Golden Path

A dragon may choose to explore their divine magical power upon the Golden Path. Dragons will learn a vast array of divine spells that other races would have to take several cleric classes to learn and will discover new things that have not been seen before in the divine casting world.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Wisdom

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Wis/18) per level

Maximum Stat

Wisdom (25), Others (18)

Bonuses

Weapon Constraints

May use any weapons.

Armour Constraints

May wear any armor.

Starting Equipment

small bronze claw-sheath

    Prayer : Animate Skeleton

    Domain : Death lore

    Available: Golden Path(1) Necromancer(2)

    Allows : Bone Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE SKELETON" [TARGET NAME]

    Example : pray "animate skeleton" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a skeleton. The skeleton will take half damage from slashing and piercing attacks.

    Prayer : Cause Light Wounds

    Domain : Vexing

    Available: Black Guard(9) Cleric(2) Golden Path(1) Hatchling(5)

    Available: Shaman(1)

    Allows : Cause Serious Wounds, Vexing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE LIGHT" [TARGET NAME]

    Example : pray "cause light" orc

    Causes of light blast of unholy damage to be inflicted on the target.

    Prayer : Christen

    Domain : Evangelism

    Available: Cleric(1) Golden Path(1)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CHRISTEN [TARGET NAME]

    Example : pray christen baby bob

    This prayer is the only means of giving a mud born child a name, and thereby ensuring that it will grow up to be a player. The Cleric, by this prayer, endows the baby with both name and spirit, therefore it must be cast before the child learns to walk.

    Prayer : Cure Light Wounds

    Domain : Healing

    Available: Charlatan(35) Cleric(1) Golden Path(1) Hatchling(5)

    Available: Paladin(9) Several Classes(2)

    Allows : Cure Serious Wounds, Healing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE LIGHT" [TARGET NAME]

    Example : pray "cure light" bob

    Delivers light healing to the target.

    Prayer : Divine Luck

    Domain : Holy protection

    Available: Golden Path(1) Missionary(2)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DIVINE LUCK"

    Example : pray "divine luck"

    The caster gains the luck of the gods, hitting more easily, doing more damage in combat, and having better saving throws.

    Prayer : Ember

    Domain : Creation

    Available: Black Guard(18) Doomsayer(2) Golden Path(1)

    Allows : Ignalist I, Creating I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY EMBER [TARGET NAME]

    Example : pray ember bob

    The caster causes a small flaming ember to appear and attack the target.

    Prayer : Extinguish

    Domain : Neutralization

    Available: Golden Path(1) Purist(2)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY EXTINGUISH [TARGET NAME]

    Example : pray extinguish orc

    This powerful prayer will extinguish any torches, or fire-based spells on the target. It will also damage fire elementals.

    Prayer : Restore Smell

    Domain : Restoration

    Available: Numerous Classes(1)

    Allows : Restoring I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RESTORE SMELL" [TARGET NAME]

    Example : pray "restore smell" bob

    Since one can hardly imagine a player being able to proceed in CoffeeMud without a sense of smell, the Cleric is hereby granted the supreme privilege of restoring this absolutely vital sense.

    Prayer : Invisibility to Undead

    Domain : Death lore

    Available: Golden Path(1) Necromancer(1)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INVISIBILITY TO UNDEAD"

    Example : pray "invisibility to undead"

    This prayer makes the caster invisible to undead creatures, making the caster harder to hit for undead creatures, and making it easier to avoid aggressive undead.

    Skill : Control Undead

    Domain : Death lore

    Available: Cleric(9) Golden Path(1) Necromancer(2) Oracle(9)

    Allows : Death Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONTROL

    Usage : CONTROL [TARGET NAME]

    Example : control skeleton

    The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control.

    Skill : Convert

    Domain : Evangelism

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Evangelising I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONVERT

    Usage : CONVERT [PLAYER NAME/DEITY NAME]

    Example : convert bob

    Example : convert odin

    This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.

    A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Turn Undead

    Domain : Death lore

    Available: Cleric(10) Golden Path(1) Healer(1) Oracle(10)

    Available: Purist(2)

    Allows : Death Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TURN

    Usage : TURN [TARGET NAME]

    Example : turn skeleton

    The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Prayer : Curse Flames

    Domain : Cursing

    Available: Doomsayer(4) Golden Path(2)

    Allows : Ignalist I, Cursing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : PRAY, PR

    Usage : PRAY "CURSE FLAMES" [TARGET NAME]

    Example : pray "curse flames" orc

    The target of this spell becomes the target of all flaming and burning objects either in the room, or on the posession of the target.

    Prayer : Preserve Body

    Domain : Neutralization

    Available: Golden Path(2) Necromancer(3)

    Allows : Neutralizing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PRESERVE BODY" [TARGET NAME]

    Example : pray "preserve body" body of an orc

    This prayer causes a target body not to decay over time.

    Prayer : Purify

    Domain : Restoration

    Available: Golden Path(2) Purist(3)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY PURIFY [TARGET ITEM]

    Example : pray purify waterskin

    The target must be a food or drink source. The target is neutralized by the gods, making it pure. Any spell effects, magical properties, poisons, or other special features of the item are dispelled.

    Prayer : Rot

    Domain : Corruption

    Available: Doomsayer(3) Golden Path(2)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY ROT [TARGET ITEM]

    Example : pray rot waterskin

    The target must be a food or drink source. The target is caused to rot by the gods, making it unpalatable. Magical potions are likewise ruined.

    Prayer : Sense Evil

    Domain : Communing

    Available: Golden Path(2) Paladin(11) Several Classes(4)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE EVIL"

    Example : pray "sense evil"

    The caster gains the ability to sense evil creatures and items. They will glow red to the caster.

    Prayer : Sense Good

    Domain : Communing

    Available: Black Guard(11) Golden Path(2) Templar(4) Several Classes(3)

    Allows : Communing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE GOOD"

    Example : pray "sense good"

    The caster gains the ability to sense good creatures and items. They will glow blue to the caster.

    Prayer : Sense Life

    Domain : Communing

    Available: Golden Path(2) Oracle(1) Templar(3) Several Classes(4)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE LIFE"

    Example : pray "sense life"

    The caster's deity reveals the presence of life in the immediate surrounding area.

    Prayer : Bury

    Domain : Death lore

    Available: Golden Path(3) Several Classes(6)

    Allows : Death Lore I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BURY [TARGET NAME]

    Example : pray bury body

    The caster burys a dead body in accordance with the will of his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).

    Prayer : Desecrate

    Domain : Death lore

    Available: Cleric(5) Golden Path(3) Several Classes(6)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DESECRATE [TARGET NAME]

    Example : pray desecrate body

    The caster desecrates a dead body before his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).

    Prayer : Feed The Dead

    Domain : Death lore

    Available: Golden Path(3) Necromancer(5)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FEED THE DEAD" [TARGET NAME] [AMOUNT OF EXP]

    Example : pray "feed the dead" bob 100

    This prayer transfers the given amount of experience from the caster to the target undead creature.

    Prayer : Minor Infusion

    Domain : Healing

    Available: Golden Path(3) Missionary(17) Oracle(15) Shaman(5)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MINOR INFUSION" [TARGET NAME]

    Example : pray "minor infusion" bob

    Restores a small amount of mana to the target.

    Prayer : Remove Death Mark

    Domain : Neutralization

    Available: Golden Path(3) Healer(5)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "REMOVE DEATH MARK" [TARGET NAME]

    Example : pray "remove death mark" bob

    Removes any thief/assassin marks, as well as making those involves in a burglars contract hit forget their job.

    Prayer : Sacrifice

    Domain : Death lore

    Available: Golden Path(3) Several Classes(6)

    Allows : Death Lore I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY SACRIFICE [TARGET NAME]

    Example : pray sacrifice body

    The caster sacrifices a dead body to his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).

    Prayer : Animate Zombie

    Domain : Death lore

    Available: Golden Path(4) Necromancer(8)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE ZOMBIE" [TARGET NAME]

    Example : pray "animate zombie" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a zombie. The zombie will be really scary.

