Barbarians are the wild warriors of the frontier. Their ability to deal large amounts of damage in combat, as well as inspire combative behaviors in others makes them especially ferocious. They are fond of mastering numerous weapons, and building up their bodies, though they distrust metal armors, and may not wear them without difficulties.
How to play: Barbarian combat skills make them desirable as group members. While their non-metal armor restriction can sometimes hurt their nomination as tanks, their ability to deal and absorb large amounts of damage can more than make up for anything lacked. Because of this, the Barbarian flourishes as well alone as in groups.
The Barbarian is every bit as strong a fighter as a pure Fighter, and has that extra combative edge that many players look for in a Class. Players who dislike subtelty and enjoy straight up hack-and-slash playing will enjoy the Barbarian`s simple destructive style.
4 +1 per level
3 and then (Wisdom/6)-1 per level
Strength
20 +(Con/2)+(2d7) per lvl
100 +(Int/8)+(1d2) /lvl
100 +13X(Str/18) per lvl
+1 damage per 30 level(s)
+(Str/18) per level
Strength (22), Constitution (22), Others (18)
May use any weapons.
May wear any armor.
a short sword
Skill : Charge
Domain : Acrobatic
Available: Barbarian(1) Black Guard(31) Dreadnaught(2)
Allows : Acrobatic I, Combat Fluidity I
Tier : I
Imbue at : -40
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 2
Commands : CHARGE
Usage : CHARGE [TARGET NAME]
Example : charge orc
The Barbarian runs at top speed at an target, delivering a deadly attack, but sacrificing armor.
Skill : Recall
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : RECALL
Usage : RECALL ([CITY|HOME])
Example : recall
Example : recall waygate
Example : recall home
The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.
'RECALL (CITY)' add a city name to recall directly to the centre of a city.
'RECALL SET' will set the default recall point to the current location if it is owned by the player.
'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.
The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.
Usage : SWIM [DIRECTION]
Available: ALL
Example : swim e
This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.
Skill : Axe Specialization
Domain : Weapon use
Available: Assassin(30) Paladin(2) Templar(28) Numerous Classes(1)
Allows : Axe Striking I, Axe Slicing I, Axe Piercing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is an axe master, gaining bonuses to attack when using an axe in combat.
Skill : Edged Weapon Specialization
Domain : Weapon use
Available: Templar(5) Numerous Classes(2) Numerous Classes(1)
Allows : Edged Striking I, Edged Bashing I, Edged Piercing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.
Skill : Hammer Specialization
Domain : Weapon use
Available: Assassin(33) Paladin(2) Templar(17) Numerous Classes(1)
Allows : Hammer Striking I, Hammer Bashing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a master of hammers, gaining bonuses to attack when using a hammer in combat.
Skill : Polearm Specialization
Domain : Weapon use
Available: Assassin(37) Paladin(2) Templar(16) Numerous Classes(1)
Allows : Polearm Striking I, Polearm Slicing I, Polearm Piercing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a polearm master, gaining bonuses to attack when using a polearm in combat.
Skill : Sword Specialization
Domain : Weapon use
Available: Several Classes(2) Numerous Classes(1)
Allows : Sword Striking I, Sword Slicing I, Sword Piercing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a sword master, gaining bonuses to attack when using a sword in combat.
Skill : Wilderness Lore
Domain : Nature lore
Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)
Allows : Nature Lore I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : WILDERNESSLORE, WLORE
Usage : WLORE
Example : wlore
Tells you what type of terrain you are presently in or on.
Usage : WRITE [ITEM] ([TEXT TO WRITE])
Available: ALL
Example : write parchment From recall, go nseeseenwesee
This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.
When writing on a journal, you need not specify any parameters when using this command.
Skill : Blunt Weapon Specialization
Domain : Weapon use
Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)
Available: Numerous Classes(2)
Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.
Skill : Flailing Weapon Specialization
Domain : Weapon use
Available: Assassin(17) Burglar(1) Paladin(1) Templar(10)
Available: Numerous Classes(2)
Allows : Flailed Striking I, Flailed Slicing I, Flailed Bashing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.
