Delver

The Delver is a stolid druid of caves and the underdark, being the guardian of the rocks and stone and the cold caverns of the deep. The Delver is unconcerned with plants or the sky or the doings of the weather, or any of the creatures that live upon it, relying rather on the solid earth to draw his power from. For this reason, the Delver is particularly at home among the rocks, and is able to call upon them to aid him at need.

How to play: The Delver requires little in the way of precasting or planning, so long as he stays in cave or rocky environments. He is able to instantly call upon the rocks and stones to help him in combat, and is friend to golems and stone creatures. For this reason, the Delver is better able to fit into groups who wish to adventure in the mountains and the underground, and can be a valuable leader when its time to enter the deep dark.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Constitution

Hit

20 +(Con/2)+(2d6) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Con/18) per level

Maximum Stat

Strength (22), Constitution (22), Others (18)

Bonuses

Weapon Constraints

May use any weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Chant : Summon Pool

    Domain : Weather mastery

    Available: Delver(1) Jade Path(35)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON POOL"

    Example : chant "summon pool"

    This chant will cause a small magical pool to begin out of the floor of a cave, The water will be cool and clean, good for drinking.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Wilderness Lore

    Domain : Nature lore

    Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WILDERNESSLORE, WLORE

    Usage : WLORE

    Example : wlore

    Tells you what type of terrain you are presently in or on.

    Chant : Summon Fungus

    Domain : Plant growth

    Available: Delver(2) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FUNGUS"

    Example : chant "summon fungus"

    This chant will cause a random fungus to magically grow for the druid. This fungus will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. This fungus will die roughly 1 day after being picked, but can be used by the druid for the "tangle" and "plant pass" chants. This chant only works inside caves. See help on "my plants" for more information about plant summonings.

    Skill : My Plants

    Domain : Nature lore

    Available: Delver(2) Druid(1) Gaian(2) Jade Path(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : MYPLANTS, PLANTS

    Usage : MYPLANTS

    Example : myplants

    A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.

    This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.

    Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Chant : Summon Water

    Domain : Weather mastery

    Available: Delver(3) Druid(4) Jade Path(35)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON WATER"

    Example : chant "summon water"

    This chant will cause a small magical spring to begin running nearby. The water will be sweet and clean, good for drinking.

    Chant : Tether

    Domain : Preserving

    Available: Delver(4) Jade Path(35)

    Allows : Preserving I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "TETHER"

    Example : chant "tether"

    This strange chant causes a magical tether to trail behind the druid, attaching to the places and rooms he leaves. Should the druid fall off a cliff, or meet with some other untimely or deadly accident, the tether will pull him back, preventing potential tragedy.

    Chant : Darkvision

    Domain : Deep magic

    Available: Delver(5) Jade Path(40)

    Allows : Deep Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT DARKVISION

    Example : chant darkvision

    This chant gives the druid the ability to see in the dark.

    Chant : Cave Fishing

    Domain : Animal affinity

    Available: Delver(6) Jade Path(40)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CAVE FISHING"

    Example : chant "cave fishing"

    This chant must be cast over an indoor or underground water source. It will cause the water source to begin bubbling over with fish, allowing anyone with the Fishing skill to catch them.

    Chant : Sense Metal

    Domain : Rock control

    Available: Delver(7) Jade Path(40)

    Allows : Rock Controlling I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE METAL"

    Example : chant "sense metal"

    This chant allows the druid to gain a sensitivity to metals. He will be able tell metallic items by looking at them, and will have a strong sense of whether a metallic resource is in the ground where he is.

    Chant : Boulderbash

    Domain : Rock control

    Available: Delver(8) Jade Path(40)

    Allows : Rock Controlling I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT "BOULDERBASH" [TARGET NAME]

    Example : chant "boulderbash" orc

    If the druid is in a cave, rocky, or mountainous area where the rocks answer to his call, this chant will cause a huge boulder to hurl itself at the target.

