Healer

Healers project the most benevolent aspects of their gods by bringing life and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer is a good aligned class, meaning that he will always fumble on evil prayers, and does not qualify for evil prayers. The Healer also gets a few special prayers known only to the Healer, including the great Aura of Healing at 30th level.

How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use patience and plenty of cure spells to outlast his opponents.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Wisdom

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Wis/18) per level

Maximum Stat

Charisma (22), Wisdom (22), Others (18)

Bonuses

Weapon Constraints

Must use hammers, staves, flailed, natural, or blunt weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a small mace

    Prayer : Restore Smell

    Domain : Restoration

    Available: Numerous Classes(1)

    Allows : Restoring I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RESTORE SMELL" [TARGET NAME]

    Example : pray "restore smell" bob

    Since one can hardly imagine a player being able to proceed in CoffeeMud without a sense of smell, the Cleric is hereby granted the supreme privilege of restoring this absolutely vital sense.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Turn Undead

    Domain : Death lore

    Available: Cleric(10) Golden Path(1) Healer(1) Oracle(10)

    Available: Purist(2)

    Allows : Death Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TURN

    Usage : TURN [TARGET NAME]

    Example : turn skeleton

    The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed

    Prayer : Cure Light Wounds

    Domain : Healing

    Available: Charlatan(35) Cleric(1) Golden Path(1) Hatchling(5)

    Available: Paladin(9) Several Classes(2)

    Allows : Cure Serious Wounds, Healing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE LIGHT" [TARGET NAME]

    Example : pray "cure light" bob

    Delivers light healing to the target.

    Skill : Convert

    Domain : Evangelism

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Evangelising I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONVERT

    Usage : CONVERT [PLAYER NAME/DEITY NAME]

    Example : convert bob

    Example : convert odin

    This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.

    A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Prayer : Infuse Holiness

    Domain : Evangelism

    Available: Cleric(33) Golden Path(17) Healer(3) Oracle(35)

    Available: Purist(32)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFUSE HOLINESS" [TARGET NAME]

    Example : pray "infuse holiness" bob

    The target becomes covered by a blanket of holiness, making it appear good to prayers or other means of detecting such. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already a holy room of the clerics deity in the same area, this will create one. Creating a holy room gives a place to have services for those who have been converted to the clerics faith. See help on SERVICES.

    Prayer : Sense Evil

    Domain : Communing

    Available: Golden Path(2) Paladin(11) Several Classes(4)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE EVIL"

    Example : pray "sense evil"

    The caster gains the ability to sense evil creatures and items. They will glow red to the caster.

    Prayer : Sense Undead

    Domain : Communing

    Available: Black Guard(40) Several Classes(4) Several Classes(3)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE UNDEAD"

    Example : pray "sense undead"

    The caster gains sensitivity to dark souls, being able to know instantly who in the same room as them is undead.

    Prayer : Remove Death Mark

    Domain : Neutralization

    Available: Golden Path(3) Healer(5)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "REMOVE DEATH MARK" [TARGET NAME]

    Example : pray "remove death mark" bob

    Removes any thief/assassin marks, as well as making those involves in a burglars contract hit forget their job.

    Prayer : Sacrifice

    Domain : Death lore

    Available: Golden Path(3) Several Classes(6)

    Allows : Death Lore I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY SACRIFICE [TARGET NAME]

    Example : pray sacrifice body

    The caster sacrifices a dead body to his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).

    Prayer : Cure Fatigue

    Domain : Restoration

    Available: Golden Path(4) Healer(7) Oracle(13) Paladin(43)

    Available: Purist(17)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE FATIGUE" [TARGET NAME]

    Example : pray "cure fatigue" bob

    Delivers invigoration to the fatigued, and restores a small amount of movement. See also Cure Exhaustion and Invigorate.

    Prayer : Protection Evil

    Domain : Holy protection

    Available: Golden Path(4) Paladin(15) Shaman(7) Several Classes(8)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION EVIL"

    Example : pray "protection evil"

    The caster gains divine immunity from unholy spells, and a greater level of defence when fighting evil creatures.

