Burglar

The burglar is the thief who has made the accumulation of wealth and power his center of being, to the detriment of all else. The taking of the property of others by stealth, wits, or even charm makes him the bane of the rich and lawful alike. This most purist of thieves also has superior skill at being undetected in the performance of these dastardly deeds, though he stands at a slight disadvantage to better trained thieves if caught.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Dexterity

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/6)+(1d3) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 5 level(s)

Attack

+(Dex/18) per level

Maximum Stat

Dexterity (22), Charisma (22), Others (18)

Bonuses

Weapon Constraints

Must use sword, daggers, flailed, blunt, or natural weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Flailing Weapon Specialization

    Domain : Weapon use

    Available: Assassin(17) Burglar(1) Paladin(1) Templar(10)

    Available: Numerous Classes(2)

    Allows : Flailed Striking I, Flailed Slicing I, Flailed Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.

    Skill : Swipe gold

    Domain : Stealing

    Available: Bard(37) Burglar(1) Charlatan(4) Jester(38)

    Available: Thief(1)

    Allows : Hide In Plain Sight, Improved Swipe, Cautiously I

    Allows : Theft Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWIPE

    Usage : SWIPE [TARGET NAME]

    Example : swipe orc

    The thief will attempt to pocket some of a targets gold. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Skill : Apothecary

    Domain : Crafting

    Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)

    Requires : A base wisdom of at least 12.

    Allows : Identify Poison, Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : APOTHECARY, MIX

    Skill : APOTHECARY

    Usage : MIX LIST/[BREWING CONTAINER]

    Example : mix pot

    : mix list

    : mix list slumber

    This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Blunt Weapon Specialization

    Domain : Weapon use

    Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)

    Available: Numerous Classes(2)

    Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.

    Skill : Hide

    Domain : Stealthy

    Available: Bard(6) Black Guard(8) Charlatan(5) Gaoler(20)

    Available: Gunslinger(15) Jester(5) Martial Artist(1) Monk(2)

    Available: Several Classes(4)

    Allows : Conceal Item, Improved Hiding, Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : HIDE

    Usage : HIDE

    Example : hide

    The thief attempts to creep into some shadowy corner and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The quality of the hide against other players depends in part on the thieves stealth expertise. The thief can use the VISIBLE command to make themself visible again.

    Skill : Palm

    Domain : Stealing

    Available: Burglar(5)

    Allows : Theft Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PALM

    Usage : PALM (ALL) [ITEM NAME] ([CONTAINER NAME])

    Example : palm all dagger backpack

    Example : palm all body

    Example : palm pie

    Example : palm all

    Example : palm pie.2

    Example : palm all.pie container.3

    Short(s):

    This skill works exactly like GET except for two important advantages. One is that PALM is so quick that no other players in the room will see it happen. The other is that PALM can be done as a free action/skill during combat.

    Skill : Appraise

    Domain : Street smarts

    Available: Artisan(34) Bard(7) Burglar(6) Dancer(8)

    Allows : Street Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : APPRAISE

    Usage : APPRAISE [ITEM NAME]

    Example : appraise sword

    The thief carefully examines the item, determining (perhaps even successfully), the items material, weight, size (for armor), and base gold value.

    Skill : Intimidation

    Domain : Influential

    Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)

    Available: Dreadnaught(24) Golden Path(60) Jade Path(50)

    Allows : Influencing I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

    Skill : Sneak

    Domain : Stealthy

    Available: Arcanist(7) Black Guard(7) Martial Artist(6) Monk(11)

    Available: Several Classes(19) Several Classes(8)

    Allows : Underground Connections, Safehouse, Stealthy I, AutoSneak

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : SNEAK

    Usage : SNEAK [DIRECTION]

    Example : sneak e

    The thief attempts to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise.

    Skill : Detect Traps

    Domain : Alert

    Available: Arcanist(10) Assassin(9) Bard(30) Burglar(9)

    Available: Jester(30) Thief(10) Trapper(8)

    Allows : Mark Trapped, Identify Traps, AutoDetect Traps, AutoMark Traps

    Allows : Shadowpass, Vigilantly I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CHECK

    Usage : CHECK

    Example : check east

    Example : check chest

    The thief can take a careful look at an item, container, or door to see if it is trapped.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Tag Turf

    Domain : Street smarts

    Available: Burglar(10)

    Allows : Street Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : TAGTURF, TURFTAG

    Usage : TAGTURF (UNTAG)

    Example : tagturf

    Example : tagturf untag

    The thief tags this place as their "turf" or, if they are a part of a clan, their clan's "turf". Other thieves will not be able to use their skills here. The tag can only be seen by the tagging thief, and those who can see hidden things.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Pick Locks

    Domain : Criminal

    Available: Arcanist(11) Assassin(11) Burglar(12) Thief(12)

    Allows : Shadowpass, Safecracking, Criminal Deviousness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : PICK

    Usage : PICK [DIRECTION/ITEM NAME/EXIT NAME]

    Example : pick e

    The thief attempts to pick the lock on a door, or container lid. Success depends on the level of the thief and the level of the door or item as well as the thief`s proficiency. This skill can be used to lock as well as unlock.

