Doomsayer

Doomsayers are very special servants of the gods, whose proclaimations of fire and brimstone give them resistance to fire attacks, as well as special powers controlling it. The Doomsayer is an evil aligned class, meaning that he will always fumble on good prayers, and does not qualify for good prayers. However, the Doomsayer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers that only the doomsayer can claim.

How to play: The Doomsayer is easily the most wicked, cruel, and hated of all the Clerics. He is also the most social of the evil clerics, being a clear rival to the Healer. He is best played as a loner in cities, bringing the wrath of his God wherever he goes.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Wisdom

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Wis/18) per level

Maximum Stat

Strength (22), Wisdom (22), Others (18)

Bonuses

Weapon Constraints

Must use polearms, axes, swords, daggers, or edged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Polearm Specialization

    Domain : Weapon use

    Available: Assassin(37) Paladin(2) Templar(16) Numerous Classes(1)

    Allows : Polearm Striking I, Polearm Slicing I, Polearm Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a polearm master, gaining bonuses to attack when using a polearm in combat.

    Prayer : Ember

    Domain : Creation

    Available: Black Guard(18) Doomsayer(2) Golden Path(1)

    Allows : Ignalist I, Creating I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY EMBER [TARGET NAME]

    Example : pray ember bob

    The caster causes a small flaming ember to appear and attack the target.

    Skill : Convert

    Domain : Evangelism

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Evangelising I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONVERT

    Usage : CONVERT [PLAYER NAME/DEITY NAME]

    Example : convert bob

    Example : convert odin

    This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.

    A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Prayer : Rot

    Domain : Corruption

    Available: Doomsayer(3) Golden Path(2)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY ROT [TARGET ITEM]

    Example : pray rot waterskin

    The target must be a food or drink source. The target is caused to rot by the gods, making it unpalatable. Magical potions are likewise ruined.

    Prayer : Curse Flames

    Domain : Cursing

    Available: Doomsayer(4) Golden Path(2)

    Allows : Ignalist I, Cursing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : PRAY, PR

    Usage : PRAY "CURSE FLAMES" [TARGET NAME]

    Example : pray "curse flames" orc

    The target of this spell becomes the target of all flaming and burning objects either in the room, or on the posession of the target.

    Prayer : Sense Undead

    Domain : Communing

    Available: Black Guard(40) Several Classes(4) Several Classes(3)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE UNDEAD"

    Example : pray "sense undead"

    The caster gains sensitivity to dark souls, being able to know instantly who in the same room as them is undead.

    Prayer : Desecrate

    Domain : Death lore

    Available: Cleric(5) Golden Path(3) Several Classes(6)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DESECRATE [TARGET NAME]

    Example : pray desecrate body

    The caster desecrates a dead body before his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).

    Prayer : Protection Good

    Domain : Holy protection

    Available: Black Guard(15) Cleric(7) Doomsayer(7) Golden Path(4)

    Available: Shaman(8) Templar(8)

    Allows : Protecting I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION GOOD"

    Example : pray "protection good"

    The caster gains divine immunity from holy spells, and a greater level of defence when fighting good creatures.

    Prayer : Protection Fire

    Domain : Holy protection

    Available: Doomsayer(8) Golden Path(4)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION FIRE"

    Example : pray "protection fire"

    The caster gains a level of protection from fire based attacks.

    Prayer : Faithless

    Domain : Evangelism

    Available: Doomsayer(9) Golden Path(5)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FAITHLESS [TARGET NAME]

    Example : pray faithless orc

    The caster compells the target to rebuke their god. This prayer has no effect on other clerics.

    Spell : Deafen

    Domain : Transmutation

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DEAFEN [TARGET NAME]

    Example : cast deafen orc

    Causes the target to become deaf, unable to hear anything.

    Prayer : Cause Fatigue

    Domain : Vexing

    Available: Black Guard(43) Doomsayer(11) Golden Path(10) Necromancer(13)

    Available: Templar(4)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE FATIGUE" [TARGET NAME]

    Example : pray "cause fatigue" bob

    Worsens fatigue, and removes a small amount of movement. See also Cause Exhaustion and Enervate.

