Druid

Druids are mystical guardians of the natural world, and the wielders of natures grandest powers. They may not wear metal, and can only use a small set of natural weapons, but their notorious health and magical chants more than make up for this. Like the natural world, Druids are restricted to a neutral alignment.

Druid is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Delver, Beastmaster, Gaian, and SkyWatcher.

How to play: The druid is the most complex class to play. Most of his magic requires the assistance of numerous spells to bear fruit, but the benefits make the complexity well worth it. The druid is also best fit for traveling with animal armies of his own creation. In groups, the druid can assist with some extra fire power at high levels. For the most part though, it is alone that the druid will flourish, forming his own animal groups to make up for his weakness in combat.

Although weak in melee combat, due to equipment and skill limitations, the druid is capable of marshaling all the powers of animals and plants to aid in the vanquishing of foes for experience. At higher levels, as the powers of weather come into play, the Druid will find their magical prowess unequaled by any other class.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Constitution

Hit

20 +(Con/2)+(2d7) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Con/18) per level

Maximum Stat

Constitution (25), Others (18)

Bonuses

Weapon Constraints

Must use wooden, plant-based, or leather weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a wooden quarterstaff

SubClasses

Beastmaster Delver Druid Gaian Skywatcher

    Chant : Bestow Name

    Domain : Breeding

    Available: Beastmaster(2) Druid(1) Jade Path(1) Ranger(18)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BESTOW NAME" [TARGET NAME]

    Example : chant "bestow name" tiger bob

    This chant allows the druid to name an animal follower. The animal will retain the name only as long as it continues to follow the druid.

    Chant : Harden Skin

    Domain : Shape shifting

    Available: Beastmaster(2) Druid(1) Jade Path(1)

    Allows : Shapeshifting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HARDEN SKIN"

    Example : chant "harden skin"

    This chant causes the Druids skin (or fur) to become hard and coarse. This grants the druid increased armor, as well as some protection from cold, water, and fire affects. The protection increases as the druid increases in level.

    Skill : Druidic Pass

    Domain : Stealthy

    Available: Several Classes(1)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PASS

    Usage : PASS [DIRECTION]

    Example : pass east

    This skill allows the druid to move silently and almost invisibly from place to place while traveling in the outdoors. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the druids domain.

    Skill : My Plants

    Domain : Nature lore

    Available: Delver(2) Druid(1) Gaian(2) Jade Path(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : MYPLANTS, PLANTS

    Usage : MYPLANTS

    Example : myplants

    A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.

    This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.

    Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Staff Specialization

    Domain : Weapon use

    Available: Fighter(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is proficient with staffs, gaining bonuses to attack when using a staff in combat.

    Chant : Predict Weather

    Domain : Weather mastery

    Available: Druid(2) Jade Path(1) Ranger(9) SkyWatcher(2)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PREDICT WEATHER"

    Example : chant "predict weather"

    This chant will tell the druid what the weather will be in the future. If the weather will be severe in the future, and the druid is able to calm the weather both now and for the future, then he or she will have created a natural climactic balance that will grant him a small gift of experience, and place the weather outside of druidic control for a short weather period. An area which is already under the Weather Control of a druid will not be capable of reaching this state of balance.

    Chant : Summon Plants

    Domain : Plant growth

    Available: Charlatan(30) Druid(2) Jade Path(1)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PLANTS"

    Example : chant "summon plants"

    This chant will cause a random batch of plants to magically grow for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will die if picked, but can be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Skill : Shape Shift

    Domain : Shape shifting

    Available: Beastmaster(1) Druid(2) Jade Path(1)

    Allows : Shapeshifting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Usage : SHIFT

    Example : shift revert

    Example : shift tiger

    Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will. By entering into this chant in any shape, the druid may change to their special animal form. The animal form will progress as the Druid gains in levels.See also: SHIFT

    Skill : Herbology

    Domain : Nature lore

    Available: Druid(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBOLOGY

    Usage : HERBOLOGY [ITEM NAME]

    Example : herbology some herbs

    Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify the herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Wilderness Lore

    Domain : Nature lore

    Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WILDERNESSLORE, WLORE

    Usage : WLORE

    Example : wlore

    Tells you what type of terrain you are presently in or on.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Chant : Locate Plants

    Domain : Plant control

    Available: Druid(3) Gaian(4) Jade Path(2) Ranger(12)

    Allows : Plant Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE PLANTS"

    Example : chant "locate plants"

    This chant will give the druid a hot-and-cold sense of direction to the nearest place of heavy plant growth in his or her area. By following the directions provided by the chant, the druid may direct himself to the proper place.

