Jade Path

The Jade Path is the draconic path of nature magic. They gain powers from all the druidic paths but for a few of the more esoteric and secret ones. The Jade Path gains a tougher hide than an Onyx Path dragon does because of their time spent out in the elements.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Constitution

Hit

20 +(Con/2)+(2d7) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Con/18) per level

Maximum Stat

Constitution (27), Others (18)

Bonuses

Weapon Constraints

Must use wooden, plant-based, or leather weapons.

Armour Constraints

Must wear non-metal armor.

Starting Equipment

small crystal claw-sheath

    Chant : Bestow Name

    Domain : Breeding

    Available: Beastmaster(2) Druid(1) Jade Path(1) Ranger(18)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BESTOW NAME" [TARGET NAME]

    Example : chant "bestow name" tiger bob

    This chant allows the druid to name an animal follower. The animal will retain the name only as long as it continues to follow the druid.

    Chant : Harden Skin

    Domain : Shape shifting

    Available: Beastmaster(2) Druid(1) Jade Path(1)

    Allows : Shapeshifting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HARDEN SKIN"

    Example : chant "harden skin"

    This chant causes the Druids skin (or fur) to become hard and coarse. This grants the druid increased armor, as well as some protection from cold, water, and fire affects. The protection increases as the druid increases in level.

    Chant : Predict Weather

    Domain : Weather mastery

    Available: Druid(2) Jade Path(1) Ranger(9) SkyWatcher(2)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PREDICT WEATHER"

    Example : chant "predict weather"

    This chant will tell the druid what the weather will be in the future. If the weather will be severe in the future, and the druid is able to calm the weather both now and for the future, then he or she will have created a natural climactic balance that will grant him a small gift of experience, and place the weather outside of druidic control for a short weather period. An area which is already under the Weather Control of a druid will not be capable of reaching this state of balance.

    Chant : Summon Plants

    Domain : Plant growth

    Available: Charlatan(30) Druid(2) Jade Path(1)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PLANTS"

    Example : chant "summon plants"

    This chant will cause a random batch of plants to magically grow for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will die if picked, but can be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Skill : Druidic Pass

    Domain : Stealthy

    Available: Several Classes(1)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PASS

    Usage : PASS [DIRECTION]

    Example : pass east

    This skill allows the druid to move silently and almost invisibly from place to place while traveling in the outdoors. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the druids domain.

    Skill : My Plants

    Domain : Nature lore

    Available: Delver(2) Druid(1) Gaian(2) Jade Path(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : MYPLANTS, PLANTS

    Usage : MYPLANTS

    Example : myplants

    A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.

    This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.

    Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way.

    Skill : Shape Shift

    Domain : Shape shifting

    Available: Beastmaster(1) Druid(2) Jade Path(1)

    Allows : Shapeshifting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Usage : SHIFT

    Example : shift revert

    Example : shift tiger

    Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will. By entering into this chant in any shape, the druid may change to their special animal form. The animal form will progress as the Druid gains in levels.See also: SHIFT

    Skill : Herbology

    Domain : Nature lore

    Available: Druid(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBOLOGY

    Usage : HERBOLOGY [ITEM NAME]

    Example : herbology some herbs

    Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify the herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Wilderness Lore

    Domain : Nature lore

    Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WILDERNESSLORE, WLORE

    Usage : WLORE

    Example : wlore

    Tells you what type of terrain you are presently in or on.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Chant : Locate Plants

    Domain : Plant control

    Available: Druid(3) Gaian(4) Jade Path(2) Ranger(12)

    Allows : Plant Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE PLANTS"

    Example : chant "locate plants"

    This chant will give the druid a hot-and-cold sense of direction to the nearest place of heavy plant growth in his or her area. By following the directions provided by the chant, the druid may direct himself to the proper place.

    Chant : Sense Poison

    Domain : Preserving

    Available: Beastmaster(3) Druid(4) Jade Path(2)

    Allows : Preserving I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE POISON" [TARGET NAME]

    Example : chant "sense poison" vial

    Example : chant "sense poison" orc

    This chant allows the druid to become sensitive to the poisonousness of a monster or drink.

    Chant : Moonbeam

    Domain : Moon summoning

    Available: Druid(5) Jade Path(3) Ranger(15) SkyWatcher(3)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT MOONBEAM

    Example : chant "moonbeam"

    This chant will create a light beam of moonlight which will follow the druid around, illuminating any dark places the druid may enter.

    Chant : Life Echoes

    Domain : Breeding

    Available: Druid(5) Jade Path(3) Ranger(16)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIFE ECHOES"

    Example : chant "life echoes"

    This chant allows the druid to become sensitive to the life around him or her, even in places relatively distant.

    Chant : Summon Food

    Domain : Plant growth

    Available: Druid(6) Gaian(6) Jade Path(3)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FOOD"

    Example : chant "summon food"

    This chant will cause a batch of edible berries to begin growing nearby.

    Chant : Locate Animals

    Domain : Animal affinity

    Available: Beastmaster(4) Druid(8) Jade Path(4) Ranger(18)

    Allows : Animal Affinity I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE ANIMALS"

    Example : chant "locate animals"

    This chant will give the druid a hot-and-cold sense of direction to an animal somewhere in his or her area. By following the directions provided by the chant, the druid may direct himself to the animal nearby.

    Chant : Summon Fire

    Domain : Deep magic

    Available: Druid(7) Jade Path(4) SkyWatcher(8)

    Allows : Ignalist I, Deep Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FIRE"

    Example : chant "SUMMON FIRE"

    This chant will cause a small campfire to appear where the druid is.

    Chant : Tangle

    Domain : Plant control

    Available: Druid(8) Jade Path(4)

    Allows : Plant Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT TANGLE [TARGET NAME]

    Example : chant "tangle" orc

    This chant requires the cooperation of a plant summoned by the druid, typically with the "summon plants" chant. The chant will cause the magical plants to entangle the target, making them unable to fight until they are able to fight themselves free of the plants grip.

    Chant : Eaglesight

    Domain : Enduring

    Available: Beastmaster(6) Druid(9) Jade Path(5) Ranger(17)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EAGLESIGHT" ([DIRECTION(S)])

    Example : chant "eaglesight"

    Example : chant "eaglesight" east

    Example : chant "eaglesight" east west north

    This chant allows the druid to see the contents of some place immediately adjacent to the one in which he or she is standing. Without an argument, the chant shows a short impression of the places directly away from the caster.

    Chant : Feel Electricity

    Domain : Enduring

    Available: Druid(10) Jade Path(5)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL ELECTRICITY" [TARGET NAME]

    Example : chant "feel electricity" orc

    This chant causes the target to become more sensitive to electricity. Electric based attacks, and electric storms will all be painful reminders of the effect of the this chant.

    Chant : Fortify Food

    Domain : Enduring

    Available: Druid(10) Gaian(9) Jade Path(5)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FORTIFY FOOD" [FOOD NAME]

    Example : chant "fortify food" "pot pie"

    This chant will make any normally edible meal into an extremely nourishing and filling one.

    Chant : Calm Animal

    Domain : Animal affinity

    Available: Beastmaster(7) Druid(12) Jade Path(6) Ranger(19)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM ANIMAL" [TARGET NAME]

    Example : chant "calm animal" fox

    While in combat, this chant can be used by the Druid to calm the ferociousness of an animal in the same room. The animal affected will immediately cease fighting.

    Chant : Sunray

    Domain : Weather mastery

    Available: Druid(11) Jade Path(6) Ranger(41) SkyWatcher(11)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT SUNRAY [TARGET NAME]

    Example : chant "sunray" orc

    This chant will cause a bright ray of sunshine to beam into the eyes of the target. The target will then be blinded.

    Chant : Treeform

    Domain : Shape shifting

    Available: Druid(12) Jade Path(6)

    Allows : Shapeshifting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT TREEFORM

    Example : chant "treeform"

    This chant will allow the druid to take on the form of a tree at will. In this form, the druid is unable to be attacked, and may consider him or herself safe.

    Chant : Feel Cold

    Domain : Enduring

    Available: Druid(14) Jade Path(7)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL COLD" [TARGET NAME]

    Example : chant "feel cold" orc

    This chant causes the target to become more sensitive to coldness. Cold based attacks, and cold weather will all be painful reminders of the effect of the this chant.

    Chant : Goodberry

    Domain : Plant control

    Available: Druid(14) Gaian(14) Jade Path(7)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT GOODBERRY [NAME OF BERRIES CARRIED]

    Example : chant "goodberry" berries

    This chant will cause some number of berry batches to become enchanted. They will no longer provide nourishment to the hungry, but will instead provide a dose of healing to those in need.