Skill : Ranged Weapon Specialization
Domain : Weapon use
Available: Templar(20) Numerous Classes(2) Numerous Classes(1)
Allows : Ranged Striking I, Ranged Piercing I, Ranged Bashing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.
Skill : Kick
Domain : Kicking
Available: Assassin(3) Hatchling(2) Martial Artist(1) Monk(2)
Available: Dancer(6) Several Classes(4)
Allows : Ax Kick, Iron Kicking I, Combat Fluidity I
Tier : I
Imbue at : -40
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch, or not applicable
Commands : KICK
Usage : KICK [TARGET NAME]
Example : kick orc
The fighter uses his or her feet to deliver an extra bit of pain in combat.
Skill : Two Weapon Fighting
Domain : Weapon use
Available: Assassin(23) Barbarian(5) Bard(27) Fighter(5)
Available: Gunslinger(8) Dancer(28) Ranger(7) Thief(23)
Tier : I
Imbue at : -40
Invoked : Automatic
Example :
While in combat, this skill allows the fighter to attack more proficiently with a second weapon in the hold position, assuming the fighter is in range for the second weapon.
Skill : Parry
Domain : Evasive
Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)
Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)
Available: Thief(17) Trapper(21) Numerous Classes(6)
Allows : Evasively I
Tier : I
Imbue at : -40
Invoked : Automatic
Example :
Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.
Skill : Shield Bash
Domain : Shield use
Available: Arcanist(29) Templar(27) Numerous Classes(8)
Allows : AutoBash, Shield Using I
Tier : II
Imbue at : -20
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : BASH
Usage : BASH [TARGET NAME]
Example : bash orc
The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.
Skill : Scalping
Domain : Anatomy
Available: Barbarian(9)
Allows : Anatomy I
Tier : II
Imbue at : -20
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SCALP, SCALPING
Usage : SCALP [TARGET BODY]
Example : scalp body
With this common skill, a dead body can be scalped, removing the top part of its head.
Skill : Smoke Signals
Domain : Nature lore
Available: Barbarian(10)
Allows : Nature Lore I
Tier : II
Imbue at : -20
Invoked : Automatic
Usage : "SMOKESIGNALS" [MESSAGE]
Example : smokesignals I'm here at the temple!
This skill requires a fire to be built in the area, and it must be performed outdoors. This skill sends a smoke signal viewable throughout the entire area by those outside. Those with the smoke signal skill will be able to read the message in the signal.
Skill : Battle Cry
Domain : Singing
Available: Barbarian(11) Dreadnaught(11)
Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I
Tier : II
Imbue at : -20
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : BATTLECRY
Usage : BATTLECRY
Example : battlecry
The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner. Those under the affect of the cry will hit more frequently. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.
Skill : Cleave
Domain : Martial lore
Available: Assassin(45) Barbarian(12) Beastmaster(11) Black Guard(30)
Available: Dreadnaught(12) Fighter(10) Paladin(30) Ranger(20)
Allows : Combat Fluidity I, Martial Lore I
Tier : II
Imbue at : -20
Invoked : Automatic
Example :
This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.
Skill : Disarm
Domain : Martial lore
Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)
Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)
Available: Thief(15) Several Classes(16)
Allows : Combat Fluidity I, Martial Lore I
Tier : II
Imbue at : -20
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : DISARM
Usage : DISARM [TARGET NAME]
Example : disarm orc
The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.
Skill : Dodge
Domain : Evasive
Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)
Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)
Available: Dancer(10) Numerous Classes(14) Several Classes(11)
Allows : Evasively I
Tier : I
Imbue at : -40
Invoked : Automatic
Example : dodge
During combat, the character begins to dance around on their feet, making them harder to hit in combat.
