Bard

Bards are travelling singers, whose \"songs\" can possess powerful magic. They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies. They possess the same weapon and armour restrictions as thieves, but also qualify for many thief skills.

Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.

How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs. The bard may try his hand as the lonesome traveller, but will find his skills still put him behind his peers. It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.

Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Charisma

Hit

20 +(Con/3)+(2d6) per lvl

Mana

100 +(Int/6)+(1d2) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 10 level(s)

Attack

+(Cha/18) per level

Maximum Stat

Charisma (25), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

SubClasses

Bard Charlatan Dancer Jester Minstrel

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Song : Nothing

    Domain : Singing

    Available: Bard(1) Charlatan(2) Jester(2) Minstrel(1)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING NOTHING

    Example : sing nothing

    Causes the bard to stop singing.

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Befriend

    Domain : Influential

    Available: Charlatan(1) Minstrel(1) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BEFRIEND

    Usage : BEFRIEND [TARGET NAME]

    Example : befriend vagabond

    This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment. The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.

    Skill : Haggle

    Domain : Influential

    Available: Artisan(38) Hatchling(20) Thief(19) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : HAGGLE

    Usage : HAGGLE BUY/SELL [ITEM NAME] ([SHOPKEEPER NAME])

    Example : haggle buy sword

    Example : haggle sell sword

    This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price. All transactions occur using beads as the standard, instead of gold. See also: Help Currency

    Song : Awareness

    Domain : Singing

    Available: Bard(2) Charlatan(12) Jester(12)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING AWARENESS

    Example : sing AWARENESS

    Allows the bard and the bards group to detect magical items and creatures.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Something Monks do better than you do. Remove your weapon and try it!

    Skill : Lore

    Domain : Arcane lore

    Available: Arcanist(22) Artisan(60) Bard(3) Burglar(40)

    Available: Hatchling(19) Dancer(4) Thief(40)

    Allows : Arcane Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : LORE

    Usage : LORE [ITEM NAME]

    Example : lore sword

    The bard carefully examines the item, using his extensive knowledge of magical lore to determine the items magical properties, if any.

    Song : Seeing

    Domain : Singing

    Available: Bard(4) Jester(23)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SEEING

    Example : sing seeing

    The bards and the bards group gain the ability to see hidden and sneaking creatures, as well as infravision, or the ability to see non-undead creatures in the dark.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Song : Valor

    Domain : Singing

    Available: Bard(5)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING VALOR

    Example : sing valor

    The bards and the bards group become more proficient with their weapons, and gain more attack skill.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Hide

    Domain : Stealthy

    Available: Bard(6) Black Guard(8) Charlatan(5) Gaoler(20)

    Available: Gunslinger(15) Jester(5) Martial Artist(1) Monk(2)

    Available: Several Classes(4)

    Allows : Conceal Item, Improved Hiding, Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : HIDE

    Usage : HIDE

    Example : hide

    The thief attempts to creep into some shadowy corner and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The quality of the hide against other players depends in part on the thieves stealth expertise. The thief can use the VISIBLE command to make themself visible again.

    Skill : Appraise

    Domain : Street smarts

    Available: Artisan(34) Bard(7) Burglar(6) Dancer(8)

    Allows : Street Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : APPRAISE

    Usage : APPRAISE [ITEM NAME]

    Example : appraise sword

    The thief carefully examines the item, determining (perhaps even successfully), the items material, weight, size (for armor), and base gold value.

    Song : Suave

    Domain : Singing

    Available: Bard(8) Charlatan(7) Jester(32)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SUAVE

    Example : sing suave

    Improves the Charisma of the bard and the bards group.

    Song : Babble

    Domain : Singing

    Available: Bard(9) Jester(7)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING BABBLE

    Example : sing babble

    Anyone not in the bards group will begin to speak unintelligibly.

    Song : Armor

    Domain : Singing

    Available: Bard(10) Minstrel(11)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING ARMOR

    Example : sing armor

    The bards and the bards group become harder to hit in combat.

    Song : Clumsiness

    Domain : Singing

    Available: Bard(12)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING CLUMSINESS

    Example : sing clumsiness

    Enemies of the bard lose some of their dexterity, and become easier to hit in combat.

    Skill : Rage

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Rage is automatically invoked if the lycan's killing spree meets certain criteria. Once rage is invoked, the lycan has adrenalin surging in its veins and begins to aggressively attack everything in sight.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Distract

    Domain : Deceptive

    Available: Bard(15) Charlatan(16) Jester(15) Dancer(14)

    Available: Thief(38)

    Allows : Improved Distraction, Deceptive I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISTRACT

    Usage : DISTRACT [TARGET NAME]

    Example : distract orc

    The fighter forfeits his or her attacks in order to spend time distracting the target. While distracted, the targets attack and defence skills are greatly reduced.