    Chant : Feel Hunger

    Domain : Enduring

    Available: Beastmaster(10) Druid(13) Jade Path(7) Ranger(21)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL HUNGER" [MOB NAME]

    Example : chant "feel hunger" orc

    This chant will cause the target to become insatiably hungry, which may affect their combat skills.

    Chant : Natural Communion

    Domain : Enduring

    Available: Beastmaster(13) Druid(13) Jade Path(7) Ranger(29)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "NATURAL COMMUNION"

    Example : chant "natural communion"

    This chant will allow the druid to enter a state of communion with nature. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. Willful movements or speaking may break the communion.

    Chant : Control Fire

    Domain : Enduring

    Available: Druid(15) Jade Path(8) Ranger(24) SkyWatcher(10)

    Allows : Ignalist I, Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "CONTROL FIRE" [TARGET NAME]

    Example : chant "control fire"

    This chant will turn normal fires into weapons for the druid. Any normal fires that are possessed by either the target, or which are burning in the room, will attack the target and burn them.

    Chant : Venom Ward

    Domain : Preserving

    Available: Beastmaster(12) Druid(16) Jade Path(8) Ranger(27)

    Allows : Preserving I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VENOM WARD"

    Example : chant "venom ward"

    This chant allows the druid to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.

    Chant : Warp Wood

    Domain : Plant control

    Available: Druid(16) Jade Path(8)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WARP WOOD" [TARGET NAME]

    Example : chant "warp wood" orc

    Example : chant "warp wood" staff

    This chant will cause wooden weapons or items to begin to warp and mutate, taking considerable damage.

    Chant : Barkskin

    Domain : Shape shifting

    Available: Druid(17) Gaian(12) Jade Path(9)

    Allows : Shapeshifting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BARKSKIN"

    Example : chant "barkskin"

    This chant causes the Druids skin to become hard and brown, like the bark of a tree. The Druid becomes extremely difficult to hit while under this magical spell.

    Chant : Calm Wind

    Domain : Weather mastery

    Available: Druid(18) Hatchling(8) Jade Path(9) SkyWatcher(12)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM WIND"

    Example : chant "calm wind"

    This chant will silence winds, lessen storms, and turn blizzards into small trickles of snow. See help on Predict Weather for more information on weather control.

    Chant : Water Walking

    Domain : Enduring

    Available: Druid(18) Jade Path(9) Ranger(39)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WATER WALKING"

    Example : chant "water walking"

    This chant will allow the druid to glide lightly above the water as if he or she is flying.

    Chant : Animal Friendship

    Domain : Animal affinity

    Available: Beastmaster(14) Druid(20) Jade Path(10) Ranger(25)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL FRIENDSHIP"

    Example : chant "animal friendship"

    This chant makes all animals in awe of the Druid. No aggressive animal will attack the Druid while he or she is under the affects of this chant.

    Chant : Feel Heat

    Domain : Enduring

    Available: Druid(19) Jade Path(10)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL HEAT" [TARGET NAME]

    Example : chant "feel heat" orc

    This chant causes the target to become more sensitive to heat. Fire based attacks, and hot weather will all be painful reminders of the effect of the this chant.

    Chant : Grow Club

    Domain : Plant growth

    Available: Druid(20) Gaian(16) Jade Path(10)

    Allows : Plant Growing I, Hardy Planting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW CLUB"

    Example : chant "grow club"

    If the druid is in a sufficiently wooded area, this chant will cause a club suitable for fighting with to grow out of a nearby tree trunk and fall to the ground. This spell is most useful when the druid also uses shillelagh with it.

    Skill : Poison

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : POISONSTING

    Chant : Venomous Bite

    Domain : Enduring

    Available: Druid(22) Jade Path(11)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VENOMOUS BITE" [TARGET NAME]

    Example : chant "venomous bite" bob

    The druid's chant aids in the infliction of a poisonous bite on the target.

    Chant : Wind Gust

    Domain : Weather mastery

    Available: Druid(21) Jade Path(11) Ranger(32) SkyWatcher(18)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 4

    Commands : CHANT, CH

    Usage : CHANT "WIND GUST" [TARGET NAME]

    Example : chant "wind gust" orc

    This chant will summon a strong gust of wind to blow away the target. The target may also be knocked down.

    Chant : Fish Gills

    Domain : Shape shifting

    Available: Beastmaster(24) Druid(24) Jade Path(12) Ranger(30)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FISH GILLS"

    Example : chant "fish gills"

    This chant will allow the druid to breathe under water for the duration of the chant.

    Chant : Treemind

    Domain : Preserving

    Available: Druid(24) Jade Path(12)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT TREEMIND

    Example : chant "treemind"

    This chant will allow the druid gain treelike protection against mind attacks, such as mind affecting spells and charms.

    Chant : Whisperward

    Domain : Preserving

    Available: Druid(23) Jade Path(12)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER]

    Example : chant "whisperward" chest touch

    This is a complicated chant that allows an object or place to notify the druid when affected in a certain way. The first argument is the target of the spell, which is any inanimate object or "room". The last argument describes the circumstances under which the notify triggers, whether when touched (such as getting, getting from, or putting into), held or wielded, worn, or whenever anyone enters the same room. The object will only notify the druid one time before the chant expires.

    Chant : Hold Animal

    Domain : Animal affinity

    Available: Druid(26) Jade Path(13) Ranger(31)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HOLD ANIMAL" [MOB NAME]

    Example : chant "hold animal" bear

    This chant will cause an animal to become perfectly still and unable to move for the duration of the druids magic.

    Chant : Lightning Ward

    Domain : Preserving

    Available: Druid(26) Jade Path(13) Ranger(37) SkyWatcher(13)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIGHTNING WARD"

    Example : chant "lightning ward"

    This chant allows the druid to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Plant Bed

    Domain : Plant growth

    Available: Druid(25) Gaian(22) Jade Path(13)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT BED"

    Example : chant "plant bed"

    This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will cause a comfortable bed shaped like a pea-pod to grow nearby. This bed may be slept in for improved rejuvination rates. The bed also grants magical help against the affects of poison and disease, allowing those affected to ride out the storm.

    Chant : Cold Ward

    Domain : Preserving

    Available: Druid(28) Jade Path(14) Ranger(36) SkyWatcher(15)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "COLD WARD"

    Example : chant "cold ward"

    This chant allows the druid to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Hippieness

    Domain : Enduring

    Available: Druid(27) Jade Path(14)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HIPPIENESS" [TARGET NAME]

    Example : chant "hippieness" orc

    This chant causes the target to exhibit the classic signs of the hippy curse, namely an unwillingness to do hard work, a lack of wisdom, a tendency to remove all clothing, a dislike for organization and order, and an insatiable desire to smoke whatever he can find.

    Chant : Illusionary Forest

    Domain : Enduring

    Available: Druid(28) Jade Path(14)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ILLUSIONARY FOREST"

    Example : chant "illusionary forest"

    This chant will create the illusion that the location enchanted by the druid is actually somewhere in a forest. All who enter the room will be affected by the chant.

    Chant : Calm Weather

    Domain : Weather mastery

    Available: Druid(29) Jade Path(15) SkyWatcher(28)

    Allows : Weather Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM WEATHER"

    Example : chant "calm weather"

    This chant will silence winds, stop rain, lessen storms, and turn blizzards into small trickles of snow. See help on Predict Weather for more information on weather control.

    Chant : Charm Animal

    Domain : Animal affinity

    Available: Beastmaster(19) Druid(30) Jade Path(15) Ranger(38)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM ANIMAL" [TARGET NAME]

    Example : chant "charm animal" deer

    This chant will cause some animal in the same room to immediately befriend the druid. The druid will then have the animal as a follower who will fight alongside, and follow all ORDERs that the druid gives.

    Chant : Fertilization

    Domain : Plant growth

    Available: Druid(29) Jade Path(15)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT FERTILIZATION

    Example : chant fertilization

    The chanter fortifies the land, making yields from Foraging and Farming double for a whole day per level of the druid.

    Skill : Herbalism

    Domain : Crafting

    Available: Druid(30) Gaian(19) Jade Path(15) SkyWatcher(30)

    Allows : Wise Crafting I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBALISM, HERBREW, HBREW

    Usage : HBREW (LIST) [BREW NAME] [BREWING CONTAINER]

    Example : hbrew farsight flask

    : hbrew list

    : hbrew list harden

    This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.

    Skill : Plant Lore

    Domain : Nature lore

    Available: Druid(30) Gaian(18) Jade Path(15) Ranger(30)

    Allows : Nature Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANTLORE, PSPECULATE

    Usage : PLANTLORE

    Example : plantlore

    This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.