    Prayer : Flame Weapon

    Domain : Creation

    Available: Doomsayer(12) Golden Path(6)

    Allows : Ignalist I, Creating I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FLAME WEAPON" [TARGET WEAPON]

    Example : pray "flame weapon" sword

    The caster causes flames to consume the weapon, making the weapon more dangerous in combat, and causing it to hit more often. It also causes the weapon to do extra fire damage in combat. Any wooden or vegetative weapons enchanced with this spell will be destroyed after the spell has expired.

    Prayer : Inflict Cannibalism

    Domain : Cursing

    Available: Doomsayer(13) Golden Path(7)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFLICT CANNIBALISM" [TARGET NAME]

    Example : pray "inflict cannibalism" orc

    This horrid curse causes the target to develop an insatiable hunger for the flesh of their own race. Normal food and drink will no longer satiate, only the meat from the bodies of their kind.

    Prayer : Curse

    Domain : Cursing

    Available: Black Guard(22) Cleric(13) Golden Path(7) Several Classes(14)

    Allows : Unholy Aura, Great Curse, Curse Item, Mass Paralyze

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CURSE [TARGET NAME]

    Example : pray curse orc

    The target of this spell becomes cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, great curse, or unholy word on the creature.

    Prayer : Protection Paralyzation

    Domain : Holy protection

    Available: Cleric(16) Golden Path(8) Missionary(16) Several Classes(15)

    Allows : Mass Mobility, Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION PARALYZATION"

    Example : pray "protection paralyzation"

    The caster gains divine immunity from paralyzing spells and affects.

    Prayer : Paralyze

    Domain : Corruption

    Available: Black Guard(23) Cleric(15) Golden Path(8) Templar(15)

    Available: Several Classes(16)

    Allows : Mass Paralyze, Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY PARALYZE [TARGET NAME]

    Example : pray paralyze orc

    Causes a paralyzing grip to descend on the target.

    Skill : Intimidation

    Domain : Influential

    Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)

    Available: Dreadnaught(24) Golden Path(60) Jade Path(50)

    Allows : Influencing I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

    Prayer : Curse Metal

    Domain : Cursing

    Available: Doomsayer(18) Golden Path(9)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE METAL" [TARGET NAME]

    Example : pray "curse metal" orc

    Any and all metal objects being held or worn by the target are filled with unholy heat. It then becomes very likely that these objects will be removed and dropped by the target.

    Prayer : Sense Magic

    Domain : Communing

    Available: Doomsayer(19) Golden Path(10) Purist(19) Several Classes(20)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE MAGIC"

    Example : pray "sense magic"

    The caster gains divine sight, being able to see which creatures or items have a magical aura.

    Prayer : Curse Mind

    Domain : Cursing

    Available: Doomsayer(20) Golden Path(10)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE MIND" [TARGET NAME]

    Example : pray "curse mind" orc

    The mind of the target of this spell is cursed, making them more susceptible to mind-influencing attacks. It also causes confusion, making them attack randomly in combat.

    Prayer : Protection Poison

    Domain : Holy protection

    Available: Golden Path(11) Several Classes(21) Several Classes(22)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION POISON"

    Example : pray "protection poison"

    The caster gains divine immunity from poisoning creatures and affects.

    Prayer : Unholy Poison

    Domain : Corruption

    Available: Black Guard(30) Cleric(21) Golden Path(11) Shaman(21)

    Available: Several Classes(22)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY POISON" [TARGET NAME]

    Example : pray "unholy poison" bob

    The cleric prays that his or her god inflict a horrible poison into the blood of the target.

    Prayer : Protection Disease

    Domain : Holy protection

    Available: Golden Path(12) Several Classes(24) Several Classes(23)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION DISEASE"

    Example : pray "protection disease"

    The caster gains divine immunity from diseases and disease attacks.

    Disease : Plague

    Parameters :

    Example :

    Description:

    This disease lowers dexterity and constitution terribly, and does periodic damage. It is caught from evil magic. It is spread by proximity to the infected.

    Prayer : Fortress

    Domain : Holy protection

    Available: Black Guard(33) Doomsayer(25) Golden Path(12)

    Allows : Protecting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FORTRESS [TARGET NAME]

    Example : pray fortress bob

    The caster causes an unholy protective field to surround the target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.

    Prayer : Blood Moon

    Domain : Cursing

    Available: Cleric(25) Golden Path(35) Several Classes(26)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLOOD MOON" [TARGET NAME]

    Example : pray "blood moon" bob

    The caster causes a evil aura to rise over the target. Any melee blows that strike the target do 50% more damage when they hit the target.

