Beastmaster

Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes great pride in his animal changing abilities, and receives many more animal forms as he progresses in level. The beastmaster is also more acutely aware of the dangers of the wild, and is thus a much more physical and able fighter than other druids tend to me.

How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate fighting ability through magical chants, making him formidable even when adventuring without animal companions.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Constitution

Hit

20 +(Con/2)+(2d7) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 15 level(s)

Attack

+(Con/18) per level

Maximum Stat

Dexterity (22), Constitution (22), Others (18)

Bonuses

Weapon Constraints

Must use wooden, plant-based, or leather weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a wooden quarterstaff

    Chant : Sense Pregnancy

    Domain : Breeding

    Available: Beastmaster(1) Druid(41) Jade Path(21)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE PREGNANCY" [TARGET NAME]

    Example : chant "sense pregnancy" bobette

    This chant allows the druid to know whether the target is pregnant, and if so, how pregnant.

    Skill : Druidic Pass

    Domain : Stealthy

    Available: Several Classes(1)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PASS

    Usage : PASS [DIRECTION]

    Example : pass east

    This skill allows the druid to move silently and almost invisibly from place to place while traveling in the outdoors. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the druids domain.

    Skill : Shape Shift

    Domain : Shape shifting

    Available: Beastmaster(1) Druid(2) Jade Path(1)

    Allows : Shapeshifting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Usage : SHIFT

    Example : shift revert

    Example : shift tiger

    Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will. By entering into this chant in any shape, the druid may change to their special animal form. The animal form will progress as the Druid gains in levels.See also: SHIFT

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Chant : Bestow Name

    Domain : Breeding

    Available: Beastmaster(2) Druid(1) Jade Path(1) Ranger(18)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BESTOW NAME" [TARGET NAME]

    Example : chant "bestow name" tiger bob

    This chant allows the druid to name an animal follower. The animal will retain the name only as long as it continues to follow the druid.

    Chant : Harden Skin

    Domain : Shape shifting

    Available: Beastmaster(2) Druid(1) Jade Path(1)

    Allows : Shapeshifting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HARDEN SKIN"

    Example : chant "harden skin"

    This chant causes the Druids skin (or fur) to become hard and coarse. This grants the druid increased armor, as well as some protection from cold, water, and fire affects. The protection increases as the druid increases in level.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Wilderness Lore

    Domain : Nature lore

    Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WILDERNESSLORE, WLORE

    Usage : WLORE

    Example : wlore

    Tells you what type of terrain you are presently in or on.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Chant : Sense Poison

    Domain : Preserving

    Available: Beastmaster(3) Druid(4) Jade Path(2)

    Allows : Preserving I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE POISON" [TARGET NAME]

    Example : chant "sense poison" vial

    Example : chant "sense poison" orc

    This chant allows the druid to become sensitive to the poisonousness of a monster or drink.

    Chant : Locate Animals

    Domain : Animal affinity

    Available: Beastmaster(4) Druid(8) Jade Path(4) Ranger(18)

    Allows : Animal Affinity I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE ANIMALS"

    Example : chant "locate animals"

    This chant will give the druid a hot-and-cold sense of direction to an animal somewhere in his or her area. By following the directions provided by the chant, the druid may direct himself to the animal nearby.

    Skill : Kick

    Domain : Kicking

    Available: Assassin(3) Hatchling(2) Martial Artist(1) Monk(2)

    Available: Dancer(6) Several Classes(4)

    Allows : Ax Kick, Iron Kicking I, Combat Fluidity I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch, or not applicable

    Commands : KICK

    Usage : KICK [TARGET NAME]

    Example : kick orc

    The fighter uses his or her feet to deliver an extra bit of pain in combat.

    Chant : Sense Age

    Domain : Breeding

    Available: Beastmaster(5) Druid(47) Jade Path(24)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE AGE" [TARGET NAME]

    Example : chant "sense age" baby

    Example : chant "sense age" orc

    This chant allows the druid to know the age of the target.