    Skill : Observe

    Domain : Alert

    Available: Arcanist(42) Assassin(25) Beastmaster(28) Burglar(13)

    Available: SkyWatcher(36) Thief(18) Trapper(25)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : OBSERVE

    Usage : OBSERVE

    Example : observe

    The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room.

    Skill : Peek

    Domain : Stealing

    Available: Assassin(36) Bard(18) Burglar(14) Jester(18)

    Available: Thief(14)

    Allows : Improved Peek, Cautiously I, Theft Mastery I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PEEK

    Usage : PEEK [TARGET NAME]

    Example : peek orc

    The thief will attempt to sneak a look at the inventory of the target.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Skill : Remove Traps

    Domain : Find/remove traps

    Available: Arcanist(17) Several Classes(16)

    Allows : Trap Disabling I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : DETRAP, UNTRAP, REMOVETRAPS

    Usage : DETRAP [ITEM, DIRECTION]

    Example : detrap east

    Example : detrap chest

    If an item is trapped, the thief can attempt to disable or safely trigger the trap, rendering it ineffective until it resets.

    Skill : Listen

    Domain : Alert

    Available: Burglar(17) Martial Artist(23) Minstrel(24) Monk(46)

    Available: Thief(24) Trapper(17)

    Allows : , Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : LISTEN

    Usage : LISTEN [DIRECTION NAME]

    Example : listen north

    Example : listen

    The thief listens a particular direction for signs of movement (life). A very proficient thief may also tell the number of creatures, and may be able to listen in on private conversations and whispering that may be going on in the room. You may only listen to the room you are in, or to an adjacent indoor room. How well the thief can hear will depend on proficiency, how much higher in level than the thief those being listened to are, and alertness expertise.

    Skill : Forgery

    Domain : Calligraphy

    Available: Burglar(18)

    Allows : Fine Calligraphy I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : FORGERY

    Usage : FORGERY [ROOM ID]/[SPELL NAME]/[NOTE NAME] [ITEM NAME]

    Example : forge Midgaard#3001 parchment

    Example : forge "wish" scrollpaper

    Example : forge "an Archon's Note" parchment

    The thief gains the ability to forge title's to land, spells onto scrolls (or at least in seeming), or payment notes. While shopkeepers will not be fooled by these documents, other players may well be.

    Skill : Backstab

    Domain : Dirty fighting

    Available: Assassin(20) Black Guard(55) Burglar(19) Thief(20)

    Available: Trapper(30)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BACKSTAB, BS

    Usage : BACKSTAB [TARGET NAME]

    Example : backstab orc

    Short(s) : BS

    If the thief is hidden, or otherwise invisible to the target, this ability will allow him or her to deal a massive one-time attack to them.

    Skill : Improved Hiding

    Domain : Stealthy

    Available: Burglar(20)

    Requires : 'Hide'

    Allows : Hide Other, Hide In Plain Sight, Stealthy I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    The thief has become so adept at remaining hidden that he or she is able to speak and make other noises while remaining hidden.

    Skill : Steal

    Domain : Stealing

    Available: Bard(45) Burglar(22) Jester(42) Thief(22)

    Allows : Improved Steal, Cautiously I, Theft Mastery I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : STEAL

    Usage : STEAL [ITEM NAME] [TARGET NAME]

    Example : steal paper orc

    The thief will attempt to pilfer some item from the inventory of the target. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Skill : Improved Peek

    Domain : Stealing

    Available: Burglar(23)

    Requires : 'Peek'

    Allows : Theft Mastery I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    proficiency in this skill allows the thief to peek into the inventories of higher level persons and creatures.

    Skill : Slip Item

    Domain : Stealing

    Available: Burglar(24)

    Allows : Cautiously I, Theft Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SLIPITEM

    Usage : "SLIPITEM" [ITEM NAME] [TARGET NAME]

    Example : slipitem hat orc

    The thief will attempt to remove some item the target is wearing. If successful, the item will appear in the target's inventory. This skill is very sly, and may not be used in combat, lest the target notice what the thief is doing.