    Song : Muting

    Domain : Singing

    Available: Bard(16) Jester(40)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING MUTING

    Example : sing muting

    Enemies of the bard who hear this song find themselves unable to speak, sing, pray, or cast verbal spells.

    Song : Serenity

    Domain : Singing

    Available: Bard(17) Minstrel(17)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SERENITY

    Example : sing serenity

    Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful nature. Noone hearing the bard will be able to fight for the duration of the song.

    Skill : Peek

    Domain : Stealing

    Available: Assassin(36) Bard(18) Burglar(14) Jester(18)

    Available: Thief(14)

    Allows : Improved Peek, Cautiously I, Theft Mastery I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PEEK

    Usage : PEEK [TARGET NAME]

    Example : peek orc

    The thief will attempt to sneak a look at the inventory of the target.

    Song : Friendship

    Domain : Singing

    Available: Bard(19)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING FRIENDSHIP

    Example : sing friendship

    Has a powerful charming effect on all bard enemies hearing the song.

    Song : Revelation

    Domain : Singing

    Available: Bard(20)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING REVELATION

    Example : sing revelation

    The bards and the bards group gain the ability to see in the dark, as well as to see invisible things and creatures.

    Skill : Unbinding

    Domain : Binding

    Available: Bard(20) Gaoler(26) Thief(2)

    Allows : Binding I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : UNBIND, UNTIE

    Usage : UNBIND [TARGET NAME]

    Example : unbind jack

    : untie bob

    This skill allows a player remove the bonds entangling or binding someone. The length of time it takes to complete the task depends on the difficulty of the task and the level of the one trying to do it.

    Song : Comprehension

    Domain : Singing

    Available: Bard(21) Charlatan(21)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING COMPREHENSION

    Example : sing comprehension

    Allows the bard and the bards group to understand any language being spoken.

    Song : Drunkenness

    Domain : Singing

    Available: Bard(22) Jester(3)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DRUNKENNESS

    Example : sing DRUNKENNESS

    Enemies of the bard who hear this song become drunk, making them almost random attackers in combat.

    Song : Mercy

    Domain : Singing

    Available: Bard(23) Jester(27)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING MERCY

    Example : sing mercy

    The bards and the bards group gain a short rest from the attacks of aggressive monsters whenever entering a new room or place.

    Song : Health

    Domain : Singing

    Available: Bard(24)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING HEALTH

    Example : sing health

    Grants to the bard and members of the bards group hearing the song bonus maximum hit points, which must be healed to use.

    Skill : Make Maps

    Domain : Calligraphy

    Available: Arcanist(25) Bard(25) Burglar(35) Charlatan(26)

    Allows : Fine Calligraphy I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MAP

    Usage : MAP [PAPER NAME]

    Example : map parchment

    Allows you to begin mapping on the targeted piece of paper. As you walk around the parchment will be filled with a pictoral map of the rooms you walk through.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Song : Silencing

    Domain : Singing

    Available: Bard(26)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SILENCING

    Example : sing silencing

    Enemies of the bard who hear this song find themselves unable to speak, sing, pray, hear, or cast verbal spells

    Skill : Two Weapon Fighting

    Domain : Weapon use

    Available: Assassin(23) Barbarian(5) Bard(27) Fighter(5)

    Available: Gunslinger(8) Dancer(28) Ranger(7) Thief(23)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    While in combat, this skill allows the fighter to attack more proficiently with a second weapon in the hold position, assuming the fighter is in range for the second weapon.

    Agility and the ability to dodge blows is reflected in Dexterity. If you were looking for help on the Song of Dexterity, try HELP SONG DEXTERITY.

    Song : Protection

    Domain : Singing

    Available: Bard(29) Charlatan(29)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING PROTECTION

    Example : sing protection

    The bards and the bards group gain an invulnerability to certain magical and elemental affects, and become harder to hit, at the expense of a little dexterity.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Usage : SONGWRITE [SONG NAME] [TARGET NAME]

    Example : songwrite "valor" scroll

    This skill allows the bard to place any song he or she knows onto a scroll. Once placed on the scroll, the song may be sung off it. Song writing is very draining on the caster however. The caster will lose some experience points for using this skill. Song writing also requires that the caster be at full mana.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Skill : Detect Traps

    Domain : Alert

    Available: Arcanist(10) Assassin(9) Bard(30) Burglar(9)

    Available: Jester(30) Thief(10) Trapper(8)

    Allows : Mark Trapped, Identify Traps, AutoDetect Traps, AutoMark Traps

    Allows : Shadowpass, Vigilantly I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CHECK

    Usage : CHECK

    Example : check east

    Example : check chest

    The thief can take a careful look at an item, container, or door to see if it is trapped.