    Chant : Sense Poison

    Domain : Preserving

    Available: Beastmaster(3) Druid(4) Jade Path(2)

    Allows : Preserving I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE POISON" [TARGET NAME]

    Example : chant "sense poison" vial

    Example : chant "sense poison" orc

    This chant allows the druid to become sensitive to the poisonousness of a monster or drink.

    Chant : Summon Water

    Domain : Weather mastery

    Available: Delver(3) Druid(4) Jade Path(35)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON WATER"

    Example : chant "summon water"

    This chant will cause a small magical spring to begin running nearby. The water will be sweet and clean, good for drinking.

    Chant : Moonbeam

    Domain : Moon summoning

    Available: Druid(5) Jade Path(3) Ranger(15) SkyWatcher(3)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT MOONBEAM

    Example : chant "moonbeam"

    This chant will create a light beam of moonlight which will follow the druid around, illuminating any dark places the druid may enter.

    Chant : Life Echoes

    Domain : Breeding

    Available: Druid(5) Jade Path(3) Ranger(16)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIFE ECHOES"

    Example : chant "life echoes"

    This chant allows the druid to become sensitive to the life around him or her, even in places relatively distant.

    Chant : Summon Food

    Domain : Plant growth

    Available: Druid(6) Gaian(6) Jade Path(3)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FOOD"

    Example : chant "summon food"

    This chant will cause a batch of edible berries to begin growing nearby.

    Chant : Summon Fire

    Domain : Deep magic

    Available: Druid(7) Jade Path(4) SkyWatcher(8)

    Allows : Ignalist I, Deep Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FIRE"

    Example : chant "SUMMON FIRE"

    This chant will cause a small campfire to appear where the druid is.

    Chant : Locate Animals

    Domain : Animal affinity

    Available: Beastmaster(4) Druid(8) Jade Path(4) Ranger(18)

    Allows : Animal Affinity I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE ANIMALS"

    Example : chant "locate animals"

    This chant will give the druid a hot-and-cold sense of direction to an animal somewhere in his or her area. By following the directions provided by the chant, the druid may direct himself to the animal nearby.

    Chant : Tangle

    Domain : Plant control

    Available: Druid(8) Jade Path(4)

    Allows : Plant Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT TANGLE [TARGET NAME]

    Example : chant "tangle" orc

    This chant requires the cooperation of a plant summoned by the druid, typically with the "summon plants" chant. The chant will cause the magical plants to entangle the target, making them unable to fight until they are able to fight themselves free of the plants grip.

    Chant : Eaglesight

    Domain : Enduring

    Available: Beastmaster(6) Druid(9) Jade Path(5) Ranger(17)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EAGLESIGHT" ([DIRECTION(S)])

    Example : chant "eaglesight"

    Example : chant "eaglesight" east

    Example : chant "eaglesight" east west north

    This chant allows the druid to see the contents of some place immediately adjacent to the one in which he or she is standing. Without an argument, the chant shows a short impression of the places directly away from the caster.

    Chant : Feel Electricity

    Domain : Enduring

    Available: Druid(10) Jade Path(5)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL ELECTRICITY" [TARGET NAME]

    Example : chant "feel electricity" orc

    This chant causes the target to become more sensitive to electricity. Electric based attacks, and electric storms will all be painful reminders of the effect of the this chant.

    Chant : Fortify Food

    Domain : Enduring

    Available: Druid(10) Gaian(9) Jade Path(5)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FORTIFY FOOD" [FOOD NAME]

    Example : chant "fortify food" "pot pie"

    This chant will make any normally edible meal into an extremely nourishing and filling one.

    Chant : Sunray

    Domain : Weather mastery

    Available: Druid(11) Jade Path(6) Ranger(41) SkyWatcher(11)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT SUNRAY [TARGET NAME]

    Example : chant "sunray" orc

    This chant will cause a bright ray of sunshine to beam into the eyes of the target. The target will then be blinded.

