Conjurers are specialist mages who concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand.
The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it`s always better to be yourself, wherever you might find yourself.
3 +1 per level
6 and then (Wisdom/6)+4 per level
Intelligence
20 +(Con/6)+(1d5) per lvl
100 +(Int/3)+(1d4) /lvl
100 +8X(Str/18) per lvl
+1 damage per 30 level(s)
+(Int/18) per level
Intelligence (25), Others (18)
Must use daggers, staves, or natural weapons.
May wear any armor.
a wooden quarterstaff
Skill : Recall
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : RECALL
Usage : RECALL ([CITY|HOME])
Example : recall
Example : recall waygate
Example : recall home
The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.
'RECALL (CITY)' add a city name to recall directly to the centre of a city.
'RECALL SET' will set the default recall point to the current location if it is owned by the player.
'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.
The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.
Usage : SWIM [DIRECTION]
Available: ALL
Example : swim e
This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.
Available: Almost All
Example :
A wand is an holdable item that can be used to create magical affects.
This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.
If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.
Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.
Skill : Staff Specialization
Domain : Weapon use
Available: Fighter(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Invoked : Automatic
The player is proficient with staffs, gaining bonuses to attack when using a staff in combat.
Spell : Insatiable Thirst
Domain : Enchantment/charm
Available: Numerous Classes(1)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "INSATIABLE THIRST" [TARGET NAME]
Example : cast "insatiable thirst" orc
The target of this spell becomes extremely thirsty, for the duration of the spell. They may also suffer some of the effects of dehydration during combat.
Spell : Iron Grip
Domain : Transmutation
Available: Numerous Classes(1)
Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows : Extended Transmuting I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "IRON GRIP" [TARGET NAME]
Example : cast "iron grip" bob
This spell turns the targets weapon hand into iron, making them unable to let go of their weapon for any reason. This spell is an effective against the fighter/thief disarm skill.
Spell : Magic Missile
Domain : Conjuration
Available: Charlatan(24) Numerous Classes(1)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch - Range 1
Commands : CAST, CA, C
Usage : CAST "MAGIC MISSILE" [TARGET NAME]
Example : cast "magic missile" orc
This spell conjures painful flashes of magical energy, shooting them towards the target. The higher the level of the caster, the greater the number of missiles generated by this spell.
Spell : Read Magic
Domain : Divination
Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)
Available: Jester(31) Ranger(10) Thief(29) Trapper(29)
Available: Numerous Classes(1)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "READ MAGIC" [TARGET NAME]
Example : cast "read magic" scroll
This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.
Spell : Wizards Chest
Domain : Enchantment/charm
Available: Numerous Classes(1)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "WIZARDS CHEST" [TARGET NAME]
Example : cast "wizards chest" chest
This spell only works when cast on an open container with a lid and a lock. This spell will cause the container to lock up tight, and reopen only by the casters hand, or when the caster says the word "open" to the container.
Skill : Revoke
Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Creatures Exits Rooms
Range : Touch - Range 10
Commands : REVOKE
Usage : REVOKE [TARGET NAME] ([AFFECT])
Example : revoke bob
Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.
Example : memorize magic missile scroll
By spending the necessary practice points or trains, a Mage may use this command to learn a spell that thay qualify for from a scroll instead of visting a trainer. If the memorization is successful, the spell may be practiced and cast as normal, and the mage will gain experience based on the level of himself and the spell learned.
Usage : WRITE [ITEM] ([TEXT TO WRITE])
Available: ALL
Example : write parchment From recall, go nseeseenwesee
This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.
When writing on a journal, you need not specify any parameters when using this command.
Spell : Erase Scroll
Domain : Alteration
Available: Arcanist(3) Onyx Path(1) Numerous Classes(2)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST ERASE [TARGET NAME]
Example : cast erase scroll
This spell removes the markings on any target object containing writing. This includes scrolls, which lose their spells after being erased with this spell. However, erased scrolls retain their magical energy, which might benefit any new spells placed on the scroll with the 'scribe' spell.
Spell : Magical Aura
Domain : Illusion
Available: Onyx Path(1) Numerous Classes(2)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MAGICAL AURA" [TARGET NAME]
Example : cast "magical aura" sword
The target of this spell, whether object or creature, gains an aura of magic about them. This has the effect of making them appear magical to spells such as "Detect Magic".
Spell : Repairing Aura
Domain : Abjuration
Available: Arcanist(19) Onyx Path(1) Numerous Classes(2)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : I
Imbue at : -40
Wand Cost: 16
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "REPAIRING AURA" [TARGET NAME]
Example : cast "REPAIRING aura" shirt
Example : cast "REPAIRING aura" bob
This spell will cause the affected item to automagically repair itself when it takes damage. It can also be targeted at a person to enchant a random item. The magic works very slowly at first, but gains in speed and power as the mage does.
Spell : Resist Magic Missiles
Domain : Abjuration
Available: Onyx Path(1) Numerous Classes(2)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST MAGIC MISSILES" [TARGET NAME]
Example : cast "resist magic missiles" bob
This spell allows the target to become resistant to the magic missiles.
Spell : Shield
Domain : Invocation/evocation
Available: Onyx Path(1) Numerous Classes(2)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SHIELD [TARGET NAME]
Example : cast shield bob
This spell invokes a protective shield around the target, giving the target an added bit of protection during melee combat.
Spell : Spider Climb
Domain : Enchantment/charm
Available: Onyx Path(1) Numerous Classes(2)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SPIDER CLIMB
Example : cast spider climb
This spell makes the caster into a natural climber of even the smoothest and most sheer walls.
Spell : Ventriloquate
Domain : Illusion
Available: Onyx Path(1) Numerous Classes(2)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Creatures Exits Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST VENTRILOQUATE [TARGET NAME] [MESSAGE]
Example : cast ventriloquate spring "It's so nice to be wet!"
This spell will create the illusion of an inanimate object speaking. The target may be any inanimate object, followed by the words that the object should appear to say.
Spell : Enchant Arrows
Domain : Enchantment/charm
Available: Arcanist(5) Onyx Path(2) Numerous Classes(3)
Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows : Power Enchanting I, Extended Enchanting I
Tier : II
Imbue at : -20
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ENCHANT ARROWS" [TARGET NAME]
Example : cast "enchant arrows" arrows
This spell causes a single bundle of arrows to become permanently enchanted. Enchanted arrows will hit better and do more damage in combat. The spell is draining on the caster, however, causing the caster to lose 5 experience points per casting, and requires full mana.
Spell : Infravision
Domain : Divination
Available: Onyx Path(2) Numerous Classes(3)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST INFRAVISION
Example : cast infravision
You gain the ability to see heat sources in the dark.
Spell : Obscure Self
Domain : Illusion
Available: Onyx Path(2) Numerous Classes(3)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "OBSCURE SELF"
Example : cast "obscure self"
This spell causes the caster to become nondescript, and not very noticable. The caster is neither invisible nor hidden, but just beneath notice. Others will be aware of the caster, but only vaguely.
Spell : Summon Steed
Domain : Conjuration
Available: Onyx Path(2) Numerous Classes(3)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SUMMON STEED
Example : cast "summon steed"
This spell will conjur up a riding horse for the caster. The type of horse, and the number who may ride it will improve with the level of the caster. Beware of herds, as they may fight amongst each other.
Spell : Animate Item
Domain : Alteration
Available: Onyx Path(2) Numerous Classes(4)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ANIMATE ITEM" [TARGET NAME] [EMOTE STRING]
Example : cast "animate item" sword glows with a blinding power.
This spell causes the item to immediately animate in the way denoted by the emote string.
Spell : Blur
Domain : Illusion
Available: Onyx Path(2) Numerous Classes(4)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST BLUR [TARGET NAME]
Example : cast blur bob
This spell causes the target to go out of focus. The target becomes slightly harder to hit in combat, even more slightly protected against certain magical attacks.
Spell : Detect Undead
Domain : Divination
Available: Onyx Path(2) Numerous Classes(4)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT UNDEAD"
Example : cast "detect undead"
Allows the caster to detect the cold dark hearts of the undead.
Spell : Enlarge Object
Domain : Alteration
Available: Onyx Path(2) Numerous Classes(4)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ENLARGE OBJECT" [TARGET NAME]
Example : cast "enlarge object" chest
This spell causes an object to become temporarily enormous. Large enough to be unmovable by most creatures and players.
Spell : Lighten Item
Domain : Enchantment/charm
Available: Arcanist(37) Onyx Path(2) Numerous Classes(4)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "LIGHTEN ITEM" [TARGET NAME]
Example : cast "lighten item" chest
This spell causes an object to become temporarily light. Light enough to be movable by most creatures and players.
Spell : Resist Poison
Domain : Abjuration
Available: Onyx Path(2) Numerous Classes(4)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST POISON" [TARGET NAME]
Example : cast "resist poison" bob
This spell allows the target to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.
Spell : Dream
Domain : Illusion
Available: Onyx Path(3) Numerous Classes(5)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DREAM" [DREAM TO GIVE TO ALL SLEEPING]
Example : cast "dream" about flowers and blood.
This spell allows the caster to implant a dream into the mind of all sleeping players and monsters.
Spell : Feather Fall
Domain : Alteration
Available: Onyx Path(3) Numerous Classes(5)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FEATHER FALL" [TARGET NAME] n
Example : cast "feather fall" orc
This spell causes the target to become as light as a feather. If the target is falling, or expects to be, this spell will prevent him or her from taking any damage from the fall.