    Chant : Strike Barren

    Domain : Breeding

    Available: Delver(9) Jade Path(45)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STRIKE BARREN" [TARGET]

    Example : chant "strike barren" orcress

    This chant causes the target female to be utterly unable to become pregnant. It does not affect an existing pregnancy. This chant is extremely powerful, but can be dispelled with the fertility spell.

    Chant : Deep Darkness

    Domain : Deep magic

    Available: Delver(10) Jade Path(45)

    Allows : Deep Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEEP DARKNESS"

    Example : chant "deep darkness"

    This chant will cause a blanket of deep darkness to fall over the area. The darkness can still be penetrated by torches and spells, however.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Chant : Magnetic Field

    Domain : Deep magic

    Available: Delver(11) Jade Path(45)

    Allows : Deep Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MAGNETIC FIELD" [TARGET NAME]

    Example : chant "magnetic field" orc

    This chant causes a powerful and constricting magnetic field to envelope the target. Any metal armor worn will render them unable to change their location. Manipulating metal items would be likewise impossible.

    Chant : Mold

    Domain : Plant growth

    Available: Delver(12) Jade Path(45)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT MOLD [TARGET NAME]

    Example : chant "mold" orc

    Example : chant "mold" bread

    This chant will cause any foodstuffs in the inventory of the target to become moldy. Anyone eating the food becomes sick with lockjaw. The food decays 3 days after the mold is set on it.

    Chant : Brittle

    Domain : Enduring

    Available: Delver(13) Druid(19) Jade Path(50)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BRITTLE" [TARGET NAME]

    Example : chant "brittle" sword

    Example : chant "brittle" orc

    This chant causes the target item, or a random item on the target creature to crackle and grow extremely brittle. Any further damage will then destroy the item.

    Chant : Deep Thoughts

    Domain : Deep magic

    Available: Delver(14) Jade Path(50)

    Allows : Deep Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEEP THOUGHTS"

    Example : chant "deep thoughts"

    This chant will allow the druid to become one with the depths of the earth. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. This chant is twice as effective as natural communion, but requires that the druid be in a cave. Willful movements or speaking may break concentration.

    Chant : Endure Rust

    Domain : Preserving

    Available: Delver(14) Jade Path(50)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ENDURE RUST" [TARGET NAME]

    Example : chant "endure rust" bob

    Example : chant "endure rust" sword

    This chant will protect the target from the affects of metal oxidation (rust). The protection covers all rust causes, such as from water submersion, rain, or malicious spells.

    Chant : Den

    Domain : Deep magic

    Available: Delver(15) Jade Path(50)

    Allows : Deep Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEN"

    Example : chant "den"

    This chant will create a dark cave den for the caster from his current position. The entrance to the den will be carefully concealed, but the caster will know the direction of it at the time of casting.

    Chant : Fodder Signal

    Domain : Enduring

    Available: Delver(16) Jade Path(50)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FODDER SIGNAL" [TARGET NAME]

    Example : chant "fodder signal" orc

    This chant cause a horrible, angering light flash to emit from the target. Any non-player creatures in the room who see it will grow angry at the target and attack.

    Chant : Earthpocket

    Domain : Rock control

    Available: Delver(17) Jade Path(55)

    Allows : Rock Controlling I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHPOCKET"

    Example : chant "earthpocket"

    This chant will create a dark pocket of emptiness in the wall of the Cave room where the chant is spoken. The pocket will follow the caster to any other Cave rooms he walks through, and remain accessible to him. The pocket may be used for depositing items too heavy to carry for later use. The dark pocket lasts for 5 mud days, and will deposit its contents into the inventory of the caster when it is dispelled.

    Chant : Rockfeet

    Domain : Shape shifting

    Available: Delver(18) Jade Path(55)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "ROCKFEET" [TARGET NAME]

    Example : chant "rockfeet" orc

    This wicked chant causes the hands and the feet of the target to feel as heavy as rocks. Any effort involving either will quickly tire the target, eventually causing fatigue.

