Gaian

The Gaian is the druid of the green earth, watching over the plants, trees and all growing things. The gaian has a very special relationship with the plants and trees, having special abilities to make almost any location he steps into a sanctuary for his leafed friends. So in tune with green things is the gaian that sunlight can actually give his green tinted skin additional powers, though the darkness will slightly weaken his chanting stamina. The gaian can also call on the plants and trees around him to aid in him combat, to hide him from foes, or even to provide him with the things one would normally have to seek civilization for.

How to play: The Gaian, so long as he stays around green plants, is a formidable foe to all enemies of nature. The gaian can call all aspects of the plants to his aid, and can always find sanctuary in the green plants during times of trouble. The gaian is weak in native combat abilities, like the other druids, but can make up for it with creative pre-casting, and good use of the power of nature during combat.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Constitution

Hit

20 +(Con/2)+(2d7) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Con/18) per level

Maximum Stat

Constitution (22), Wisdom (22), Others (18)

Bonuses

Weapon Constraints

Must use wooden, plant-based, or leather weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a wooden quarterstaff

    Chant : Summon Herbs

    Domain : Plant growth

    Available: Gaian(1) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HERBS"

    Example : chant "summon herbs"

    This chant will cause few batches of herbs to sprout up from the ground. The druid must then use his or her Herbology skill to identify them.

    Skill : Druidic Pass

    Domain : Stealthy

    Available: Several Classes(1)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PASS

    Usage : PASS [DIRECTION]

    Example : pass east

    This skill allows the druid to move silently and almost invisibly from place to place while traveling in the outdoors. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the druids domain.

    Skill : Herbology

    Domain : Nature lore

    Available: Druid(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBOLOGY

    Usage : HERBOLOGY [ITEM NAME]

    Example : herbology some herbs

    Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify the herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Wilderness Lore

    Domain : Nature lore

    Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WILDERNESSLORE, WLORE

    Usage : WLORE

    Example : wlore

    Tells you what type of terrain you are presently in or on.

    Chant : Summon Flower

    Domain : Plant growth

    Available: Gaian(2) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FLOWER"

    Example : chant "summon flower"

    This chant will cause a random flower to magically grow for the druid. This flower will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These flowers will die roughly 1 day after being picked, but can be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Skill : My Plants

    Domain : Nature lore

    Available: Delver(2) Druid(1) Gaian(2) Jade Path(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : MYPLANTS, PLANTS

    Usage : MYPLANTS

    Example : myplants

    A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.

    This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.

    Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Chant : Locate Plants

    Domain : Plant control

    Available: Druid(3) Gaian(4) Jade Path(2) Ranger(12)

    Allows : Plant Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE PLANTS"

    Example : chant "locate plants"

    This chant will give the druid a hot-and-cold sense of direction to the nearest place of heavy plant growth in his or her area. By following the directions provided by the chant, the druid may direct himself to the proper place.

    Chant : Summon Ivy

    Domain : Plant growth

    Available: Gaian(5) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON IVY"

    Example : chant "summon ivy"

    This chant will cause a poisonous plant to magically grow for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will die if picked, and will poison the picker. They can also be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Chant : Summon Food

    Domain : Plant growth

    Available: Druid(6) Gaian(6) Jade Path(3)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FOOD"

    Example : chant "summon food"

    This chant will cause a batch of edible berries to begin growing nearby.

    Chant : Free Vine

    Domain : Plant control

    Available: Gaian(7) Jade Path(40)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FREE VINE" [TARGET NAME]

    Example : chant "free vine" vine

    This chant causes the target vine creature to be uprooted. The vine is then able to move one room before automatically rerooting itself.

    Chant : Summon Vine

    Domain : Plant control

    Available: Gaian(8) Jade Path(40)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON VINE"

    Example : chant "summon vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Fortify Food

    Domain : Enduring

    Available: Druid(10) Gaian(9) Jade Path(5)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FORTIFY FOOD" [FOOD NAME]

    Example : chant "fortify food" "pot pie"

    This chant will make any normally edible meal into an extremely nourishing and filling one.

    Skill : Blunt Weapon Specialization

    Domain : Weapon use

    Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)

    Available: Numerous Classes(2)

    Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.

    Chant : Sense Sentience

    Domain : Breeding

    Available: Druid(37) Gaian(11) Jade Path(19)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE SENTIENCE" [TARGET NAME]

    Example : chant "sense sentience"

    Allows the chanter to sense the whereabouts of all sentient beings in all the wild places in the same area of the druid.