Spell : Grease
Domain : Conjuration
Available: Onyx Path(3) Numerous Classes(5)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST GREASE [TARGET NAME]
Example : cast grease orc
Creates a puddle of slippery grease on and beneath the target. The target may fumble their weapon, fall to the floor, or both.
Spell : Summon Companion
Domain : Conjuration
Available: Onyx Path(3) Numerous Classes(5)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SUMMON COMPANION
Example : cast summon companion
This spell will cause one of the absent group members of the caster to be summoned to his or her present location.
Spell : Detect Metal
Domain : Divination
Available: Onyx Path(3) Oracle(9) Numerous Classes(6)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT METAL"
Example : cast "detect metal"
Allows the caster to sense metal vibrations (including those from mithril or gold) coming from items the caster sees.
Usage : KNOCK [DIRECTION/EXIT NAME]
Example : knock east
Example : knock door
Short(s):
Causes your character to knock on a door. A knock can be heard in the area opposite the door, and many rooms into a large indoor area.
Spell : Know Alignment
Domain : Divination
Available: Onyx Path(3) Numerous Classes(6)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : I
Imbue at : -40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "KNOW ALIGNMENT" [TARGET NAME]
Example : cast "know alignment" orc
This spell gives the caster a sense of the targets alignment.
Spell : Resist Gas
Domain : Abjuration
Available: Onyx Path(3) Numerous Classes(6)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST GAS" [TARGET NAME]
Example : cast "resist gas" bob
This spell allows the target to become resistant (but not immune) to gas attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Usage : SLEEP ([TARGET NAME])
Example : sleep
Example : sleep bed
Short(s):
Makes your character lay down and take a nap. When sleeping, movement, hit points, and mana are regained more quickly.
If you were looking for help on the sleep spell, enter HELP SPELL SLEEP.
Spell : Summoning Ward
Domain : Abjuration
Available: Onyx Path(3) Numerous Classes(6)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SUMMONING WARD" [TARGET NAME]
Example : cast "summoning ward" orc
Example : cast "summoning ward" room
Causes the target to become protected from summoning magic. If the target is a room, the entire room will negate all summon spells in it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.
Spell : Wizard Lock
Domain : Alteration
Available: Onyx Path(3) Numerous Classes(6)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Exits
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "WIZARD LOCK" [TARGET NAME]
Example : cast "wizard lock" chest
When cast on any object with a lid or lock, whether it be door or container, the object will become magically locked. This lock cannot be picked by thieves, or unlocked by any mundane means. When the caster revokes this spell, or the spell expires, the object will remain in its default locked state, but the lock will be mundane. The lock will always be permanent if the caster owns the room, or is following someone who owns the room.
Spell : Acid Arrow
Domain : Conjuration
Available: Onyx Path(4) Numerous Classes(7)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I, Terranalist I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : CAST, CA, C
Usage : CAST "ACID ARROW" [TARGET NAME]
Example : cast "acid arrow" orc
This spell will conjure up an arrow of acid, which will hit and splash upon the target, doing additional acid damage each round.
Spell : Burning Hands
Domain : Alteration
Available: Onyx Path(4) Numerous Classes(7)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I, Ignalist I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "BURNING HANDS" [TARGET NAME]
Example : cast "burning hands" orc
A fan of flames erupts from the casters hands, aimed at the target. This has the effect of hurting the target in many cases.
Spell : Detect Water
Domain : Divination
Available: Onyx Path(4) Numerous Classes(7)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT WATER"
Example : cast "detect water"
Allows the caster to smell water sources all around.
Spell : Fake Spring
Domain : Illusion
Available: Onyx Path(4) Numerous Classes(7)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FAKE SPRING"
Example : cast "fake spring"
This spell creates an illusionary spring. Drinking from it or attempting to fill a waterskin will appear to work, when in fact no water is consumed or filling.
Spell : Resist Acid
Domain : Abjuration
Available: Onyx Path(4) Numerous Classes(7)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST ACID" [TARGET NAME]
Example : cast "resist acid" bob
This spell allows the target to become resistant (but not immune) to acid attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Spell : Detect Poison
Domain : Divination
Available: Onyx Path(4) Numerous Classes(8)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT SPELL_DETECT_POISON" [TARGET NAME]
Example : cast "detect poison" orc
Example : cast "detect poison" drink
Allows the caster to sense poison in a creature or item.
Spell : Fake Food
Domain : Illusion
Available: Onyx Path(4) Numerous Classes(8)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FAKE FOOD"
Example : cast "fake food"
This spell creates a few pieces of a random bit of food. The food appears completely normal, but is not nourishing.
Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])
Example : friends
Example : friends list
Example : friends add bob
Example : friends remove bob
Short(s):
This command allows the player to add or remove characters from his or her friends list. The friends list consists of some number of other characters by name.
The friends list will show a list of characters, the friendship status, notes about the character and indicate if they are trusted by the players character.
It contains the following fields:
Status Free text field that defaults to friend, the user can set this value to indicate the status of the relationship and can be up to 12 characters long. When viewing the list an asterisk (*) next to the status indicates a player that is not trusted.
Trust A yes/no indicator showing if the character is trusted by this character.
Name The name of the friend.
Notes Any notes on the friend, in the compact view it will show characters more detail can be seen by going into edit mode.
Last On The last time the character logged in.
Use the switches -online or -recent to filter characters by those online or who have been on in the last month. e.g. 'friends -recent'
Spell : Frost
Domain : Invocation/evocation
Available: Onyx Path(4) Numerous Classes(8)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Aqualist I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch - Range 2
Commands : CAST, CA, C
Usage : CAST FROST [TARGET NAME]
Example : cast frost orc
This spell causes a burning blast of frost to assault the target.
Spell : Endless Hunger
Domain : Enchantment/charm
Available: Onyx Path(4) Numerous Classes(8)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ENDLESS HUNGER" [TARGET NAME]
Example : cast "endless hunger" orc
The target of this spell becomes extremely hungry, for the duration of the spell. They may also suffer some of the effects of hunger during combat.
Spell : Mage Armor
Domain : Abjuration
Available: Onyx Path(4) Numerous Classes(8)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MAGE ARMOR"
Example : cast "mage armor"
This spell causes the caster to become adorned with powerful magical armor. This armor has no effect on spell casting.
Spell : Charm Ward
Domain : Abjuration
Available: Onyx Path(5) Numerous Classes(9)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "CHARM WARD" [TARGET NAME]
Example : cast "charm ward" orc
Example : cast "charm ward" room
Causes the target to become protected from the affects of charming. If the target is a room, the entire room will negate all charm spells in it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.
Spell : Dispel Magic
Domain : Invocation/evocation
Available: Onyx Path(5) Numerous Classes(9)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures Exits Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DISPEL MAGIC" [TARGET NAME]
Example : cast "dispel magic" bob
This spell can be cast on any object or creature affected by any arcane (Mage) spell. The level of the caster must be higher than the level of the caster of the spell being dispelled to be successful. Only the most recently cast spell can be removed.
Spell : Floating Disc
Domain : Invocation/evocation
Available: Onyx Path(5) Numerous Classes(9)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FLOATING DISC" [TARGET NAME]
Example : cast "floating disc" chest
The target of this spell is any object which the caster does not wish to carry around. The target object begins to float alongside the caster.
Spell : Mend
Domain : Alteration
Available: Arcanist(46) Onyx Path(5) Numerous Classes(9)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MEND" [TARGET NAME]
Example : cast "mend" sword
Allows the caster to mend damaged and blunt weapons using raw materials lying around, making them whole and as new.
Spell : Mystic Shine
Domain : Invocation/evocation
Available: Onyx Path(5) Numerous Classes(9)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MYSTIC SHINE" [TARGET]
Example : cast "mystic shine" sword
This spell causes a magical shine to appear on the surface of the target metallic item. The shine will be so bright as to act as a light source, as well as repelling any darkness magic within the item.
Spell : Wall of Stone
Domain : Conjuration
Available: Onyx Path(5) Numerous Classes(9)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST "WALL OF STONE"
Example : cast "wall of stone"
This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but only by destroying the wall may melee combat be entered into.
Spell : Detect Gold
Domain : Divination
Available: Onyx Path(5) Numerous Classes(10)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT GOLD"
Example : cast "detect gold"
Allows the caster to sense the emanations coming from gold coins all around.
Spell : Detect Magic
Domain : Divination
Available: Onyx Path(5) Numerous Classes(10)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT MAGIC"
Example : cast "detect magic"
Allows the caster to tell magical objects and creatures from mundane ones. It will also allow the caster to be able to determine the nature of a spell effect whenever a target is looked at.
Spell : Faerie Fire
Domain : Illusion
Available: Onyx Path(5) Numerous Classes(10)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FAERIE FIRE" [TARGET NAME]
Example : cast "faerie fire" orc
This spell causes a bright purple aura to surround the target. The target loses any benefit to invisibility, and becomes easier to hit besides.
Spell : Resist Cold
Domain : Abjuration
Available: Onyx Path(5) Numerous Classes(10)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST COLD" [TARGET NAME]
Example : cast "resist cold" bob
This spell allows the target to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Spell : Spook
Domain : Enchantment/charm
Available: Onyx Path(5) Numerous Classes(10)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SPOOK [TARGET NAME]
Example : cast spook orc
If successful, this spell causes the target to flee before the caster.
Spell : Augury
Domain : Divination
Available: Onyx Path(6) Oracle(18) Numerous Classes(11)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "AUGURY" [DIRECTION]
Example : cast "augury" north
This spell divines the wisdom of traveling in a particular direction.