    Chant : Calm Animal

    Domain : Animal affinity

    Available: Beastmaster(7) Druid(12) Jade Path(6) Ranger(19)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM ANIMAL" [TARGET NAME]

    Example : chant "calm animal" fox

    While in combat, this chant can be used by the Druid to calm the ferociousness of an animal in the same room. The animal affected will immediately cease fighting.

    Chant : Treeform

    Domain : Shape shifting

    Available: Druid(12) Jade Path(6)

    Allows : Shapeshifting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT TREEFORM

    Example : chant "treeform"

    This chant will allow the druid to take on the form of a tree at will. In this form, the druid is unable to be attacked, and may consider him or herself safe.

    Chant : Feel Hunger

    Domain : Enduring

    Available: Beastmaster(10) Druid(13) Jade Path(7) Ranger(21)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL HUNGER" [MOB NAME]

    Example : chant "feel hunger" orc

    This chant will cause the target to become insatiably hungry, which may affect their combat skills.

    Chant : Natural Communion

    Domain : Enduring

    Available: Beastmaster(13) Druid(13) Jade Path(7) Ranger(29)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "NATURAL COMMUNION"

    Example : chant "natural communion"

    This chant will allow the druid to enter a state of communion with nature. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. Willful movements or speaking may break the communion.

    Chant : Feel Cold

    Domain : Enduring

    Available: Druid(14) Jade Path(7)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL COLD" [TARGET NAME]

    Example : chant "feel cold" orc

    This chant causes the target to become more sensitive to coldness. Cold based attacks, and cold weather will all be painful reminders of the effect of the this chant.

    Chant : Goodberry

    Domain : Plant control

    Available: Druid(14) Gaian(14) Jade Path(7)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT GOODBERRY [NAME OF BERRIES CARRIED]

    Example : chant "goodberry" berries

    This chant will cause some number of berry batches to become enchanted. They will no longer provide nourishment to the hungry, but will instead provide a dose of healing to those in need.

    Chant : Control Fire

    Domain : Enduring

    Available: Druid(15) Jade Path(8) Ranger(24) SkyWatcher(10)

    Allows : Ignalist I, Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "CONTROL FIRE" [TARGET NAME]

    Example : chant "control fire"

    This chant will turn normal fires into weapons for the druid. Any normal fires that are possessed by either the target, or which are burning in the room, will attack the target and burn them.

    Chant : Venom Ward

    Domain : Preserving

    Available: Beastmaster(12) Druid(16) Jade Path(8) Ranger(27)

    Allows : Preserving I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VENOM WARD"

    Example : chant "venom ward"

    This chant allows the druid to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.

    Chant : Warp Wood

    Domain : Plant control

    Available: Druid(16) Jade Path(8)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WARP WOOD" [TARGET NAME]

    Example : chant "warp wood" orc

    Example : chant "warp wood" staff

    This chant will cause wooden weapons or items to begin to warp and mutate, taking considerable damage.

    Chant : Barkskin

    Domain : Shape shifting

    Available: Druid(17) Gaian(12) Jade Path(9)

    Allows : Shapeshifting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BARKSKIN"

    Example : chant "barkskin"

    This chant causes the Druids skin to become hard and brown, like the bark of a tree. The Druid becomes extremely difficult to hit while under this magical spell.

    Chant : Calm Wind

    Domain : Weather mastery

    Available: Druid(18) Hatchling(8) Jade Path(9) SkyWatcher(12)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM WIND"

    Example : chant "calm wind"

    This chant will silence winds, lessen storms, and turn blizzards into small trickles of snow. See help on Predict Weather for more information on weather control.

    Chant : Water Walking

    Domain : Enduring

    Available: Druid(18) Jade Path(9) Ranger(39)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WATER WALKING"

    Example : chant "water walking"

    This chant will allow the druid to glide lightly above the water as if he or she is flying.

    Chant : Brittle

    Domain : Enduring

    Available: Delver(13) Druid(19) Jade Path(50)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BRITTLE" [TARGET NAME]

    Example : chant "brittle" sword

    Example : chant "brittle" orc

    This chant causes the target item, or a random item on the target creature to crackle and grow extremely brittle. Any further damage will then destroy the item.