    Chant : Fire Ward

    Domain : Preserving

    Available: Druid(32) Jade Path(16) SkyWatcher(18)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIRE WARD"

    Example : chant "fire ward"

    This chant allows the druid to become resistant (but not immune) to heat attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Shillelagh

    Domain : Plant control

    Available: Druid(31) Gaian(24) Jade Path(16)

    Allows : Plant Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHILLELAGH" [ITEM NAME]

    Example : chant "shillelagh" staff

    This chant allows the druid to temporarily enchant a weapon of the type that druids are allowed to use. The enchanted weapon will do additional damage, and hit more often.

    Chant : Summon Peace

    Domain : Preserving

    Available: Druid(32) Jade Path(16) Ranger(28)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PEACE"

    Example : chant "summon peace"

    This chant will inspire everyone who hears it to stop fighting.

    Chant : Distant Growth

    Domain : Plant growth

    Available: Druid(33) Gaian(26) Jade Path(17)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT GROWTH" [LOCATION NAME]

    Example : chant "distant growth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". The location specified must be of a sort that would normally work with the "Summon Plants" chant, that is, outdoor areas except city streets and places in and on the water. See help on "my plants" for more information about plant summonings.

    Chant : Summon Plague

    Domain : Enduring

    Available: Beastmaster(34) Druid(34) Jade Path(17)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PLAGUE" [TARGET NAME]

    Example : chant "summon plague" orc

    Inflicts the target with a horrendous disease.

    Chant : Gas Ward

    Domain : Preserving

    Available: Druid(35) Jade Path(18) Ranger(42)

    Allows : Preserving I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GAS WARD"

    Example : chant "gas ward"

    This chant allows the druid to become resistant (but not immune) to gas attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Hibernation

    Domain : Animal affinity

    Available: Beastmaster(36) Druid(36) Jade Path(18)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT HIBERNATION

    Example : chant "hibernation"

    This chant will put the druid into a deep sleep for a minimal period of required rest. During the hibernation, the druid will regain hit points and mana at an accellerated rate.

    Chant : Plant Maze

    Domain : Plant growth

    Available: Druid(36) Gaian(27) Jade Path(18)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT MAZE"

    Example : chant "plant maze"

    This chant causes everyone in the same room as the druid to be mystically transported to a random room in a great maze-like forest. There the druid and all others must remain until the spell wears off, or they are able to spell themselves elsewhere.

    Chant : Reabsorb

    Domain : Deep magic

    Available: Druid(35) Jade Path(18)

    Allows : Deep Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "REABSORB" [TARGET NAME]

    Example : chant "reabsorb" sword

    This chant causes the target item to be reabsorbed into the earth, returning to the dust from which it came.

    Chant : Nectar

    Domain : Plant growth

    Available: Druid(37) Jade Path(19)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT NECTAR

    Example : chant "nectar"

    This chant will create a enormous flower that is literally dripping with nectar. The flower will be so enchanted that all of those whose wills fail will attempt to take a drink of the nectar. Fortunately, aside from being intoxicating, the nectar provides healing and mana recovery.

    Chant : Sense Sentience

    Domain : Breeding

    Available: Druid(37) Gaian(11) Jade Path(19)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE SENTIENCE" [TARGET NAME]

    Example : chant "sense sentience"

    Allows the chanter to sense the whereabouts of all sentient beings in all the wild places in the same area of the druid.

    Chant : Summon Animal

    Domain : Animal affinity

    Available: Beastmaster(25) Druid(38) Jade Path(19) Ranger(44)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ANIMAL

    Example : chant "summon animal"

    This chant will cause a random animal to wander to and befriend the druid as per the "charm animal" chant.

    Chant : Summon Heat

    Domain : Weather mastery

    Available: Druid(38) Jade Path(19) SkyWatcher(29)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HEAT"

    Example : chant "summon heat"

    This chant will cause the weather to become warmer, melting snow to rain, and evaporating clouds. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Grapevine

    Domain : Plant control

    Available: Druid(39) Gaian(40) Jade Path(20)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT GRAPEVINE

    Example : chant "grapevine"

    This chant will cause the mind of the druid to be linked with all of his or her plants, namely those created with the "Summon Plants" chant. During the duration of the chant, the druid will be able to hear all speaking that goes on in the same room as his or her plants, regardless of the location of the druid.

    Chant : Summon Cold

    Domain : Weather mastery

    Available: Druid(40) Jade Path(20) SkyWatcher(34)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON COLD"

    Example : chant "SUMMON COLD"

    This chant will cause the weather to become colder, ending heat waves, or turning rain to sleet! Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Summon Insects

    Domain : Animal affinity

    Available: Druid(39) Jade Path(20) Ranger(46)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "SUMMON INSECTS"

    Example : chant "summon insects"

    This chant will summon an enormous swarm of insects to appear and begin to harass the enemies of the druid. The biting insects do little damage, but they are dilligent!

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Chant : Animal Spy

    Domain : Animal affinity

    Available: Beastmaster(31) Druid(42) Jade Path(21) Ranger(48)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL SPY" [TARGET NAME]

    Example : chant "animal spy" cheetah

    The target of this chant is a follower animal in the same room. When the chant takes affect, the animal becomes the roving eyes and hands (or claws) of the Druid. Whatever the animal sees, no matter how far away, the Druid will see also. The Druid may command the animal at any time merely by speaking. For instance, saying "north" will cause the animal spy to travel north, and so forth.

    Chant : Plant Snare

    Domain : Plant control

    Available: Druid(42) Gaian(34) Jade Path(21)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT "PLANT SNARE"

    Example : chant "plant snare"

    This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will cause that plant life to grow around and entangle all of the druids enemies for a period of time. During this time, the entangled enemies will be unable to move or attack, until they can break free of the hold of the plants.

    Chant : Sense Pregnancy

    Domain : Breeding

    Available: Beastmaster(1) Druid(41) Jade Path(21)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE PREGNANCY" [TARGET NAME]

    Example : chant "sense pregnancy" bobette

    This chant allows the druid to know whether the target is pregnant, and if so, how pregnant.

    Chant : Summon Rain

    Domain : Weather mastery

    Available: Druid(41) Jade Path(21) SkyWatcher(36)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON RAIN"

    Example : chant "summon rain"

    This chant will end droughts, and cause the skys to open up and pour down rain on clear days. Combined with "summon wind", this can create a nasty thunderstorm. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Find Plant

    Domain : Plant control

    Available: Druid(43) Gaian(34) Jade Path(22)

    Allows : Plant Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND PLANT" [PLANT NAME]/LIST

    Example : chant "find plant" list

    Example : chant "find plant" oak

    This chant will cause the druid to divine a path to the place where the plant specified may be foraged or chopped.

    CHANT_NEUTRALIZE_POISONCHANT_NEUTRALIZEPOISON=CHANT_NEUTRALIZE_POISON

    Chant : Summon Wind

    Domain : Weather mastery

    Available: Druid(43) Jade Path(22) SkyWatcher(38)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON WIND"

    Example : chant "summon wind"

    This chant will cause the winds to begin blowing, turning rain into thunderstorm, and snow into a terrible blizzard. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Treemorph

    Domain : Shape shifting

    Available: Druid(44) Jade Path(22)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT TREEMORPH [TARGET NAME]

    Example : chant "treemorph" orc

    This chant will cause the target to turn into a tree, unable to move, speak, or be attacked.

    Chant : Grow Item

    Domain : Plant growth

    Available: Druid(46) Gaian(32) Jade Path(23)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW ITEM"

    Example : chant "grow item"

    If the druid is in a sufficiently wooded area, this chant will cause a a random wooden item to grow out of a nearby tree trunk and fall to the ground. This powerful chant always costs 50 mana, however.

    Chant : Summon Lightning

    Domain : Weather mastery

    Available: Druid(45) Jade Path(23) SkyWatcher(43)

    Allows : Airelist I, Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "SUMMON LIGHTNING" [TARGET NAME]

    Example : chant "summon lightning" orc

    This extremely powerful chant requires a thunder storm be raging overhead. Under those conditions, the chant will cause a powerful bolt of lightning to attack and fry the target of the chant.

    Chant : Summon Mount

    Domain : Animal affinity

    Available: Druid(46) Jade Path(23) Ranger(50)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON MOUNT"

    Example : chant "summon mount"

    This chant will summon a wild stallion to bear the druid from place to place.

    Chant : Charm Area

    Domain : Enduring

    Available: Druid(48) Gaian(48) Jade Path(24)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM AREA"

    Example : chant "charm area"

    This powerful chant will cause the immediate area around the druid to appear amazingly beautiful. No one who enters the area will be able to leave it willingly, except the druid and his or her followers.