    Prayer : Cure Fatigue

    Domain : Restoration

    Available: Golden Path(4) Healer(7) Oracle(13) Paladin(43)

    Available: Purist(17)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE FATIGUE" [TARGET NAME]

    Example : pray "cure fatigue" bob

    Delivers invigoration to the fatigued, and restores a small amount of movement. See also Cure Exhaustion and Invigorate.

    Prayer : Nourishing Food

    Domain : Blessing

    Available: Golden Path(4) Shaman(8)

    Allows : Blessing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAYER "NOURISHING FOOD" [FOOD NAME]

    Example : prayer "nourishing food" "pot pie"

    This prayer will make any normally edible meal into an extremely nourishing and filling one.

    Prayer : Position

    Domain : Communing

    Available: Golden Path(4) Missionary(7)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY POSITION

    Example : pray position

    With this prayer, the cleric becomes aware through divine revelation the trail from the place he or she was the last time they cast the prayer to where they are now.

    Prayer : Protection Evil

    Domain : Holy protection

    Available: Golden Path(4) Paladin(15) Shaman(7) Several Classes(8)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION EVIL"

    Example : pray "protection evil"

    The caster gains divine immunity from unholy spells, and a greater level of defence when fighting evil creatures.

    Prayer : Protection Fire

    Domain : Holy protection

    Available: Doomsayer(8) Golden Path(4)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION FIRE"

    Example : pray "protection fire"

    The caster gains a level of protection from fire based attacks.

    Prayer : Protection Good

    Domain : Holy protection

    Available: Black Guard(15) Cleric(7) Doomsayer(7) Golden Path(4)

    Available: Shaman(8) Templar(8)

    Allows : Protecting I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION GOOD"

    Example : pray "protection good"

    The caster gains divine immunity from holy spells, and a greater level of defence when fighting good creatures.

    Prayer : Protection Undead

    Domain : Holy protection

    Available: Cleric(8) Golden Path(4) Missionary(8) Necromancer(7)

    Available: Purist(7)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION UNDEAD"

    Example : pray "protection undead"

    The caster gains a much higher defence against the undead in normal combat.

    Prayer : Unholy Armament

    Domain : Holy protection

    Available: Golden Path(4) Templar(7)

    Allows : Protecting I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (536870911)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY ARMAMENT"

    Example : pray "unholy armament"

    This prayer causes a needed armor piece or weapon to appear in the same room as the cleric. The gods will give priority to weapons, and then to important worn locations until they see that the cleric is fully equipped. Equipment will always be appropriate for the level of the cleric.

    Prayer : Create Food

    Domain : Creation

    Available: Golden Path(5) Several Classes(10)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CREATE FOOD"

    Example : pray "create food"

    Causes a bit of food to fall near to the caster from out of nowhere.

    Prayer : Cure Deafness

    Domain : Restoration

    Available: Golden Path(5) Paladin(17) Several Classes(10)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE DEAFNESS" [TARGET NAME]

    Example : pray "cure deafness" bob

    Delivers the target from any deafening spells or affects.

    Prayer : Dark Senses

    Domain : Communing

    Available: Golden Path(5) Necromancer(9)

    Allows : Communing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DARK SENSES" [TARGET NAME]

    Example : pray "dark senses" bob

    Makes the target capable of seeing in the dark.

    Spell : Deafen

    Domain : Transmutation

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DEAFEN [TARGET NAME]

    Example : cast deafen orc

    Causes the target to become deaf, unable to hear anything.

    Prayer : Faithless

    Domain : Evangelism

    Available: Doomsayer(9) Golden Path(5)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FAITHLESS [TARGET NAME]

    Example : pray faithless orc

    The caster compells the target to rebuke their god. This prayer has no effect on other clerics.

    Prayer : Fidelity

    Domain : Warding

    Available: Golden Path(5) Healer(9) Purist(5)

    Allows : Divine Warding I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FIDELITY [TARGET]

    Example : pray "fidelity" orc

    This prayer makes the target unable to mate with anyone but their husband or bride, if they are married. It has no effect on the unmarried.

    Prayer : Protection Cold

    Domain : Holy protection

    Available: Golden Path(5) Purist(9)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION COLD"

    Example : pray "protection cold"

    The caster gains a level of protection from cold based attacks.

    Prayer : Animate Ghoul

    Domain : Death lore

    Available: Golden Path(6) Necromancer(12)

    Allows : Ghoul Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE GHOUL" [TARGET NAME]

    Example : pray "animate ghoul" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a ghoul. The ghoul will have a weak paralyzation attack.

    Prayer : Call Undead

    Domain : Death lore

    Available: Golden Path(6) Necromancer(11)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CALL UNDEAD

    Example : pray call undead

    This prayer will cause one of the clerics absent undead group members to be drawn towards the clerics present location.

    Prayer : Cause Serious Wounds

    Domain : Vexing

    Available: Black Guard(20) Cleric(11) Golden Path(6)

    Requires : 'Cause Light Wounds'

    Allows : Cause Critical Wounds, Vexing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE SERIOUS" [TARGET NAME]

    Example : pray "cause serious" orc

    Causes of serious blast of unholy damage to be inflicted on the target.

    Prayer : Create Water

    Domain : Creation

    Available: Golden Path(6) Purist(4) Several Classes(12)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CREATE WATER" [TARGET CONTAINER]

    Example : pray "create water" waterskin

    Causes the targeted container to fill up with fresh water. The container must be capable of holding liquids, and must be empty of any non-water liquids first.

    Prayer : Cure Serious Wounds

    Domain : Healing

    Available: Golden Path(6) Paladin(20) Several Classes(12)

    Requires : 'Cure Light Wounds'

    Allows : Cure Critical Wounds, Healing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE SERIOUS" [TARGET NAME]

    Example : pray "cure serious" bob

    Delivers serious healing to the target.

    Prayer : Earth to Mud

    Domain : Creation

    Available: Golden Path(6) Shaman(11)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "EARTH TO MUD"

    Example : pray "earth to mud"

    The caster turns the rock or sandy ground into mushy mud. This makes the room extremely costly in movement to walk through, or fight in.

    Prayer : Flame Weapon

    Domain : Creation

    Available: Doomsayer(12) Golden Path(6)

    Allows : Ignalist I, Creating I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FLAME WEAPON" [TARGET WEAPON]

    Example : pray "flame weapon" sword

    The caster causes flames to consume the weapon, making the weapon more dangerous in combat, and causing it to hit more often. It also causes the weapon to do extra fire damage in combat. Any wooden or vegetative weapons enchanced with this spell will be destroyed after the spell has expired.

    Prayer : Sense Disease

    Domain : Communing

    Available: Golden Path(6) Healer(11) Oracle(11)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE DISEASE"

    Example : pray "sense disease"

    The caster's deity reveals the presence of disease in the immediate surrounding area.

    Prayer : Sense Traps

    Domain : Communing

    Available: Golden Path(6) Missionary(11)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE TRAPS"

    Example : pray "sense traps"

    The caster gains the ability to sense evil traps in doors, items, or on people as the cleric walks around.

    Prayer : Bless

    Domain : Blessing

    Available: Golden Path(7) Paladin(22) Shaman(13) Several Classes(14)

    Allows : Holy Aura, Bless Item, Blessing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BLESS [TARGET NAME]

    Example : pray bless bob

    The target of this spell becomes blessed by the caster's deity, making them harder to hit in combat. Also dispels any temporary curses on the target, as well as holy aura and holy word.

    Prayer : Inflict Cannibalism

    Domain : Cursing

    Available: Doomsayer(13) Golden Path(7)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFLICT CANNIBALISM" [TARGET NAME]

    Example : pray "inflict cannibalism" orc

    This horrid curse causes the target to develop an insatiable hunger for the flesh of their own race. Normal food and drink will no longer satiate, only the meat from the bodies of their kind.

    Prayer : Curse

    Domain : Cursing

    Available: Black Guard(22) Cleric(13) Golden Path(7) Several Classes(14)

    Allows : Unholy Aura, Great Curse, Curse Item, Mass Paralyze

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CURSE [TARGET NAME]

    Example : pray curse orc

    The target of this spell becomes cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, great curse, or unholy word on the creature.