    The amount of energy your character has to use on skills, prayers, spells, songs, or chants. This number will go up as your character advances in level. Resting will replenish lost mana.

    If you entered HELP MANA expecting help on the "Song of Mana", try HELP SONG MANA.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Song : Quickness

    Domain : Singing

    Available: Bard(34) Jester(43) Minstrel(33)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING QUICKNESS

    Example : sing quickness

    The bards and the bards group begin to move more quickly, gaining one additional attack per round.

    Song : Flight

    Domain : Singing

    Available: Bard(35)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING FLIGHT

    Example : sing flight

    Allows the bard and the bards group to flee combat without experience penalty. The bard sings this to the tune of "Brave, Brave Sir Robin".

    Song : Lethargy

    Domain : Singing

    Available: Bard(36)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING LETHARGY

    Example : sing lethargy

    Enemies of the bard who hear this song move more slowly, cutting in half their number of attacks.

    Skill : Swipe gold

    Domain : Stealing

    Available: Bard(37) Burglar(1) Charlatan(4) Jester(38)

    Available: Thief(1)

    Allows : Hide In Plain Sight, Improved Swipe, Cautiously I

    Allows : Theft Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWIPE

    Usage : SWIPE [TARGET NAME]

    Example : swipe orc

    The thief will attempt to pocket some of a targets gold. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Song : Knowledge

    Domain : Singing

    Available: Bard(38) Charlatan(38)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING KNOWLEDGE

    Example : sing knowledge

    The bards and the bards group gain two points of intelligence and wisdom.

    Song : Blasting

    Domain : Singing

    Available: Bard(40)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING BLASTING

    Example : sing blasting

    Improves the damage ability of the bard and the bards group.

    Song : Thanks

    Domain : Singing

    Available: Bard(41) Charlatan(42) Jester(35) Minstrel(38)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING THANKS

    Example : sing thanks

    Non-monster enemies of the bard who hear this song may be inspired to give a coin to the bard, with thanks.

    Physical strength and fighting prowess is reflected in strength. If you were looking for help on the Song of Strength, try HELP SONG STRENGTH.

    Song : Distraction

    Domain : Singing

    Available: Bard(43) Jester(20)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DISTRACTION

    Example : sing distraction

    Enemies of the bard will become distracted during combat, forgetting to make their attacks from time to time.

    Song : Lullaby

    Domain : Singing

    Available: Bard(44)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING LULLABY

    Example : sing lullaby

    Enemies of the bard who hear this song fall fast asleep.

    Skill : Steal

    Domain : Stealing

    Available: Bard(45) Burglar(22) Jester(42) Thief(22)

    Allows : Improved Steal, Cautiously I, Theft Mastery I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : STEAL

    Usage : STEAL [ITEM NAME] [TARGET NAME]

    Example : steal paper orc

    The thief will attempt to pilfer some item from the inventory of the target. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Song : Flying

    Domain : Singing

    Available: Bard(46)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING FLYING

    Example : sing flying

    Allows the bard and the bards group to fly.

    Song : Disgust

    Domain : Singing

    Available: Bard(47) Charlatan(48) Jester(47)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DISGUST

    Example : sing disgust

    All noncombatant enemies hearing the bard will become disgusted, attacking someone else in the room at random.

    Song : Death

    Domain : Singing

    Available: Bard(48)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DEATH

    Example : sing death

    Deals deadly blows to all enemies hearing the bard.

    Song : Rebirth

    Domain : Singing

    Available: Bard(50)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING REBIRTH

    Example : sing rebirth

    The dead, cold bodies of any players in the same room as the bard are resusitated.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Song : Ode

    Domain : Singing

    Available: Bard(60)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING ODE ([MOB NAME])

    Example : sing ode

    Example : sing ode bob

    This song allows the bard to either compose an ode about a player or monster which is present, or sing an ode already composed. To compose an ode about a subject, the bard must enter 'sing ode name' while the subject is in the room. The bard must then be careful to follow the subject around during the composition, so as to maintain contact. If the bard should lose contact with the subject of the ode, the composition will fail. At any time, the bard may end the composition by entering 'sing ode' (without the name).

    Once an ode has been composed, the ode may be sung again using 'sing ode name'. The ode will echo the three top activities which the bard witnessed the subject doing during composition. It will then allow the bards entire group to benefit from this composition. Benefits may be increased abilities, increased saving throws, increased stats, or other benefits. These benefits will all depend upon the nature of the composition. Once an ode has been composed about a subject, a new composition about the same subject may not be made.

    Enter 'sing ode' (without a name) will end a composition in progress. It will also allow the bard to review the odes already composed in the past.

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.