Skill : Rescue
Domain : Martial lore
Available: Barbarian(15) Charlatan(10) Dreadnaught(15) Fighter(9)
Available: Hatchling(5) Martial Artist(5) Minstrel(16) Monk(10)
Available: Ranger(3) Several Classes(4)
Allows : Combat Fluidity I, Martial Lore I
Tier : I
Imbue at : -40
Use Cost : Movement (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : RESCUE, RES
Usage : RESCUE [GROUP MEMBER]
Example : rescue bob
Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank".
Skill : Berzerk
Domain : Martial lore
Available: Barbarian(16) Beastmaster(41) Dreadnaught(16) Fighter(44)
Allows : Combat Fluidity I, Martial Lore I
Tier : III
Imbue at : 0
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : BERZERK
Usage : BERZERK
Example : berzerk
Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.
Skill : Armor Tweaking
Domain : Armor use
Available: Barbarian(17) Dreadnaught(17) Fighter(3) Ranger(8)
Available: Several Classes(5)
Allows : Armor Optimizing I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Items
Range : Touch, or not applicable
Commands : ARMORTWEAK, TWEAK
Usage : TWEAK [ARMOR PIECE]
Example : tweak leggings
The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.
Skill : Fast Attack
Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)
Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)
Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)
Available: Numerous Classes(34)
Allows : Fast Attack Two
Tier : I
Imbue at : -40
Invoked : Automatic
Example :
Improves your initiative roll at the start of each round of combat.
Skill : Apothecary
Domain : Crafting
Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)
Requires : A base wisdom of at least 12.
Allows : Identify Poison, Poisoning I
Tier : I
Imbue at : -40
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : APOTHECARY, MIX
Skill : APOTHECARY
Usage : MIX LIST/[BREWING CONTAINER]
Example : mix pot
: mix list
: mix list slumber
This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.
Skill : Spring Attack
Domain : Acrobatic
Available: Barbarian(20) Dreadnaught(20) Dancer(22)
Allows : Acrobatic I, Combat Fluidity I
Tier : IV
Imbue at : 20
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : SPRINGATTACK, SPRING, SATTACK
Usage : SPRINGATTACK [TARGET NAME]
Example : sattack orc
Short(s) : spring, sattack
The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.
Skill : Jungle Tactics
Domain : Nature lore
Available: Barbarian(21)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : Dirt
Domain : Dirty fighting
Available: Assassin(10) Martial Artist(14) Minstrel(4) Monk(28)
Available: SkyWatcher(24) Thief(9) Several Classes(22)
Allows : Combat Fluidity I, Dirty Fighting I
Tier : I
Imbue at : -40
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : DIRT
Usage : DIRT [TARGET NAME]
Example : dirt orc
The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.
Skill : Swamp Tactics
Domain : Nature lore
Available: Barbarian(23)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : Intimidation
Domain : Influential
Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)
Available: Dreadnaught(24) Golden Path(60) Jade Path(50)
Allows : Influencing I
Tier : II
Imbue at : -20
Invoked : Automatic
Example :
This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.
Skill : Desert Tactics
Domain : Nature lore
Available: Barbarian(25)
Allows : Nature Lore I
Tier : V
Imbue at : 40
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : War Cry
Domain : Singing
Available: Barbarian(26) Dreadnaught(26)
Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I
Tier : V
Imbue at : 40
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : WARCRY
Usage : WARCRY
Example : warcry
The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner. Those under the affect of the cry will deliver more damaging blows. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.
Skill : Mountain Tactics
Domain : Nature lore
Available: Barbarian(27)
Allows : Nature Lore I
Tier : V
Imbue at : 40
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : Improved Throwing
Domain : Weapon use
Available: Barbarian(28) Dreadnaught(28)
Allows : Ranged Striking I
Tier : V
Imbue at : 40
Invoked : Automatic
As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage.
Skill : Weapon Break
Domain : Martial lore
Available: Barbarian(29) Dreadnaught(29) Fighter(24) Martial Artist(13)
Available: Monk(26)
Allows : Combat Fluidity I, Martial Lore I
Tier : III
Imbue at : 0
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : BREAK
Usage : BREAK [TARGET NAME]
Example : break orc
The fighter will attempt the difficult maneuver of breaking the weapon of the target.