    Prayer : Electric Strike

    Domain : Creation

    Available: Golden Path(7) Missionary(14)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : PRAY, PR

    Usage : PRAY "ELECTRIC STRIKE" [TARGET NAME]

    Example : pray "electric strike" bob

    Causes the caster's hands to deal out a strong spray of electricity upon the target, which will probably hurt them.

    Prayer : Hunt Evil

    Domain : Neutralization

    Available: Golden Path(7) Purist(13)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HUNT EVIL"

    Example : pray "hunt evil"

    The cleric through this prayer goes on the hunt for evil, that it might be vanquished. As soon as this prayer is cast, the trail to an evil being becomes known to him or her.

    Prayer : Hunt Good

    Domain : Neutralization

    Available: Golden Path(7) Templar(13)

    Allows : Neutralizing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HUNT GOOD"

    Example : pray "hunt good"

    The cleric through this prayer goes on the hunt for good, that it might be vanquished. As soon as this prayer is cast, the trail to a good being becomes known to him or her.

    Prayer : Sense Alignment

    Domain : Communing

    Available: Cleric(13) Golden Path(7) Oracle(8)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE ALIGNMENT" [TARGET NAME]

    Example : pray "sense alignment" bob

    The caster gains the ability to look into the soul of the target and see their alignment.

    Prayer : Freedom

    Domain : Restoration

    Available: Golden Path(8) Paladin(23) Several Classes(16)

    Allows : Mass Freedom, Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FREEDOM [TARGET NAME]

    Example : pray freedom bob

    Any binding and entangling spells or affects on the target are immediately dispelled.

    Prayer : Paralyze

    Domain : Corruption

    Available: Black Guard(23) Cleric(15) Golden Path(8) Templar(15)

    Available: Several Classes(16)

    Allows : Mass Paralyze, Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY PARALYZE [TARGET NAME]

    Example : pray paralyze orc

    Causes a paralyzing grip to descend on the target.

    Prayer : Protection Paralyzation

    Domain : Holy protection

    Available: Cleric(16) Golden Path(8) Missionary(16) Several Classes(15)

    Allows : Mass Mobility, Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION PARALYZATION"

    Example : pray "protection paralyzation"

    The caster gains divine immunity from paralyzing spells and affects.

    Prayer : Revival

    Domain : Evangelism

    Available: Golden Path(8) Missionary(15)

    Allows : Evangelising I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY REVIVAL

    Example : pray revival

    The cleric begins a revival, shouting the praises of his or her god. If 3 or more clerics of the same faith all use this prayer at the same time in the same room, it will have the effect of compulsory conversion on a random nonbeliever in the same room.

    Skill : Meditation

    Domain : Fitness

    Available: Golden Path(8) Jade Path(75) Onyx Path(16) Shaman(45)

    Available: SkyWatcher(44) Numerous Classes(31)

    Allows : Fitness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : MEDITATE

    Usage : MEDITATE

    Example : meditate

    If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accellerated rate.

    Prayer : Airyform

    Domain : Holy protection

    Available: Golden Path(9) Missionary(18)

    Allows : Airelist I, Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY AIRYFORM

    Example : pray airyform

    This prayer causes the caster to shimmer and become almost as air. In this condition, the caster takes only half damage from physical weapon sources.

    Prayer : Animate Ghast

    Domain : Death lore

    Available: Golden Path(9) Necromancer(18)

    Allows : Ghoul Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE GHAST" [TARGET NAME]

    Example : pray "animate ghast" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a ghast. The ghast will have a strong paralyzation attack.

    Prayer : Curse Metal

    Domain : Cursing

    Available: Doomsayer(18) Golden Path(9)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE METAL" [TARGET NAME]

    Example : pray "curse metal" orc

    Any and all metal objects being held or worn by the target are filled with unholy heat. It then becomes very likely that these objects will be removed and dropped by the target.

    Prayer : Dispel Evil

    Domain : Neutralization

    Available: Cleric(18) Golden Path(9) Healer(18) Paladin(25)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DISPEL EVIL" [TARGET NAME]

    Example : pray "dispel evil" orc

    The target becomes exercised of their evil. This hurts evil creatures.

    Prayer : Dispel Good

    Domain : Neutralization

    Available: Black Guard(26) Cleric(17) Golden Path(9) Templar(19)

    Allows : Neutralizing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DISPEL GOOD" [TARGET NAME]

    Example : pray "dispel good" bob

    The target becomes exercised of their goodness. This hurts good creatures.

    Prayer : Earthshield

    Domain : Holy protection

    Available: Golden Path(9) Shaman(18)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY EARTHSHIELD

    Example : pray "earthshield"

    This prayer will cause the cleric to be surrounded by a earthy shield. In this shield, the cleric will be much harder to hit, though he or she will also find it more difficult to move.

    Prayer : Godlight

    Domain : Creation

    Available: Golden Path(9) Healer(17)

    Allows : Creating I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY GODLIGHT [TARGET NAME]

    Example : pray godlight bob

    Causes the caster's deity to shine a bright beam of godly light at the target. When no target is specified, and the caster is not in combat, this spell can also be used to light up a room.

    Prayer : Moderate Infusion

    Domain : Healing

    Available: Golden Path(9) Missionary(43) Shaman(17)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MODERATE INFUSION" [TARGET NAME]

    Example : pray "moderate infusion" bob

    Restores a moderate amount of mana to the target.

    Prayer : Sense Invisible

    Domain : Communing

    Available: Cleric(18) Golden Path(9) Oracle(20) Several Classes(19)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE INVISIBLE"

    Example : pray "sense invisible"

    The caster gains divine sight, being able to see any invisible creatures or items.

    Prayer : Cause Fatigue

    Domain : Vexing

    Available: Black Guard(43) Doomsayer(11) Golden Path(10) Necromancer(13)

    Available: Templar(4)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE FATIGUE" [TARGET NAME]

    Example : pray "cause fatigue" bob

    Worsens fatigue, and removes a small amount of movement. See also Cause Exhaustion and Enervate.

    Prayer : Cure Vampirism

    Domain : Restoration

    Available: Golden Path(10) Healer(19)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE VAMPIRISM" [TARGET NAME]

    Example : pray "cure vampirism" bob

    Cures the curse of vampirism from the target.

    Prayer : Curse Mind

    Domain : Cursing

    Available: Doomsayer(20) Golden Path(10)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE MIND" [TARGET NAME]

    Example : pray "curse mind" orc

    The mind of the target of this spell is cursed, making them more susceptible to mind-influencing attacks. It also causes confusion, making them attack randomly in combat.

    Prayer : Restore Voice

    Domain : Restoration

    Available: Golden Path(10) Oracle(19) Paladin(28) Several Classes(20)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RESTORE VOICE" [TARGET NAME]

    Example : pray "restore voice" bob

    This prayer will dispel any affects on the target which may be muting him or her.

    Prayer : Sense Magic

    Domain : Communing

    Available: Doomsayer(19) Golden Path(10) Purist(19) Several Classes(20)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE MAGIC"

    Example : pray "sense magic"

    The caster gains divine sight, being able to see which creatures or items have a magical aura.

    Prayer : Silent

    Domain : Corruption

    Available: Black Guard(28) Cleric(19) Golden Path(10)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SILENT" [TARGET NAME]

    Example : pray "silent" bob

    The caster inflicts the inability to speak upon the target, inhibiting wand usage, verbal spellcasting, and other important speaking abilities.

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)

    Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)

    Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)

    Available: Numerous Classes(34)

    Allows : Fast Attack Two

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Prayer : Monolith

    Domain : Creation

    Available: Golden Path(11) Missionary(39) Purist(21)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : PRAY, PR

    Usage : PRAY "MONOLITH"

    Example : pray "monolith"

    Causes an enormous monolith to be erected between the caster and his or her enemies. The type and affect of the monolith depends on the disposition of the caster, or may be random.