    Chant : Feel Heat

    Domain : Enduring

    Available: Druid(19) Jade Path(10)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL HEAT" [TARGET NAME]

    Example : chant "feel heat" orc

    This chant causes the target to become more sensitive to heat. Fire based attacks, and hot weather will all be painful reminders of the effect of the this chant.

    Chant : Animal Friendship

    Domain : Animal affinity

    Available: Beastmaster(14) Druid(20) Jade Path(10) Ranger(25)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL FRIENDSHIP"

    Example : chant "animal friendship"

    This chant makes all animals in awe of the Druid. No aggressive animal will attack the Druid while he or she is under the affects of this chant.

    Chant : Grow Club

    Domain : Plant growth

    Available: Druid(20) Gaian(16) Jade Path(10)

    Allows : Plant Growing I, Hardy Planting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW CLUB"

    Example : chant "grow club"

    If the druid is in a sufficiently wooded area, this chant will cause a club suitable for fighting with to grow out of a nearby tree trunk and fall to the ground. This spell is most useful when the druid also uses shillelagh with it.

    Chant : Wind Gust

    Domain : Weather mastery

    Available: Druid(21) Jade Path(11) Ranger(32) SkyWatcher(18)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 4

    Commands : CHANT, CH

    Usage : CHANT "WIND GUST" [TARGET NAME]

    Example : chant "wind gust" orc

    This chant will summon a strong gust of wind to blow away the target. The target may also be knocked down.

    Chant : Plant Pass

    Domain : Shape shifting

    Available: Delver(21) Druid(22) Gaian(18) Jade Path(60)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT PASS" [LOCATION NAME]

    Example : chant "plant pass" "grassy knoll"

    This chant requires at least two plants be created by the druid, one at the source location, and another at the destination. These plants are created using either "summon plants" or "distant growth". If the plants exist, the druid may use his or her "my plants" skill to identify their locations. This chant then can be used to transport the druid from the location of one of the plants to the other.

    Skill : Poison

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : POISONSTING

    Chant : Venomous Bite

    Domain : Enduring

    Available: Druid(22) Jade Path(11)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VENOMOUS BITE" [TARGET NAME]

    Example : chant "venomous bite" bob

    The druid's chant aids in the infliction of a poisonous bite on the target.

    Chant : Whisperward

    Domain : Preserving

    Available: Druid(23) Jade Path(12)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER]

    Example : chant "whisperward" chest touch

    This is a complicated chant that allows an object or place to notify the druid when affected in a certain way. The first argument is the target of the spell, which is any inanimate object or "room". The last argument describes the circumstances under which the notify triggers, whether when touched (such as getting, getting from, or putting into), held or wielded, worn, or whenever anyone enters the same room. The object will only notify the druid one time before the chant expires.

    Chant : Fish Gills

    Domain : Shape shifting

    Available: Beastmaster(24) Druid(24) Jade Path(12) Ranger(30)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FISH GILLS"

    Example : chant "fish gills"

    This chant will allow the druid to breathe under water for the duration of the chant.

    Chant : Treemind

    Domain : Preserving

    Available: Druid(24) Jade Path(12)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT TREEMIND

    Example : chant "treemind"

    This chant will allow the druid gain treelike protection against mind attacks, such as mind affecting spells and charms.

    Chant : Plant Bed

    Domain : Plant growth

    Available: Druid(25) Gaian(22) Jade Path(13)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT BED"

    Example : chant "plant bed"

    This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will cause a comfortable bed shaped like a pea-pod to grow nearby. This bed may be slept in for improved rejuvination rates. The bed also grants magical help against the affects of poison and disease, allowing those affected to ride out the storm.

    Chant : Hold Animal

    Domain : Animal affinity

    Available: Druid(26) Jade Path(13) Ranger(31)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HOLD ANIMAL" [MOB NAME]

    Example : chant "hold animal" bear

    This chant will cause an animal to become perfectly still and unable to move for the duration of the druids magic.