    Skill : Golem Form

    Domain : Shape shifting

    Available: Delver(19) Jade Path(55)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Usage : SHIFT [LIST/FORM NAME]

    Example : shift

    Example : shift list

    Example : shift massive stone golem

    The druid gains the ability, through this skill, to take on the form of a stone golem. The form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move. Golems are also unable to speak or chant. SEE ALSO: SHIFT

    Chant : Crystal Growth

    Domain : Rock control

    Available: Delver(20) Jade Path(55)

    Allows : Rock Controlling I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CRYSTAL GROWTH"

    Example : chant "crystal growth"

    This chant allows causes a spec of crystal to fall from a cave wall. The crystal will then begin to grow and form into some useful item, armor, or weapon.

    Chant : Plant Pass

    Domain : Shape shifting

    Available: Delver(21) Druid(22) Gaian(18) Jade Path(60)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT PASS" [LOCATION NAME]

    Example : chant "plant pass" "grassy knoll"

    This chant requires at least two plants be created by the druid, one at the source location, and another at the destination. These plants are created using either "summon plants" or "distant growth". If the plants exist, the druid may use his or her "my plants" skill to identify their locations. This chant then can be used to transport the druid from the location of one of the plants to the other.

    Skill : cave-in

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Chant : Cave-In

    Domain : Rock control

    Available: Delver(22) Jade Path(60)

    Allows : Rock Controlling I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Exits

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CAVE-IN" [TARGET NAME]

    Example : chant "cave-in" orc

    Example : chant "cave-in" east

    Example : chant "cave-in" door

    This chant will cause a cave in on the target. If the target is a creature, then the creature will be buried in rocks, forced to struggle their way out from under them. If the target is an exit, then the exit will be blocked.

    Chant : Snatch Light

    Domain : Deep magic

    Available: Delver(23) Jade Path(60)

    Allows : Deep Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SNATCH LIGHT" [TARGET NAME]

    Example : chant "snatch light" orc

    This powerful chant creates an aura of darkness around the druid which is capable of reaching out to those around him and blocking out or blanketing all light sources in darkness.

    Chant : Rockthought

    Domain : Enduring

    Available: Delver(24) Jade Path(60)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT ROCKTHOUGHT [TARGET NAME]

    Example : chant rockthought orc

    This strange chant, whose effectiveness is always questionable, will first confuse the target, ending combat. The next action which the target performs will be burned into the targets mind. The target will then stubbornly perform that action (or try to) over and over until released from the chant.

    Chant : Distant Fungal Growth

    Domain : Plant growth

    Available: Delver(25) Jade Path(65)

    Allows : Plant Growing I, Hardy Planting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT FUNGAL GROWTH" [LOCATION NAME]

    Example : chant "distant fungal growth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical fungus to a distant cave. The fungus will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "plant pass". See help on "my plants" for more information about plant summonings.

    Chant : Drifting

    Domain : Enduring

    Available: Delver(26) Jade Path(65)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DRIFTING"

    Example : chant "drifting"

    This chant cause the druid to begin drifting along the ceiling of rooms, protecting him from trip and earthquake like attacks. However, should the druid ever go outside under the effects of this chant, he will fall upwards, drifting into the sky.

    Chant : Earthfeed

    Domain : Deep magic

    Available: Delver(27) Druid(27) Gaian(28) Jade Path(65)

    Available: Ranger(33)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHFEED" [TARGET DEAD BODY]

    Example : chant "earthfeed" orc

    This chant will cause the earth to swallow up the body of some dead being in the same room. The Druid will receive a burst of mana from the corpse, based on its level.

    Chant : Stonewalking

    Domain : Rock control

    Available: Delver(28) Jade Path(65)

    Allows : Rock Controlling I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STONEWALKING"

    Example : chant "stonewalking"

    The druid phases into the walls of the cave or stone room, walking along them and within them for the duration of the chant. The druid is able to leave the walls temporarily to walk in other terrains, but will reenter the stone when it is avaiable. While walking in the stone, the druid is both invisible and hidden. Should the druid attack, or get an item, the chant will be broken.