    Prayer : Unholy Poison

    Domain : Corruption

    Available: Black Guard(30) Cleric(21) Golden Path(11) Shaman(21)

    Available: Several Classes(22)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY POISON" [TARGET NAME]

    Example : pray "unholy poison" bob

    The cleric prays that his or her god inflict a horrible poison into the blood of the target.

    Prayer : Protection Poison

    Domain : Holy protection

    Available: Golden Path(11) Several Classes(21) Several Classes(22)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION POISON"

    Example : pray "protection poison"

    The caster gains divine immunity from poisoning creatures and affects.

    Prayer : Remove Poison

    Domain : Restoration

    Available: Golden Path(11) Paladin(30) Several Classes(22)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "REMOVE POISON" [TARGET NAME]

    Example : pray "remove poison" bob

    Removes any poison coursing through the veins of the target.

    Prayer : Sense Hidden

    Domain : Communing

    Available: Cleric(28) Golden Path(11) Missionary(22) Necromancer(25)

    Available: Oracle(24)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE HIDDEN"

    Example : pray "sense hidden"

    The caster gains divine sight, being able to see any hidden creatures or items.

    Prayer : Blade Barrier

    Domain : Creation

    Available: Black Guard(44) Golden Path(12) Paladin(44) Several Classes(36)

    Allows : Creating I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLADE BARRIER"

    Example : pray blade

    Causes a shield of blades to begin spinning around the caster. Anyone engaging in melee combat, or who tries to touch the caster may be struck by the blades for additional damage.

    Prayer : Cure Disease

    Domain : Restoration

    Available: Golden Path(12) Paladin(32) Several Classes(24)

    Allows : Mass Cure Disease, Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE DISEASE" [TARGET NAME]

    Example : pray "cure disease" bob

    Cures all manner of disease and disease like affects.

    Prayer : Cure Exhaustion

    Domain : Restoration

    Available: Golden Path(12) Healer(23) Oracle(37)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE EXHAUSTION" [TARGET NAME]

    Example : pray "cure exhaustion" bob

    Eliminates fatigue, and restores a moderate amount of movement. See also Cure Fatigue and Invigorate.

    Prayer : Fortress

    Domain : Holy protection

    Available: Black Guard(33) Doomsayer(25) Golden Path(12)

    Allows : Protecting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FORTRESS [TARGET NAME]

    Example : pray fortress bob

    The caster causes an unholy protective field to surround the target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.

    Prayer : Protection Disease

    Domain : Holy protection

    Available: Golden Path(12) Several Classes(24) Several Classes(23)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION DISEASE"

    Example : pray "protection disease"

    The caster gains divine immunity from diseases and disease attacks.

    Prayer : Sanctuary

    Domain : Holy protection

    Available: Golden Path(12) Oracle(25) Paladin(33) Purist(25)

    Available: Several Classes(26)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY SANCTUARY [TARGET NAME]

    Example : pray sanctuary bob

    The caster causes a protective field to surround the target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.

    Prayer : Consecrate Land

    Domain : Warding

    Available: Golden Path(13) Healer(43)

    Allows : Divine Warding I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CONSECRATE LAND"

    Example : pray "consecrate land"

    This prayer consecrates the land on which it is cast, making evil prayers unable to function here. The prayer is permanent when cast on the cleric property, or the property of one his/she follows.

    Prayer : Desecrate Land

    Domain : Warding

    Available: Golden Path(13) Templar(25)

    Allows : Divine Warding I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DESECRATE LAND"

    Example : pray "desecrate land"

    This prayer desecrates the land on which it is cast, making good prayers unable to function here. The prayer is permanent when cast on the cleric property, or the property of one his/she follows.

    Prayer : Neutralize Land

    Domain : Neutralization

    Available: Golden Path(13) Shaman(47)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "NEUTRALIZE LAND"

    Example : pray "neutralize land"

    This prayer neutralizes the land on which it is cast, removing any spells, prayers, songs, or chants that might have been enchanted upon it.

    Prayer : Protect Health

    Domain : Holy protection

    Available: Golden Path(13) Several Classes(26)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECT HEALTH"

    Example : pray "protect health"

    The caster gains divine immunity from poison, plague, and certain mind attacks, such as the charm spell, and some bard songs.

    Prayer : Animate Spectre

    Domain : Death lore

    Available: Golden Path(14) Necromancer(28)

    Allows : Spirit Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE SPECTRE" [TARGET NAME]

    Example : pray "animate spectre" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a spectre. The spectre will have a weak energy drain attack.

    Prayer : Cause Critical Wounds

    Domain : Vexing

    Available: Black Guard(36) Cleric(27) Golden Path(14)

    Requires : 'Cause Serious Wounds'

    Allows : Harm, Vexing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE CRITICAL" [TARGET NAME]

    Example : pray "cause critical" orc

    Causes of critical blast of unholy damage to be inflicted on the target.

    Prayer : Cleanliness

    Available: Golden Path(14) Shaman(27)

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CLEANLINESS" [TARGET NAME]

    Example : pray "cleanliness" bob

    Brings the target closer to divinity by removing dirt, grime, and stink from the target player.

    Prayer : Cure Critical Wounds

    Domain : Healing

    Available: Golden Path(14) Paladin(36) Several Classes(28)

    Requires : 'Cure Serious Wounds'

    Allows : Harm, Heal, Healing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE CRITICAL" [TARGET NAME]

    Example : pray "cure critical" bob

    Delivers critical healing to the target.

    Prayer : Demonshield

    Domain : Holy protection

    Available: Doomsayer(28) Golden Path(14)

    Allows : Ignalist I, Protecting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DEMONSHIELD [TARGET NAME]

    Example : pray demonshield bob

    The caster causes a shield of demonic flames to erupt around the target, protecting them from the attacks of non-evil creatures. Non-evil creatures will be burnt by the shield during melee combat and other touch attempts.

    Prayer : Fertilize

    Domain : Creation

    Available: Golden Path(14) Shaman(28)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FERTILIZE

    Example : pray fertilize

    The caster blesses the land, making yields from Foraging and Farming double for a whole day per level of the caster.

    Prayer : Heal Undead

    Domain : Healing

    Available: Golden Path(14) Necromancer(27)

    Allows : Healing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HEAL UNDEAD" [TARGET NAME]

    Example : pray heal ghoul

    Delivers healing to the target undead creature.

    Prayer : Holy Wind

    Domain : Creation

    Available: Golden Path(14) Missionary(28)

    Allows : Creating I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 4

    Commands : PRAY, PR

    Usage : PRAY "HOLY WIND"

    Example : pray "holy wind"

    Causes the caster`s deity to blast enemies with a great gust of holy wind, blowing them back, and perhaps even down.

    Prayer : Cause Exhaustion

    Domain : Vexing

    Available: Golden Path(15) Necromancer(45) Templar(20)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE EXHAUSTION" [TARGET NAME]

    Example : pray "cause exhaustion" bob

    Creates fatigue, and removes a moderate amount of movement. See also Cause Fatigue and Enervate.

    Prayer : Chain Strike

    Domain : Creation

    Available: Golden Path(15) Missionary(38)

    Allows : Airelist I, Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PRAY, PR

    Usage : PRAY "CHAIN STRIKE"

    Example : pray "chain strike"

    This caster summons down a long arching stroke of lightning, which will hit a combatant of the caster (or a non-group member if not in combat), and begin bouncing from person to person until the stroke is depleated.

    Prayer : Feign Life

    Domain : Death lore

    Available: Golden Path(15) Necromancer(29)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FEIGN LIFE" [TARGET NAME]

    Example : pray "feign life" bob

    The caster causes the target to appear as a living human, instead of whatever they might be presently.

    Prayer : Godstrike

    Domain : Vexing

    Available: Golden Path(15) Paladin(46) Several Classes(38)

    Allows : Vexing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY GODSTRIKE [TARGET NAME]

    Example : pray godstrike bob

    Causes the caster's deity to strike evil creatures, doing them great harm.

    Prayer : Great Curse

    Domain : Cursing

    Available: Golden Path(15) Several Classes(30)

    Requires : 'Curse'

    Allows : Unholy Word, Cursing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "GREAT CURSE" [TARGET NAME]

    Example : pray "great curse" orc

    The target of this spell becomes heavily cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, sanctuary, curse, unholy word, or holy aura on the creature.