    Chant : Barkskin

    Domain : Shape shifting

    Available: Druid(17) Gaian(12) Jade Path(9)

    Allows : Shapeshifting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BARKSKIN"

    Example : chant "barkskin"

    This chant causes the Druids skin to become hard and brown, like the bark of a tree. The Druid becomes extremely difficult to hit while under this magical spell.

    Chant : Plant Self

    Domain : Shape shifting

    Available: Gaian(13) Jade Path(45)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT SELF"

    Example : chant "plant self"

    This chant will allow the druid to become as one of the growing plants. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. This chant slightly more effective than natural communion, but requires that the druid be in sunlight and fertile soil. Willful movements or speaking may break concentration.

    Skill : Know Plants

    Domain : Nature lore

    Available: Gaian(13) Jade Path(45)

    Allows : Nature Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : KNOWPLANT

    Usage : KNOWPLANT [ITEM NAME]

    Example : knowplant flowers

    This skill allows a player to gain knowledge about a plant, or an item made from plant material. If the plant was summoned by a druid, it will give the name of the druid who summoned it as well.

    Chant : Goodberry

    Domain : Plant control

    Available: Druid(14) Gaian(14) Jade Path(7)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT GOODBERRY [NAME OF BERRIES CARRIED]

    Example : chant "goodberry" berries

    This chant will cause some number of berry batches to become enchanted. They will no longer provide nourishment to the hungry, but will instead provide a dose of healing to those in need.

    Skill : Woodland Hide

    Domain : Stealthy

    Available: Gaian(14) Ranger(43) SkyWatcher(10) Trapper(4)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WHIDE

    Usage : WHIDE

    Example : whide

    The ranger attempts to creep behind a rock, or into a bush and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again.

    Chant : Root

    Domain : Preserving

    Available: Gaian(15) Jade Path(50)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT ROOT

    Example : chant "root"

    This chant will cause the druid to become rooted in the ground. In this state, the druid is unable to advance or retreat in combat, or move from room to room until the chant is dispelled by a REVOKE call. The chant also protects the druid from summoning, dismissal, and spells of repulsion, wind gust, and reversed gravity.

    Chant : Grow Club

    Domain : Plant growth

    Available: Druid(20) Gaian(16) Jade Path(10)

    Allows : Plant Growing I, Hardy Planting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW CLUB"

    Example : chant "grow club"

    If the druid is in a sufficiently wooded area, this chant will cause a club suitable for fighting with to grow out of a nearby tree trunk and fall to the ground. This spell is most useful when the druid also uses shillelagh with it.

    Chant : Killer Vine

    Domain : Plant control

    Available: Gaian(17) Jade Path(50)

    Allows : Plant Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "KILLER VINE"

    Example : chant "killer vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted.

    Chant : Plant Pass

    Domain : Shape shifting

    Available: Delver(21) Druid(22) Gaian(18) Jade Path(60)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT PASS" [LOCATION NAME]

    Example : chant "plant pass" "grassy knoll"

    This chant requires at least two plants be created by the druid, one at the source location, and another at the destination. These plants are created using either "summon plants" or "distant growth". If the plants exist, the druid may use his or her "my plants" skill to identify their locations. This chant then can be used to transport the druid from the location of one of the plants to the other.

    Skill : Plant Lore

    Domain : Nature lore

    Available: Druid(30) Gaian(18) Jade Path(15) Ranger(30)

    Allows : Nature Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANTLORE, PSPECULATE

    Usage : PLANTLORE

    Example : plantlore

    This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.

    Skill : Herbalism

    Domain : Crafting

    Available: Druid(30) Gaian(19) Jade Path(15) SkyWatcher(30)

    Allows : Wise Crafting I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBALISM, HERBREW, HBREW

    Usage : HBREW (LIST) [BREW NAME] [BREWING CONTAINER]

    Example : hbrew farsight flask

    : hbrew list

    : hbrew list harden

    This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.

    Chant : Summon Tree

    Domain : Plant growth

    Available: Gaian(20) Jade Path(55)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON TREE"

    Example : chant "summon tree"

    This chant will cause tree to magically grow for the druid. These trees will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. The tree cannot be picked, but will die off if someone chops it down with the Chopping skill. The tree can serve as a medium for the "Plant Pass" chant, and it's roots serve for the "Tangle" chant. See help on "my plants" for more information about plant summonings.