Skill : Butchering
Available: Hatchling(2) Numerous Classes(30) Several Classes(4)
Allows : Chirgury
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BUTCHER, BUTCHERING, SKIN
Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]
Example : butcher body
Example : butcher bundle 10 bones
With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Wood Chopping
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CHOP, CHOPPING
Usage : CHOP (BUNDLE [NUM]) [TARGET])
Example : chop
Example : chop bundle 10 oak
With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Survey
Domain : Nature lore
Available: Artisan(21) Numerous Classes(30)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SURVEY, SURVEYING
Usage : SURVEY
Example : survey
This skill will give you a list of resources that may be found in the area you are in.
Skill : Gem Digging
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DIG, DIGGING
Usage : DIG (BUNDLE [NUM]) [TARGET])
Example : dig
Example : dig bundle 10 gems
With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Drilling
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DRILL, DRILLING
Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]
Example : drill pot
Example : drill bundle 10 milk
With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Dyeing
Domain : Artistic
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Master Dyeing, Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DYE, DYEING
Usage : DYE [ITEM NAME] [COLOR]
Example : dye shirt blue
This skill allows the player to dye a qualifying cloth item a different color.
See also: MDYE, ADYE
Skill : Engraving
Domain : Calligraphy
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ENGRAVE, ENGRAVING
Usage : ENGRAVE [ITEM NAME] [MESSAGE]
Example : engrave sword the deathmaster
This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.
Skill : Farming
Domain : Gathering
Available: Artisan(19) Gaian(22) Numerous Classes(30)
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PLANT, FARM, FARMING
Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]
Example : plant berries
Example : plant bundle 10 berries
This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Fire Building
Domain : Nature lore
Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)
Available: Numerous Classes(30)
Allows : Nature Lore I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LIGHT, FIREBUILD, FIREBUILDING
Usage : LIGHT [(FIRE) or TARGET NAME]
Example : light fire
: light wood
With this common skill, a player can start fires for light, or cooking, or whatever.
If you were looking for help on the light spell, enter HELP SPELL LIGHT.
Skill : Fishing
Domain : Gathering
Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)
Available: Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FISH
Usage : FISH (BUNDLE [NUM]) [TARGET])
Example : fish
Example : fish bundle 10 trout
With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Foraging
Domain : Gathering
Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)
Available: Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FORAGE, FORAGING
Usage : FORAGE (BUNDLE [NUM]) [TARGET])
Example : forage
Example : forage bundle 10 berries
Example : forage ground
Example : forage plants
Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.
The player can bundle multiple resources together with this skill. The GET command allows the player to take a portion of the bundle.
Typically, foraging plants will obtain cotton and straw which is used by weavers and clothiers. Foraging on the ground will obtain a vast variety of foodstuffs used in cooking.
See Also: Help Speculating, Help Baking, Help Cooking, Help Farming
Skill : Hunting
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HUNT, HUNTING
Usage : HUNT
Example : hunt
With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.
Skill : Lacquering
Domain : Artistic
Available: Apprentice(9) Artisan(11) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LACQUERING, LACQUER
Usage : LACQUER [ITEM NAME] [COLOR]
Example : lacquer shirt blue
This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.
Skill : Mining
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MINE, MINING
Usage : MINE (BUNDLE [NUM]) [TARGET]
Example : mine
Example : mine bundle 10 stone
With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Searching
Domain : Alert
Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)
Available: Numerous Classes(30)
Allows : Vigilantly I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SEARCH, SEARCHING
Usage : SEARCH
Example : search
This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.
Skill : Climb
Domain : Fitness
Available: Bard(6) Charlatan(5) Jester(6) Monk(4)
Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)
Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)
Allows : Fitness I
Tier : I
Imbue at : -40
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CLIMB
Usage : CLIMB [DIRECTION]
Example : climb up
In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.
Skill : Smoke Rings
Domain : Artistic
Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)
Available: Numerous Classes(30)
Requires : A base charisma of at least 5.