    Chant : Sacred Earth

    Domain : Enduring

    Available: Delver(29) Jade Path(70)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SACRED EARTH"

    Example : chant "sacred earth"

    This chant will prevents the gathering of resources from this room and adjacent rooms by mundane means (foraging, mining, etc..).

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Fungal Bloom

    Domain : Plant control

    Available: Delver(30) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FUNGAL BLOOM" [FOOD NAME]

    Example : chant "fungal bloom" "mushroom"

    This chant will make any ordinary mushroom grow poisonous, puff up, and shortly thereafter explode, poisoning all in its range. The druid would be unaffected.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Sense Ores

    Domain : Rock control

    Available: Delver(31) Druid(46) Jade Path(70)

    Allows : Rock Controlling I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE ORES"

    Example : chant "sense ores"

    This chant allows the druid to become sensitive to metals and stone in the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Brown Mold

    Domain : Plant growth

    Available: Delver(32) Jade Path(70)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BROWN MOLD"

    Example : chant "brown mold"

    This chant will create a nasty brown mold creature to fight along side the druid. The mold is able to rescue the druid from his or her enemies. The druid needs only to order the mold to rescue 'order mold rescue'.

    Chant : Quake

    Domain : Rock control

    Available: Delver(33) Druid(34) Jade Path(75)

    Allows : Rock Controlling I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT QUAKE

    Example : chant "quake"

    This powerful chant will cause the earth beneath the druids enemies to begin shaking violently. Those effected will take damage from the rattling, and will probably fall down.

    Chant : Magnetic Earth

    Domain : Deep magic

    Available: Delver(34) Jade Path(75)

    Allows : Deep Lore I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MAGNETIC EARTH"

    Example : chant "magnetic earth"

    This chant causes a powerful magnetic field to emenate from the ground. All metal items not in containers or securely worn are drawn to the ground and away from their owners.

    Chant : Fungus Feet

    Domain : Plant growth

    Available: Delver(35) Jade Path(75)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FUNGUS FEET" [TARGET NAME]

    Example : chant "fungus feet" orc

    This chant causes the target to develop a horrid foot fungus. It will slowly eat away at the targets feet until the feet rot off. It deteriorates movement as it does so.

    Chant : Labyrinth

    Domain : Deep magic

    Available: Delver(36) Jade Path(75)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LABYRINTH"

    Example : chant "labyrinth"

    This chant causes everyone in the same room as the druid to be mystically transported to a random room in a great cave labyrinth. There the druid and all others must remain until the spell wears off, or they are able to spell themselves elsewhere.

    Chant : Tremor Sense

    Domain : Deep magic

    Available: Delver(37) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "TREMOR SENSE"

    Example : chant "tremor sense"

    This chant requires the druid to be sitting on the ground, resting. It will inform the druid of any footsteps or other movement from up to 5 rooms away.

    Chant : Rust Curse

    Domain : Deep magic

    Available: Delver(38) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "RUST CURSE" [TARGET NAME]

    Example : chant "rust curse" orc

    This chant causes any metal items carried by the target, especially worn or wielded items, to begin rusting away into nothingness.

    Chant : Sense Fluids

    Domain : Deep magic

    Available: Delver(39) Druid(42) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE FLUID"

    Example : chant "sense fluids"

    This chant allows the druid to become sensitive to fluids on and below the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Stone Friend

    Domain : Rock control

    Available: Delver(40) Jade Path(80)

    Allows : Rock Controlling I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STONE FRIEND" [TARGET NAME]

    Example : chant "stone friend" golem

    This chant will cause a metal golem, stone golem, or earth elemental in the same room to immediately befriend the druid. The druid will then have the golem as a follower who will fight alongside, and follow all ORDERs that the druid gives.