    Skill : Plant Form

    Domain : Shape shifting

    Available: Gaian(20) Jade Path(65)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PLANTFORM

    Usage : PLANTFORM [LIST/FORM NAME]

    Example : plantform

    Example : plantform list

    Example : plantform flower

    The druid gains the ability, through this skill, to take on the form of a plant. The plant form progresses as the druid gains in level.

    Chant : Summon Seeds

    Domain : Plant growth

    Available: Gaian(21) Jade Path(55)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SEEDS" [SEED TYPE]

    Example : chant "summon seeds" list

    Example : chant "summon seeds" apple

    This chant cause seeds of the type specified to appear in the hands of the druid. The seeds are then useful for the Farming skill.

    Chant : Vine Weave

    Domain : Plant growth

    Available: Gaian(21) Jade Path(55)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VINE WEAVE"

    Example : chant "vine weave"

    If the druid is in a sufficiently vegetative area, this chant will cause a a random woven item to grow out of the ground. This powerful chant always costs 50 mana, however.

    Chant : Plant Bed

    Domain : Plant growth

    Available: Druid(25) Gaian(22) Jade Path(13)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT BED"

    Example : chant "plant bed"

    This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will cause a comfortable bed shaped like a pea-pod to grow nearby. This bed may be slept in for improved rejuvination rates. The bed also grants magical help against the affects of poison and disease, allowing those affected to ride out the storm.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Plant Wall

    Domain : Plant growth

    Available: Gaian(23) Jade Path(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Range 1 - Range 10

    Commands : CHANT, CH

    Usage : CHANT "PLANT WALL"

    Example : chant "plant wall"

    This chant requires that the druid be in ranged combat against his or her adversaries. This chant will create an enormous wall of plants which will absorb all enemy spells and missile attacks. The wall must be destroyed before enemies can reach the caster.

    Chant : Shillelagh

    Domain : Plant control

    Available: Druid(31) Gaian(24) Jade Path(16)

    Allows : Plant Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHILLELAGH" [ITEM NAME]

    Example : chant "shillelagh" staff

    This chant allows the druid to temporarily enchant a weapon of the type that druids are allowed to use. The enchanted weapon will do additional damage, and hit more often.

    Chant : Summon FlyTrap

    Domain : Plant growth

    Available: Gaian(25) Jade Path(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FLYTRAP"

    Example : chant "summon flytrap"

    This chant causes an enormous flytrap to grow. This creature will lie dormant until an arachnid or insect-like creature happens along. It will brutally slay those types of creatures and eat their bodies.

    Chant : Distant Growth

    Domain : Plant growth

    Available: Druid(33) Gaian(26) Jade Path(17)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT GROWTH" [LOCATION NAME]

    Example : chant "distant growth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". The location specified must be of a sort that would normally work with the "Summon Plants" chant, that is, outdoor areas except city streets and places in and on the water. See help on "my plants" for more information about plant summonings.

    Chant : Summon Seaweed

    Domain : Plant growth

    Available: Gaian(26) Jade Path(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SEAWEED"

    Example : chant "summon seaweed"

    This chant will cause a random batch of seaweed to magically grow for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will die if touched, but can be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Chant : Plant Maze

    Domain : Plant growth

    Available: Druid(36) Gaian(27) Jade Path(18)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT MAZE"

    Example : chant "plant maze"

    This chant causes everyone in the same room as the druid to be mystically transported to a random room in a great maze-like forest. There the druid and all others must remain until the spell wears off, or they are able to spell themselves elsewhere.

    Chant : Earthfeed

    Domain : Deep magic

    Available: Delver(27) Druid(27) Gaian(28) Jade Path(65)

    Available: Ranger(33)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHFEED" [TARGET DEAD BODY]

    Example : chant "earthfeed" orc

    This chant will cause the earth to swallow up the body of some dead being in the same room. The Druid will receive a burst of mana from the corpse, based on its level.

    Chant : Thorns

    Domain : Shape shifting

    Available: Gaian(28) Jade Path(60)

    Allows : Shapeshifting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "THORNS"

    Example : chant "thorns"

    Causes the druid to be covered in long, pricking thorns. Anyone attempting to touch or attack the druid in melee combat runs the risk of being pricked by the thorns and taking damage.

    Usage : CHANT "CONTROL PLANT" [PLANT NAME]

    Example : chant "control plant" flower

    This chant allows the druid to take control of a plant summoned by another druid as if the druid had summoned it him or herself.