    Prayer : Guardian Hearth

    Domain : Warding

    Available: Golden Path(15) Shaman(29)

    Allows : Divine Warding I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "GUARDIAN HEARTH"

    Example : pray "guardian hearth"

    The prayer consecrates the room in which it is cast against harm against the owners of the room, or those who follow the owners. Any harm which would normally require a saving throw (spells, traps, poison, disease, etc) is negated against the owners or their followers when in the room. Note that this prayer does not cure existing harm, but prevents harmful attacks.

    Prayer : Hellfire

    Domain : Vexing

    Available: Black Guard(46) Golden Path(15) Several Classes(38)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HELLFIRE [TARGET NAME]

    Example : pray hellfire bob

    Causes the caster's deity to blast good creatures, doing them great harm.

    Prayer : Holy Aura

    Domain : Blessing

    Available: Golden Path(15) Oracle(29) Paladin(37) Several Classes(30)

    Requires : 'Bless'

    Allows : Holy Word, Blessing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY AURA" [TARGET NAME]

    Example : pray "holy aura" bob

    The target of this spell is embraced by the caster's deity in a holy aura, making them harder to hit in combat, and giving aid against enemies in combat. Also dispels any temporary curses on the target, including great curse, and replaces bless and holy word.

    Prayer : Holy Shield

    Domain : Holy protection

    Available: Golden Path(15) Healer(29)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY SHIELD" [TARGET NAME]

    Example : pray "holy shield" bob

    The target becomes protected by the holy shield, which completely fends off the affects of unholy harm magic, like the Cause prayers.

    Prayer : Mass Deafness

    Domain : Corruption

    Available: Doomsayer(29) Golden Path(15)

    Requires : 'Deafness'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS DEAFNESS"

    Example : pray "mass deafness"

    Causes deafness to descend on everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Remove Curse

    Domain : Blessing

    Available: Cleric(29) Golden Path(15)

    Allows : Blessing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "REMOVE CURSE" [TARGET NAME]

    Example : pray "remove curse" bob

    Removes any cursed items or curses on the target.

    Prayer : Thunderbolt

    Domain : Creation

    Available: Cleric(37) Golden Path(15)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : PRAY, PR

    Usage : PRAY "THUNDERBOLT" [TARGET NAME]

    Example : pray "thunderbolt" bob

    The caster summons a mighty force of his or her god and delivers it full-on at the target in one damaging strike.

    Prayer : Anger

    Domain : Evangelism

    Available: Black Guard(39) Golden Path(16) Several Classes(32)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY ANGER

    Example : pray anger

    In a room of peace, this prayer will cause all the inhabitants of a room to begin fighting another inhabitant, except the caster.

    Prayer : Blood Hearth

    Domain : Corruption

    Available: Golden Path(16) Templar(31)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (536870911)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLOOD HEARTH"

    Example : pray "blood hearth"

    The prayer desecrates the room in which it is cast in favor of the owners of the room, or those who follow the owners. All damage done by the owner will be greatly enhanced when in the room.

    Prayer : Cure Cannibalism

    Domain : Restoration

    Available: Golden Path(16) Healer(31)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE CANNIBALISM" [TARGET NAME]

    Example : pray "cure cannibalism" bob

    Cures the curse of cannibalism from the target.

    Prayer : Tremor

    Domain : Creation

    Available: Golden Path(16) Shaman(32)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 3

    Commands : PRAY, PR

    Usage : PRAY TREMOR

    Example : pray "tremor"

    This powerful prayer will cause the earth beneath the druids enemies to begin shaking violently. Those effected will take damage from the rattling, and will probably fall down.

    Spell : Blind

    Domain : Transmutation

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST BLIND [TARGET NAME]

    Example : cast blind orc

    If successful, this spell makes the target blind. This means they have a lot of trouble seeing.

    Prayer : Blindsight

    Domain : Communing

    Available: Cleric(34) Golden Path(17) Purist(34) Several Classes(33)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BLINDSIGHT

    Example : pray blindsight

    The mob affected by this spell is able to see in dark places, and has any blindness from a previous spell affect restored.

    Prayer : Cure Blindness

    Domain : Restoration

    Available: Golden Path(17) Paladin(42) Purist(33) Several Classes(34)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE BLINDNESS" [TARGET NAME]

    Example : pray "cure blindness" bob

    Cures all manner of blind afflictions on the target.

    Prayer : Infuse Balance

    Domain : Evangelism

    Available: Cleric(33) Golden Path(17) Missionary(5) Shaman(31)

    Allows : Evangelising I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFUSE BALANCE" [TARGET NAME]

    Example : pray "infuse balance" bob

    The target becomes covered by a blanket of balance, which overcomes any other magic which may be creating auras of good or evil. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already a balanced room of the clerics deity in the same area, this will create one. Creating a balanced room gives a place to have sermons for those who have been converted to the clerics faith. See help on SERVICES.

    Prayer : Infuse Holiness

    Domain : Evangelism

    Available: Cleric(33) Golden Path(17) Healer(3) Oracle(35)

    Available: Purist(32)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFUSE HOLINESS" [TARGET NAME]

    Example : pray "infuse holiness" bob

    The target becomes covered by a blanket of holiness, making it appear good to prayers or other means of detecting such. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already a holy room of the clerics deity in the same area, this will create one. Creating a holy room gives a place to have services for those who have been converted to the clerics faith. See help on SERVICES.

    Prayer : Infuse Unholiness

    Domain : Evangelism

    Available: Cleric(34) Doomsayer(34) Golden Path(17) Necromancer(35)

    Available: Templar(1)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFUSE UNHOLINESS" [TARGET NAME]

    Example : pray "infuse unholiness" bob

    The target becomes covered by a blanket of unholiness, making it appear evil to prayers or other means of detecting such. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already an uholy room of the clerics deity in the same area, this will create one. Creating an unholy room gives a place to have services for those who have been converted to the clerics faith. See help on SERVICES.

    Prayer : Invigorate

    Domain : Restoration

    Available: Golden Path(17) Healer(33)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INVIGORATE" [TARGET NAME]

    Example : pray invigorate bob

    Eliminates fatigue, and restores the largest amount of movement. See also Cure Fatigue and Cure Exhaustion.

    Prayer : Major Infusion

    Domain : Healing

    Available: Golden Path(17) Shaman(33)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MAJOR INFUSION" [TARGET NAME]

    Example : pray "major infusion" bob

    Restores the largest amount of mana to the target.

    Prayer : Blessed Hearth

    Domain : Warding

    Available: Golden Path(18) Healer(35)

    Allows : Divine Warding I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLESSED HEARTH"

    Example : pray "blessed hearth"

    The prayer consecrates the room in which it is cast against harm against the owners of the room, or those who follow the owners. All damage to the owner will be greatly lessened when in the room, and all undead harming magic is negated.

    Prayer : Dispel Undead

    Domain : Neutralization

    Available: Golden Path(18) Healer(36)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DISPEL UNDEAD" [TARGET NAME]

    Example : pray "dispel undead" orc

    The target becomes exercised of their undeadness. This hurts undead creatures.

    Prayer : Drain

    Domain : Vexing

    Available: Cleric(35) Golden Path(18)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DRAIN [TARGET NAME]

    Example : pray drain orc

    Causes some of the life force of the target to be transferred to the cleric. When this spell is cast, the target takes damage, while the cleric gains some of the targets health.

    Prayer : Enervate

    Domain : Corruption

    Available: Golden Path(18) Templar(35)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ENERVATE" [TARGET NAME]

    Example : pray enervate bob

    Creates fatigue, and removes the largest amount of movement. See also Cause Fatigue and Cause Exhaustion.

    Prayer : Protection Elements

    Domain : Holy protection

    Available: Cleric(36) Golden Path(18) Several Classes(35)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECT ELEMENTS"

    Example : pray "protect elements"

    The caster gains divine immunity from certain elemental attacks, including fire, water, cold, and gas.