    Prayer : Aura of Harm

    Domain : Vexing

    Available: Doomsayer(27) Golden Path(45)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Causes the those in the same room as the cleric to suffer periodic damage, unless they are following the cleric.

    Prayer : Demonshield

    Domain : Holy protection

    Available: Doomsayer(28) Golden Path(14)

    Allows : Ignalist I, Protecting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DEMONSHIELD [TARGET NAME]

    Example : pray demonshield bob

    The caster causes a shield of demonic flames to erupt around the target, protecting them from the attacks of non-evil creatures. Non-evil creatures will be burnt by the shield during melee combat and other touch attempts.

    Prayer : Mass Deafness

    Domain : Corruption

    Available: Doomsayer(29) Golden Path(15)

    Requires : 'Deafness'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS DEAFNESS"

    Example : pray "mass deafness"

    Causes deafness to descend on everyone in the same room as the caster, except the caster and his or her group.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Prayer : Great Curse

    Domain : Cursing

    Available: Golden Path(15) Several Classes(30)

    Requires : 'Curse'

    Allows : Unholy Word, Cursing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "GREAT CURSE" [TARGET NAME]

    Example : pray "great curse" orc

    The target of this spell becomes heavily cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, sanctuary, curse, unholy word, or holy aura on the creature.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Prayer : Daily Bread

    Domain : Evangelism

    Available: Doomsayer(31) Golden Path(75)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (100)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DAILY BREAD" [TARGET NAME]

    Example : pray "daily bread" bob

    The target of this prayer becomes compelled to turn over any food they might have to the cleric.

    Prayer : Anger

    Domain : Evangelism

    Available: Black Guard(39) Golden Path(16) Several Classes(32)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY ANGER

    Example : pray anger

    In a room of peace, this prayer will cause all the inhabitants of a room to begin fighting another inhabitant, except the caster.

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)

    Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)

    Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)

    Available: Numerous Classes(34)

    Allows : Fast Attack Two

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Spell : Blind

    Domain : Transmutation

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST BLIND [TARGET NAME]

    Example : cast blind orc

    If successful, this spell makes the target blind. This means they have a lot of trouble seeing.

    Prayer : Infuse Unholiness

    Domain : Evangelism

    Available: Cleric(34) Doomsayer(34) Golden Path(17) Necromancer(35)

    Available: Templar(1)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFUSE UNHOLINESS" [TARGET NAME]

    Example : pray "infuse unholiness" bob

    The target becomes covered by a blanket of unholiness, making it appear evil to prayers or other means of detecting such. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already an uholy room of the clerics deity in the same area, this will create one. Creating an unholy room gives a place to have services for those who have been converted to the clerics faith. See help on SERVICES.

    Prayer : Protection Elements

    Domain : Holy protection

    Available: Cleric(36) Golden Path(18) Several Classes(35)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECT ELEMENTS"

    Example : pray "protect elements"

    The caster gains divine immunity from certain elemental attacks, including fire, water, cold, and gas.

    Prayer : Blade Barrier

    Domain : Creation

    Available: Black Guard(44) Golden Path(12) Paladin(44) Several Classes(36)

    Allows : Creating I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLADE BARRIER"

    Example : pray blade

    Causes a shield of blades to begin spinning around the caster. Anyone engaging in melee combat, or who tries to touch the caster may be struck by the blades for additional damage.

    Prayer : Curse Luck

    Domain : Cursing

    Available: Doomsayer(37) Golden Path(90)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE LUCK" [TARGET NAME]

    Example : pray "curse luck" orc

    This wicked spell makes the target fail their next three saving throws against any magic, trap, disease, poison, or similar affect.

    Prayer : Hellfire

    Domain : Vexing

    Available: Black Guard(46) Golden Path(15) Several Classes(38)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HELLFIRE [TARGET NAME]

    Example : pray hellfire bob

    Causes the caster's deity to blast good creatures, doing them great harm.