    Chant : Sense Plants

    Domain : Plant control

    Available: Druid(44) Gaian(29) Jade Path(65)

    Allows : Plant Mastering I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE PLANTS"

    Example : chant "sense plants"

    This chant allows the druid to become sensitive to trees and plants on the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Poisonous Vine

    Domain : Plant control

    Available: Gaian(30) Jade Path(65)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "POISONOUS VINE"

    Example : chant "poisonous vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted. The vine will also have a poison attack which grows more dangerous as the druid gains levels. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Summon Houseplant

    Domain : Plant growth

    Available: Gaian(30) Jade Path(65)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HOUSEPLANT"

    Example : chant "summon houseplant"

    This chant will cause a potted plant to magically appear for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will decay if taken, can only appear in houses and buildings. They can also be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Blight

    Domain : Plant control

    Available: Gaian(31) Jade Path(65)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BLIGHT"

    Example : chant "blight"

    This chant causes the land to become blighted, and unable to grow plants. Even druidic plants die under this chant, and plant creatures suffer double damage.

    Chant : Grow Item

    Domain : Plant growth

    Available: Druid(46) Gaian(32) Jade Path(23)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW ITEM"

    Example : chant "grow item"

    If the druid is in a sufficiently wooded area, this chant will cause a a random wooden item to grow out of a nearby tree trunk and fall to the ground. This powerful chant always costs 50 mana, however.

    Chant : Plant Constriction

    Domain : Plant control

    Available: Gaian(33) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "PLANT CONSTRICTION" [TARGET NAME]

    Example : chant "plant CONSTRICTION" orc

    This chant requires a summoned plant to be present, such as one from the Summon Plants chant. The plant will wrap itself around either the targets arms, slowing their combat, or their legs, cutting down their movement.

    Chant : Find Plant

    Domain : Plant control

    Available: Druid(43) Gaian(34) Jade Path(22)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND PLANT" [PLANT NAME]/LIST

    Example : chant "find plant" list

    Example : chant "find plant" oak

    This chant will cause the druid to divine a path to the place where the plant specified may be foraged or chopped.

    Chant : Plant Snare

    Domain : Plant control

    Available: Druid(42) Gaian(34) Jade Path(21)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT "PLANT SNARE"

    Example : chant "plant snare"

    This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will cause that plant life to grow around and entangle all of the druids enemies for a period of time. During this time, the entangled enemies will be unable to move or attack, until they can break free of the hold of the plants.

    Chant : Chlorophyll

    Domain : Shape shifting

    Available: Gaian(35) Jade Path(70)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHLOROPHYLL" [TARGET NAME]

    Example : chant "chlorophyll" bob

    This chant will cause chlorophyll to enter the cells of his or her skin, allowing the druid to alleviate hunger whenever in the sunlight.

    Chant : Vampire Vine

    Domain : Plant control

    Available: Gaian(36) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VAMPIRE VINE"

    Example : chant "vampire vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted. The vine will also have a faint undead aura, healing itself and the summoning druid part of all damage done by the vine. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Plant Choke

    Domain : Plant control

    Available: Gaian(37) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "PLANT CHOKE" [TARGET NAME]

    Example : chant "plant choke" orc

    This chant requires a summoned plant to be present, such as one from the Summon Plants chant. The plant will wrap itself around the targets neck, choking them for a time. The plant may be remove with difficulty.

    Chant : Distant Overgrowth

    Domain : Plant growth

    Available: Gaian(38) Jade Path(70)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT OVERGROWTH" [LOCATION NAME]

    Example : chant "distant overgrowth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". Unlike Distant Growth, this chant will work on city streets, and in or on the water. See help on "my plants" for more information about plant summonings.

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Chant : Grapevine

    Domain : Plant control

    Available: Druid(39) Gaian(40) Jade Path(20)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT GRAPEVINE

    Example : chant "grapevine"

    This chant will cause the mind of the druid to be linked with all of his or her plants, namely those created with the "Summon Plants" chant. During the duration of the chant, the druid will be able to hear all speaking that goes on in the same room as his or her plants, regardless of the location of the druid.

    Skill : Pass without trace

    Domain : Stealthy

    Available: Beastmaster(39) Trapper(19) Several Classes(40)

    Allows : Stealthy I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WITHOUTRACE, NOTRACE, PASSWITHOUTTRACE

    USAGE : PASSWITHOUTTRACE

    EXAMPLE : PASSWITHOUTTRACE

    SHORT : WITHOUTRACE NOTRACE

    Allows the character to pass without a trace in natural environments

    Chant : Vine Mass

    Domain : Plant control

    Available: Gaian(41) Jade Path(75)

    Allows : Plant Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VINE MASS"

    Example : chant "vine mass"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate numerous nearby vines to fight for the druid. The vines will grow still again once combat ends, and remain rooted. The vines are also able to rescue the druid from his or her enemies. The druid needs only to order the vines to rescue 'order all rescue'.