    Chant : Lightning Ward

    Domain : Preserving

    Available: Druid(26) Jade Path(13) Ranger(37) SkyWatcher(13)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIGHTNING WARD"

    Example : chant "lightning ward"

    This chant allows the druid to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Earthfeed

    Domain : Deep magic

    Available: Delver(27) Druid(27) Gaian(28) Jade Path(65)

    Available: Ranger(33)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHFEED" [TARGET DEAD BODY]

    Example : chant "earthfeed" orc

    This chant will cause the earth to swallow up the body of some dead being in the same room. The Druid will receive a burst of mana from the corpse, based on its level.

    Chant : Hippieness

    Domain : Enduring

    Available: Druid(27) Jade Path(14)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HIPPIENESS" [TARGET NAME]

    Example : chant "hippieness" orc

    This chant causes the target to exhibit the classic signs of the hippy curse, namely an unwillingness to do hard work, a lack of wisdom, a tendency to remove all clothing, a dislike for organization and order, and an insatiable desire to smoke whatever he can find.

    Chant : Cold Ward

    Domain : Preserving

    Available: Druid(28) Jade Path(14) Ranger(36) SkyWatcher(15)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "COLD WARD"

    Example : chant "cold ward"

    This chant allows the druid to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Illusionary Forest

    Domain : Enduring

    Available: Druid(28) Jade Path(14)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ILLUSIONARY FOREST"

    Example : chant "illusionary forest"

    This chant will create the illusion that the location enchanted by the druid is actually somewhere in a forest. All who enter the room will be affected by the chant.

    Chant : Calm Weather

    Domain : Weather mastery

    Available: Druid(29) Jade Path(15) SkyWatcher(28)

    Allows : Weather Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM WEATHER"

    Example : chant "calm weather"

    This chant will silence winds, stop rain, lessen storms, and turn blizzards into small trickles of snow. See help on Predict Weather for more information on weather control.

    Chant : Fertilization

    Domain : Plant growth

    Available: Druid(29) Jade Path(15)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT FERTILIZATION

    Example : chant fertilization

    The chanter fortifies the land, making yields from Foraging and Farming double for a whole day per level of the druid.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Charm Animal

    Domain : Animal affinity

    Available: Beastmaster(19) Druid(30) Jade Path(15) Ranger(38)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM ANIMAL" [TARGET NAME]

    Example : chant "charm animal" deer

    This chant will cause some animal in the same room to immediately befriend the druid. The druid will then have the animal as a follower who will fight alongside, and follow all ORDERs that the druid gives.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Herbalism

    Domain : Crafting

    Available: Druid(30) Gaian(19) Jade Path(15) SkyWatcher(30)

    Allows : Wise Crafting I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBALISM, HERBREW, HBREW

    Usage : HBREW (LIST) [BREW NAME] [BREWING CONTAINER]

    Example : hbrew farsight flask

    : hbrew list

    : hbrew list harden

    This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Plant Lore

    Domain : Nature lore

    Available: Druid(30) Gaian(18) Jade Path(15) Ranger(30)

    Allows : Nature Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANTLORE, PSPECULATE

    Usage : PLANTLORE

    Example : plantlore

    This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Shillelagh

    Domain : Plant control

    Available: Druid(31) Gaian(24) Jade Path(16)

    Allows : Plant Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHILLELAGH" [ITEM NAME]

    Example : chant "shillelagh" staff

    This chant allows the druid to temporarily enchant a weapon of the type that druids are allowed to use. The enchanted weapon will do additional damage, and hit more often.

    Chant : Fire Ward

    Domain : Preserving

    Available: Druid(32) Jade Path(16) SkyWatcher(18)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIRE WARD"

    Example : chant "fire ward"

    This chant allows the druid to become resistant (but not immune) to heat attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Summon Peace

    Domain : Preserving

    Available: Druid(32) Jade Path(16) Ranger(28)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PEACE"

    Example : chant "summon peace"

    This chant will inspire everyone who hears it to stop fighting.

    Chant : Distant Growth

    Domain : Plant growth

    Available: Druid(33) Gaian(26) Jade Path(17)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT GROWTH" [LOCATION NAME]

    Example : chant "distant growth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". The location specified must be of a sort that would normally work with the "Summon Plants" chant, that is, outdoor areas except city streets and places in and on the water. See help on "my plants" for more information about plant summonings.