    Prayer : Mass Blindness

    Domain : Corruption

    Available: Doomsayer(39) Golden Path(40)

    Requires : 'Blindness'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS BLINDNESS"

    Example : pray "mass blindness"

    Causes blindness to afflict everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Mass Paralyze

    Domain : Corruption

    Available: Black Guard(47) Cleric(39) Several Classes(40)

    Requires : 'Curse'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS PARALYZE"

    Example : pray "mass paralyze"

    Causes a paralyzing grip to descend on everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Condemnation

    Domain : Evangelism

    Available: Doomsayer(41) Golden Path(21)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CONDEMNATION [TARGET NAME]

    Example : pray condemnation orc

    This unholy spell is applicable only against targets who are already wanted in the casting area for a crime. Unlike forgive, the caster must be in the same room as the target as well. This prayer will cause the target to receive a slightly worse sentence for their crime then they would otherwise.

    Prayer : Demonic Consumption

    Domain : Vexing

    Available: Doomsayer(42) Golden Path(50)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DEMONIC CONSUMPTION" [TARGET NAME]

    Example : pray "demonic consumption" body

    Example : pray "demonic consumption" orc

    The caster attempts to cause the target item or mob to be consumed by unholy forces. This has the effect of destroying items, and killing creatures.

    Spell : Disenchant

    Domain : Invocation/evocation

    Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Prayer : Neutralize Item

    Domain : Neutralization

    Available: Cleric(44) Golden Path(22) Missionary(44) Several Classes(43)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "NEUTRALIZE ITEM" [TARGET NAME]

    Example : pray "neutralize item" sword

    Dispells all enchantments, and many special properties and qualities from an item, armor, or weapon. This may include alignment restrictions.

    Prayer : Curse Item

    Domain : Cursing

    Available: Cleric(43) Golden Path(22) Several Classes(44)

    Requires : 'Curse'

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE ITEM" [TARGET NAME]

    Example : pray "curse item" sword

    The item affected by this spell gains the curses of the caster's deity. Weapons lose some of their hitting and damage abilities, while armor loses some of its strength. Also dispels any temporary blessings on the item. The target item may be specified if it available to the caster. If a monster is specified as the target, a random item possessed by the monster will be affected.

    Prayer : Doomspout

    Domain : Evangelism

    Available: Doomsayer(45) Golden Path(70)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DOOMSPOUT [TARGET NAME]

    Example : pray doomspout orc

    Inflicts the target with a horrendous mental disease that sucks away the targets intellect, and forces them to spout messages of doom.

    Prayer : Curse Minds

    Domain : Cursing

    Available: Doomsayer(46) Golden Path(23)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE MINDS"

    Example : pray "curse minds"

    The mind of all the targets of this spell are cursed, making them more susceptible to mind-influencing attacks. It also causes confusion, making them attack randomly in combat. This spell targets all enemy combatants, or all non-group members when not in combat.

    Prayer : Nullification

    Domain : Neutralization

    Available: Golden Path(24) Several Classes(48) Several Classes(47)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY NULLIFICATION

    Example : pray nullification

    Causes all spells cast on everyone in the same room to be conditionally dispelled, depending on the level of the caster.

    Prayer : Unholy Word

    Domain : Cursing

    Available: Cleric(47) Golden Path(25) Several Classes(48)

    Requires : 'Great Curse'

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY WORD"

    Example : pray "unholy word"

    Everyone hearing the unholy word is affected by this spell. Good creatures become easier to hit, and become weaker in combat. Evil creatures gain an aura of protection, and gain strength in combat. The unholy word also dispels any temporary blessings, including holy aura, sanctuary, and holy word.

    Prayer : Regeneration

    Domain : Restoration

    Available: Cleric(50) Doomsayer(49) Golden Path(35) Necromancer(49)

    Available: Templar(50)

    Allows : Restoring I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    USAGE :

    EXAMPLE :

    SHORT :

    This ability allows the bearer to recuperate from wounds much more quickly than normally allowed to do so.

    Prayer : Elemental Aid

    Domain : Creation

    Available: Golden Path(45) Several Classes(50)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ELEMENTAL AID"

    Example : pray "elemental aid"

    This powerful prayer will cause a powerful elemental, equal in strength to roughly 1/2 of the Clerics level, to appear and follow the cleric.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Prayer : Fire Healing

    Domain : Healing

    Available: Doomsayer(60) Golden Path(65)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FIRE HEALING"

    Example : pray "fire healing"

    The caster places him or herself in a holy aura. The aura will convert any fire damage immediately into an equal amount of healing.

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.