Spell : Detect Invisible
Domain : Divination
Available: Arcanist(31) Onyx Path(6) Thief(31) Numerous Classes(11)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT INVISIBLE"
Example : cast "detect invisible"
Allows the caster to see invisible creatures and objects.
Spell : Find Familiar
Domain : Conjuration
Available: Onyx Path(6) Numerous Classes(11)
Allows : Wise Crafting I, Ranged Conjuring I, Reduced Conjuring I
Allows : Power Conjuring I, Extended Conjuring I
Tier : III
Imbue at : 0
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FIND FAMILIAR"
Example : cast "find familiar"
This spell will conjur up a "pet" for the caster with specific powers. The spell requires 100 experience and all mana to cast. The pet which results from the spell exists only as long as the pet is able to follow the caster. The pet will, in addition to typical follower duties, grant stat and other bonuses specific to the race of the pet. The type of pet, which is random, may be: a dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven. The special abilities granted, respectively are: +1 str and detect hidden, +1 str and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness, +1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1 charisma and "Awe", and +1 int and resistence to undead/negative energies.
Spell : Meld
Domain : Alteration
Available: Onyx Path(6) Numerous Classes(11)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST MELD [ITEM ONE] [ITEM TWO]
Example : cast "meld" leggings belt
This spell melds two compatible objects together, making them one. When cast on weapons, the melded weapon becomes two handed. When melding armor, only adjacently worn armor pieces may be melded. This spell can have a detrimental impact on magical affects of the objects.
Spell : Charm
Domain : Enchantment/charm
Available: Onyx Path(6) Numerous Classes(12)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST CHARM [TARGET NAME]
Example : cast charm orc
Causes the target to view the caster as a loyal ally and friend. The target will follow the caster as a group member, and becomes susceptible to the 'order' command.
Spell : Illusory Wall
Domain : Illusion
Available: Onyx Path(6) Numerous Classes(12)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Exits
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ILLUSORY WALL" [DIRECTION]
Example : cast "illusory wall" e
This spell creates an illusionary barrier in the specifed direction. The exit will still be visible with "detect invisible", however.
Spell : Resist Electricity
Domain : Abjuration
Available: Onyx Path(6) Numerous Classes(12)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST ELECTRICITY" [TARGET NAME]
Example : cast "resist electricity" bob
This spell allows the target to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Spell : Shocking Grasp
Domain : Invocation/evocation
Available: Onyx Path(6) Numerous Classes(12)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Airelist I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SHOCKING GRASP" [TARGET NAME]
Example : cast "shocking grasp" orc
This spell causes a high charge of electricity to flow from the caster to his or her target, damaging the target.
Spell : Stinking Cloud
Domain : Invocation/evocation
Available: Onyx Path(6) Numerous Classes(12)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 3
Commands : CAST, CA, C
Usage : CAST STINKING CLOUD
Example : cast "stinking cloud"
Causes a putrid cloud of green and orange gas to consume the casters opponents. Those in the cloud may advance or move to get out of it, but while they remain in the cloud, they will heave and puke, possibly taking damage.
Spell : Darkness
Domain : Invocation/evocation
Available: Onyx Path(7) Numerous Classes(13)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DARKNESS
Example : cast darkness
Causes a pitch-black darkness to fill the room.
Spell : Ghost Sound
Domain : Illusion
Available: Onyx Path(7) Numerous Classes(13)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "GHOST SOUND"
Example : cast "ghost sound"
This spell causes all who enter the room where this spell is cast to hear strange noises, some of which may be alarming.
Spell : Pass Door
Domain : Conjuration
Available: Onyx Path(7) Numerous Classes(13)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : III
Imbue at : 0
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "PASS DOOR" [DIRECTION]
Example : cast "pass door" east
This spell allows the caster to move through a locked or closed door as if it wasn't even there.
Spell : Resist Fire
Domain : Abjuration
Available: Onyx Path(7) Numerous Classes(13)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST FIRE" [TARGET NAME]
Example : cast "resist fire" bob
This spell allows the target to become resistant (but not immune) to heat attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.
Spell : Monster Summoning
Domain : Conjuration
Available: Onyx Path(7) Numerous Classes(13)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MONSTER SUMMONING"
Example : cast "monster summoning"
This spell will cause a random creature (depending on the casters level) to appear. The creature will be utterly loyal to the caster, joining his or her group, and obeying his or her commands.
Spell : Tourettes
Domain : Enchantment/charm
Available: Onyx Path(7) Numerous Classes(13)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST TOURETTES [TARGET NAME]
Example : cast "tourettes" orc
The target of this spell catches the disease of tourettes syndrome. They will begin to spontaneously blurt out curses and obsceneties to other players and creatures. This disease is contagious.
Spell : Detect Hidden
Domain : Divination
Available: Onyx Path(7) Numerous Classes(14)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT HIDDEN"
Example : cast "detect hidden"
Allows the caster to see hidden creatures and objects.
Spell : Fireball
Domain : Invocation/evocation
Available: Onyx Path(7) Numerous Classes(14)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Ignalist I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Type : Direct Damage Single Target
Damage :
Range : Range 1 - Range 5
Commands : CAST, CA, C
Usage : CAST FIREBALL [TARGET NAME]
Example : cast fireball orc
This spell creates a flaming ball of fire to shoot from the casters hand towards the target. The extreme heat hurts the target very badly.
Spell : Invisibility
Domain : Illusion
Available: Onyx Path(7) Numerous Classes(14)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST INVISIBILITY
Example : cast invisibility
The caster of this spell becomes invisible, and may move around undetected. The spell expires if the caster goes into combat, however. Use the VISIBLE command to revoke this spell from yourself.
Skill : Refitting
Domain : Artistic
Allows : Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : REFIT
Usage : REFIT[ITEM]
Example : refit gloves
If a piece of equipment does not fit you may use the refit ability to mend it if you have sufficient knowledge of the item.
Spell : Faerie Fog
Domain : Illusion
Available: Onyx Path(8) Numerous Classes(15)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FAERIE FOG"
Example : cast "faerie fog"
A misty purple fog fills the area around the caster. Any invisible creatures or items become visible to everyone else.
Spell : Identify Object
Domain : Divination
Available: Onyx Path(8) Oracle(16) Numerous Classes(15)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "IDENTIFY OBJECT" [TARGET NAME]
Example : cast "identify object" sword
This spell allows the caster to determine the secret identity and/or powers of an object.
Spell : Resist Disease
Domain : Abjuration
Available: Onyx Path(8) Numerous Classes(15)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST DISEASE" [TARGET NAME]
Example : cast "resist disease" bob
This spell allows the target to become resistant (but not immune) to diseases and similar organic attacks. Attacks of this kind include spells, and other magical and non-magical attacks.
Spell : Shatter
Domain : Alteration
Available: Onyx Path(8) Numerous Classes(15)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SHATTER" [TARGET NAME]
Example : cast "shatter" sword
Example : cast "shatter" orc
Example : cast "shatter" monster
The item affected by this spell begins to vibrate and resonate. The item suffers damage as a result, and the possibility of destruction.
Spell : Summon Marker
Domain : Conjuration
Available: Conjurer(15) Onyx Path(35)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SUMMON MARKER"
Example : cast "summon marker"
This spell summons the caster's magic marker to the room in which this spell is cast. The caster may only have one marker in the game. The marker lasts a long time, and may be used by other spells, such as MARKER SUMMONING, and MARKER PORTAL.
Spell : Wall of Darkness
Domain : Conjuration
Available: Onyx Path(8) Numerous Classes(15)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST "WALL OF DARKNESS"
Example : cast "wall of darkness"
This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells can not be targeted at the caster, since the darkness obscures any line of sight.
Skill : Spellcraft
Domain : Arcane lore
Available: Arcanist(14) Charlatan(24) Onyx Path(8) Oracle(23)
Available: Numerous Classes(16)
Allows : Arcane Lore I
Tier : II
Imbue at : -20
Invoked : Automatic
Example :
The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.
Spell : Elemental Storm
Domain : Invocation/evocation
Available: Onyx Path(8) Numerous Classes(16)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch - Range 1
Commands : CAST, CA, C
Usage : CAST "ELEMENTAL STORM" [TARGET NAME]
Example : cast "elemental storm" orc
This spell causes a shower of different elemental attacks to assault the target. The attacks are relatively weak, but are varied and dangerous!
Spell : Fear
Domain : Enchantment/charm
Available: Onyx Path(8) Numerous Classes(16)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FEAR
Example : cast fear
This spell causes all of the casters enemies to flee before him or her.
Spell : Lightning Bolt
Domain : Invocation/evocation
Available: Onyx Path(8) Numerous Classes(16)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Airelist I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch - Range 5
Commands : CAST, CA, C
Usage : CAST "LIGHTNING BOLT" [TARGET NAME]
Example : cast "lightning bolt" orc
This spell causes an arching bolt of lightning to shoot from the caster towards the target. This tends to have a negative effect on the targets health.
Spell : Teleportation Ward
Domain : Abjuration
Available: Onyx Path(8) Numerous Classes(16)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "TELEPORTATION WARD" [TARGET NAME]
Example : cast "teleportation ward" orc
Example : cast "teleportation ward" room
Causes the target to become protected from teleportation magic such as Gate. If the target is a room, the entire room will negate all spells which attempt to teleport someone into it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.
Spell : Awe
Domain : Enchantment/charm
Available: Onyx Path(9) Numerous Classes(17)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST AWE [TARGET NAME]
Example : cast "awe" bob
This spell allows the target becomes so awe-inspiring that there`s a chance lower level aggressive creatures won't initiate combat against him or her, though they can, of course, fight back. Creatures which are extremely below the caster in level will always fall prey to this spell.