    Chant : Sense Age

    Domain : Breeding

    Available: Beastmaster(5) Druid(47) Jade Path(24)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE AGE" [TARGET NAME]

    Example : chant "sense age" baby

    Example : chant "sense age" orc

    This chant allows the druid to know the age of the target.

    Chant : Summon Elemental

    Domain : Deep magic

    Available: Druid(47) Jade Path(24)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ELEMENTAL"

    Example : chant "summon elemental"

    This powerful chant will create a powerful elemental beast which will follow the druid and obey his or her commands. The elementals stay will be temporary, but not uneventful.

    Chant : Summon Fear

    Domain : Enduring

    Available: Beastmaster(47) Druid(48) Jade Path(24)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FEAR"

    Example : chant "summon fear"

    This chant will create a great feeling of fear in the druids enemies, causing them to flee before the druid.

    Chant : Feralness

    Domain : Animal affinity

    Available: Druid(50) Jade Path(25)

    Allows : Animal Affinity I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FERALNESS"

    Example : chant "feralness"

    This chant causes the Druid to automatically perform a "ShapeShift" as per their inborn skill. In the feral state, however, the Druid also gains extra attack and damage bonuses, at the cost of some defence ability.

    Chant : Speed Time

    Domain : Moon summoning

    Available: Druid(50) Jade Path(25)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (100)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SPEED TIME"

    Example : chant "speed time"

    This powerful chant will cause time to move forward at an alarming rate. This is especially noticable when time-sensitive things are going on around the druid, such as combat. Magic affects will expire more quickly as well.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Clear Moon

    Domain : Moon altering

    Available: Jade Path(35) SkyWatcher(4)

    Allows : Moon Enchanting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CLEAR MOON"

    Example : chant "clear moon"

    This chant will end all moon-influenced chants in the same room as the druid.

    Chant : Eel Shock

    Domain : Weather mastery

    Available: Beastmaster(8) Jade Path(35)

    Allows : Airelist I, Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT "EEL SHOCK"

    Example : chant "eel shock"

    This chant causes the skin of the druid to discharge a sudden burst of electrical charge. When in or on water, this electrical shock will stun all enemies of the druid. The same will also happen in the rain. However, under all other circumstances, the electrical discharge happens too quickly to have any effect.

    Chant : Predict Phase

    Domain : Moon summoning

    Available: Jade Path(35) SkyWatcher(2)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PREDICT PHASE"

    Example : chant "predict phase"

    This chant will tell the druid what the moon phase is, regardless of the weather or time of day.

    Chant : Summon Flower

    Domain : Plant growth

    Available: Gaian(2) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FLOWER"

    Example : chant "summon flower"

    This chant will cause a random flower to magically grow for the druid. This flower will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These flowers will die roughly 1 day after being picked, but can be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Chant : Summon Fungus

    Domain : Plant growth

    Available: Delver(2) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FUNGUS"

    Example : chant "summon fungus"

    This chant will cause a random fungus to magically grow for the druid. This fungus will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. This fungus will die roughly 1 day after being picked, but can be used by the druid for the "tangle" and "plant pass" chants. This chant only works inside caves. See help on "my plants" for more information about plant summonings.

    Chant : Summon Hail

    Domain : Weather mastery

    Available: Jade Path(35) SkyWatcher(1)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HAIL" [TARGET]

    Example : chant "summon hail"

    This chant must be cast either during a hail storm, or during a very strong winter cold snap. In those conditions, it will summon a hail storm if there was not one previously, and cause the hail to be directed at the target as a magical attack.

    Chant : Summon Herbs

    Domain : Plant growth

    Available: Gaian(1) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HERBS"

    Example : chant "summon herbs"

    This chant will cause few batches of herbs to sprout up from the ground. The druid must then use his or her Herbology skill to identify them.

    Chant : Summon Ivy

    Domain : Plant growth

    Available: Gaian(5) Jade Path(35)

    Allows : Plant Growing I, Hardy Planting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON IVY"

    Example : chant "summon ivy"

    This chant will cause a poisonous plant to magically grow for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will die if picked, and will poison the picker. They can also be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Chant : Summon Pool

    Domain : Weather mastery

    Available: Delver(1) Jade Path(35)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON POOL"

    Example : chant "summon pool"

    This chant will cause a small magical pool to begin out of the floor of a cave, The water will be cool and clean, good for drinking.

    Chant : Summon Water

    Domain : Weather mastery

    Available: Delver(3) Druid(4) Jade Path(35)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON WATER"

    Example : chant "summon water"

    This chant will cause a small magical spring to begin running nearby. The water will be sweet and clean, good for drinking.

    Chant : Tether

    Domain : Preserving

    Available: Delver(4) Jade Path(35)

    Allows : Preserving I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "TETHER"

    Example : chant "tether"

    This strange chant causes a magical tether to trail behind the druid, attaching to the places and rooms he leaves. Should the druid fall off a cliff, or meet with some other untimely or deadly accident, the tether will pull him back, preventing potential tragedy.

    Chant : Wind Color

    Domain : Weather mastery

    Available: Jade Path(35) SkyWatcher(4)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WIND COLOR"

    Example : chant "wind color"

    This chant allows the druid, upon entering a new room, to gather information about the mobs and or items in the room. This is done by observing the color of the winds, which will be coded as follows:

    Black - Something Undead

    Red - Something evil

    Blue - Something good

    Green - A neutral creature

    Grey - Something metal or stone

    Purple - Something hidden

    Yellow - Something invisible

    Brown - Something wooden

    Orange - Something trapped

    (Striped colors) - a single source of multiple colors

    (Swirling colors) - multiple sources of multiple colors

    (Dull colors) - highest level is below 15 levels below the caster

    (Faded colors) - highest level is below 5 levels below the caster

    (Bright colors) - highest level is between 5 and 15 levels above the caster

    (Brilliant colors) - highest level is between 15 and 25 levels above the caster

    (Dazzling colors) - highest level is 25 levels or more above the caster

    Chant : Boulderbash

    Domain : Rock control

    Available: Delver(8) Jade Path(40)

    Allows : Rock Controlling I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CHANT, CH

    Usage : CHANT "BOULDERBASH" [TARGET NAME]

    Example : chant "boulderbash" orc

    If the druid is in a cave, rocky, or mountainous area where the rocks answer to his call, this chant will cause a huge boulder to hurl itself at the target.

    Chant : Cave Fishing

    Domain : Animal affinity

    Available: Delver(6) Jade Path(40)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CAVE FISHING"

    Example : chant "cave fishing"

    This chant must be cast over an indoor or underground water source. It will cause the water source to begin bubbling over with fish, allowing anyone with the Fishing skill to catch them.

    Chant : Cold Moon

    Domain : Moon altering

    Available: Jade Path(40) SkyWatcher(8)

    Allows : Moon Enchanting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "COLD MOON"

    Example : chant "cold moon"

    This chant will cause everyone in the room to become more susceptible to disease.

    Chant : Darkvision

    Domain : Deep magic

    Available: Delver(5) Jade Path(40)

    Allows : Deep Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT DARKVISION

    Example : chant darkvision

    This chant gives the druid the ability to see in the dark.

    Chant : Free Vine

    Domain : Plant control

    Available: Gaian(7) Jade Path(40)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FREE VINE" [TARGET NAME]

    Example : chant "free vine" vine

    This chant causes the target vine creature to be uprooted. The vine is then able to move one room before automatically rerooting itself.

    Chant : Love Moon

    Domain : Moon altering

    Available: Jade Path(40) SkyWatcher(7)

    Allows : Moon Enchanting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOVE MOON"

    Example : chant "love moon"

    This chant causes the love moon to rise over the room. Everyone in the room will have their perceived charisma rise by 6 points, and will have loving feelings towards the opposite sex in the room.

    Chant : Pale Moon

    Domain : Moon altering

    Available: Jade Path(40) SkyWatcher(5)

    Allows : Moon Enchanting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PALE MOON"

    Example : chant "pale moon"

    This chant will cause everyone in the room to become more susceptible to poisonous affliction.

    Chant : Sense Metal

    Domain : Rock control

    Available: Delver(7) Jade Path(40)

    Allows : Rock Controlling I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE METAL"

    Example : chant "sense metal"

    This chant allows the druid to gain a sensitivity to metals. He will be able tell metallic items by looking at them, and will have a strong sense of whether a metallic resource is in the ground where he is.

    Chant : Snuff Flame

    Domain : Enduring

    Available: Jade Path(40) SkyWatcher(6)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SNUFF FLAME" [TARGET NAME]

    Example : chant "snuff flame" orc

    This powerful chant will extinguish any torches, or fire-based spells on the target. It will also damage fire elementals.