    Prayer : Tithe

    Domain : Evangelism

    Available: Golden Path(18) Templar(36)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY TITHE [TARGET NAME]

    Example : pray tithe orc

    The caster compells the target to give 10% of all their takings in tithe to the cleric.

    Prayer : Wave

    Domain : Creation

    Available: Golden Path(18) Purist(36)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Exits

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY WAVE [DIRECTION NAME]

    Example : pray wave east

    This prayer causes all non-group members to be swept away by a massive crashing wave. The wave does minimal damage, but will sweep all affected out of the room, provided that the direction given is valid.

    Prayer : Benediction

    Domain : Communing

    Available: Golden Path(19) Healer(21)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BENEDICTION" [TARGET NAME]

    Example : pray "benediction" bob

    This prayer causes the target to receive a bonus to their prime requisite stat(s) for their current class.

    Prayer : Flesh Rock

    Domain : Corruption

    Available: Golden Path(19) Shaman(37)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FLESH ROCK" [TARGET NAME]

    Example : pray "flesh rock" orc

    The caster turns the target into a statue of jagged rock.

    Prayer : Malediction

    Domain : Cursing

    Available: Golden Path(19) Templar(37)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MALEDICTION" [TARGET NAME]

    Example : pray "malediction" bob

    This prayer causes the target to receive half experience gains, and double experience losses for the duration of the prayer.

    Prayer : Rock Flesh

    Domain : Restoration

    Available: Golden Path(19) Shaman(38)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ROCK FLESH" [TARGET NAME]

    Example : pray "rock flesh" statue

    This magic dispells the effect of either the Flesh to Rock prayer, or the Flesh to Stone arcane spell.

    Prayer : Atonement

    Domain : Evangelism

    Available: Golden Path(20) Oracle(42) Several Classes(41)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ATONEMENT" [TARGET NAME]

    Example : pray "atonement" orc

    This prayer grants atonement to the target for his/her evil acts and slides them ever closer to the point of being truely good.

    Prayer : Corruption

    Domain : Evangelism

    Available: Cleric(41) Golden Path(20) Necromancer(42) Templar(42)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CORRUPTION" [TARGET NAME]

    Example : pray "corruption" orc

    This prayer corrupts the target and slides them ever closer to the point of being truely evil.

    Prayer : Moral Balance

    Domain : Evangelism

    Available: Cleric(42) Golden Path(20) Missionary(41) Shaman(41)

    Allows : Evangelising I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MORAL BALANCE" [TARGET NAME]

    Example : pray "moral balance" orc

    This prayer shows evil beings a little bit of the good in the world, and shows good beings some of the evil and corruption. The result is that the target edges closer and closer to being true neutral

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Prayer : Animate Mummy

    Domain : Death lore

    Available: Golden Path(21) Necromancer(42)

    Allows : Bone Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE MUMMY" [TARGET NAME]

    Example : pray "animate mummy" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a mummy. The mummy will have the deadly mummy rot attack.

    Prayer : Condemnation

    Domain : Evangelism

    Available: Doomsayer(41) Golden Path(21)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CONDEMNATION [TARGET NAME]

    Example : pray condemnation orc

    This unholy spell is applicable only against targets who are already wanted in the casting area for a crime. Unlike forgive, the caster must be in the same room as the target as well. This prayer will cause the target to receive a slightly worse sentence for their crime then they would otherwise.

    No help available

    Prayer : Harm

    Domain : Vexing

    Available: Black Guard(49) Cleric(41) Golden Path(21)

    Requires : 'Cause Critical Wounds'

    Allows : Mass Harm, Greater Harm, Vexing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HARM [TARGET NAME]

    Example : pray harm orc

    Causes a DEVASTATING blast of unholy damage to be inflicted on the target.

    Prayer : Heal

    Domain : Healing

    Available: Golden Path(21) Paladin(49) Several Classes(42)

    Requires : 'Cure Critical Wounds'

    Allows : Mass Heal, Greater Heal, Healing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HEAL [TARGET NAME]

    Example : pray heal bob

    Delivers MASSIVE healing to the target.

    Prayer : Stasis

    Domain : Neutralization

    Available: Cleric(42) Golden Path(21)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "STASIS" [TARGET NAME]

    Example : pray "stasis" bob

    The caster places the target in a holy stasis field. From there, the target may not move, but they are also protected from any damaging or malicious spells or effects.

    Prayer : Bless Item

    Domain : Blessing

    Available: Golden Path(22) Several Classes(44)

    Requires : 'Bless'

    Allows : Blessing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLESS ITEM" [TARGET NAME]

    Example : pray "bless item" sword

    The item affected by this spell gains the blessing of the caster's deity. Weapons gain additional hitting and damage abilities, while armor gains some additional temporary strength. Also dispells any temporary curses on the item. The target item may be specified if it available to the caster. If a person is specified as the target, a random item possessed by that person will be affected.

    Prayer : Curse Item

    Domain : Cursing

    Available: Cleric(43) Golden Path(22) Several Classes(44)

    Requires : 'Curse'

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE ITEM" [TARGET NAME]

    Example : pray "curse item" sword

    The item affected by this spell gains the curses of the caster's deity. Weapons lose some of their hitting and damage abilities, while armor loses some of its strength. Also dispels any temporary blessings on the item. The target item may be specified if it available to the caster. If a monster is specified as the target, a random item possessed by the monster will be affected.

    Spell : Disenchant

    Domain : Invocation/evocation

    Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Prayer : Neutralize Item

    Domain : Neutralization

    Available: Cleric(44) Golden Path(22) Missionary(44) Several Classes(43)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "NEUTRALIZE ITEM" [TARGET NAME]

    Example : pray "neutralize item" sword

    Dispells all enchantments, and many special properties and qualities from an item, armor, or weapon. This may include alignment restrictions.

    Prayer : Haunted

    Domain : Death lore

    Available: Golden Path(22) Templar(43)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HAUNTED"

    Example : pray "haunted"

    The caster causes a evil curse to rise over the room. Any dead bodies found there will animate into poltergeists of increasing power!

    Prayer : Create Idol

    Domain : Cursing

    Available: Golden Path(23) Templar(46)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CREATE IDOL"

    Example : pray "create idol"

    This prayer creates an idol to the clerics god out of natural resources grown out of the ground around the caster. If no good resources are available, the prayer will always fail. The idol is extremely cursed, and a hazard to anyone who possesses it.

    Prayer : Curse Minds

    Domain : Cursing

    Available: Doomsayer(46) Golden Path(23)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE MINDS"

    Example : pray "curse minds"

    The mind of all the targets of this spell are cursed, making them more susceptible to mind-influencing attacks. It also causes confusion, making them attack randomly in combat. This spell targets all enemy combatants, or all non-group members when not in combat.

    Prayer : Linked Health

    Domain : Healing

    Available: Golden Path(23) Purist(45) Several Classes(46)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "LINKED HEALTH" [TARGET NAME]

    Example : pray "linked health" orc

    The caster and the target become linked in their combat damage. Any damage that is taken by one is shared 50% with the other, so that neither takes full damage from any hit, but they both take some.

    Prayer : Mass Cure Disease

    Domain : Restoration

    Available: Golden Path(23) Healer(45)

    Requires : 'Cure Disease'

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS CURE DISEASE"

    Example : pray "mass cure disease"

    This powerful prayer will cure all disease in an entire area.

    Prayer : Mass Harm

    Domain : Vexing

    Available: Cleric(45) Golden Path(23)

    Requires : 'Harm'

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS HARM"

    Example : pray "mass harm"

    Causes a DEVESTATING blast of unholy damage to be inflicted on everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Mass Heal

    Domain : Healing

    Available: Golden Path(23) Several Classes(46)

    Requires : 'Heal'

    Allows : Healing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS HEAL"

    Example : pray "mass heal"

    Delivers MASSIVE healing to everyone in the same room or group as the caster.

    Disease : Plague

    Parameters :

    Example :

    Description:

    This disease lowers dexterity and constitution terribly, and does periodic damage. It is caught from evil magic. It is spread by proximity to the infected.