    Chant : Eaglesight

    Domain : Enduring

    Available: Beastmaster(6) Druid(9) Jade Path(5) Ranger(17)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EAGLESIGHT" ([DIRECTION(S)])

    Example : chant "eaglesight"

    Example : chant "eaglesight" east

    Example : chant "eaglesight" east west north

    This chant allows the druid to see the contents of some place immediately adjacent to the one in which he or she is standing. Without an argument, the chant shows a short impression of the places directly away from the caster.

    Chant : Calm Animal

    Domain : Animal affinity

    Available: Beastmaster(7) Druid(12) Jade Path(6) Ranger(19)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM ANIMAL" [TARGET NAME]

    Example : chant "calm animal" fox

    While in combat, this chant can be used by the Druid to calm the ferociousness of an animal in the same room. The animal affected will immediately cease fighting.

    Chant : Eel Shock

    Domain : Weather mastery

    Available: Beastmaster(8) Jade Path(35)

    Allows : Airelist I, Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT "EEL SHOCK"

    Example : chant "eel shock"

    This chant causes the skin of the druid to discharge a sudden burst of electrical charge. When in or on water, this electrical shock will stun all enemies of the druid. The same will also happen in the rain. However, under all other circumstances, the electrical discharge happens too quickly to have any effect.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Chant : Yearning

    Domain : Breeding

    Available: Beastmaster(9) Jade Path(40)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT YEARNING [TARGET NAME]

    Example : chant "yearning" orc

    This chant will cause the target to have a crazed need to mate. The target will suffer a lower wisdom until they choose to fulfill the need.

    Chant : Feel Hunger

    Domain : Enduring

    Available: Beastmaster(10) Druid(13) Jade Path(7) Ranger(21)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL HUNGER" [MOB NAME]

    Example : chant "feel hunger" orc

    This chant will cause the target to become insatiably hungry, which may affect their combat skills.

    Skill : Cleave

    Domain : Martial lore

    Available: Assassin(45) Barbarian(12) Beastmaster(11) Black Guard(30)

    Available: Dreadnaught(12) Fighter(10) Paladin(30) Ranger(20)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.

    Chant : Venom Ward

    Domain : Preserving

    Available: Beastmaster(12) Druid(16) Jade Path(8) Ranger(27)

    Allows : Preserving I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VENOM WARD"

    Example : chant "venom ward"

    This chant allows the druid to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Natural Communion

    Domain : Enduring

    Available: Beastmaster(13) Druid(13) Jade Path(7) Ranger(29)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "NATURAL COMMUNION"

    Example : chant "natural communion"

    This chant will allow the druid to enter a state of communion with nature. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. Willful movements or speaking may break the communion.

    Skill : Identify Poison

    Domain : Poisoning

    Available: Assassin(7) Barbarian(38) Jester(4) Several Classes(13)

    Requires : 'Apothecary'

    Allows : Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : IDPOISON, IDENTIFYPOISON

    Usage : IDPOISON [ITEM NAME]

    Example : idpoison orc

    This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.

    Chant : Animal Friendship

    Domain : Animal affinity

    Available: Beastmaster(14) Druid(20) Jade Path(10) Ranger(25)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL FRIENDSHIP"

    Example : chant "animal friendship"

    This chant makes all animals in awe of the Druid. No aggressive animal will attack the Druid while he or she is under the affects of this chant.

    Skill : Bite

    Domain : Weapon use

    Available: Beastmaster(14) Hatchling(4)

    Allows : Unarmed Striking I, Unarmed Piercing I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BITE

    Usage : BITE [TARGET NAME]

    Example : bite orc

    While in his or her animal form (see ShapeShift), the Druid gains the ability to deliver an especially powerful and piercing bite of damage.