    Prayer : Fidelity

    Domain : Warding

    Available: Golden Path(5) Healer(9) Purist(5)

    Allows : Divine Warding I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FIDELITY [TARGET]

    Example : pray "fidelity" orc

    This prayer makes the target unable to mate with anyone but their husband or bride, if they are married. It has no effect on the unmarried.

    Prayer : Cure Deafness

    Domain : Restoration

    Available: Golden Path(5) Paladin(17) Several Classes(10)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE DEAFNESS" [TARGET NAME]

    Example : pray "cure deafness" bob

    Delivers the target from any deafening spells or affects.

    Prayer : Sense Disease

    Domain : Communing

    Available: Golden Path(6) Healer(11) Oracle(11)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE DISEASE"

    Example : pray "sense disease"

    The caster's deity reveals the presence of disease in the immediate surrounding area.

    Prayer : Cure Serious Wounds

    Domain : Healing

    Available: Golden Path(6) Paladin(20) Several Classes(12)

    Requires : 'Cure Light Wounds'

    Allows : Cure Critical Wounds, Healing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE SERIOUS" [TARGET NAME]

    Example : pray "cure serious" bob

    Delivers serious healing to the target.

    Prayer : Bless

    Domain : Blessing

    Available: Golden Path(7) Paladin(22) Shaman(13) Several Classes(14)

    Allows : Holy Aura, Bless Item, Blessing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BLESS [TARGET NAME]

    Example : pray bless bob

    The target of this spell becomes blessed by the caster's deity, making them harder to hit in combat. Also dispels any temporary curses on the target, as well as holy aura and holy word.

    Prayer : Forgive

    Domain : Evangelism

    Available: Golden Path(25) Healer(15)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FORGIVE [CRIMINAL NAME]

    Example : pray forgive bob

    The cleric asks the deities to create feelings of forgiveness from the law towards a criminal who has a warrant out for their arrest. The person need not be in the same room as the caster, though the caster must be in the area in which the criminal is wanted for a crime.

    Prayer : Freedom

    Domain : Restoration

    Available: Golden Path(8) Paladin(23) Several Classes(16)

    Allows : Mass Freedom, Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FREEDOM [TARGET NAME]

    Example : pray freedom bob

    Any binding and entangling spells or affects on the target are immediately dispelled.

    Prayer : Godlight

    Domain : Creation

    Available: Golden Path(9) Healer(17)

    Allows : Creating I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY GODLIGHT [TARGET NAME]

    Example : pray godlight bob

    Causes the caster's deity to shine a bright beam of godly light at the target. When no target is specified, and the caster is not in combat, this spell can also be used to light up a room.

    Prayer : Dispel Evil

    Domain : Neutralization

    Available: Cleric(18) Golden Path(9) Healer(18) Paladin(25)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DISPEL EVIL" [TARGET NAME]

    Example : pray "dispel evil" orc

    The target becomes exercised of their evil. This hurts evil creatures.

    Prayer : Cure Vampirism

    Domain : Restoration

    Available: Golden Path(10) Healer(19)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE VAMPIRISM" [TARGET NAME]

    Example : pray "cure vampirism" bob

    Cures the curse of vampirism from the target.

    Prayer : Restore Voice

    Domain : Restoration

    Available: Golden Path(10) Oracle(19) Paladin(28) Several Classes(20)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RESTORE VOICE" [TARGET NAME]

    Example : pray "restore voice" bob

    This prayer will dispel any affects on the target which may be muting him or her.

    Prayer : Benediction

    Domain : Communing

    Available: Golden Path(19) Healer(21)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BENEDICTION" [TARGET NAME]

    Example : pray "benediction" bob

    This prayer causes the target to receive a bonus to their prime requisite stat(s) for their current class.

    Prayer : Remove Poison

    Domain : Restoration

    Available: Golden Path(11) Paladin(30) Several Classes(22)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "REMOVE POISON" [TARGET NAME]

    Example : pray "remove poison" bob

    Removes any poison coursing through the veins of the target.

    Prayer : Cure Exhaustion

    Domain : Restoration

    Available: Golden Path(12) Healer(23) Oracle(37)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE EXHAUSTION" [TARGET NAME]

    Example : pray "cure exhaustion" bob

    Eliminates fatigue, and restores a moderate amount of movement. See also Cure Fatigue and Invigorate.