    Prayer : Divine Resistance

    Domain : Holy protection

    Available: Golden Path(24) Healer(47)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DIVINE RESISTANCE" [TARGET NAME]

    Example : pray "divine resistance" bob

    The target becomes protected by divine resistance, which completely blocks three harmful affects that would require a saving throw, such as spells, traps, diseases, poisons, etc.

    Prayer : Nullification

    Domain : Neutralization

    Available: Golden Path(24) Several Classes(48) Several Classes(47)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY NULLIFICATION

    Example : pray nullification

    Causes all spells cast on everyone in the same room to be conditionally dispelled, depending on the level of the caster.

    Prayer : Sun Curse

    Domain : Cursing

    Available: Golden Path(24) Templar(47)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SUN CURSE" [TARGET NAME]

    Example : pray "sun curse" bob

    The caster places the target under a horrible sun curse. The immediate affect of which is that the target becomes oversensitive to light. Any light will blind them, allowing them to see only in the dark. The other affect is that if the target should be exposed to sunlight while under the affect of this spell, they will be turned into stone as per the Flesh to Stone spell.

    Prayer : Undeniable Faith

    Domain : Evangelism

    Available: Golden Path(24) Missionary(47)

    Allows : Evangelising I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : V

    Imbue at : 40

    Use Cost : Mana (100)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNDENIABLE FAITH" [TARGET NAME]

    Example : pray "undeniable faith" orc

    The target of this prayer prayer immediately professes belief in the clerics god, and remains a believer for a mud month. The target must be a nonbeliever to accept the prayer. This forced conversion does not grant the experience gain of a willing on, but is still good for a bit of experience.

    Prayer : Forgive

    Domain : Evangelism

    Available: Golden Path(25) Healer(15)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FORGIVE [CRIMINAL NAME]

    Example : pray forgive bob

    The cleric asks the deities to create feelings of forgiveness from the law towards a criminal who has a warrant out for their arrest. The person need not be in the same room as the caster, though the caster must be in the area in which the criminal is wanted for a crime.

    Prayer : Heresy

    Domain : Evangelism

    Available: Golden Path(25) Templar(11)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HERESY [TARGET NAME]

    Example : pray heresy orc

    This wicked prayer will accuse the target of heresy against his or her god. If the area they are in has a legal system, this has the effect of putting the person in trouble with the law. The consequences of heresy grow more severe as the cleric gains more experience levels in the prayer.

    Prayer : Holy Word

    Domain : Blessing

    Available: Golden Path(25) Several Classes(48)

    Requires : 'Holy Aura'

    Allows : Blessing I

    Alignment: pure goodness, good

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY WORD"

    Example : pray "holy word"

    Everyone hearing the holy word is affected by this spell. Evil creatures become easier to hit, and become weaker in combat. Good creatures gain an aura of protection, and gain strength in combat. The holy word also dispels any temporary curses, including great curse, and unholy word. It also replaces bless and holy aura.

    Prayer : Unholy Word

    Domain : Cursing

    Available: Cleric(47) Golden Path(25) Several Classes(48)

    Requires : 'Great Curse'

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY WORD"

    Example : pray "unholy word"

    Everyone hearing the unholy word is affected by this spell. Good creatures become easier to hit, and become weaker in combat. Evil creatures gain an aura of protection, and gain strength in combat. The unholy word also dispels any temporary blessings, including holy aura, sanctuary, and holy word.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Prayer : Calm

    Domain : Neutralization

    Available: Golden Path(30) Paladin(39) Several Classes(32)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CALM

    Example : pray calm

    All fighting in the same room as the caster immediately ceases.

    Prayer : Gateway

    Domain : Creation

    Available: Golden Path(30) Missionary(42)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY GATEWAY [PLACE/ROOM NAME]

    Example : pray gateway junction

    This prayer opens a divine gateway to the specific room or place named in the spell. The 'place name' must be contained in the short description shown of the place. The gateway will only stay open for a short time, and may be entered using the "ENTER" command.

    Prayer : Righteous Indignation

    Domain : Communing

    Available: Golden Path(30) Purist(11)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RIGHTEOUS INDIGNATION" [TARGET NAME]

    Example : pray "righteous indignation" bob

    This prayer causes the target to receive a small boost of experience when killing evil.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Fast Attack Three

    Available: Black Guard(40) Fighter(36) Golden Path(30) Hatchling(15)

    Available: Martial Artist(12) Paladin(40) Titanium Path(4)

    Requires : 'Fast Attack Two'

    Allows : Fast Attack four

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Prayer : Animate Vampire

    Domain : Death lore

    Available: Golden Path(35) Necromancer(50)

    Allows : Vampire Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE VAMPIRE" [TARGET NAME]

    Example : pray "animate vampire" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a vampire. The vampire will be immune to almost every physical attack form, and have a strong energy drain attack.

    Prayer : Blood Moon

    Domain : Cursing

    Available: Cleric(25) Golden Path(35) Several Classes(26)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLOOD MOON" [TARGET NAME]

    Example : pray "blood moon" bob

    The caster causes a evil aura to rise over the target. Any melee blows that strike the target do 50% more damage when they hit the target.

    Prayer : Contagion

    Domain : Corruption

    Available: Cleric(60) Golden Path(35)

    Allows : Corrupting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CONTAGION [TARGET NAME]

    Example : pray contagion orc

    This wicked spell makes all other wicked spells contagious. If a creature is under the effects of another malicious spell or prayer, contagion will make it possible that others may catch this spell like a disease.

    Prayer : Deathfinger

    Domain : Vexing

    Available: Cleric(59) Golden Path(35)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (150)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DEATHFINGER [TARGET NAME]

    Example : pray deathfinger orc

    The caster points the evil finger of their deity at a target, delivering a devastating and almost deadly blow.

    Prayer : Regeneration

    Domain : Restoration

    Available: Cleric(50) Doomsayer(49) Golden Path(35) Necromancer(49)

    Available: Templar(50)

    Allows : Restoring I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    USAGE :

    EXAMPLE :

    SHORT :

    This ability allows the bearer to recuperate from wounds much more quickly than normally allowed to do so.

    Prayer : Resurrect

    Domain : Death lore

    Available: Golden Path(35) Several Classes(50)

    Allows : Death Lore I

    Alignment: pure goodness, good

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY RESURRECT [TARGET NAME]

    Example : pray "resurrect" body

    By targeting the cold dead body of a compatriot, the caster can resurrect them. Only works on players.

    Prayer : Mass Blindness

    Domain : Corruption

    Available: Doomsayer(39) Golden Path(40)

    Requires : 'Blindness'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS BLINDNESS"

    Example : pray "mass blindness"

    Causes blindness to afflict everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Mass Freedom

    Domain : Restoration

    Available: Paladin(47) Several Classes(40)

    Requires : 'Freedom'

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS FREEDOM"

    Example : pray "mass freedom"

    All binding and entangling spells or affects on anyone in the room are immediately dispelled.

    Prayer : Mass Mobility

    Domain : Restoration

    Available: Purist(39) Several Classes(40)

    Requires : 'Protection Paralyzation'

    Allows : Restoring I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS MOBILITY"

    Example : pray "mass mobility"

    Everyone in the same room as the caster and the casters group obtain divine protection from immobilizing spells and affects, such as Hold or Paralyze, etc. This does not provide protection from entangling or binding spells, however.

    Prayer : Mass Paralyze

    Domain : Corruption

    Available: Black Guard(47) Cleric(39) Several Classes(40)

    Requires : 'Curse'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS PARALYZE"

    Example : pray "mass paralyze"

    Causes a paralyzing grip to descend on everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Aura of Harm

    Domain : Vexing

    Available: Doomsayer(27) Golden Path(45)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Causes the those in the same room as the cleric to suffer periodic damage, unless they are following the cleric.

    Prayer : Aura of Healing

    Domain : Healing

    Available: Golden Path(45) Healer(27)

    Allows : Healing I

    Alignment: pure goodness, good

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Causes the those in the same room as the cleric to gain periodic healing, unless they are in combat against the cleric or one of his followers.