    Chant : Quake

    Domain : Rock control

    Available: Delver(33) Druid(34) Jade Path(75)

    Allows : Rock Controlling I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT QUAKE

    Example : chant "quake"

    This powerful chant will cause the earth beneath the druids enemies to begin shaking violently. Those effected will take damage from the rattling, and will probably fall down.

    Chant : Summon Plague

    Domain : Enduring

    Available: Beastmaster(34) Druid(34) Jade Path(17)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PLAGUE" [TARGET NAME]

    Example : chant "summon plague" orc

    Inflicts the target with a horrendous disease.

    Chant : Gas Ward

    Domain : Preserving

    Available: Druid(35) Jade Path(18) Ranger(42)

    Allows : Preserving I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GAS WARD"

    Example : chant "gas ward"

    This chant allows the druid to become resistant (but not immune) to gas attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Reabsorb

    Domain : Deep magic

    Available: Druid(35) Jade Path(18)

    Allows : Deep Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "REABSORB" [TARGET NAME]

    Example : chant "reabsorb" sword

    This chant causes the target item to be reabsorbed into the earth, returning to the dust from which it came.

    Chant : Hibernation

    Domain : Animal affinity

    Available: Beastmaster(36) Druid(36) Jade Path(18)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT HIBERNATION

    Example : chant "hibernation"

    This chant will put the druid into a deep sleep for a minimal period of required rest. During the hibernation, the druid will regain hit points and mana at an accellerated rate.

    Chant : Plant Maze

    Domain : Plant growth

    Available: Druid(36) Gaian(27) Jade Path(18)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT MAZE"

    Example : chant "plant maze"

    This chant causes everyone in the same room as the druid to be mystically transported to a random room in a great maze-like forest. There the druid and all others must remain until the spell wears off, or they are able to spell themselves elsewhere.

    Chant : Nectar

    Domain : Plant growth

    Available: Druid(37) Jade Path(19)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT NECTAR

    Example : chant "nectar"

    This chant will create a enormous flower that is literally dripping with nectar. The flower will be so enchanted that all of those whose wills fail will attempt to take a drink of the nectar. Fortunately, aside from being intoxicating, the nectar provides healing and mana recovery.

    Chant : Sense Sentience

    Domain : Breeding

    Available: Druid(37) Gaian(11) Jade Path(19)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE SENTIENCE" [TARGET NAME]

    Example : chant "sense sentience"

    Allows the chanter to sense the whereabouts of all sentient beings in all the wild places in the same area of the druid.

    Chant : Summon Animal

    Domain : Animal affinity

    Available: Beastmaster(25) Druid(38) Jade Path(19) Ranger(44)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ANIMAL

    Example : chant "summon animal"

    This chant will cause a random animal to wander to and befriend the druid as per the "charm animal" chant.

    Chant : Summon Heat

    Domain : Weather mastery

    Available: Druid(38) Jade Path(19) SkyWatcher(29)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HEAT"

    Example : chant "summon heat"

    This chant will cause the weather to become warmer, melting snow to rain, and evaporating clouds. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Grapevine

    Domain : Plant control

    Available: Druid(39) Gaian(40) Jade Path(20)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT GRAPEVINE

    Example : chant "grapevine"

    This chant will cause the mind of the druid to be linked with all of his or her plants, namely those created with the "Summon Plants" chant. During the duration of the chant, the druid will be able to hear all speaking that goes on in the same room as his or her plants, regardless of the location of the druid.

    Chant : Summon Insects

    Domain : Animal affinity

    Available: Druid(39) Jade Path(20) Ranger(46)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "SUMMON INSECTS"

    Example : chant "summon insects"

    This chant will summon an enormous swarm of insects to appear and begin to harass the enemies of the druid. The biting insects do little damage, but they are dilligent!

