Apothecary'

    Allows : Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : IDPOISON, IDENTIFYPOISON

    Usage : IDPOISON [ITEM NAME]

    Example : idpoison orc

    This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires :

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Roll With Blows

    Domain : Evasive

    Available: Fighter(32) Jester(49) Several Classes(42)

    Allows : Evasively I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    While in combat, this skill trims off some of the damage from normal melee hits.

    Skill : Forest Tactics

    Domain : Nature lore

    Available: Barbarian(44)

    Allows : Nature Lore I

    Tier : VIII

    Imbue at : 100

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : Bullrush

    Domain : Acrobatic

    Available: Barbarian(46) Dreadnaught(19)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 1

    Commands : BULLRUSH

    Usage : BULLRUSH [TARGET NAME] [DIRECTION]

    Example : bullrush orc east

    The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move.

    Skill : Plains Tactics

    Domain : Nature lore

    Available: Barbarian(47)

    Allows : Nature Lore I

    Tier : VIII

    Imbue at : 100

    Invoked : Automatic

    This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

    Skill : Fragmentation

    Domain : Weapon use

    Available: Barbarian(48)

    Allows : Ranged Striking I

    Tier : IX

    Imbue at : 120

    Invoked : Automatic

    This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim.

    Skill : Stone Body

    Domain : Fitness

    Available: Barbarian(50)

    Allows : Fitness I

    Tier : IX

    Imbue at : 120

    Invoked : Automatic

    Example :

    The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Shrug Off

    Domain : Fitness

    Available: Barbarian(60)

    Allows : Fitness I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (60)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : BRACE

    Usage : BRACE

    Example : shrugoff

    The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.