    Chant : Fur Coat

    Domain : Shape shifting

    Available: Beastmaster(15)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FUR COAT" [TARGET NAME]

    Example : chant "fur coat" orc

    This chant causes the druid to grow a thick fur coat that covers most of his or her body, and forces off clothing at the extremeties as it does. The coat grants defence against cold attacks, and grants a general defence bonus that improves with level. The coat cannot be removed until the chant runs out.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Chant : Camelback

    Domain : Shape shifting

    Available: Beastmaster(17) Jade Path(45)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CAMELBACK"

    Example : chant "camelback"

    This chant will cause the druid to grow a camel's hump on his or her back, preventing any thirsty feelings for the duration of the chant's magic.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Chant : Charm Animal

    Domain : Animal affinity

    Available: Beastmaster(19) Druid(30) Jade Path(15) Ranger(38)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM ANIMAL" [TARGET NAME]

    Example : chant "charm animal" deer

    This chant will cause some animal in the same room to immediately befriend the druid. The druid will then have the animal as a follower who will fight alongside, and follow all ORDERs that the druid gives.

    Chant : Enhance Body

    Domain : Shape shifting

    Available: Beastmaster(20) Jade Path(50)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ENHANCE BODY"

    Example : chant "enhance body"

    This chant will enhance the druids attack and damaging potential when fighting with his or her natural weapons (unarmed).

    Skill : Intimidation

    Domain : Influential

    Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)

    Available: Dreadnaught(24) Golden Path(60) Jade Path(50)

    Allows : Influencing I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

    Chant : Cheetah Burst

    Domain : Shape shifting

    Available: Beastmaster(21) Jade Path(55)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHEETAH BURST"

    Example : chant "cheetah burst"

    This chant will allow the druid to gain 3 extra attacks/actions for one round every 3 rounds.

    Chant : Fertility

    Domain : Breeding

    Available: Beastmaster(22) Jade Path(55)

    Allows : Breeding I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FERTILITY" [TARGET NAME]

    Example : chant "fertility" bob

    This chant will make the target extremely fertile. Any mating acts between the target and a compatible partner will always result in pregancy.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Bull Strength

    Domain : Shape shifting

    Available: Beastmaster(23) Jade Path(60)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BULL STRENGTH"

    Example : chant "bull strength"

    This chant allows the druid to become as strong as a bull, or at least to get a small boost in strength.

    Skill : Pin

    Domain : Grappling

    Available: Beastmaster(23) Dreadnaught(25) Martial Artist(13) Monk(25)

    Available: Trapper(40)

    Allows : Vice-Gripping I, Combat Fluidity I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PIN

    Usage : PIN [TARGET NAME]

    Example : pin orc

    The fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver. For a short, period, both the fighter and the target are locked in struggle and too occupied to fight.

    Chant : Fish Gills

    Domain : Shape shifting

    Available: Beastmaster(24) Druid(24) Jade Path(12) Ranger(30)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FISH GILLS"

    Example : chant "fish gills"

    This chant will allow the druid to breathe under water for the duration of the chant.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Chant : Summon Animal

    Domain : Animal affinity

    Available: Beastmaster(25) Druid(38) Jade Path(19) Ranger(44)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ANIMAL

    Example : chant "summon animal"

    This chant will cause a random animal to wander to and befriend the druid as per the "charm animal" chant.

    Skill : Bind

    Domain : Binding

    Available: Beastmaster(26) Jester(22) Thief(25) Trapper(31)

    Allows : Binding I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : BIND

    Usage : BIND [TARGET NAME]

    Example : bind orc

    The thief uses ropes to bind the target, making them unable to move. The target must be completely incapacitated (asleep) for the binding to work. The bound creature can break free eventually, but the skill of the binding improves with the level of the thief.

    Chant : Cats Grace

    Domain : Shape shifting

    Available: Beastmaster(27) Jade Path(65)

    Allows : Shapeshifting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CATS GRACE"

    Example : chant "cats grace"

    This chant allows the druid to become as graceful as a cat, or at least to get a small boost in dexterity.

    Skill : Observe

    Domain : Alert

    Available: Arcanist(42) Assassin(25) Beastmaster(28) Burglar(13)

    Available: SkyWatcher(36) Thief(18) Trapper(25)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : OBSERVE

    Usage : OBSERVE

    Example : observe

    The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room.