    Chant : Summon Cold

    Domain : Weather mastery

    Available: Druid(40) Jade Path(20) SkyWatcher(34)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON COLD"

    Example : chant "SUMMON COLD"

    This chant will cause the weather to become colder, ending heat waves, or turning rain to sleet! Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Skill : Pass without trace

    Domain : Stealthy

    Available: Beastmaster(39) Trapper(19) Several Classes(40)

    Allows : Stealthy I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WITHOUTRACE, NOTRACE, PASSWITHOUTTRACE

    USAGE : PASSWITHOUTTRACE

    EXAMPLE : PASSWITHOUTTRACE

    SHORT : WITHOUTRACE NOTRACE

    Allows the character to pass without a trace in natural environments

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Chant : Sense Pregnancy

    Domain : Breeding

    Available: Beastmaster(1) Druid(41) Jade Path(21)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE PREGNANCY" [TARGET NAME]

    Example : chant "sense pregnancy" bobette

    This chant allows the druid to know whether the target is pregnant, and if so, how pregnant.

    Chant : Summon Rain

    Domain : Weather mastery

    Available: Druid(41) Jade Path(21) SkyWatcher(36)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON RAIN"

    Example : chant "summon rain"

    This chant will end droughts, and cause the skys to open up and pour down rain on clear days. Combined with "summon wind", this can create a nasty thunderstorm. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Animal Spy

    Domain : Animal affinity

    Available: Beastmaster(31) Druid(42) Jade Path(21) Ranger(48)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL SPY" [TARGET NAME]

    Example : chant "animal spy" cheetah

    The target of this chant is a follower animal in the same room. When the chant takes affect, the animal becomes the roving eyes and hands (or claws) of the Druid. Whatever the animal sees, no matter how far away, the Druid will see also. The Druid may command the animal at any time merely by speaking. For instance, saying "north" will cause the animal spy to travel north, and so forth.

    Chant : Plant Snare

    Domain : Plant control

    Available: Druid(42) Gaian(34) Jade Path(21)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT "PLANT SNARE"

    Example : chant "plant snare"

    This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will cause that plant life to grow around and entangle all of the druids enemies for a period of time. During this time, the entangled enemies will be unable to move or attack, until they can break free of the hold of the plants.

    Chant : Sense Fluids

    Domain : Deep magic

    Available: Delver(39) Druid(42) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE FLUID"

    Example : chant "sense fluids"

    This chant allows the druid to become sensitive to fluids on and below the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Find Plant

    Domain : Plant control

    Available: Druid(43) Gaian(34) Jade Path(22)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND PLANT" [PLANT NAME]/LIST

    Example : chant "find plant" list

    Example : chant "find plant" oak

    This chant will cause the druid to divine a path to the place where the plant specified may be foraged or chopped.

    Chant : Summon Wind

    Domain : Weather mastery

    Available: Druid(43) Jade Path(22) SkyWatcher(38)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON WIND"

    Example : chant "summon wind"

    This chant will cause the winds to begin blowing, turning rain into thunderstorm, and snow into a terrible blizzard. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    CHANT_NEUTRALIZE_POISONCHANT_NEUTRALIZEPOISON=CHANT_NEUTRALIZE_POISON

    Chant : Sense Plants

    Domain : Plant control

    Available: Druid(44) Gaian(29) Jade Path(65)

    Allows : Plant Mastering I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE PLANTS"

    Example : chant "sense plants"

    This chant allows the druid to become sensitive to trees and plants on the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Treemorph

    Domain : Shape shifting

    Available: Druid(44) Jade Path(22)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT TREEMORPH [TARGET NAME]

    Example : chant "treemorph" orc

    This chant will cause the target to turn into a tree, unable to move, speak, or be attacked.

    Chant : Find Ore

    Domain : Rock control

    Available: Delver(46) Druid(45) Jade Path(90)

    Allows : Rock Controlling I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND ORE" [ORE NAME]/LIST

    Example : chant "find ore" list

    Example : chant "find ore" iron

    This chant will cause the druid to divine a path to the place where the metal or stone specified may be dug or mined. Mithril can not be found with this chant.

    Chant : Summon Lightning

    Domain : Weather mastery

    Available: Druid(45) Jade Path(23) SkyWatcher(43)

    Allows : Airelist I, Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "SUMMON LIGHTNING" [TARGET NAME]

    Example : chant "summon lightning" orc

    This extremely powerful chant requires a thunder storm be raging overhead. Under those conditions, the chant will cause a powerful bolt of lightning to attack and fry the target of the chant.