Allows : Artsy I
Tier : I
Imbue at : -40
Invoked : Automatic
Usage : (automatic)
This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.
Skill : Speculating
Domain : Nature lore
Available: Apprentice(26) Artisan(22) Numerous Classes(30)
Requires : A base wisdom of at least 10.
Allows : Regional Materials, Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SPECULATE, SPECULATING
Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]
Example : speculate plants
This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..
The paramater can be air, plants, animals, soil, underground or underwater.
Skill : Rally Cry
Domain : Singing
Available: Barbarian(31) Dreadnaught(31)
Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I
Tier : VI
Imbue at : 60
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : RALLYCRY
Usage : RALLYCRY
Example : rallycry
The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength. Those under the affect of the cry will be able to take more hits. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.
Skill : Sweep
Domain : Dirty fighting
Available: Barbarian(32) Black Guard(48) Dreadnaught(32) Fighter(29)
Available: Monk(30) Paladin(48) Ranger(35)
Allows : Combat Fluidity I, Dirty Fighting I
Tier : V
Imbue at : 40
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : SWEEP
Usage : SWEEP
Example :
Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal.
Skill : Hills Tactics
Domain : Nature lore
Available: Barbarian(33)
Allows : Nature Lore I
Tier : VI
Imbue at : 60
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : Mounted Combat
Domain : Animal affinity
Available: Barbarian(34) Fighter(21) Paladin(22) Ranger(22)
Allows : Animal Affinity I
Tier : IV
Imbue at : 20
Invoked : Automatic
Example :
This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.
Skill : Endurance
Domain : Fitness
Available: Barbarian(36) Dreadnaught(36) Fighter(38) Martial Artist(21)
Available: Monk(42) Dancer(38)
Allows : Fitness I
Tier : IV
Imbue at : 20
Invoked : Automatic
Example :
Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.
Skill : Identify Poison
Domain : Poisoning
Available: Assassin(7) Barbarian(38) Jester(4) Several Classes(13)
Requires : 'Apothecary'
Allows : Poisoning I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : IDPOISON, IDENTIFYPOISON
Usage : IDPOISON [ITEM NAME]
Example : idpoison orc
This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.
Skill : Scrapping
Domain : Nature lore
Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)
Available: Jade Path(20) Several Classes(39)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SCRAP, SCRAPPING
Usage : SCRAP [ITEM NAME]
Example : scrap longsword
This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.
Skill : Fast Attack Two
Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)
Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)
Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)
Available: Several Classes(18) Numerous Classes(34)
Requires : 'Fast Attack'
Allows : Fast Attack Three
Tier : I
Imbue at : -40
Invoked : Automatic
Example :
Improves your initiative roll at the start of each round of combat.
Skill : Roll With Blows
Domain : Evasive
Available: Fighter(32) Jester(49) Several Classes(42)
Allows : Evasively I
Tier : VI
Imbue at : 60
Invoked : Automatic
Example :
While in combat, this skill trims off some of the damage from normal melee hits.
Skill : Forest Tactics
Domain : Nature lore
Available: Barbarian(44)
Allows : Nature Lore I
Tier : VIII
Imbue at : 100
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : Bullrush
Domain : Acrobatic
Available: Barbarian(46) Dreadnaught(19)
Allows : Acrobatic I, Combat Fluidity I
Tier : IV
Imbue at : 20
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 1
Commands : BULLRUSH
Usage : BULLRUSH [TARGET NAME] [DIRECTION]
Example : bullrush orc east
The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move.
Skill : Plains Tactics
Domain : Nature lore
Available: Barbarian(47)
Allows : Nature Lore I
Tier : VIII
Imbue at : 100
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Skill : Fragmentation
Domain : Weapon use
Available: Barbarian(48)
Allows : Ranged Striking I
Tier : IX
Imbue at : 120
Invoked : Automatic
This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim.
Skill : Stone Body
Domain : Fitness
Available: Barbarian(50)
Allows : Fitness I
Tier : IX
Imbue at : 120
Invoked : Automatic
Example :
The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken.