Spell : Flameshield
Domain : Invocation/evocation
Available: Onyx Path(9) Numerous Classes(17)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Ignalist I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FLAMESHIELD [TARGET NAME]
Example : cast flameshield bob
This spell evokes a flaming field to surround the target. Anyone trying to touch or engage in melee combat with the target thus becomes vulnerable to the scorching flames.
Spell : Ice Sheet
Domain : Conjuration
Available: Onyx Path(9) Numerous Classes(17)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ICE SHEET"
Example : cast "ice sheet"
This spell causes the ground (or the water if on a lake or ocean) to turn into a sheet of ice. Everyone in the room may slip and fall without sufficient dexterity. If this spell is cast underwater, everyone is instantly frozen solid for the duration of the spell.
Spell : Magic Mouth
Domain : Alteration
Available: Onyx Path(9) Numerous Classes(17)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MAGIC MOUTH" [TARGET] [TOUCH/HOLD/WIELD/WEAR/ENTER] [MESSAGE]
Example : cast "magic mouth" sword wield "Let's go kill something!"
This is a complicated spell that allows an object to impart a message when affected in a certain way. The first argument is the target of the spell, which is any inanimate object. The second argument describes the circumstances under which the object speaks, whether when touched (such as getting, getting from, or putting into), held or wielded, worn, or whenever anyone enters the same room. The third argument is what the object should say when the conditions have been met. The object will only impart the message once before the spell expires.
Spell : Comprehend Languages
Domain : Divination
Available: Arcanist(47) Onyx Path(9) Numerous Classes(18)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST COMPREHEND LANGUAGES
Example : cast "comprehend languages"
This spell allows the caster to understand any spoken language.
Spell : Daydream
Domain : Illusion
Available: Onyx Path(9) Numerous Classes(18)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DAYDREAM" [DREAM TO GIVE TO IDLE/AWAKE]
Example : cast "daydream" about flowers and blood.
This spell allows the caster to implant a daydream into the mind of all awake but idle players.
Spell : Farsight
Domain : Divination
Available: Onyx Path(9) Oracle(21) Numerous Classes(18)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FARSIGHT ([DIRECTION(S)])
Example : cast farsight
Example : cast farsight east
Example : cast farsight east west north
This spell allows the caster to see the contents of any room or area adjacent to the caster. It does not allow the caster to see through doors, or walls, however. Without an argument, this spell will give a short impression of the places directly away from the caster.
Spell : Mirage
Domain : Illusion
Available: Onyx Path(9) Numerous Classes(18)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MIRAGE"
Example : cast "mirage"
This spell causes the room in which this spell is cast to appear to be some other place in the same area. Even characters and items in the other area will appear in the mirage.
Spell : Teleport
Domain : Conjuration
Available: Onyx Path(10) Titanium Path(27) Numerous Classes(18)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST TELEPORT [KEY|AREA NAME]
Example : cast teleport key
Example : cast teleport shire
This spell will teleport the caster and his or her group to a random location within the area bound to the specified key.
If the caster has a special item known as a portal key focus they can place the key inside this focus and cast the spell using the name of the area.
Spell : Arcane Mark
Domain : Alteration
Available: Onyx Path(10) Numerous Classes(19)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ARCANE MARK" [ITEM] [MSG]
Example : cast "arcane mark" gloves "these are my gloves"
This spell will scribe a magical marking upon the specified item. Reading the message back requires only that you LOOK at it.
Spell : Resist Arrows
Domain : Abjuration
Available: Onyx Path(10) Numerous Classes(19)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST ARROWS" [TARGET NAME]
Example : cast "resist arrows" bob
This spell allows the target to become immune to attacks from projectile weapons, including bows, cross bows, and the like.
Spell : Slow
Domain : Alteration
Available: Onyx Path(10) Numerous Classes(19)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SLOW [TARGET NAME]
Example : cast slow orc
This spell makes the target move very slowly, effectively cutting in half the number of attacks allowed by the target.
Spell : Ugliness
Domain : Illusion
Available: Onyx Path(10) Numerous Classes(19)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "UGLINESS" [TARGET NAME]
Example : cast "ugliness" bob
This spell causes the target to appear horribly ugly and offensive.
Spell : Gust of Wind
Domain : Invocation/evocation
Available: Onyx Path(10) Numerous Classes(20)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 4
Commands : CAST, CA, C
Usage : CAST GUST OF WIND
Example : cast "gust of wind"
Causes a powerful thrust of wind to blow against the casters enemies, which has the effect of moving them one advancement away from the caster and the casters allies.
Spell : Locate Object
Domain : Divination
Available: Charlatan(41) Onyx Path(10) Oracle(32) Numerous Classes(20)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "LOCATE OBJECT" [OBJECT NAME]
Example : cast "locate" one ring
This spell gives the caster a clear sense of where a particular object may be found in the whole world.
Spell : Mass Sleep
Domain : Enchantment/charm
Available: Onyx Path(10) Numerous Classes(20)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MASS SLEEP"
Example : cast "mass sleep"
This spell will put all of the casters enemies, or non-group members in the same room, to sleep.
Spell : Phantom Hound
Domain : Illusion
Available: Onyx Path(10) Numerous Classes(20)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "PHANTOM HOUND"
Example : cast "phantom hound"
This spell creates an illusionary beast to appear during combat. The beast will immediately engage the casters enemy, taking all damage for the caster. The beast will appear to do great damage, but all damage is illusionary. The beast disappears when the enemy is vanquished, if the beast is disbelieved, or if the beast takes too much damage.
Spell : Feeblemind
Domain : Enchantment/charm
Available: Onyx Path(11) Numerous Classes(21)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FEEBLEMIND [TARGET NAME]
Example : cast feeblemind evilmage
This spell causes the target to become utterly stupid. The target is thus unable to form words, cast spells, or remember their name. Melee fighting ability is unaffected, however.
Spell : Heat Metal
Domain : Alteration
Available: Onyx Path(11) Numerous Classes(21)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "HEAT METAL" [TARGET NAME]
Example : cast "heat metal" orc
Any and all metal objects being held or worn by the target become extremely hot. It then becomes very likely that these objects will be removed and dropped by the target.
Spell : Wall of Ice
Domain : Conjuration
Available: Onyx Path(11) Numerous Classes(21)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST "WALL OF ICE"
Example : cast "wall of ice"
This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but only by destroying the wall may melee combat be entered into. When the wall of ice is destroyed, the shardes will damage all those still at range from the caster.
Spell : Acid Fog
Domain : Invocation/evocation
Available: Onyx Path(11) Numerous Classes(22)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Terranalist I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Range 2 - Range 5
Commands : CAST, CA, C
Usage : CAST ACID FOG
Example : cast "acid fog"
Causes a powerful horrendous cloud of burning acid to descend upon the casters enemies. While they remain in the cloud, those affected continue to take damage.
Spell : Claireaudience
Domain : Divination
Available: Onyx Path(11) Numerous Classes(22)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST CLAIREAUDIENCE [TARGET NAME]
Example : cast claireaudience orc
Causes the target to echo everything they say into the ears of the caster, allowing the caster to know everything the target says.
Spell : Laughter
Domain : Enchantment/charm
Available: Onyx Path(11) Numerous Classes(22)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST LAUGHTER [TARGET NAME]
Example : cast "laughter" bob
This spell causes the target to double over in extreme laughter, unable to move or perform any other action for the duration of the spell.
Spell : Mirror Image
Domain : Illusion
Available: Onyx Path(11) Numerous Classes(22)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MIRROR IMAGE"
Example : cast "mirror image"
This spell causes numerous illusionary copies of the caster to follow him or her around. The caster thus becomes more difficult to determine in combat.
Spell : Scatter
Domain : Conjuration
Available: Conjurer(22) Onyx Path(40)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SCATTER [TARGET NAME] (NEAR/FAR)
Example : cast scatter orc
Example : cast scatter orc far
Example : cast scatter orc near
Example : cast scatter all sword near
Example : cast scatter sword.3 far
This spell causes a random item in the target mobs inventory, or the target item(s) in the casters inventory to be whisked away to another place. The destination defaults to a room in the same area as the caster. However, the caster can designate their same area with the "near" parameter, or a random area with the "far" parameter.
Spell : Confusion
Domain : Enchantment/charm
Available: Onyx Path(12) Numerous Classes(23)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST CONFUSION [TARGET NAME]
Example : cast "confusion" bob
This spell causes the target become confused during combat, which may cause him or her to attack a different target, or no target, spontaneously.
Spell : Destroy Object
Domain : Invocation/evocation
Available: Onyx Path(12) Numerous Classes(23)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DESTROY OBJECT" [TARGET NAME]
Example : cast "destroy object" sword
Causes the target object to vanish into oblivion.
Spell : Globe
Domain : Abjuration
Available: Onyx Path(12) Numerous Classes(23)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "GLOBE" [TARGET NAME]
Example : cast "globe" bob
This spell allows the target to become immune to spell and prayers below level 8.
Spell : Clairevoyance
Domain : Divination
Available: Onyx Path(12) Numerous Classes(24)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST CLAIREVOYANCE [TARGET NAME]
Example : cast clairvoyance orc
This spell allows the caster to see everything which the target actively looks at, including all new rooms the target enters.