    Chant : Summon Dustdevil

    Domain : Weather mastery

    Available: Jade Path(40) SkyWatcher(8)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON DUSTDEVIL"

    Example : chant "summon dustdevil"

    This powerful chant will create a swirling air elemental that will follow the druid around picking up any items that may fall on the ground. When its capacity is reached, the elemental will give the items to the druid. If the dustdevil should die, or the chant wear all, all items will hit the ground.

    Chant : Summon Vine

    Domain : Plant control

    Available: Gaian(8) Jade Path(40)

    Allows : Plant Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON VINE"

    Example : chant "summon vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Yearning

    Domain : Breeding

    Available: Beastmaster(9) Jade Path(40)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT YEARNING [TARGET NAME]

    Example : chant "yearning" orc

    This chant will cause the target to have a crazed need to mate. The target will suffer a lower wisdom until they choose to fulfill the need.

    Chant : Camelback

    Domain : Shape shifting

    Available: Beastmaster(17) Jade Path(45)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CAMELBACK"

    Example : chant "camelback"

    This chant will cause the druid to grow a camel's hump on his or her back, preventing any thirsty feelings for the duration of the chant's magic.

    Chant : Deep Darkness

    Domain : Deep magic

    Available: Delver(10) Jade Path(45)

    Allows : Deep Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEEP DARKNESS"

    Example : chant "deep darkness"

    This chant will cause a blanket of deep darkness to fall over the area. The darkness can still be penetrated by torches and spells, however.

    Chant : Honey Moon

    Domain : Moon altering

    Available: Jade Path(45) SkyWatcher(12)

    Allows : Moon Enchanting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HONEY MOON"

    Example : chant "honey moon"

    This chant will cause everyone in the room to slowly become more and more nourished, ending any suffering from hunger or thirst.

    Chant : Magnetic Field

    Domain : Deep magic

    Available: Delver(11) Jade Path(45)

    Allows : Deep Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MAGNETIC FIELD" [TARGET NAME]

    Example : chant "magnetic field" orc

    This chant causes a powerful and constricting magnetic field to envelope the target. Any metal armor worn will render them unable to change their location. Manipulating metal items would be likewise impossible.

    Chant : Mold

    Domain : Plant growth

    Available: Delver(12) Jade Path(45)

    Allows : Plant Growing I, Hardy Planting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT MOLD [TARGET NAME]

    Example : chant "mold" orc

    Example : chant "mold" bread

    This chant will cause any foodstuffs in the inventory of the target to become moldy. Anyone eating the food becomes sick with lockjaw. The food decays 3 days after the mold is set on it.

    Chant : Muddy Grounds

    Domain : Weather mastery

    Available: Jade Path(45) SkyWatcher(14)

    Allows : Weather Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MUDDY GROUNDS"

    Example : chant "muddy grounds"

    The druid turns the rock or sandy ground into mushy mud. This makes the room extremely costly in movement to walk through, or fight in.

    Chant : Plant Self

    Domain : Shape shifting

    Available: Gaian(13) Jade Path(45)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT SELF"

    Example : chant "plant self"

    This chant will allow the druid to become as one of the growing plants. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. This chant slightly more effective than natural communion, but requires that the druid be in sunlight and fertile soil. Willful movements or speaking may break concentration.

    Chant : Star Gazing

    Domain : Enduring

    Available: Jade Path(45) SkyWatcher(14)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STAR GAZING"

    Example : chant "star gazing"

    This chant will allow the druid to become enthralled by the nighttime sky. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. This chant is twice as effective as natural communion. Willful movements or speaking may break concentration.

    Chant : Strike Barren

    Domain : Breeding

    Available: Delver(9) Jade Path(45)

    Allows : Breeding I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STRIKE BARREN" [TARGET]

    Example : chant "strike barren" orcress

    This chant causes the target female to be utterly unable to become pregnant. It does not affect an existing pregnancy. This chant is extremely powerful, but can be dispelled with the fertility spell.

    Skill : Know Plants

    Domain : Nature lore

    Available: Gaian(13) Jade Path(45)

    Allows : Nature Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : KNOWPLANT

    Usage : KNOWPLANT [ITEM NAME]

    Example : knowplant flowers

    This skill allows a player to gain knowledge about a plant, or an item made from plant material. If the plant was summoned by a druid, it will give the name of the druid who summoned it as well.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Brittle

    Domain : Enduring

    Available: Delver(13) Druid(19) Jade Path(50)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BRITTLE" [TARGET NAME]

    Example : chant "brittle" sword

    Example : chant "brittle" orc

    This chant causes the target item, or a random item on the target creature to crackle and grow extremely brittle. Any further damage will then destroy the item.

    Chant : Deep Thoughts

    Domain : Deep magic

    Available: Delver(14) Jade Path(50)

    Allows : Deep Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEEP THOUGHTS"

    Example : chant "deep thoughts"

    This chant will allow the druid to become one with the depths of the earth. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. This chant is twice as effective as natural communion, but requires that the druid be in a cave. Willful movements or speaking may break concentration.

    Chant : Dehydrate

    Domain : Enduring

    Available: Jade Path(50) SkyWatcher(16)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT DEHYDRATE [TARGET NAME]

    Example : chant "dehydrate" orc

    Example : chant "dehydrate" waterskin

    This chant will cause a target mob to become extremely thirsty, or a target liquid container to empty of its liquid.

    Chant : Den

    Domain : Deep magic

    Available: Delver(15) Jade Path(50)

    Allows : Deep Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEN"

    Example : chant "den"

    This chant will create a dark cave den for the caster from his current position. The entrance to the den will be carefully concealed, but the caster will know the direction of it at the time of casting.

    Chant : Endure Rust

    Domain : Preserving

    Available: Delver(14) Jade Path(50)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ENDURE RUST" [TARGET NAME]

    Example : chant "endure rust" bob

    Example : chant "endure rust" sword

    This chant will protect the target from the affects of metal oxidation (rust). The protection covers all rust causes, such as from water submersion, rain, or malicious spells.

    Chant : Enhance Body

    Domain : Shape shifting

    Available: Beastmaster(20) Jade Path(50)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ENHANCE BODY"

    Example : chant "enhance body"

    This chant will enhance the druids attack and damaging potential when fighting with his or her natural weapons (unarmed).

    Chant : Fodder Signal

    Domain : Enduring

    Available: Delver(16) Jade Path(50)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FODDER SIGNAL" [TARGET NAME]

    Example : chant "fodder signal" orc

    This chant cause a horrible, angering light flash to emit from the target. Any non-player creatures in the room who see it will grow angry at the target and attack.

    Chant : Killer Vine

    Domain : Plant control

    Available: Gaian(17) Jade Path(50)

    Allows : Plant Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "KILLER VINE"

    Example : chant "killer vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted.

    Chant : Piercing Moon

    Domain : Moon summoning

    Available: Jade Path(50) SkyWatcher(17)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PIERCING MOON"

    Example : chant "piercing moon"

    This chant will allow the moon to be seen through the clouds, so long as the druid is outside at night. With the moon visible, other moon chants may be cast.

    Chant : Root

    Domain : Preserving

    Available: Gaian(15) Jade Path(50)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT ROOT

    Example : chant "root"

    This chant will cause the druid to become rooted in the ground. In this state, the druid is unable to advance or retreat in combat, or move from room to room until the chant is dispelled by a REVOKE call. The chant also protects the druid from summoning, dismissal, and spells of repulsion, wind gust, and reversed gravity.

    Skill : Intimidation

    Domain : Influential

    Available: Barbarian(24) Beastmaster(20) Burglar(7) Doomsayer(17)

    Available: Dreadnaught(24) Golden Path(60) Jade Path(50)

    Allows : Influencing I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

    Chant : Acid Ward

    Domain : Preserving

    Available: Jade Path(55) SkyWatcher(22)

    Allows : Preserving I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ACID WARD"

    Example : chant "acid ward"

    This chant allows the druid to become resistant (but not immune) to acid attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Blue Moon

    Domain : Moon altering

    Available: Jade Path(55) SkyWatcher(25)

    Allows : Moon Enchanting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BLUE MOON"

    Example : chant "blue moon"

    This chant will cause all evil in the room to take double damage during combat, and all good in the room to take half damage.

    Chant : Cheetah Burst

    Domain : Shape shifting

    Available: Beastmaster(21) Jade Path(55)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHEETAH BURST"

    Example : chant "cheetah burst"

    This chant will allow the druid to gain 3 extra attacks/actions for one round every 3 rounds.

    Chant : Crystal Growth

    Domain : Rock control

    Available: Delver(20) Jade Path(55)

    Allows : Rock Controlling I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CRYSTAL GROWTH"

    Example : chant "crystal growth"

    This chant allows causes a spec of crystal to fall from a cave wall. The crystal will then begin to grow and form into some useful item, armor, or weapon.