    Skill : Detection

    Domain : Alert

    Available: Arcanist(36) Burglar(25) Charlatan(40) Martial Artist(14)

    Available: Monk(27) Thief(26) Trapper(36)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DETECT, DETECTION

    Usage : detect

    Example :

    The thief takes a careful and meticulous look around, allowing him or her to spot any hidden things in the area. The longer the thief looks around, the more he will see.

    Skill : Plant Item

    Domain : Stealing

    Available: Burglar(26)

    Allows : Hide In Plain Sight, Theft Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (26) Movement (26)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PLANTITEM

    Usage : PLANTITEM [ITEM NAME] [TARGET NAME]

    Example : plantitem bomb orc

    Plant item is the ability to slip an item to another creature unaware. If successful, the item will be hidden in the targets inventory.

    Skill : Improved Swipe

    Domain : Stealing

    Available: Burglar(27)

    Requires : 'Swipe gold'

    Allows : Theft Mastery I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    Example :

    proficiency in this skill allows the thief to swipe the gold of higher level persons and creatures.

    Skill : Bribe

    Domain : Influential

    Available: Burglar(28) Thief(48)

    Allows : Influencing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BRIBE

    Usage : BRIBE [TARGET NAME] [COMMAND]

    Example : bribe orc sleep

    The thief will attempt to use money to get a target to do something for him or her.

    Skill : Silent AutoGold

    Domain : Stealing

    Available: Burglar(29) Thief(32)

    Allows : Theft Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : SILENTGOLD

    Usage : SILENTGOLD

    Example : silentgold

    This command is similar to the AUTOGOLD command, which allows a player to automatically take gold from the corpse of a defeated monster. If the player is in a group when AUTOGOLD is used, the gold is evenly distributed among the players. SILENTGOLD, like AUTOGOLD, is toggled on and off. When on the thief will automatically, and without anyone knowing, take 10% of a defeated monsters gold. This will work regardless of whether the thief played any part in the defeat of the monster, or is even a member of the group which defeated the monster. Also, the gold taken is "off the top" of any gold which may be obtained while the thief is part of a group.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Silent AutoLoot

    Domain : Stealing

    Available: Burglar(31) Thief(36)

    Allows : Theft Mastery I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : SILENTLOOT

    Usage : SILENTLOOT

    Example : silentloot

    This command is similar to the AUTOLOOT command, which allows a player to automatically take items from the corpse of a defeated monster. SILENTLOOT, like AUTOLOOT, is toggled on and off. When on the thief will automatically, and without anyone knowing, take one of a defeated monsters items. This will work regardless of whether the thief played any part in the defeat of the monster, or is even a member of the group which defeated the monster.

    Skill : Safecracking

    Domain : Criminal

    Available: Burglar(32)

    Requires : 'Pick Locks'

    Allows : Criminal Deviousness I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    This skill allows a thief the ability to pick the locks on doors which are normally reserved for a thief of a much higher level. It also allows the thief to mundanely circumvent a Wizard Lock under certain circumstances.

    Skill : Blind Fighting

    Domain : Martial lore

    Available: Beastmaster(29) Black Guard(24) Burglar(33) Fighter(20)

    Available: Gunslinger(26) Jester(46) Marksman(26) Martial Artist(11)

    Available: Monk(22) Paladin(24) Dancer(46)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    Negates the affects of not being able to see your opponent during combat.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Make Maps

    Domain : Calligraphy

    Available: Arcanist(25) Bard(25) Burglar(35) Charlatan(26)

    Allows : Fine Calligraphy I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MAP

    Usage : MAP [PAPER NAME]

    Example : map parchment

    Allows you to begin mapping on the targeted piece of paper. As you walk around the parchment will be filled with a pictoral map of the rooms you walk through.

    Skill : Robbery

    Domain : Stealing

    Available: Burglar(36)

    Allows : Cautiously I, Theft Mastery I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (36) Movement (36)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ROBBERY, ROB

    Usage : ROBBERY [ITEM NAME] [SHOPKEEPER]

    Example : robbery bob

    The thief may use this skill to steal items from the inventory of shopkeepers. Regardless of whether the thief is actually caught, the shopkeeper will be much less willing to deal with the thief for a period after the robbery.

    Skill : Mug

    Domain : Stealing

    Available: Burglar(37)

    Allows : Theft Mastery I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (37) Movement (37)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : MUG

    Usage : MUG [ITEM NAME]

    Example : mug bag

    The thief will attempt to pilfer some item from the inventory of the person he or she is fighting. This skill can only be used in combat.