Spell : Delirium
Domain : Illusion
Available: Onyx Path(12) Numerous Classes(24)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : CAST, CA, C
Usage : CAST "DELIRIUM" [TARGET NAME]
Example : cast "delirium" orc
This spell causes the target to become very confused about who is actually doing or saying what around them. They will believe that someone else is actually present, doing the things that are actually being done by others.
Spell : Haste
Domain : Alteration
Available: Onyx Path(12) Numerous Classes(24)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST HASTE [TARGET NAME]
Example : cast haste bob
This spell makes the target move much more quickly, effectively doubling the targets number of attacks.
Spell : Shelter
Domain : Conjuration
Available: Onyx Path(12) Numerous Classes(24)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SHELTER
Example : cast shelter
Shelter will instantaneously teleport the caster and his or her group into a magical, extra-planar location. The caster may remain in the shelter as long as he or she would like. To leave the shelter, the same caster must revoke the spell by casting it again. SETRPDESC and SETRPDISPLAY can be used to change the description and title of the room respectively.
Spell : Feign Death
Domain : Illusion
Available: Onyx Path(13) Numerous Classes(25)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FEIGN DEATH" [TARGET NAME]
Example : cast "feign death" bob
This spell causes the target to become invisible. At the same time, a corpse resembling the target falls where the target was standing.
Spell : Improved Teleport
Domain : Conjuration
Available: Onyx Path(10) Titanium Path(50) Numerous Classes(25)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : X
Imbue at : Cannot be imbued at any level.
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "IMPROIVED TELEPORT" [AREA NAME]
Example : cast teleport key
Example : cast teleport shire
This spell will teleport the caster and his or her group to a random location within the specified area without the use of a portal key. Use the 'areas' command to see a list of valid areas.
Spell : Reinforce
Domain : Alteration
Available: Onyx Path(13) Numerous Classes(25)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "REINFORCE" [TARGET NAME]
Example : cast "reinforce" sword
Allows the caster to reinforce undamaged weapons and armor, allowing them to be used longer before suffering wear and tear.
Spell : Distant Vision
Domain : Divination
Available: Onyx Path(13) Numerous Classes(26)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DISTANT VISION" [PLACE NAME]
Example : cast "distant vision" temple of mota
Allows the caster to "see" the place specified by the spell. The 'place name' must be contained in the short description shown of the place being divined.
Spell : Earthquake
Domain : Invocation/evocation
Available: Onyx Path(13) Numerous Classes(26)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 5
Commands : CAST, CA, C
Usage : CAST EARTHQUAKE
Example : cast earthquake
This spell causes the ground to shake and rumble under the feet of all enemies of the caster in the same room. All creatures affected by the earthquake loose their footing, making them much more attractive targets.
Spell : Frenzy
Domain : Enchantment/charm
Available: Onyx Path(13) Numerous Classes(26)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FRENZY [TARGET NAME]
Example : cast frenzy bob
This spell causes the target to enter a state of blind combative frenzy. Thus enchanted, the target gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit.
Spell : Resist Paralysis
Domain : Abjuration
Available: Onyx Path(13) Numerous Classes(26)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST PARALYSIS" [TARGET NAME]
Example : cast "resist paralysis" bob
This spell allows the target to become resistant (but not immune) to paralysis attacks. Attacks of this kind include spells and other magical and non-magical attacks.
Spell : Water Cannon
Domain : Conjuration
Available: Conjurer(26) Onyx Path(45)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : V
Imbue at : 40
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Range 2 - Range 3
Commands : CAST, CA, C
Usage : CAST "WATER CANNON" [TARGET NAME]
Example : cast "water cannon" orc
When casting this spell, the caster creates a portal to the Elemental plane of water and points it towards a target. The water gushing out of the portal acts as a massive water jet dealing damage and possibly knocking over the target.
Spell : Animate Weapon
Domain : Enchantment/charm
Available: Onyx Path(14) Numerous Classes(27)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VI
Imbue at : 60
Wand Cost: 33
Use Cost : Mana (100)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ANIMATE WEAPON" [TARGET NAME]
Example : cast "animate weapon" sword
This spell can be cast on any weapon. It will cause the weapon to fly around the caster, attacking any of the casters enemies. Leaving the room will end the spell.
Spell : Arcane Possession
Domain : Abjuration
Available: Onyx Path(14) Numerous Classes(27)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ARCANE POSSESSION" [ITEM]
Example : cast "arcane possession" gloves
This spell will zap anyone who tries to wear, hold, or wield the item other than the owner.
Spell : Know Value
Domain : Divination
Available: Onyx Path(14) Oracle(30) Numerous Classes(27)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "KNOW VALUE" [TARGET NAME]
Example : cast "know value" sword
This spell gives the caster a sense of an items market value.
Spell : Scribe
Domain : Invocation/evocation
Available: Arcanist(24) Onyx Path(14) Numerous Classes(27)
Allows : Wise Crafting I, Ranged In/Evoking I, Reduced In/Evoking I
Allows : Power In/Evoking I, Extended In/Evoking I
Tier : VI
Imbue at : 60
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SCRIBE [SPELL NAME] [TARGET NAME]
Example : cast scribe "resist cold" scroll
This spell allows the caster to place any spell he or she knows onto a scroll. Once placed on the scroll, the spell may be cast off it. Scribing is very draining on the caster however. The caster will lose some experience points for casting this spell. Scribing also requires that the caster be at full mana.
Spell : Mass Invisibility
Domain : Illusion
Available: Onyx Path(14) Numerous Classes(28)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MASS INVISIBILITY"
Example : cast "mass invisibility"
This spell causes the caster, and those in the same room or group as the caster to become invisible. Like the "Invisibility" spell, entering combat will cancel the spell. Use the VISIBLE command to revoke this spell from yourself.
Spell : Resist Divination
Domain : Abjuration
Available: Onyx Path(14) Numerous Classes(28)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST DIVINATION" [TARGET NAME]
Example : cast "resist divination" bob
This spell allows the target to become immune to divination spells and affects.
Spell : Silence
Domain : Alteration
Available: Onyx Path(14) Numerous Classes(28)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SILENCE
Example : cast silence
When cast, this spell causes the entire room or place around the caster to become entirely quiet. Speaking, verbal spellcasting, and noisemaking becomes impossible.
Spell : Wall of Air
Domain : Conjuration
Available: Onyx Path(14) Numerous Classes(28)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST "WALL OF AIR"
Example : cast "wall of air"
This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Any missile weapons fired at the caster will enter the wall of air, and be swirled back around to the enemy.
Spell : Blink
Domain : Conjuration
Available: Onyx Path(15) Numerous Classes(29)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST BLINK [TARGET NAME]
Example : cast blink bob
If successful, this spell makes the target begin to vanish and reappear nearby, possibly putting him or her in and out of range of missile or melee weapons.
Spell : Ensnare
Domain : Alteration
Available: Onyx Path(15) Numerous Classes(29)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 5
Commands : CAST, CA, C
Usage : CAST ENSNARE
Example : cast ensnare
This spell will cause the feet of every enemy of the caster in the same room to become ensnared in magical energy. The targets will be unable to fly or move around the room until they can break free.
Spell : Gate
Domain : Conjuration
Available: Onyx Path(15) Numerous Classes(29)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IV
Imbue at : 20
Wand Cost: 83
Use Cost : Mana (250)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST GATE [PORTAL KEY|MOB NAME]
Example : cast gate key
Example : cast gate dracolich
This spell requires a portal key tuned to some creature in the world. Their energy is then harmlessly used to create a gate between themselves and the caster and the casters group, who are then transported through the gate to the target.
If the caster has a special item known as a portal key focus they can place the key inside this focus and cast the spell using the name of the creature.
Spell : Word of Recall
Domain : Conjuration
Available: Conjurer(29) Onyx Path(50)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : I
Imbue at : -40
Wand Cost: 715827852
Use Cost : Mana (966367641)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST WORD OF RECALL
Example : cast word of recall
This spell is equivalent to the divine skill Recall. However, the spell does not cause any withdrawl penalties during combat.
Skill : Butchering
Available: Hatchling(2) Numerous Classes(30) Several Classes(4)
Allows : Chirgury
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BUTCHER, BUTCHERING, SKIN
Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]
Example : butcher body
Example : butcher bundle 10 bones
With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Wood Chopping
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CHOP, CHOPPING
Usage : CHOP (BUNDLE [NUM]) [TARGET])
Example : chop
Example : chop bundle 10 oak
With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Survey
Domain : Nature lore
Available: Artisan(21) Numerous Classes(30)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SURVEY, SURVEYING
Usage : SURVEY
Example : survey
This skill will give you a list of resources that may be found in the area you are in.
Skill : Gem Digging
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DIG, DIGGING
Usage : DIG (BUNDLE [NUM]) [TARGET])
Example : dig
Example : dig bundle 10 gems
With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Drilling
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DRILL, DRILLING
Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]
Example : drill pot
Example : drill bundle 10 milk
With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Dyeing
Domain : Artistic
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Master Dyeing, Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DYE, DYEING
Usage : DYE [ITEM NAME] [COLOR]
Example : dye shirt blue
This skill allows the player to dye a qualifying cloth item a different color.
See also: MDYE, ADYE
Skill : Engraving
Domain : Calligraphy
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ENGRAVE, ENGRAVING
Usage : ENGRAVE [ITEM NAME] [MESSAGE]
Example : engrave sword the deathmaster
This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.