    Chant : Earthpocket

    Domain : Rock control

    Available: Delver(17) Jade Path(55)

    Allows : Rock Controlling I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHPOCKET"

    Example : chant "earthpocket"

    This chant will create a dark pocket of emptiness in the wall of the Cave room where the chant is spoken. The pocket will follow the caster to any other Cave rooms he walks through, and remain accessible to him. The pocket may be used for depositing items too heavy to carry for later use. The dark pocket lasts for 5 mud days, and will deposit its contents into the inventory of the caster when it is dispelled.

    Chant : Fertility

    Domain : Breeding

    Available: Beastmaster(22) Jade Path(55)

    Allows : Breeding I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FERTILITY" [TARGET NAME]

    Example : chant "fertility" bob

    This chant will make the target extremely fertile. Any mating acts between the target and a compatible partner will always result in pregancy.

    Chant : Grove Walk

    Domain : Shape shifting

    Available: Jade Path(55) SkyWatcher(26)

    Allows : Shapeshifting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROVE WALK" [GROVE NAME]

    Example : chant "grove walk" "mr flowers grove"

    This chant will allow the druid to teleport from one druidic grove to any other druidic grove by merely chanting its name. A druidic grove is a room or player home which contains a druidic monument in it. A druidic monument can only be built by a druid with the Masonry skill. The druidic monument also confers a mana bonus when the druid is in the same room as a monument.

    Chant : Healing Moon

    Domain : Moon altering

    Available: Jade Path(55) SkyWatcher(21)

    Allows : Moon Enchanting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HEALING MOON"

    Example : chant "healing moon"

    This chant causes everyone in the room to begin to take healing, so long as the moon is out.

    Chant : Moon Calf

    Domain : Moon altering

    Available: Jade Path(55) SkyWatcher(24)

    Allows : Moon Enchanting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MOON CALF"

    Example : chant "moon calf"

    This chant will cause everyone in the room to suffer a drop in intelligence.

    Chant : Rockfeet

    Domain : Shape shifting

    Available: Delver(18) Jade Path(55)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "ROCKFEET" [TARGET NAME]

    Example : chant "rockfeet" orc

    This wicked chant causes the hands and the feet of the target to feel as heavy as rocks. Any effort involving either will quickly tire the target, eventually causing fatigue.

    Chant : Summon Seeds

    Domain : Plant growth

    Available: Gaian(21) Jade Path(55)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SEEDS" [SEED TYPE]

    Example : chant "summon seeds" list

    Example : chant "summon seeds" apple

    This chant cause seeds of the type specified to appear in the hands of the druid. The seeds are then useful for the Farming skill.

    Chant : Summon Tree

    Domain : Plant growth

    Available: Gaian(20) Jade Path(55)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON TREE"

    Example : chant "summon tree"

    This chant will cause tree to magically grow for the druid. These trees will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. The tree cannot be picked, but will die off if someone chops it down with the Chopping skill. The tree can serve as a medium for the "Plant Pass" chant, and it's roots serve for the "Tangle" chant. See help on "my plants" for more information about plant summonings.

    Chant : Vine Weave

    Domain : Plant growth

    Available: Gaian(21) Jade Path(55)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VINE WEAVE"

    Example : chant "vine weave"

    If the druid is in a sufficiently vegetative area, this chant will cause a a random woven item to grow out of the ground. This powerful chant always costs 50 mana, however.

    Chant : Warning Winds

    Domain : Weather mastery

    Available: Jade Path(55) SkyWatcher(22)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WARNING WINDS"

    Example : chant "warning winds"

    Example : chant "warning winds"

    This chant will allow the druid to be aware of enemies or fighting in nearby rooms.

    Chant : Wind Shape

    Domain : Weather mastery

    Available: Jade Path(55) SkyWatcher(23)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WIND SHAPE"

    Example : chant "wind shape"

    This chant causes the druid to shimmer and become like the wind. In this condition, the caster takes only 3/4 damage from physical weapon sources.

    Skill : Golem Form

    Domain : Shape shifting

    Available: Delver(19) Jade Path(55)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Usage : SHIFT [LIST/FORM NAME]

    Example : shift

    Example : shift list

    Example : shift massive stone golem

    The druid gains the ability, through this skill, to take on the form of a stone golem. The form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move. Golems are also unable to speak or chant. SEE ALSO: SHIFT

    Chant : Bull Strength

    Domain : Shape shifting

    Available: Beastmaster(23) Jade Path(60)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BULL STRENGTH"

    Example : chant "bull strength"

    This chant allows the druid to become as strong as a bull, or at least to get a small boost in strength.

    Skill : cave-in

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Chant : Cave-In

    Domain : Rock control

    Available: Delver(22) Jade Path(60)

    Allows : Rock Controlling I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Exits

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CAVE-IN" [TARGET NAME]

    Example : chant "cave-in" orc

    Example : chant "cave-in" east

    Example : chant "cave-in" door

    This chant will cause a cave in on the target. If the target is a creature, then the creature will be buried in rocks, forced to struggle their way out from under them. If the target is an exit, then the exit will be blocked.

    Chant : Peace Moon

    Domain : Moon altering

    Available: Jade Path(60) SkyWatcher(30)

    Allows : Moon Enchanting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PEACE MOON"

    Example : chant "peace moon"

    This chant will cause the peace moon to rise, preventing and ending combat in the room.

    Chant : Plant Pass

    Domain : Shape shifting

    Available: Delver(21) Druid(22) Gaian(18) Jade Path(60)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT PASS" [LOCATION NAME]

    Example : chant "plant pass" "grassy knoll"

    This chant requires at least two plants be created by the druid, one at the source location, and another at the destination. These plants are created using either "summon plants" or "distant growth". If the plants exist, the druid may use his or her "my plants" skill to identify their locations. This chant then can be used to transport the druid from the location of one of the plants to the other.

    Chant : Plant Wall

    Domain : Plant growth

    Available: Gaian(23) Jade Path(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Range 1 - Range 10

    Commands : CHANT, CH

    Usage : CHANT "PLANT WALL"

    Example : chant "plant wall"

    This chant requires that the druid be in ranged combat against his or her adversaries. This chant will create an enormous wall of plants which will absorb all enemy spells and missile attacks. The wall must be destroyed before enemies can reach the caster.

    Chant : Rockthought

    Domain : Enduring

    Available: Delver(24) Jade Path(60)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT ROCKTHOUGHT [TARGET NAME]

    Example : chant rockthought orc

    This strange chant, whose effectiveness is always questionable, will first confuse the target, ending combat. The next action which the target performs will be burned into the targets mind. The target will then stubbornly perform that action (or try to) over and over until released from the chant.

    Chant : Snatch Light

    Domain : Deep magic

    Available: Delver(23) Jade Path(60)

    Allows : Deep Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SNATCH LIGHT" [TARGET NAME]

    Example : chant "snatch light" orc

    This powerful chant creates an aura of darkness around the druid which is capable of reaching out to those around him and blocking out or blanketing all light sources in darkness.

    Chant : Song Ward

    Domain : Preserving

    Available: Jade Path(60) SkyWatcher(27)

    Allows : Preserving I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SONG WARD"

    Example : chant "song ward"

    This chant allows the druid to become almost immune to Bardic songs.

    Chant : Summon FlyTrap

    Domain : Plant growth

    Available: Gaian(25) Jade Path(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FLYTRAP"

    Example : chant "summon flytrap"

    This chant causes an enormous flytrap to grow. This creature will lie dormant until an arachnid or insect-like creature happens along. It will brutally slay those types of creatures and eat their bodies.

    Chant : Summon Seaweed

    Domain : Plant growth

    Available: Gaian(26) Jade Path(60)

    Allows : Plant Growing I, Hardy Planting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SEAWEED"

    Example : chant "summon seaweed"

    This chant will cause a random batch of seaweed to magically grow for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will die if touched, but can be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Chant : Thorns

    Domain : Shape shifting

    Available: Gaian(28) Jade Path(60)

    Allows : Shapeshifting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "THORNS"

    Example : chant "thorns"

    Causes the druid to be covered in long, pricking thorns. Anyone attempting to touch or attack the druid in melee combat runs the risk of being pricked by the thorns and taking damage.

    Chant : Waking Moon

    Domain : Moon summoning

    Available: Jade Path(60) SkyWatcher(28)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WAKING MOON"

    Example : chant "waking moon"

    This chant will allow the moon to be seen during the day, so long as the druid is outside. With the moon visible, other moon chants may be cast.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Recover Voice

    Domain : Fitness

    Available: Jade Path(60) SkyWatcher(32)

    Allows : Fitness I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : VRECOVER, RECOVERVOICE

    Usage : RECOVERVOICE

    Example : recovervoice

    Short(s) : vrecover

    This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Acid Rain

    Domain : Weather mastery

    Available: Jade Path(65) SkyWatcher(38)

    Allows : Terranalist I, Weather Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ACID RAIN"

    Example : chant "acid rain"

    This chant allows causes any rain coming down around the druid to turn into acid rain, damaging all in its path.