Skill : Construction
Domain : Crafting
Available: Apprentice(44) Artisan(30) Numerous Classes(60)
Requires : 'Carpentry'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CONSTRUCT
Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]
Example : construct wall north
: construct list
: construct roof
: construct door east
: construct title A messy room.
: construct description east This is my favorite Door.
: construct description room This is a messy room.
: construct help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.
Skill : Embellish
Domain : Calligraphy
Available: Numerous Classes(60)
Requires : 'Master Styling' at 75%
Requires : A base charisma of at least 12.
Allows : Fine Calligraphy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBELLISH, EMBELLISH
Usage : EMBELLISH [ITEM] [DESCRIPTION]
Example : embellish buckle A pretty buckle
This skill allows the player to set a long description for a player made item.
Skill : Embroidering
Domain : Calligraphy
Available: Apprentice(9) Artisan(11) Numerous Classes(60)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBROIDER, EMBROIDERING
Usage : EMBROIDER [ITEM NAME] [MESSAGE]
Example : embroider shirt my favorite shirt
This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.
Skill : Shrug Off
Domain : Fitness
Available: Barbarian(60)
Allows : Fitness I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (60)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : BRACE
Usage : BRACE
Example : shrugoff
The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage.
Skill : Furniture Installation
Domain : Artistic
Available: Artisan(50) Numerous Classes(60)
Allows : Artsy I
Tier : IX
Imbue at : 120
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FINSTALL
Usage : FINSTALL [ITEM] (-BLEND)
Example : finstall bed
Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).
This will destroy any contents of the item being installed!
Skill : Masonry
Domain : Crafting
Available: Apprentice(43) Artisan(29) Numerous Classes(60)
Requires : 'Sculpting'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : V
Imbue at : 40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASONRY
Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]
Example : masonry wall north
: masonry list
: masonry roof
: masonry title A messy room.
: masonry desc east This is my favorite Door.
: masonry desc room This is a messy room.
: masonry help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.
Skill : Master Dyeing
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Dyeing' at 100%
Requires : A base charisma of at least 12.
Allows : Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MDYE, ADYE
Usage : MDYE [ITEM NAME|PATTERNS]
Example : mdye shirt
You'll have to buy some bottles of dye and figure out the rest on your own!
Using the parameter 'patterns' will allow you to configure patterns without playing with an item.
And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.
Anyone who wants to write something more comprehensive speak to Suki!
Skill : Master Styling
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Styling' at 50%
Requires : A base charisma of at least 12.
Allows : Embellish, Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE
Usage : MSTYLE [ITEM] (New Short)
Example : mstyle bow
Example : mstyle bow "A magnificent yew bow"
Example : mstyle list A
Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:
* Base - this is the current item stripped of all fields.
* Current - This is how the item looks currently
* Display - This is how the item will look after you complete styling
Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add
Cost - How much Mana the item will take to produce
Time - How long the item is likely to take.
You then have 7 options.
A - Add this allows you to pick a word and add it into the string.
D - Delete this allows you to remove a specific word
C - Clear - this strips the item of ALL words (as shown in the base field)
R - Reset - put the name back to current.
F - This allows you to look at the dictionary for a word (you can append a
string to try and find a match e.g. 'F AN' will find all words beginning with AN
X - Exit without attempting to style.
P = Set the prefix of the item e.g. A, An, Some etc
T - Set the total string for the item
Skill : Regional Materials
Domain : Nature lore
Available: Artisan(22) Numerous Classes(60)
Requires : 'Speculating' at 50%
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Mana (22)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : REGIONM, REGIONALMATERIALS
Usage : REGIONAL [STRATA]
Example : regional plants
This will give you an overview of what resources are in a given strata within the immediate vicinity
Skill : Styling
Available: Artisan(32) Numerous Classes(60)
Allows : Master Styling
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : STYLE, STYLING
Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]
Example : style pants tight
Example : style pants red +after
Example : style panties sexy
Example : style list
Example : style panties remove
This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.