    Prayer : Cure Disease

    Domain : Restoration

    Available: Golden Path(12) Paladin(32) Several Classes(24)

    Allows : Mass Cure Disease, Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE DISEASE" [TARGET NAME]

    Example : pray "cure disease" bob

    Cures all manner of disease and disease like affects.

    Prayer : Protect Health

    Domain : Holy protection

    Available: Golden Path(13) Several Classes(26)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECT HEALTH"

    Example : pray "protect health"

    The caster gains divine immunity from poison, plague, and certain mind attacks, such as the charm spell, and some bard songs.

    Prayer : Aura of Healing

    Domain : Healing

    Available: Golden Path(45) Healer(27)

    Allows : Healing I

    Alignment: pure goodness, good

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Causes the those in the same room as the cleric to gain periodic healing, unless they are in combat against the cleric or one of his followers.

    Prayer : Cure Critical Wounds

    Domain : Healing

    Available: Golden Path(14) Paladin(36) Several Classes(28)

    Requires : 'Cure Serious Wounds'

    Allows : Harm, Heal, Healing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE CRITICAL" [TARGET NAME]

    Example : pray "cure critical" bob

    Delivers critical healing to the target.

    Prayer : Holy Shield

    Domain : Holy protection

    Available: Golden Path(15) Healer(29)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY SHIELD" [TARGET NAME]

    Example : pray "holy shield" bob

    The target becomes protected by the holy shield, which completely fends off the affects of unholy harm magic, like the Cause prayers.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Prayer : Holy Aura

    Domain : Blessing

    Available: Golden Path(15) Oracle(29) Paladin(37) Several Classes(30)

    Requires : 'Bless'

    Allows : Holy Word, Blessing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY AURA" [TARGET NAME]

    Example : pray "holy aura" bob

    The target of this spell is embraced by the caster's deity in a holy aura, making them harder to hit in combat, and giving aid against enemies in combat. Also dispels any temporary curses on the target, including great curse, and replaces bless and holy word.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Prayer : Cure Cannibalism

    Domain : Restoration

    Available: Golden Path(16) Healer(31)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE CANNIBALISM" [TARGET NAME]

    Example : pray "cure cannibalism" bob

    Cures the curse of cannibalism from the target.

    Prayer : Calm

    Domain : Neutralization

    Available: Golden Path(30) Paladin(39) Several Classes(32)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CALM

    Example : pray calm

    All fighting in the same room as the caster immediately ceases.

    Prayer : Invigorate

    Domain : Restoration

    Available: Golden Path(17) Healer(33)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INVIGORATE" [TARGET NAME]

    Example : pray invigorate bob

    Eliminates fatigue, and restores the largest amount of movement. See also Cure Fatigue and Cure Exhaustion.

    Prayer : Cure Blindness

    Domain : Restoration

    Available: Golden Path(17) Paladin(42) Purist(33) Several Classes(34)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE BLINDNESS" [TARGET NAME]

    Example : pray "cure blindness" bob

    Cures all manner of blind afflictions on the target.

    Prayer : Blessed Hearth

    Domain : Warding

    Available: Golden Path(18) Healer(35)

    Allows : Divine Warding I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLESSED HEARTH"

    Example : pray "blessed hearth"

    The prayer consecrates the room in which it is cast against harm against the owners of the room, or those who follow the owners. All damage to the owner will be greatly lessened when in the room, and all undead harming magic is negated.

    Prayer : Dispel Undead

    Domain : Neutralization

    Available: Golden Path(18) Healer(36)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DISPEL UNDEAD" [TARGET NAME]

    Example : pray "dispel undead" orc

    The target becomes exercised of their undeadness. This hurts undead creatures.

    Prayer : Deaths Door

    Domain : Holy protection

    Available: Golden Path(65) Healer(37)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DEATHS DOOR"

    Example : pray "deaths door"

    The target of this prayer becomes protected from death. Should death occur, the target will be miraculously brought back to their recall room and restored to perfect health, though they will feel woozy and a little disorientated for a short period of time.

    See also: WOOZY

    Prayer : Godstrike

    Domain : Vexing

    Available: Golden Path(15) Paladin(46) Several Classes(38)

    Allows : Vexing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY GODSTRIKE [TARGET NAME]

    Example : pray godstrike bob

    Causes the caster's deity to strike evil creatures, doing them great harm.