    Skill : Sense Law

    Domain : Street smarts

    Available: Burglar(38)

    Allows : Safehouse, Street Lore I

    Tier : VII

    Imbue at : 80

    Invoked : Automatic

    Example :

    The thief gains an uncanny ability to sense law enforcement officials in the same room or any adjacent room, even if they are invisible or unseen.

    Skill : Lore

    Domain : Arcane lore

    Available: Arcanist(22) Artisan(60) Bard(3) Burglar(40)

    Available: Hatchling(19) Dancer(4) Thief(40)

    Allows : Arcane Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : LORE

    Usage : LORE [ITEM NAME]

    Example : lore sword

    The bard carefully examines the item, using his extensive knowledge of magical lore to determine the items magical properties, if any.

    Skill : Strip Item

    Domain : Stealing

    Available: Burglar(41)

    Allows : Theft Mastery I

    Tier : VII

    Imbue at : 80

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : STRIPITEM

    Usage : "STRIPITEM" [ITEM NAME] [TARGET NAME]

    Example : stripitem hat orc

    The thief will attempt to remove some item the target is wearing. If successful, the item will appear in the target's inventory. This skill is blatant, and may be used during combat.

    Skill : Racketeer

    Domain : Criminal

    Available: Burglar(42)

    Allows : Criminal Deviousness I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : RACKETEER

    Usage : RACKETEER [BANKER NAME]

    Example : racketeer bob

    The thief, though intimidation and bluffing, attempts to convince a shopkeeper to pay him or her "protection" money. The shopkeeper will then be safe from more payments for the coming month from any thief.

    Skill : Improved Steal

    Domain : Stealing

    Available: Burglar(43)

    Requires : 'Steal'

    Allows : Theft Mastery I

    Tier : VIII

    Imbue at : 100

    Invoked : Automatic

    Example :

    Proficiency in this skill allows the thief to steal from the inventories of higher level persons and creatures. See help on STEAL.

    Skill : Use Poison

    Domain : Poisoning

    Available: Arcanist(15) Assassin(24) Burglar(44) Jester(16)

    Available: Thief(13) Trapper(14)

    Allows : Poisoning I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : POISON, USEPOISON

    Usage : POISON [ITEM NAME] [POISON SOURCE]

    Example : poison sword beesting

    Example : poison waterskin beesting

    This allows the player to poison a weapon, food, or drink with a pre-prepared poison source. The Apothecary skill must be used to create the poison. After that, the poison may be applied, where it will persist for a short time on weapons, and forever on food and drink.

    Skill : Tumble

    Domain : Acrobatic

    Available: Assassin(48) Burglar(45) Fighter(40) Jester(36)

    Available: Martial Artist(19) Monk(38) Dancer(30)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : TUMBLE

    Usage : TUMBLE

    Example : tumble

    Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around. This comes at the cost of some attack and damage capability, however.

    Spell : Analyze Item

    Domain : Divination

    Available: Burglar(46) Diviner(2) Onyx Path(35)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ANALYZE ITEM" [TARGET NAME]

    Example : cast "analyze item" sword

    This spell gives the caster a sense of an items material type and other classifications.

    Skill : Linguistic Comprehension

    Domain : Street smarts

    Available: Burglar(47) Thief(35)

    Allows : Street Lore I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : COMPREHEND, COMPREHENSION

    Usage : COMPREHEND

    Example : comprehend

    This skill will cause the thief to begin listening intensely to what is being said around him in other languages, so that he or she may understand it. Depending upon proficiency, from a few seconds to a few minutes after each statement, the thief will understand.

    Skill : Con

    Domain : Deceptive

    Available: Burglar(48) Charlatan(46)

    Allows : Slippery Mind, Deceptive I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CON

    Usage : CON [TARGET NAME] [COMMAND]

    Example : con orc sleep

    The thief will attempt to use trickery, and flattery to get a character to do something for him or her. That something may be any command except "follow".

    Skill : Embezzle

    Domain : Criminal

    Available: Burglar(50)

    Allows : Criminal Deviousness I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : EMBEZZLE

    Usage : EMBEZZLE [BANKER NAME]

    Example : embezzle bob

    The thief attempts to embezzle at least 2% of the value of a random bank account into his own account with the same bank. If successful, the banker will notice that something has happened, and will watch their books closely for the coming month.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

    Skill : Contract Hit

    Domain : Criminal

    Available: Burglar(60)

    Allows : Criminal Deviousness I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONTRACTHIT

    Usage : CONTRACTHIT [TARGET NAME]

    Example : contracthit orc

    By spending an appropriate amount of money, the player can put a 'hit' out on the target. The target will, after some time, be assaulted by 3-6 assassins of appropriate level. The assassins will persist until their job is done, or are all killed. They will track the target if necessary.