Skill : Farming
Domain : Gathering
Available: Artisan(19) Gaian(22) Numerous Classes(30)
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PLANT, FARM, FARMING
Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]
Example : plant berries
Example : plant bundle 10 berries
This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Fire Building
Domain : Nature lore
Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)
Available: Numerous Classes(30)
Allows : Nature Lore I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LIGHT, FIREBUILD, FIREBUILDING
Usage : LIGHT [(FIRE) or TARGET NAME]
Example : light fire
: light wood
With this common skill, a player can start fires for light, or cooking, or whatever.
If you were looking for help on the light spell, enter HELP SPELL LIGHT.
Skill : Fishing
Domain : Gathering
Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)
Available: Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FISH
Usage : FISH (BUNDLE [NUM]) [TARGET])
Example : fish
Example : fish bundle 10 trout
With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Foraging
Domain : Gathering
Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)
Available: Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FORAGE, FORAGING
Usage : FORAGE (BUNDLE [NUM]) [TARGET])
Example : forage
Example : forage bundle 10 berries
Example : forage ground
Example : forage plants
Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.
The player can bundle multiple resources together with this skill. The GET command allows the player to take a portion of the bundle.
Typically, foraging plants will obtain cotton and straw which is used by weavers and clothiers. Foraging on the ground will obtain a vast variety of foodstuffs used in cooking.
See Also: Help Speculating, Help Baking, Help Cooking, Help Farming
Skill : Hunting
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HUNT, HUNTING
Usage : HUNT
Example : hunt
With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.
Skill : Lacquering
Domain : Artistic
Available: Apprentice(9) Artisan(11) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LACQUERING, LACQUER
Usage : LACQUER [ITEM NAME] [COLOR]
Example : lacquer shirt blue
This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.
Skill : Mining
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MINE, MINING
Usage : MINE (BUNDLE [NUM]) [TARGET]
Example : mine
Example : mine bundle 10 stone
With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Searching
Domain : Alert
Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)
Available: Numerous Classes(30)
Allows : Vigilantly I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SEARCH, SEARCHING
Usage : SEARCH
Example : search
This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.
Skill : Climb
Domain : Fitness
Available: Bard(6) Charlatan(5) Jester(6) Monk(4)
Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)
Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)
Allows : Fitness I
Tier : I
Imbue at : -40
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CLIMB
Usage : CLIMB [DIRECTION]
Example : climb up
In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.
Skill : Smoke Rings
Domain : Artistic
Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)
Available: Numerous Classes(30)
Requires : A base charisma of at least 5.
Allows : Artsy I
Tier : I
Imbue at : -40
Invoked : Automatic
Usage : (automatic)
This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.
Skill : Speculating
Domain : Nature lore
Available: Apprentice(26) Artisan(22) Numerous Classes(30)
Requires : A base wisdom of at least 10.
Allows : Regional Materials, Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SPECULATE, SPECULATING
Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]
Example : speculate plants
This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..
The paramater can be air, plants, animals, soil, underground or underwater.
Spell : Advancement
Domain : Enchantment/charm
Available: Onyx Path(15) Numerous Classes(30)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VI
Imbue at : 60
Wand Cost: 33
Use Cost : Mana (100)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST ADVANCEMENT [TARGET NAME]
Example : cast advancement bob
Increases the level, temporarily, of the target, by one. This extra level can be used to gain new spells through training or scrolls, or cast spells above the targets level.
Spell : Create Portal Key
Domain : Alteration
Available: Alterer(20) Onyx Path(20) Several Classes(30) Several Classes(29)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : IV
Imbue at : 20
Wand Cost: 66
Use Cost : Mana (200)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "CREATE PORTAL KEY" [ROOM|AREA|NAME]
Example : cast "create portal key" room
Example : cast "create portal key" area
Example : cast "create portal key" dracolich
This spell will create a portal key that will allow the owner of the key to use arcane means to travel directly to their chosen destination. This spell costs experience to cast and requires soul essence and stone materials to be present.
See also Portal Key, Gate, Portal, Teleport, Improved Teleport, Portal Key Focus.
It should also be noted that Teleport requires keys tuned to an area, Portal keys tuned to a room and gate requires keys tuned to mob.If you have a FOCUS you can target the MOB using its name.
Spell : Fake Weapon
Domain : Illusion
Available: Onyx Path(15) Numerous Classes(30)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FAKE WEAPON" (SWORD/MACE/STAFF/.../AXE)
Example : cast "fake weapon" sword
This spell creates a weapon specified by the caster, which appears perfectly normal, and will seem to do massive damage during combat, but which actually does no damage.
Usage : HOLD (ALL) [ITEM NAME]
Example : hold lantern
Short(s):
Places an item that is presently in your carried inventory into one of your free hands for holding. Some items only work when they are being held.
Skill : Meditation
Domain : Fitness
Available: Golden Path(8) Jade Path(75) Onyx Path(16) Shaman(45)
Available: SkyWatcher(44) Numerous Classes(31)
Allows : Fitness I
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : MEDITATE
Usage : MEDITATE
Example : meditate
If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accellerated rate.
Spell : Choke
Domain : Alteration
Available: Onyx Path(16) Numerous Classes(31)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST CHOKE [TARGET NAME]
Example : cast choke orc
The target becomes unable to breathe, and begins to suffocate!
Spell : Fake Armor
Domain : Illusion
Available: Onyx Path(16) Numerous Classes(31)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FAKE ARMOR" (PLATE/LEATHER/CHAIN) (SHIRT/.../BOOTS)
Example : cast "fake armor" plate leggings
This spell creates a piece of armor of the material and type specified by the caster. The armor will appear to be perfectly normal, and even enchanted to those with "detect magic". In combat, the armor will appear to absorb damage for the wearer, when in fact it will disappear as soon as it is hit.
Spell : Free Movement
Domain : Abjuration
Available: Onyx Path(16) Numerous Classes(31)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FREE MOVEMENT" [TARGET NAME]
Example : cast "free movement" bob
This spell allows the target to become immune to spells which would hold or prevent movement.
Spell : Chain Lightning
Domain : Invocation/evocation
Available: Onyx Path(16) Numerous Classes(32)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Airelist I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : CAST, CA, C
Usage : CAST "CHAIN LIGHTNING"
Example : cast "chain lightning"
This spell causes a huge, branching arch of electricity to jump from person to person in the room until it is spent. This may include the caster and his group members.
Spell : Dismissal
Domain : Conjuration
Available: Onyx Path(16) Numerous Classes(32)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DISMISSAL [TARGET NAME]
Example : cast dismissal orc
If successful, this spell conjures the target back to its "home" room. If cast at a summoned creature, this spell will banish the creature instantly. Success is dependent on the level of the creature. When cast at a player, it will have the effect of "recall".
Spell : Forecast Weather
Domain : Divination
Available: Hatchling(7) Onyx Path(16) Numerous Classes(32)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FORECAST WEATHER"
Example : cast "forecast weather"
For the duration of the spell, the caster is able to accurately predict the next weather conditions for a given area, so long as the caster is outside.
Spell : Fools Gold
Domain : Illusion
Available: Onyx Path(17) Numerous Classes(33)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "FOOLS GOLD" [AMOUNT OF GOLD]
Example : cast "fools gold" 1000
This spell creates a pile of gold in the amount specified. Although the savvy shopkeepers will not be fooled, other players very well might be. The pile cannot be divided, but will appear to be regular gold. When picked up, however, the gold will not be added to the players total. The caster, of course, is never fooled by this spell.
Spell : Recharge Wand
Domain : Enchantment/charm
Available: Arcanist(20) Onyx Path(17) Numerous Classes(33)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VII
Imbue at : 80
Wand Cost: 33
Use Cost : Mana (100)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RECHARGE WAND" [TARGET NAME]
Example : cast "recharge wand" mirror
This spell allows the caster to recharge the magical properties of a magic wand. If a wand ceases to function due to overuse, this spell can make the wand usable again.
Spell : Siphon
Domain : Enchantment/charm
Available: Onyx Path(17) Numerous Classes(33)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch - Range 1
Commands : CAST, CA, C
Usage : CAST SIPHON [TARGET NAME]
Example : cast siphon bob
Bestows the target of the spell with a thirst for the mana of others as well as a way to get that mana. The catch is that in order to siphon mana, the target of the spell must be attacked and successfully hit by a weapon.
Spell : Clarify Scroll
Domain : Enchantment/charm
Available: Arcanist(8) Onyx Path(17) Numerous Classes(34)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VII
Imbue at : 80
Wand Cost: 16
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "CLARIFY SCROLL" [TARGET NAME]
Example : cast "clarify scroll" scroll
When cast on a magical scroll, the letters and symbols on the paper gain new clarity. The scroll then may be re-used more often.
Spell : Portal
Domain : Invocation/evocation
Available: Onyx Path(17) Numerous Classes(34)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : VII
Imbue at : 80
Wand Cost: 33
Use Cost : Mana (100)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST PORTAL [KEY|PLACE/ROOM NAME]
Example : cast portal key.6
Example : cast portal crossroads
This spell opens a swirling energy portal to the specific room or place linked by the portal key specified in the spell. The portal will only stay open for a short time, and may be entered using the "ENTER" command.
If the caster has a special item known as a portal key focus they can place the key inside this focus and cast the spell using the name of the location.
Spell : Wall of Fire
Domain : Conjuration
Available: Onyx Path(17) Numerous Classes(34)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I, Ignalist I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST "WALL OF FIRE"
Example : cast "wall of fire"
This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but anyone entering the wall of fire (which remains at range 1 from the caster), will take damage from the flames.
Spell : Reverse Gravity
Domain : Alteration
Available: Onyx Path(18) Numerous Classes(35)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST REVERSE GRAVITY
Example : cast "reverse gravity"
The caster causes gravity in the place to become reversed. Everything will fall upwards, and only those flying will be unaffected.