    Chant : Grow Item

    Domain : Plant growth

    Available: Druid(46) Gaian(32) Jade Path(23)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW ITEM"

    Example : chant "grow item"

    If the druid is in a sufficiently wooded area, this chant will cause a a random wooden item to grow out of a nearby tree trunk and fall to the ground. This powerful chant always costs 50 mana, however.

    Chant : Sense Ores

    Domain : Rock control

    Available: Delver(31) Druid(46) Jade Path(70)

    Allows : Rock Controlling I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE ORES"

    Example : chant "sense ores"

    This chant allows the druid to become sensitive to metals and stone in the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Summon Mount

    Domain : Animal affinity

    Available: Druid(46) Jade Path(23) Ranger(50)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON MOUNT"

    Example : chant "summon mount"

    This chant will summon a wild stallion to bear the druid from place to place.

    Chant : Sense Age

    Domain : Breeding

    Available: Beastmaster(5) Druid(47) Jade Path(24)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE AGE" [TARGET NAME]

    Example : chant "sense age" baby

    Example : chant "sense age" orc

    This chant allows the druid to know the age of the target.

    Chant : Sense Gems

    Domain : Rock control

    Available: Delver(41) Druid(47) Jade Path(85)

    Allows : Rock Controlling I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE GEMS"

    Example : chant "sense gems"

    This chant allows the druid to become sensitive to gems in the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Summon Elemental

    Domain : Deep magic

    Available: Druid(47) Jade Path(24)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ELEMENTAL"

    Example : chant "summon elemental"

    This powerful chant will create a powerful elemental beast which will follow the druid and obey his or her commands. The elementals stay will be temporary, but not uneventful.

    Chant : Charm Area

    Domain : Enduring

    Available: Druid(48) Gaian(48) Jade Path(24)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM AREA"

    Example : chant "charm area"

    This powerful chant will cause the immediate area around the druid to appear amazingly beautiful. No one who enters the area will be able to leave it willingly, except the druid and his or her followers.

    Chant : Find Gem

    Domain : Rock control

    Available: Delver(48) Druid(48) Jade Path(90)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND GEM" [GEM NAME]/LIST

    Example : chant "find gem" list

    Example : chant "find gem" diamond

    This chant will cause the druid to divine a path to the place where the gem specified may be dug or mined.

    Chant : Summon Fear

    Domain : Enduring

    Available: Beastmaster(47) Druid(48) Jade Path(24)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FEAR"

    Example : chant "summon fear"

    This chant will create a great feeling of fear in the druids enemies, causing them to flee before the druid.

    Chant : Summon Sapling

    Domain : Plant control

    Available: Druid(49) Gaian(47) Jade Path(80)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SAPLING"

    Example : chant "summon sapling"

    If the druid is in a sufficiently wooded area, the druid may use their combat anger to animate a small sapling tree nearby to fight for the druid. The sapling will become a tree again once combat ends, and remains rooted. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Feralness

    Domain : Animal affinity

    Available: Druid(50) Jade Path(25)

    Allows : Animal Affinity I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FERALNESS"

    Example : chant "feralness"

    This chant causes the Druid to automatically perform a "ShapeShift" as per their inborn skill. In the feral state, however, the Druid also gains extra attack and damage bonuses, at the cost of some defence ability.

    Chant : Speed Time

    Domain : Moon summoning

    Available: Druid(50) Jade Path(25)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (100)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SPEED TIME"

    Example : chant "speed time"

    This powerful chant will cause time to move forward at an alarming rate. This is especially noticable when time-sensitive things are going on around the druid, such as combat. Magic affects will expire more quickly as well.

    Chant : Reincarnation

    Domain : Breeding

    Available: Druid(60)

    Allows : Breeding I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (200)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "REINCARNATION" [TARGET NAME]

    Available: Druid

    Example : chant "reincarnation" bob

    This most powerful of Druid chants places a powerful geas upon the target. Once cast, this powerful effect will trigger whenever the person or creature under the geas dies, forcing them to be reincarnated as some random creature. After a long period of time, the geas will be lifted, and the target will be permanently stuck with the race they are at that moment. The duration of the chant effect is a few hours of real time. Casting this chant at the target again will lift the geas.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.