    Prayer : Peace Ritual

    Domain : Neutralization

    Available: Golden Path(75) Healer(39)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PEACE RITUAL" [CLAN NAME]

    Example : pray "peace ritual" bad guys

    This prayer may only be cast by a cleric who belongs to a clan. If the clerics clan is presently at war with another clan, or if another clan is at war with the clerics, then this prayer will create a state of peace between them. This prayer takes a long time to cast, and partys of the target clan will be aware of the attempt. The prayer is easily disrupted.

    Prayer : Mass Freedom

    Domain : Restoration

    Available: Paladin(47) Several Classes(40)

    Requires : 'Freedom'

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS FREEDOM"

    Example : pray "mass freedom"

    All binding and entangling spells or affects on anyone in the room are immediately dispelled.

    Prayer : Atonement

    Domain : Evangelism

    Available: Golden Path(20) Oracle(42) Several Classes(41)

    Allows : Evangelising I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ATONEMENT" [TARGET NAME]

    Example : pray "atonement" orc

    This prayer grants atonement to the target for his/her evil acts and slides them ever closer to the point of being truely good.

    Prayer : Heal

    Domain : Healing

    Available: Golden Path(21) Paladin(49) Several Classes(42)

    Requires : 'Cure Critical Wounds'

    Allows : Mass Heal, Greater Heal, Healing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HEAL [TARGET NAME]

    Example : pray heal bob

    Delivers MASSIVE healing to the target.

    Prayer : Consecrate Land

    Domain : Warding

    Available: Golden Path(13) Healer(43)

    Allows : Divine Warding I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CONSECRATE LAND"

    Example : pray "consecrate land"

    This prayer consecrates the land on which it is cast, making evil prayers unable to function here. The prayer is permanent when cast on the cleric property, or the property of one his/she follows.

    Prayer : Bless Item

    Domain : Blessing

    Available: Golden Path(22) Several Classes(44)

    Requires : 'Bless'

    Allows : Blessing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLESS ITEM" [TARGET NAME]

    Example : pray "bless item" sword

    The item affected by this spell gains the blessing of the caster's deity. Weapons gain additional hitting and damage abilities, while armor gains some additional temporary strength. Also dispells any temporary curses on the item. The target item may be specified if it available to the caster. If a person is specified as the target, a random item possessed by that person will be affected.

    Prayer : Mass Cure Disease

    Domain : Restoration

    Available: Golden Path(23) Healer(45)

    Requires : 'Cure Disease'

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS CURE DISEASE"

    Example : pray "mass cure disease"

    This powerful prayer will cure all disease in an entire area.

    Prayer : Mass Heal

    Domain : Healing

    Available: Golden Path(23) Several Classes(46)

    Requires : 'Heal'

    Allows : Healing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS HEAL"

    Example : pray "mass heal"

    Delivers MASSIVE healing to everyone in the same room or group as the caster.

    Prayer : Divine Resistance

    Domain : Holy protection

    Available: Golden Path(24) Healer(47)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DIVINE RESISTANCE" [TARGET NAME]

    Example : pray "divine resistance" bob

    The target becomes protected by divine resistance, which completely blocks three harmful affects that would require a saving throw, such as spells, traps, diseases, poisons, etc.

    Prayer : Holy Word

    Domain : Blessing

    Available: Golden Path(25) Several Classes(48)

    Requires : 'Holy Aura'

    Allows : Blessing I

    Alignment: pure goodness, good

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY WORD"

    Example : pray "holy word"

    Everyone hearing the holy word is affected by this spell. Evil creatures become easier to hit, and become weaker in combat. Good creatures gain an aura of protection, and gain strength in combat. The holy word also dispels any temporary curses, including great curse, and unholy word. It also replaces bless and holy aura.

    Prayer : Resurrect

    Domain : Death lore

    Available: Golden Path(35) Several Classes(50)

    Allows : Death Lore I

    Alignment: pure goodness, good

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY RESURRECT [TARGET NAME]

    Example : pray "resurrect" body

    By targeting the cold dead body of a compatriot, the caster can resurrect them. Only works on players.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.