    Skill : Blind Fighting

    Domain : Martial lore

    Available: Beastmaster(29) Black Guard(24) Burglar(33) Fighter(20)

    Available: Gunslinger(26) Jester(46) Marksman(26) Martial Artist(11)

    Available: Monk(22) Paladin(24) Dancer(46)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    Negates the affects of not being able to see your opponent during combat.

    Skill : Animal Training

    Domain : Animal affinity

    Available: Beastmaster(30) Jade Path(70) Trapper(48)

    Allows : Animal Affinity I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ANIMALTRAINING

    Usage : ANIMALTRAIN [MOB NAME] ([CAGE NAME]) [SKILL]

    Example : animaltrain bear cage kill

    Example : animaltrain bear wander

    This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Hawkeye

    Domain : Shape shifting

    Available: Beastmaster(30) Jade Path(70)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HAWKEYE"

    Example : chant "hawk"

    This chant causes the Druid to gain the eyes of a hawk; able to see hidden things at a glance.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Animal Spy

    Domain : Animal affinity

    Available: Beastmaster(31) Druid(42) Jade Path(21) Ranger(48)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL SPY" [TARGET NAME]

    Example : chant "animal spy" cheetah

    The target of this chant is a follower animal in the same room. When the chant takes affect, the animal becomes the roving eyes and hands (or claws) of the Druid. Whatever the animal sees, no matter how far away, the Druid will see also. The Druid may command the animal at any time merely by speaking. For instance, saying "north" will cause the animal spy to travel north, and so forth.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Speed Birth

    Domain : Breeding

    Available: Beastmaster(33)

    Allows : Breeding I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (536870911)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SPEED BIRTH" [TARGET NAME]

    Example : chant "speed birth" bobbette

    This chant allows the druid to speed up the pregnancy of the target, so that the target will give birth sooner.

    Chant : Summon Plague

    Domain : Enduring

    Available: Beastmaster(34) Druid(34) Jade Path(17)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PLAGUE" [TARGET NAME]

    Example : chant "summon plague" orc

    Inflicts the target with a horrendous disease.

    Chant : Ant Train

    Domain : Animal affinity

    Available: Beastmaster(35)

    Allows : Animal Affinity I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANT TRAIN" [ITEM NAME]

    Example : chant "ant train" pile

    The target of this chant is an item being held, or on the ground. It will cause a train of ants to pick up the item and follow the caster around with the item seemingly floating nearby.

    Chant : Hibernation

    Domain : Animal affinity

    Available: Beastmaster(36) Druid(36) Jade Path(18)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT HIBERNATION

    Example : chant "hibernation"

    This chant will put the druid into a deep sleep for a minimal period of required rest. During the hibernation, the druid will regain hit points and mana at an accellerated rate.

    Chant : Bloodhound

    Domain : Shape shifting

    Available: Beastmaster(38) Jade Path(75)

    Allows : Shapeshifting I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BLOODHOUND"

    Example : chant "bloodhound"

    This chant causes the Druids nose to become as sensitive as a bloodhounds, allowing him or her to see in the dark, so long as the druid can smell.

    Chant : Speed Aging

    Domain : Breeding

    Available: Beastmaster(39)

    Allows : Breeding I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (536870911)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SPEED AGING" [TARGET NAME]

    Example : chant "speed aging" baby

    Example : chant "speed aging" apple

    This chant allows the druid to force the target to age a bit. This has different affects depending upon the target.

    Skill : Pass without trace

    Domain : Stealthy

    Available: Beastmaster(39) Trapper(19) Several Classes(40)

    Allows : Stealthy I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WITHOUTRACE, NOTRACE, PASSWITHOUTTRACE

    USAGE : PASSWITHOUTTRACE

    EXAMPLE : PASSWITHOUTTRACE

    SHORT : WITHOUTRACE NOTRACE

    Allows the character to pass without a trace in natural environments

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Chant : Animal Growth

    Domain : Animal affinity

    Available: Beastmaster(40) Jade Path(80)

    Allows : Animal Affinity I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL GROWTH" [TARGET NAME]

    Example : chant "animal growth" dog

    This chant causes the target animal to grow to double its current size and weight. The animal will gain enhanced strength to deal with the size, but will move a bit more clumsily.