    Chant : Blight

    Domain : Plant control

    Available: Gaian(31) Jade Path(65)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BLIGHT"

    Example : chant "blight"

    This chant causes the land to become blighted, and unable to grow plants. Even druidic plants die under this chant, and plant creatures suffer double damage.

    Chant : Earthfeed

    Domain : Deep magic

    Available: Delver(27) Druid(27) Gaian(28) Jade Path(65)

    Available: Ranger(33)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHFEED" [TARGET DEAD BODY]

    Example : chant "earthfeed" orc

    This chant will cause the earth to swallow up the body of some dead being in the same room. The Druid will receive a burst of mana from the corpse, based on its level.

    Chant : Cats Grace

    Domain : Shape shifting

    Available: Beastmaster(27) Jade Path(65)

    Allows : Shapeshifting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CATS GRACE"

    Example : chant "cats grace"

    This chant allows the druid to become as graceful as a cat, or at least to get a small boost in dexterity.

    Chant : Chant Ward

    Domain : Preserving

    Available: Jade Path(65) SkyWatcher(33)

    Allows : Preserving I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHANT WARD"

    Example : chant "chant ward"

    This chant allows the druid to become almost immune to Druidic chants.

    Usage : CHANT "CONTROL PLANT" [PLANT NAME]

    Example : chant "control plant" flower

    This chant allows the druid to take control of a plant summoned by another druid as if the druid had summoned it him or herself.

    Chant : Control Weather

    Domain : Weather mastery

    Available: Jade Path(65) SkyWatcher(35)

    Allows : Weather Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CONTROL WEATHER"

    Example : chant "control weather"

    This chant allows the druid to take exclusive control of the weather in the entire area where the druid presently stands. Once control is taken, no other druids may manipulate the weather unless they too successfully cast the control weather chant and take control away. Also, a druid controlling the weather prevents the weather from attaining a climactic balance and thus restricting further weather control.

    See help on Predict Weather for more information on weather control.

    Chant : Distant Fungal Growth

    Domain : Plant growth

    Available: Delver(25) Jade Path(65)

    Allows : Plant Growing I, Hardy Planting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT FUNGAL GROWTH" [LOCATION NAME]

    Example : chant "distant fungal growth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical fungus to a distant cave. The fungus will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "plant pass". See help on "my plants" for more information about plant summonings.

    Chant : Drifting

    Domain : Enduring

    Available: Delver(26) Jade Path(65)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DRIFTING"

    Example : chant "drifting"

    This chant cause the druid to begin drifting along the ceiling of rooms, protecting him from trip and earthquake like attacks. However, should the druid ever go outside under the effects of this chant, he will fall upwards, drifting into the sky.

    Chant : Poisonous Vine

    Domain : Plant control

    Available: Gaian(30) Jade Path(65)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "POISONOUS VINE"

    Example : chant "poisonous vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted. The vine will also have a poison attack which grows more dangerous as the druid gains levels. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Prayer Ward

    Domain : Preserving

    Available: Jade Path(65) SkyWatcher(37)

    Allows : Preserving I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PRAYER WARD"

    Example : chant "prayer ward"

    This chant allows the druid to become almost immune to Clerical prayers.

    Chant : Sense Plants

    Domain : Plant control

    Available: Druid(44) Gaian(29) Jade Path(65)

    Allows : Plant Mastering I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE PLANTS"

    Example : chant "sense plants"

    This chant allows the druid to become sensitive to trees and plants on the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Stonewalking

    Domain : Rock control

    Available: Delver(28) Jade Path(65)

    Allows : Rock Controlling I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STONEWALKING"

    Example : chant "stonewalking"

    The druid phases into the walls of the cave or stone room, walking along them and within them for the duration of the chant. The druid is able to leave the walls temporarily to walk in other terrains, but will reenter the stone when it is avaiable. While walking in the stone, the druid is both invisible and hidden. Should the druid attack, or get an item, the chant will be broken.

    Chant : Summon Houseplant

    Domain : Plant growth

    Available: Gaian(30) Jade Path(65)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HOUSEPLANT"

    Example : chant "summon houseplant"

    This chant will cause a potted plant to magically appear for the druid. These plants will maintain a mystical connection to the druid, and the druid will always be aware of the plants through the "my plants" skill. These plants will decay if taken, can only appear in houses and buildings. They can also be used by the druid for the "tangle" and "plant pass" chants. See help on "my plants" for more information about plant summonings.

    Skill : Plant Form

    Domain : Shape shifting

    Available: Gaian(20) Jade Path(65)

    Allows : Shapeshifting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PLANTFORM

    Usage : PLANTFORM [LIST/FORM NAME]

    Example : plantform

    Example : plantform list

    Example : plantform flower

    The druid gains the ability, through this skill, to take on the form of a plant. The plant form progresses as the druid gains in level.

    Skill : Animal Training

    Domain : Animal affinity

    Available: Beastmaster(30) Jade Path(70) Trapper(48)

    Allows : Animal Affinity I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ANIMALTRAINING

    Usage : ANIMALTRAIN [MOB NAME] ([CAGE NAME]) [SKILL]

    Example : animaltrain bear cage kill

    Example : animaltrain bear wander

    This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.

    Chant : Brown Mold

    Domain : Plant growth

    Available: Delver(32) Jade Path(70)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BROWN MOLD"

    Example : chant "brown mold"

    This chant will create a nasty brown mold creature to fight along side the druid. The mold is able to rescue the druid from his or her enemies. The druid needs only to order the mold to rescue 'order mold rescue'.

    Chant : Charge Metal

    Domain : Enduring

    Available: Jade Path(70) SkyWatcher(40)

    Allows : Enduring I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARGE METAL" [TARGET NAME]

    Example : chant "charge metal" orc

    Example : chant "charge metal" sword

    This chant causes the item, or a wielding item of the target to become charged. Any electrical affects occurring in the room will always target the wielder or wearer of the metal item instead of the intended target.

    Chant : Chlorophyll

    Domain : Shape shifting

    Available: Gaian(35) Jade Path(70)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHLOROPHYLL" [TARGET NAME]

    Example : chant "chlorophyll" bob

    This chant will cause chlorophyll to enter the cells of his or her skin, allowing the druid to alleviate hunger whenever in the sunlight.

    Chant : Distant Overgrowth

    Domain : Plant growth

    Available: Gaian(38) Jade Path(70)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT OVERGROWTH" [LOCATION NAME]

    Example : chant "distant overgrowth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". Unlike Distant Growth, this chant will work on city streets, and in or on the water. See help on "my plants" for more information about plant summonings.

    Chant : Distant Wind Color

    Domain : Weather mastery

    Available: Jade Path(70) SkyWatcher(39)

    Allows : Weather Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT WIND COLOR" [LOCATION NAME]

    Example : chant "distant wind color" "grassy field"

    This chant will allow the Druid to see the winds of a distant place. Do HELP WIND COLOR for more information on the meaning of the colors.

    Chant : Fungal Bloom

    Domain : Plant control

    Available: Delver(30) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FUNGAL BLOOM" [FOOD NAME]

    Example : chant "fungal bloom" "mushroom"

    This chant will make any ordinary mushroom grow poisonous, puff up, and shortly thereafter explode, poisoning all in its range. The druid would be unaffected.

    Chant : Hawkeye

    Domain : Shape shifting

    Available: Beastmaster(30) Jade Path(70)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HAWKEYE"

    Example : chant "hawk"

    This chant causes the Druid to gain the eyes of a hawk; able to see hidden things at a glance.

    Chant : Plant Choke

    Domain : Plant control

    Available: Gaian(37) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "PLANT CHOKE" [TARGET NAME]

    Example : chant "plant choke" orc

    This chant requires a summoned plant to be present, such as one from the Summon Plants chant. The plant will wrap itself around the targets neck, choking them for a time. The plant may be remove with difficulty.

    Chant : Plant Constriction

    Domain : Plant control

    Available: Gaian(33) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "PLANT CONSTRICTION" [TARGET NAME]

    Example : chant "plant CONSTRICTION" orc

    This chant requires a summoned plant to be present, such as one from the Summon Plants chant. The plant will wrap itself around either the targets arms, slowing their combat, or their legs, cutting down their movement.