Spell : Summon
Domain : Conjuration
Available: Onyx Path(18) Numerous Classes(35)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SUMMON [TARGET NAME]
Example : cast summon bob
This spell will cause the target creature or player to appear before the caster, regardless of where they were before.
Spell : Marker Summoning
Domain : Conjuration
Available: Conjurer(36) Onyx Path(55)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MARKER SUMMONING"
Example : cast "marker summoning"
This spell will summon to the caster all the monsters and items in the room where the caster has placed their marker with the "SUMMON MARKER" spell. The chance of success is lowered if there are too many items and/or the monsters there are much higher level than the caster.
Spell : Resist Petrification
Domain : Abjuration
Available: Onyx Path(18) Numerous Classes(36)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RESIST PETRIFICATION" [TARGET NAME]
Example : cast "resist petrification" bob
This spell allows the target to become immune to spells or affects which would turn them into stone.
Spell : See Aura
Domain : Divination
Available: Onyx Path(18) Numerous Classes(36)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SEE AURA" [TARGET NAME]
Example : cast "see aura" orc
This spell gives the caster a complete profile of the target.
Spell : Web
Domain : Invocation/evocation
Available: Onyx Path(18) Numerous Classes(36)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 5
Commands : CAST, CA, C
Usage : CAST WEB
Example : cast web
This spell will cause a wide spray of sticky web-like material to assault every enemy of the caster in the same room or place. The targets will be unable to move until they can break free.
Spell : Forget
Domain : Enchantment/charm
Available: Onyx Path(19) Numerous Classes(37)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FORGET [TARGET NAME]
Example : cast forget orc
Causes the target to spontaneously forget abilities, spells, songs, or prayers for the duration of the spell.
Spell : Wall of Force
Domain : Conjuration
Available: Onyx Path(19) Numerous Classes(37)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST "WALL OF FORCE"
Example : cast "wall of force"
This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. The wall prevents anyone from entering or leaving it, while they are at range from the caster. Missile weapons and spells can neither enter nor leave the wall.
Spell : Improved Invisibility
Domain : Illusion
Available: Onyx Path(19) Numerous Classes(38)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "IMPROVED INVISIBILITY" [TARGET NAME]
Example : cast "improved invisibility" bob
This spell causes the target to become invisible. Unlike the normal "Invisibility" spell, those affected by this spell remain invisible even during combat. Use the VISIBLE command to revoke this spell from yourself.
Spell : Stone Flesh
Domain : Alteration
Available: Onyx Path(19) Numerous Classes(38)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "STONE FLESH" [TARGET NAME]
Example : cast "stone flesh" statue
This spell effectively revokes the 'Flesh to Stone' spell from the target.
Spell : Cloudkill
Domain : Invocation/evocation
Available: Onyx Path(20) Numerous Classes(39)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Range 1 - Range 10
Commands : CAST, CA, C
Usage : CAST CLOUDKILL
Example : cast cloudkill
Causes an evil, murderous cloud to form over all of the enemies of the caster. If effective, all targets die.
Spell : Enchant Armor
Domain : Enchantment/charm
Available: Arcanist(40) Onyx Path(20) Numerous Classes(39)
Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows : Power Enchanting I, Extended Enchanting I
Tier : VIII
Imbue at : 100
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ENCHANT ARMOR" [TARGET NAME]
Example : cast "enchant armor" helmet
This spell causes any piece of armor to become permanently enchanted. Enchanted armor gives a better level of protection for the wearer. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.
Spell : Marker Portal
Domain : Conjuration
Available: Conjurer(40) Onyx Path(60)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MARKER PORTAL"
Example : cast "marker portal"
This spell opens a swirling energy portal to the room in which the caster has placed their marker with the "SUMMON MARKER" spell. The portal will only stay open for a short time, and may be entered using the "ENTER" command.
Spell : Nightmare
Domain : Illusion
Available: Onyx Path(20) Numerous Classes(40)
Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I
Allows : Extended Illusing I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : CAST, CA, C
Usage : CAST "NIGHTMARE" [TARGET NAME]
Example : cast "nightmare" orc
This spell causes the target to be drawn into their worst possible nightmare state. They will scream and throw fits, unable to deal with reality (or combat) for the duration of the nightmare.
Spell : Repulsion
Domain : Abjuration
Available: Onyx Path(20) Numerous Classes(40)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 3
Commands : CAST, CA, C
Usage : CAST "REPULSION" [TARGET NAME]
Example : cast "repulsion"
This spell repells enemies of the caster from the caster and his or her group. The affected creatures are unable to advance towards their targets until through time or strength, the repulsion is broken through.
Spell : Scry
Domain : Divination
Available: Onyx Path(20) Numerous Classes(40)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SCRY [TARGET NAME]
Example : cast scry orc
Causes the invoker to see and hear everything the target sees and hears, as if he or she was in the same room. Re-cast the spell to revoke it. You must also have you PK flag on to cast this spell. You may not be idle on one character while playing another if you are scrying. We consider this to be an abuse.
Spell : Immunity
Domain : Abjuration
Available: Onyx Path(21) Numerous Classes(41)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "IMMUNITY" [TARGET NAME]
Example : cast "IMMUNITY" bob
This target of this spell becomes completely immune to one of the elementals, including fire, electricity, air, gas, acid, or cold, chosen at random when the spell is cast.
Spell : Mass Haste
Domain : Alteration
Available: Onyx Path(21) Numerous Classes(41)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MASS HASTE"
Example : cast "mass HASTE"
This spell causes the caster, and those in the same room or group as the caster to act more quickly, gaining more attacks per round.
Spell : Command
Domain : Enchantment/charm
Available: Onyx Path(21) Numerous Classes(42)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST COMMAND [TARGET NAME] [COMMAND TO PERFORM]
Example : cast command orc give sword bob
This spell forces the target to perform some task for the caster. The may give any valid CoffeeMud command to the target, but may not order the target to follow anyone.
Spell : Summon Enemy
Domain : Conjuration
Available: Onyx Path(21) Numerous Classes(42)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 715827875
Use Cost : Mana (214748365)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SUMMON ENEMY
Example : cast "summon enemy"
This spell will conjur up a duplicate of some creature in the areas surrounding the caster with an opposed alignment, but with equal or better level to the caster. The summoned enemy will become instantly hostile towards the caster.
Spell : Teleport Object
Domain : Conjuration
Available: Conjurer(42)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "TELEPORT OBJECT" [OBJECT NAME] [PLACE OR PERSON NAME]
Example : cast "teleport object" sword garden
Example : cast "teleport object" sword bob
This spell will teleport the targeted object to the same room as the specified person or place. The object must be held by the caster.
Spell : Detect Sentience
Domain : Divination
Available: Onyx Path(22) Numerous Classes(43)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT SENTIENCE" [TARGET NAME]
Example : cast "detect sentience"
Allows the caster to detect the whereabouts of all sentient beings in the same area of the caster.
Spell : Greater Globe
Domain : Abjuration
Available: Onyx Path(22) Numerous Classes(43)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "GREATER GLOBE" [TARGET NAME]
Example : cast "greater globe" bob
This spell allows the target to become immune to spell and prayers of level 15 and below.
Spell : Meteor Storm
Domain : Conjuration
Available: Onyx Path(22) Numerous Classes(43)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Range 1 - Range 5
Commands : CAST, CA, C
Usage : CAST "METEOR STORM"
Example : cast "meteor storm"
This spell causes a shower of heavy rocks to strike all enemies in the same room as the caster.
Spell : Disenchant
Domain : Invocation/evocation
Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DISENCHANT [TARGET NAME]
Example : cast "disenchant" sword
Objects affected by enchantments can be brought back to mundane status by this spell, including wands, potions, pills, and weapons/armor enchanted using the spells Enchant Armor or Enchant Weapon.
Spell : Enchant Weapon
Domain : Enchantment/charm
Available: Onyx Path(22) Numerous Classes(44)
Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I
Allows : Power Enchanting I, Extended Enchanting I
Tier : VIII
Imbue at : 100
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ENCHANT WEAPON" [TARGET NAME]
Example : cast "enchant weapon" sword
This spell causes any weapon to become permanently enchanted. Enchanted weapons are easier to hit with, and do more damage. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.
Spell : Mind Block
Domain : Abjuration
Available: Onyx Path(23) Numerous Classes(45)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "MIND BLOCK" [TARGET NAME]
Example : cast "mind block" bob
This spell allows the target to become immune to certain illusions, enchantments, and mind-affecting spells and affects.
Spell : Time Stop
Domain : Alteration
Available: Onyx Path(23) Numerous Classes(45)
Allows : Ranged Altering I, Reduced Altering I, Power Altering I
Allows : Extended Altering I
Tier : IX
Imbue at : 120
Wand Cost: 33
Use Cost : Mana (100)
Quality : Malicious
Targets : Creatures Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST TIME STOP
Example : cast time stop
The caster causes time to come to a complete stop for everyone in the room (except him or herself). The caster is able to act normally, while all others are bound to stand around and do nothing.
Spell : Cogniportive
Domain : Conjuration
Available: Onyx Path(23) Numerous Classes(46)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST COGNIPORTIVE [TARGET ITEM]
Example : cast "cogniportive" sword
This spell causes the target item to create a mystical link with the place of its origin. The Mage may then conjure him or herself to that place by simply uttering the words "home sword" to the item (where sword, you should insert the name of your item).