    Chant : Soaring Eagle

    Domain : Shape shifting

    Available: Beastmaster(40) Jade Path(80) SkyWatcher(31)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SOARING EAGLE"

    Example : chant "soaring eagle"

    This chant allows the druid to grow a pair of enormous wings, allowing him or her to fly around.

    Skill : Trained Olfactory Senses

    Domain : Alert

    Available: Beastmaster(40) Ranger(19) Trapper(23)

    Allows : Vigilantly I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    USAGE : SNIFF (MOB)

    EXAMPLE :

    Sniffing a person will allow you to gradually learn their scent and sniff a room will allow you to get a sense of the different scents present and the direction they lead.

    Skill : Berzerk

    Domain : Martial lore

    Available: Barbarian(16) Beastmaster(41) Dreadnaught(16) Fighter(44)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : BERZERK

    Usage : BERZERK

    Example : berzerk

    Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    CHANT_NEUTRALIZE_POISONCHANT_NEUTRALIZEPOISON=CHANT_NEUTRALIZE_POISON

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)

    Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)

    Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)

    Available: Numerous Classes(34)

    Allows : Fast Attack Two

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Chant : Find Mate

    Domain : Breeding

    Available: Beastmaster(45) Jade Path(85)

    Allows : Breeding I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND MATE" [TARGET NAME]

    Example : chant "find mate" bob

    This chant will cause the target to be filled with an irresistable yearning for procreation. They will track one down, and do their best to complete a mating act.

    Chant : Unicorns Health

    Domain : Preserving

    Available: Beastmaster(46) Jade Path(85)

    Allows : Preserving I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "UNICORNS HEALTH"

    Example : chant "unicorns health"

    This chant causes the druid to become as healthy as a unicorn by boosting their constitution more and more as the druid gains levels.

    Chant : Summon Fear

    Domain : Enduring

    Available: Beastmaster(47) Druid(48) Jade Path(24)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FEAR"

    Example : chant "summon fear"

    This chant will create a great feeling of fear in the druids enemies, causing them to flee before the druid.

    Skill : Ambush

    Domain : Stealthy

    Available: Assassin(44) Beastmaster(48) Thief(50)

    Allows : Stealthy I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (44) Movement (44)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : AMBUSH

    Usage : AMBUSH

    Example : ambush

    The thief directs the movements of his or her group members, positioning them so that they are in a hidden state, ready for an ambush.

    Chant : Crossbreed

    Domain : Breeding

    Available: Beastmaster(49) Jade Path(90)

    Allows : Breeding I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CROSSBREED" [TARGET NAME]

    Example : chant "crossbreed" fox

    This chant causes the target to become fertile, but only towards non-human races other than their own. This makes crossbreed races possible.

    Chant : Dragonsight

    Domain : Enduring

    Available: Beastmaster(50)

    Allows : Enduring I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT DRAGONSIGHT

    Example : chant "dragonsight"

    This powerful chant allows the druid to see invisible, hidden, and sneaking creatures, as well as to see in the dark.

    Skill : Rend

    Domain : Weapon use

    Available: Beastmaster(50) Jade Path(90)

    Allows : Unarmed Striking I, Unarmed Piercing I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : REND

    Usage : REND [TARGET NAME]

    Example : rend orc

    While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open an target prone on the ground with his or her legs.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Pack Call

    Domain : Animal affinity

    Available: Beastmaster(60)

    Allows : Animal Affinity I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PACKCALL

    Usage : PACKCALL

    Example : packcall

    This powerful skill allows the druid, while in their animal form, to call on the aid of like animals during combat. The combat aid will always arrive in the form of animals one-step below the druids current animal form, and always in numbers reflective of their level and skill, as well as reflective of the druids leadership abilities. These animals are able to rescue the druid from his or her enemies on command. To do this, the druid needs only to order them to 'rescue'. Like many druid abilities, the druid must be out in the wild for this skill to work.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.