    Prayer : Elemental Aid

    Domain : Creation

    Available: Golden Path(45) Several Classes(50)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ELEMENTAL AID"

    Example : pray "elemental aid"

    This powerful prayer will cause a powerful elemental, equal in strength to roughly 1/2 of the Clerics level, to appear and follow the cleric.

    Prayer : Demonic Consumption

    Domain : Vexing

    Available: Doomsayer(42) Golden Path(50)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DEMONIC CONSUMPTION" [TARGET NAME]

    Example : pray "demonic consumption" body

    Example : pray "demonic consumption" orc

    The caster attempts to cause the target item or mob to be consumed by unholy forces. This has the effect of destroying items, and killing creatures.

    No help available
    No help available

    Prayer : Restoration

    Domain : Healing

    Available: Cleric(60) Golden Path(50)

    Allows : Healing I

    Alignment: pure goodness, good

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (536870911)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RESTORATION" [TARGET NAME]

    Example : pray "restoration" bob

    At the cost of all mana, this prayer restores all hit points, cures any ailments, and restores any destroyed limbs.

    Prayer : Sanctify Room

    Domain : Warding

    Available: Cleric(31) Golden Path(50)

    Allows : Divine Warding I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY SANCTIFY ROOM

    Example : pray sanctify room

    This prayer, typically used by the clergy on their own churches, prevents any items in the room from being removed without the presence of the caster or the owner.

    This prayer is normally temporary, though is permanent if the caster owns the property, or is following the owner of the property. If cast on clan property, clan members are the only ones who will be able to remove items, but the prayer will be temporary unless the room is currently classified as the clan`s morgue room.

    Prayer : Acid Healing

    Domain : Healing

    Available: Golden Path(55) Shaman(49)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ACID HEALING"

    Example : pray "acid healing"

    The caster places him or herself in a holy aura. The aura will convert any acid damage immediately into an equal amount of healing.

    Prayer : Golden Aura

    Domain : Holy protection

    Available: Golden Path(55)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Invoked : Automatic

    The person causes a protective field to surround them target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.

    No help available

    Prayer : Sanctum

    Domain : Warding

    Available: Golden Path(55) Shaman(25)

    Allows : Divine Warding I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY SANCTUM

    Example : pray sanctum

    The caster makes the room a sanctum. Only the cleric, their most immediate followers, or the property owner if any may enter the room, and no fighting may occur. This prayer is permanent when cast on property the cleric owns. It is not permanent on clan property, however.

    Prayer : Inflict Vampirism

    Domain : Cursing

    Available: Golden Path(55) Necromancer(41)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFLICT VAMPIRISM" [TARGET NAME]

    Example : pray "inflict vampirism" orc

    This horrid curse causes the target to develop an insatiable hunger for blood. Normal food and drink will no longer satiate -- only pure blood. This infliction, also has all the affects of the minor vampirism disease, namely sensitivity to light, and inability to swim.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Intimidation

    Domain : Influential

    Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)

    Available: Dreadnaught(24) Golden Path(60) Jade Path(50)

    Allows : Influencing I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Prayer : Etherealness

    Domain : Neutralization

    Available: Golden Path(60) Missionary(32)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ETHEREALNESS"

    Example : pray "ETHEREALNESS"

    The caster places him or herself in an ethereal state. In this state, the caster will float, and is able to walk through walls. However, the caster is unable to manipulate most matter through will, and cannot carry equipment through doors.

    Prayer : Freeze Metal

    Domain : Cursing

    Available: Golden Path(60) Purist(29)

    Allows : Aqualist I, Cursing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FREEZE METAL" [TARGET NAME]

    Example : pray "freeze metal" bob

    This spell causes the metal objects being worn or wielded by the target to begin freezing and biting at their skin, and freeze to whatever they are touching.

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

    Prayer : Aura of Fear

    Domain : Communing

    Available: Golden Path(65) Necromancer(31)

    Allows : Communing I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "AURA OF FEAR" [TARGET]

    Example : pray "aura of fear" orc

    The Cleric can cause an aura of fear to surround any target. All but the cleric and the target will become irrationally fearful of the target. This will make some cringe and some flee.

    Prayer : Deaths Door

    Domain : Holy protection

    Available: Golden Path(65) Healer(37)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DEATHS DOOR"

    Example : pray "deaths door"

    The target of this prayer becomes protected from death. Should death occur, the target will be miraculously brought back to their recall room and restored to perfect health, though they will feel woozy and a little disorientated for a short period of time.

    See also: WOOZY

    Prayer : Fire Healing

    Domain : Healing

    Available: Doomsayer(60) Golden Path(65)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FIRE HEALING"

    Example : pray "fire healing"

    The caster places him or herself in a holy aura. The aura will convert any fire damage immediately into an equal amount of healing.

    Prayer : Doomspout

    Domain : Evangelism

    Available: Doomsayer(45) Golden Path(70)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DOOMSPOUT [TARGET NAME]

    Example : pray doomspout orc

    Inflicts the target with a horrendous mental disease that sucks away the targets intellect, and forces them to spout messages of doom.

    Prayer : Fountain of Life

    Domain : Creation

    Available: Golden Path(70) Purist(23)

    Allows : Creating I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FOUNTAIN OF LIFE"

    Example : pray "fountain of life"

    The caster causes a beautiful fountain to begin flowing. The fountain will give periodic healing, disease cures, and other health benefits when drank from.

    Prayer : Daily Bread

    Domain : Evangelism

    Available: Doomsayer(31) Golden Path(75)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (100)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DAILY BREAD" [TARGET NAME]

    Example : pray "daily bread" bob

    The target of this prayer becomes compelled to turn over any food they might have to the cleric.

    Prayer : Ice Healing

    Domain : Healing

    Available: Golden Path(75) Purist(49)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ICE HEALING"

    Example : pray "ice healing"

    The caster places him or herself in a holy aura. The aura will convert any ice or water damage immediately into an equal amount of healing.

    Prayer : Peace Ritual

    Domain : Neutralization

    Available: Golden Path(75) Healer(39)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PEACE RITUAL" [CLAN NAME]

    Example : pray "peace ritual" bad guys

    This prayer may only be cast by a cleric who belongs to a clan. If the clerics clan is presently at war with another clan, or if another clan is at war with the clerics, then this prayer will create a state of peace between them. This prayer takes a long time to cast, and partys of the target clan will be aware of the attempt. The prayer is easily disrupted.

    Prayer : Behemoth

    Domain : Corruption

    Available: Golden Path(80) Templar(18)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BEHEMOTH

    Example : pray behemoth

    This prayer causes the cleric to grow to a creature 3 times their normal size, with enhanced strength, but which is also somewhat easier to hit. Because the size and weight increase in such a strange manner, the ability to handle encumbrance will not increase.

    Prayer : Rockskin

    Domain : Holy protection

    Available: Golden Path(80) Shaman(30)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ROCKSKIN"

    Example : pray "rocksin"

    The caster turns their skin into hard rock, which will then absorb a limited number of weapon attacks, saving the caster from the damage

    Prayer : Electric Healing

    Domain : Healing

    Available: Golden Path(85) Missionary(49)

    Allows : Healing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ELECTRIC HEALING"

    Example : pray "electric healing"

    The caster places him or herself in a holy aura. The aura will convert any electricity damage immediately into an equal amount of healing.

    Prayer : Change Weather

    Domain : Creation

    Available: Golden Path(85) Missionary(45)

    Allows : Creating I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CHANGE WEATHER"

    Example : pray "change weather"

    This prayer asks the casters god to change the weather outside.

    Prayer : Absorption

    Domain : Vexing

    Available: Golden Path(90) Templar(39)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY ABSORPTION [CRIMINAL NAME]

    Example : pray absorption bob

    The cleric is able to absorb the knowledge of a random skill from the target. The target retains the skill, but the cleric will also know it for the duration of the absorption prayer.

    Prayer : Curse Luck

    Domain : Cursing

    Available: Doomsayer(37) Golden Path(90)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE LUCK" [TARGET NAME]

    Example : pray "curse luck" orc

    This wicked spell makes the target fail their next three saving throws against any magic, trap, disease, poison, or similar affect.

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