Spell : Combat Precognition
Domain : Divination
Available: Onyx Path(23) Numerous Classes(46)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IX
Imbue at : 120
Wand Cost: 33
Use Cost : Mana (100)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "COMBAT PRECOGNITION"
Example : cast "combat precognition"
This powerful spell allows the caster to see attacks against him or her before they happen, and in many cases, to react to avoid them.
Spell : Conjure Nexus
Domain : Conjuration
Available: Conjurer(46) Onyx Path(65)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "CONJURE NEXUS"
Example : cast "conjure nexus"
This spell summons the great Nexus of Mana to the room in which this spell is cast. For the duration of the spell, anyone in this room rejuvinates mana at twice the normal rate. There may only be one Nexus in the game.
Spell : Dragonfire
Domain : Invocation/evocation
Available: Onyx Path(23) Numerous Classes(46)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I, Ignalist I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Damage :
Range : Touch - Range 3
Commands : CAST, CA, C
Usage : CAST DRAGONFIRE
Example : cast dragonfire
Blasting flames burst from the mouth of the caster, scorching any and all enemies in the same room.
Spell : Anchor
Domain : Abjuration
Available: Onyx Path(24) Numerous Classes(47)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "ANCHOR" [TARGET NAME]
Example : cast "anchor" bob
This spell allows the target to become immune to summoning and gate spells.
Spell : Frailty
Domain : Enchantment/charm
Available: Onyx Path(24) Numerous Classes(47)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FRAILTY [TARGET NAME]
Example : cast frailty orc
Causes the target take double damage from all physical sources, for the duration of the spell.
Spell : Returning
Domain : Conjuration
Available: Onyx Path(24) Numerous Classes(48)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "RETURNING" [ITEM]
Example : cast "returning" sword
This spell will immediately cause the item to await the next person to get it. When the next person gets the item, the item will become that persons private possession. For the duration of the spell, whenever the item goes out of the persons possession, it will magically return. This spells is a great candidate for the Permanency spell.
Spell : Delay
Domain : Invocation/evocation
Available: Onyx Path(24) Numerous Classes(48)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : IX
Imbue at : 120
Wand Cost: 715827882
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets : Rooms
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DELAY [SPELL NAME] [PARAMETERS]
Example : cast delay fireball orc
Allows the caster to cast a spell on a delayed basis. The caster specifies the arcane spell to cast, and any parameters required by that spell while casting delay. 20 seconds following the casting of delay, the spell effect will occur in the room in which delay was cast.
Spell : Summon Flyer
Domain : Conjuration
Available: Onyx Path(24) Numerous Classes(48)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IX
Imbue at : 120
Wand Cost: 16
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SUMMON FLYER
Example : cast "summon flyer"
This spell will conjur up a flying horse for the caster. Beware of herds.
Spell : Disintegrate
Domain : Invocation/evocation
Available: Onyx Path(25) Numerous Classes(49)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : X
Imbue at : Cannot be imbued at any level.
Wand Cost: 33
Use Cost : Mana (100)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DISINTEGRATE [TARGET NAME]
Example : cast disintegrate sword
Example : cast disintegrate orc
If this spell is successful, the target is completely disintegrated and destroyed. If cast at a living creature, that creature dies just before it vanishes.
Spell : Divine Weakness
Domain : Divination
Available: Diviner(40) Oracle(50) Numerous Classes(49)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DIVINE WEAKNESS" [NAME]
Example: cast "divine weakness" orc
This spell reveals arcane weaknesses of the target.
Spell : Demon Gate
Domain : Conjuration
Available: Onyx Path(25) Numerous Classes(50)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : IX
Imbue at : 120
Wand Cost: 33
Use Cost : Mana (100)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DEMON GATE
Example : cast "demon gate"
This spell will conjure up a hideous demon from the depths of the abyss. The creature will immediately begin attacking the casters enemies, or, if no enemies are present, will group with the caster until an enemy is found or the spell wears off. There is a small chance every time this spell is cast that the demon will attack the caster. The demon will vanish upon vanquishing a foe, or when the spell expires, whichever comes first.
Spell : Flaming Ensnarement
Domain : Conjuration
Available: Conjurer(50) Onyx Path(70)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I, Ignalist I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 5
Commands : CAST, CA, C
Usage : CAST "FLAMING ENSNAREMENT"
Example : cast flaming ensnarement
This spell will cause the feet of every enemy of the caster in the same room to become ensnared in flaming tentacles errupting from the ground. The targets will be unable to fly or move around the room until they can break free. They will also take fire damage every round until they break free or the spell expires.
Spell : Geas
Domain : Enchantment/charm
Available: Onyx Path(25) Numerous Classes(50)
Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I
Allows : Extended Enchanting I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch - Range 5
Commands : CAST, CA, C
Usage : CAST "GEAS" [TARGET NAME] [INSTRUCTIONS...]
Example : cast "geas" orc kill bob
Example : cast "geas" orc bring the great longsword
Example : cast "geas" orc find my keys
This spell puts a geas on the target, making them wander the world with the single minded purpose of completing the quest given to them by the caster, or at least for a few mud-days.
Spell : Spell Turning
Domain : Abjuration
Available: Onyx Path(25) Numerous Classes(50)
Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I
Allows : Extended Abjuring I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SPELL TURNING"
Example : cast "spell turning"
This spell allows the caster to repell enemy spells cast at him or her. The spell may bounce off the caster and fire back towards the source of the spell. This spell will work, at most, once per combat round.
Skill : Construction
Domain : Crafting
Available: Apprentice(44) Artisan(30) Numerous Classes(60)
Requires : 'Carpentry'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CONSTRUCT
Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]
Example : construct wall north
: construct list
: construct roof
: construct door east
: construct title A messy room.
: construct description east This is my favorite Door.
: construct description room This is a messy room.
: construct help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.
Skill : Embellish
Domain : Calligraphy
Available: Numerous Classes(60)
Requires : 'Master Styling' at 75%
Requires : A base charisma of at least 12.
Allows : Fine Calligraphy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBELLISH, EMBELLISH
Usage : EMBELLISH [ITEM] [DESCRIPTION]
Example : embellish buckle A pretty buckle
This skill allows the player to set a long description for a player made item.
Skill : Embroidering
Domain : Calligraphy
Available: Apprentice(9) Artisan(11) Numerous Classes(60)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBROIDER, EMBROIDERING
Usage : EMBROIDER [ITEM NAME] [MESSAGE]
Example : embroider shirt my favorite shirt
This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.
Skill : Furniture Installation
Domain : Artistic
Available: Artisan(50) Numerous Classes(60)
Allows : Artsy I
Tier : IX
Imbue at : 120
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FINSTALL
Usage : FINSTALL [ITEM] (-BLEND)
Example : finstall bed
Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).
This will destroy any contents of the item being installed!
Skill : Masonry
Domain : Crafting
Available: Apprentice(43) Artisan(29) Numerous Classes(60)
Requires : 'Sculpting'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : V
Imbue at : 40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASONRY
Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]
Example : masonry wall north
: masonry list
: masonry roof
: masonry title A messy room.
: masonry desc east This is my favorite Door.
: masonry desc room This is a messy room.
: masonry help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.
Skill : Master Dyeing
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Dyeing' at 100%
Requires : A base charisma of at least 12.
Allows : Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MDYE, ADYE
Usage : MDYE [ITEM NAME|PATTERNS]
Example : mdye shirt
You'll have to buy some bottles of dye and figure out the rest on your own!
Using the parameter 'patterns' will allow you to configure patterns without playing with an item.
And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.
Anyone who wants to write something more comprehensive speak to Suki!
Skill : Master Styling
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Styling' at 50%
Requires : A base charisma of at least 12.
Allows : Embellish, Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE
Usage : MSTYLE [ITEM] (New Short)
Example : mstyle bow
Example : mstyle bow "A magnificent yew bow"
Example : mstyle list A
Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:
* Base - this is the current item stripped of all fields.
* Current - This is how the item looks currently
* Display - This is how the item will look after you complete styling
Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add
Cost - How much Mana the item will take to produce
Time - How long the item is likely to take.
You then have 7 options.
A - Add this allows you to pick a word and add it into the string.
D - Delete this allows you to remove a specific word
C - Clear - this strips the item of ALL words (as shown in the base field)
R - Reset - put the name back to current.
F - This allows you to look at the dictionary for a word (you can append a
string to try and find a match e.g. 'F AN' will find all words beginning with AN
X - Exit without attempting to style.
P = Set the prefix of the item e.g. A, An, Some etc
T - Set the total string for the item
Skill : Regional Materials
Domain : Nature lore
Available: Artisan(22) Numerous Classes(60)
Requires : 'Speculating' at 50%
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Mana (22)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : REGIONM, REGIONALMATERIALS
Usage : REGIONAL [STRATA]
Example : regional plants
This will give you an overview of what resources are in a given strata within the immediate vicinity
Spell : Summon Army
Domain : Conjuration
Available: Conjurer(60)
Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I
Allows : Extended Conjuring I
Tier : X
Imbue at : Cannot be imbued at any level.
Wand Cost: 5
Use Cost : Mana (60)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST SUMMON ARMY
Example : cast "summon army"
This spell will conjur up an army of creatures to fight with the caster. The creatures will not be powerful, but will be numerous. The creatures will take up a position to protect the caster, and will vanish if there is no longer anything to fight.
Skill : Styling
Available: Artisan(32) Numerous Classes(60)
Allows : Master Styling
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : STYLE, STYLING
Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]
Example : style pants tight
Example : style pants red +after
Example : style panties sexy
Example : style list
Example : style panties remove
This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.