    Chant : Treehouse

    Domain : Plant control

    Available: Gaian(42) Jade Path(75)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT TREEHOUSE

    Example : chant "treehouse"

    This chant will cause a treehouse to appear up in a nearby tree. The druid may then climb into the treehouse and observe all of the surrounding rooms by merely LOOKing in the proper direction.

    Chant : Tap Grapevine

    Domain : Plant control

    Available: Gaian(43) Jade Path(75)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "TAP GRAPEVINE"

    Example : chant "tap grapevine"

    If the druid is in the same room as a plant summoned by another druid, this chant will cause the mind of the druid to be linked with all that druids plants, namely those created with the "Summon Plants" chant. During the duration of the chant, the druid will be able to hear all speaking that goes on in the same room as the other druids plants, regardless of the location of the druid.

    Chant : Grow Food

    Domain : Plant growth

    Available: Gaian(44) Jade Path(75)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW FOOD" ([TREE TYPE])

    Example : chant "grow food"

    Example : chant "grow food" apples

    Example : chant "grow food" herbs

    If the druid is in the outdoors, this chant will cause a sample of the type of food specified to sprout from the ground. This chant is also powerful enough to create a random, unidentified herb. The herb must then be identified with the Herbology skill.

    Chant : Grow Forest

    Domain : Plant growth

    Available: Gaian(44) Jade Path(75)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW FOREST" ([TREE TYPE])

    Example : chant "grow forest"

    Example : chant "grow forest" oak

    If the druid is in the outdoors, this chant will cause a grove of trees to grow, either of a random, or the specified kind.

    Chant : Plant Trap

    Domain : Plant control

    Available: Gaian(45) Jade Path(80)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT TRAP"

    Example : chant "plant trap"

    This chant requires that the druid have either plant constriction, or plant choke. This chant will stir up the plants in the area, making them attack anyone who enters the room with either constriction or choke.

    Chant : Distant Ingrowth

    Domain : Plant growth

    Available: Gaian(46) Jade Path(80)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT INGROWTH" [LOCATION NAME]

    Example : chant "distant ingrowth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". Unlike Distant Growth, this chant will work in buildings to create houseplants. See help on "my plants" for more information about plant summonings.

    Chant : Summon Sapling

    Domain : Plant control

    Available: Druid(49) Gaian(47) Jade Path(80)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SAPLING"

    Example : chant "summon sapling"

    If the druid is in a sufficiently wooded area, the druid may use their combat anger to animate a small sapling tree nearby to fight for the druid. The sapling will become a tree again once combat ends, and remains rooted. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Charm Area

    Domain : Enduring

    Available: Druid(48) Gaian(48) Jade Path(24)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM AREA"

    Example : chant "charm area"

    This powerful chant will cause the immediate area around the druid to appear amazingly beautiful. No one who enters the area will be able to leave it willingly, except the druid and his or her followers.

    Chant : Shamblermorph

    Domain : Shape shifting

    Available: Gaian(49) Jade Path(85)

    Allows : Shapeshifting I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHAMBLERMORPH" [TARGET NAME]

    Example : chant "shamblermorph" bob

    This chant will morph the target into a shambling mound, which is a ferocious plant creature. The effect is benevolent when cast on a follower of the druid, but considered malicous otherwise.

    Chant : Sweet Scent

    Domain : Plant control

    Available: Gaian(50) Jade Path(85)

    Allows : Plant Mastering I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SWEET SCENT"

    Example : chant "sweet scent"

    This chant must be cast on one of the druids plants, such as those created with the Summon Plants chant. The plant will then begin to exude an irresistable smell which will attract all creatures of animal intelligence to it.

    Chant : Grow Oak

    Domain : Plant growth

    Available: Gaian(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW OAK"

    Example : chant "grow oak"

    If the druid is in the outdoors, this chant will grow the druids mystical and magical oak tree, with which the druid will be intimately connected. The tree will absorb half of all damage taken by the druid, and can act as a conduit for "Plant Pass" and "Tangle". The oak may be killed by using the "Chopping" skill in the same room. If the oak dies in this way, the druid will die as well. The oak will also die if absorbing too much of the druid`s damage, but this will not kill the druid. This chant requires all of the druids mana to cast.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.