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Chant : Sense Gems

    Domain : Rock control

    Available: Delver(41) Druid(47) Jade Path(85)

    Allows : Rock Controlling I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE GEMS"

    Example : chant "sense gems"

    This chant allows the druid to become sensitive to gems in the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Worms

    Domain : Animal affinity

    Available: Delver(42) Jade Path(85)

    Allows : Animal Affinity I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WORMS" [TARGET NAME]

    Example : chant "worms" orc

    This chant will cause a horrid worm disease in the stomach of the target. The worms will begin eating the target from the inside out, doing damage, and making the target constantly hungry.

    Chant : Homeopathy

    Domain : Preserving

    Available: Delver(43) Jade Path(85)

    Allows : Preserving I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT HOMEOPATHY [TARGET NAME]

    Example : chant "homeopathy" target

    This chant is ostensibly for the curing of a disease in the target. It works by randomly doing nothing, forcing the disease into remission, or forcing the disease to run its complete course, all at once.

    Chant : Unbreakable

    Domain : Preserving

    Available: Delver(44) Jade Path(85)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "UNBREAKABLE" [TARGET ITEM]

    Example : chant "unbreakable" sword

    This chant makes the target item incapable of sustaining damage for the duration of the chant. It will also protect the item from numerous magical affects as well.

    Chant : Mass Fungal Growth

    Domain : Plant growth

    Available: Delver(45) Jade Path(90)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MASS FUNGAL GROWTH"

    Example : chant "mass fungal growth"

    This chant will create a fungus in a cave room as per the spell Summon Fungus. In addition, it will create other fungi in other nearby cave rooms. The number of fungus created with this chant increase as the druid goes up in level.

    Chant : Find Ore

    Domain : Rock control

    Available: Delver(46) Druid(45) Jade Path(90)

    Allows : Rock Controlling I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND ORE" [ORE NAME]/LIST

    Example : chant "find ore" list

    Example : chant "find ore" iron

    This chant will cause the druid to divine a path to the place where the metal or stone specified may be dug or mined. Mithril can not be found with this chant.

    Chant : Volcanic Chasm

    Domain : Deep magic

    Available: Delver(47) Jade Path(90)

    Allows : Deep Lore I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VOLCANIC CHASM"

    Example : chant "volcanic chasm"

    If the druid is in a cave room, this chant will turn it into a volcanic chasm, with sulfurous gasses and flames assaulting all who are within it.

    Chant : Find Gem

    Domain : Rock control

    Available: Delver(48) Druid(48) Jade Path(90)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND GEM" [GEM NAME]/LIST

    Example : chant "find gem" list

    Example : chant "find gem" diamond

    This chant will cause the druid to divine a path to the place where the gem specified may be dug or mined.

    Chant : Metal Mold

    Domain : Plant growth

    Available: Delver(49) Jade Path(95)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "METAL MOLD" [TARGET NAME]

    Example : chant "metal mold" orc

    Example : chant "metal mold" sword

    This chant will cause any metal equipment or items on the target to get eaten up by a metal-dissolving mold. The amount of damage goes up with the Druid, and magical items are less suceptable to damage than mundane ones.

    Chant : Summon Rock Golem

    Domain : Rock control

    Available: Delver(50) Jade Path(95)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ROCK GOLEM"

    Example : chant "summon rock golem"

    This chant will summon a golem of rock and stone to appear out of a cave wall. The golem will follow and fight for the druid.

    Chant : Explosive Decompression

    Domain : Deep magic

    Available: Delver(60)

    Allows : Deep Lore I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EXPLOSIVE DECOMPRESSION"

    Example : chant "explosive decompression"

    This chant, which only works indoors, will cause a blast of flames to erupt violently from the caster. The burst will be so dramatic that all in the room, except for the caster, will take horrible fire damage and be blown off their feet. The flames will also burn away all oxygen in the room, preventing breathing by normal means.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.