    Chant : Sacred Earth

    Domain : Enduring

    Available: Delver(29) Jade Path(70)

    Allows : Enduring I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SACRED EARTH"

    Example : chant "sacred earth"

    This chant will prevents the gathering of resources from this room and adjacent rooms by mundane means (foraging, mining, etc..).

    Chant : Sense Ores

    Domain : Rock control

    Available: Delver(31) Druid(46) Jade Path(70)

    Allows : Rock Controlling I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE ORES"

    Example : chant "sense ores"

    This chant allows the druid to become sensitive to metals and stone in the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Vampire Vine

    Domain : Plant control

    Available: Gaian(36) Jade Path(70)

    Allows : Plant Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VAMPIRE VINE"

    Example : chant "vampire vine"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate a nearby vine to fight for the druid. The vine will grow still again once combat ends, and remains rooted. The vine will also have a faint undead aura, healing itself and the summoning druid part of all damage done by the vine. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Bloodhound

    Domain : Shape shifting

    Available: Beastmaster(38) Jade Path(75)

    Allows : Shapeshifting I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BLOODHOUND"

    Example : chant "bloodhound"

    This chant causes the Druids nose to become as sensitive as a bloodhounds, allowing him or her to see in the dark, so long as the druid can smell.

    Chant : Quake

    Domain : Rock control

    Available: Delver(33) Druid(34) Jade Path(75)

    Allows : Rock Controlling I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch - Range 3

    Commands : CHANT, CH

    Usage : CHANT QUAKE

    Example : chant "quake"

    This powerful chant will cause the earth beneath the druids enemies to begin shaking violently. Those effected will take damage from the rattling, and will probably fall down.

    Chant : Fungus Feet

    Domain : Plant growth

    Available: Delver(35) Jade Path(75)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FUNGUS FEET" [TARGET NAME]

    Example : chant "fungus feet" orc

    This chant causes the target to develop a horrid foot fungus. It will slowly eat away at the targets feet until the feet rot off. It deteriorates movement as it does so.

    Chant : Grow Food

    Domain : Plant growth

    Available: Gaian(44) Jade Path(75)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW FOOD" ([TREE TYPE])

    Example : chant "grow food"

    Example : chant "grow food" apples

    Example : chant "grow food" herbs

    If the druid is in the outdoors, this chant will cause a sample of the type of food specified to sprout from the ground. This chant is also powerful enough to create a random, unidentified herb. The herb must then be identified with the Herbology skill.

    Chant : Grow Forest

    Domain : Plant growth

    Available: Gaian(44) Jade Path(75)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROW FOREST" ([TREE TYPE])

    Example : chant "grow forest"

    Example : chant "grow forest" oak

    If the druid is in the outdoors, this chant will cause a grove of trees to grow, either of a random, or the specified kind.

    Chant : Labyrinth

    Domain : Deep magic

    Available: Delver(36) Jade Path(75)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LABYRINTH"

    Example : chant "labyrinth"

    This chant causes everyone in the same room as the druid to be mystically transported to a random room in a great cave labyrinth. There the druid and all others must remain until the spell wears off, or they are able to spell themselves elsewhere.

    Chant : Magnetic Earth

    Domain : Deep magic

    Available: Delver(34) Jade Path(75)

    Allows : Deep Lore I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MAGNETIC EARTH"

    Example : chant "magnetic earth"

    This chant causes a powerful magnetic field to emenate from the ground. All metal items not in containers or securely worn are drawn to the ground and away from their owners.

    Chant : Shapelessness

    Domain : Shape shifting

    Available: Jade Path(75) SkyWatcher(42)

    Allows : Shapeshifting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHAPELESSNESS"

    Example : chant "SHAPELESSNESS"

    The druid places him or herself in an ethereal state. In this state, the druid will float, and is able to walk through walls. However, the form is so unnatural that the druid will have trouble manipulating material things, and cannot carry equipment through doors.

    Chant : Spell Ward

    Domain : Preserving

    Available: Jade Path(75) SkyWatcher(41)

    Allows : Preserving I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SPELL WARD"

    Example : chant "spell ward"

    This chant allows the druid to become almost immune to arcane spells.

    Chant : Tap Grapevine

    Domain : Plant control

    Available: Gaian(43) Jade Path(75)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "TAP GRAPEVINE"

    Example : chant "tap grapevine"

    If the druid is in the same room as a plant summoned by another druid, this chant will cause the mind of the druid to be linked with all that druids plants, namely those created with the "Summon Plants" chant. During the duration of the chant, the druid will be able to hear all speaking that goes on in the same room as the other druids plants, regardless of the location of the druid.

    Chant : Treehouse

    Domain : Plant control

    Available: Gaian(42) Jade Path(75)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT TREEHOUSE

    Example : chant "treehouse"

    This chant will cause a treehouse to appear up in a nearby tree. The druid may then climb into the treehouse and observe all of the surrounding rooms by merely LOOKing in the proper direction.

    Chant : Vine Mass

    Domain : Plant control

    Available: Gaian(41) Jade Path(75)

    Allows : Plant Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VINE MASS"

    Example : chant "vine mass"

    If the druid is in a sufficiently foliated area, the druid may use their combat anger to animate numerous nearby vines to fight for the druid. The vines will grow still again once combat ends, and remain rooted. The vines are also able to rescue the druid from his or her enemies. The druid needs only to order the vines to rescue 'order all rescue'.

    Skill : Meditation

    Domain : Fitness

    Available: Golden Path(8) Jade Path(75) Onyx Path(16) Shaman(45)

    Available: SkyWatcher(44) Numerous Classes(31)

    Allows : Fitness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : MEDITATE

    Usage : MEDITATE

    Example : meditate

    If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accellerated rate.

    Chant : Animal Growth

    Domain : Animal affinity

    Available: Beastmaster(40) Jade Path(80)

    Allows : Animal Affinity I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL GROWTH" [TARGET NAME]

    Example : chant "animal growth" dog

    This chant causes the target animal to grow to double its current size and weight. The animal will gain enhanced strength to deal with the size, but will move a bit more clumsily.

    Chant : Astral Projection

    Domain : Shape shifting

    Available: Jade Path(80) SkyWatcher(45)

    Allows : Shapeshifting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ASTRAL PROJECTION"

    Example : chant "astral projection"

    This chant causes the druid to leave his body and become a roaming spirit. In this spirit state, the druid can not fight, or do many physical things, but neither is he visible. The body of the druid will remain in a sleeping state while the spirit is away. Should this body be killed, or should this chant wear off before the druid returns to the body, then both will die. The druid must revoke the chant from the body (HELP REVOKE) or cast astral projection again to return to his or her body.

    Chant : Cloud Walk

    Domain : Enduring

    Available: Jade Path(80) SkyWatcher(48)

    Allows : Enduring I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CLOUD WALK"

    Example : chant "cloud walk"

    This chant will allow the druid, and any group members in the same room to fly.

    Chant : Death Moon

    Domain : Moon altering

    Available: Jade Path(80) SkyWatcher(47)

    Allows : Moon Enchanting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEATH MOON"

    Example : chant "death moon"

    This chant will cause a blanket of silence to fall over the room. Everyone remaining in the room will take damage from the death moon.

    Chant : Distant Ingrowth

    Domain : Plant growth

    Available: Gaian(46) Jade Path(80)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT INGROWTH" [LOCATION NAME]

    Example : chant "distant ingrowth" "grassy field"

    This chant will allow the Druid to summon one of his or her magical plants to a distant locale. The plant will grow at the place specified, and will be subject to the druids "my plants" skill, as well as "tangle", and "plant pass". Unlike Distant Growth, this chant will work in buildings to create houseplants. See help on "my plants" for more information about plant summonings.

    Chant : Howlers Moon

    Domain : Moon altering

    Available: Jade Path(80) SkyWatcher(46)

    Allows : Moon Enchanting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HOWLERS MOON"

    Example : chant "howlers moon"

    This chant will cause ferocious wolves to become attracted to the room. The wolfs may attack the caster, follow the caster, or do nothing.

    Chant : Manic Moon

    Domain : Moon altering

    Available: Jade Path(80) SkyWatcher(44)

    Allows : Moon Enchanting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MANIC MOON"

    Example : chant "manic moon"

    This chant causes the manic moon to rise over the room. Everyone in the room, except the druid will begin to go nuts. This can create great confusion during combat, making people forget or even change who they are fighting, or start fighting for no reason.

    Chant : Plant Trap

    Domain : Plant control

    Available: Gaian(45) Jade Path(80)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PLANT TRAP"

    Example : chant "plant trap"

    This chant requires that the druid have either plant constriction, or plant choke. This chant will stir up the plants in the area, making them attack anyone who enters the room with either constriction or choke.

    Chant : Rust Curse

    Domain : Deep magic

    Available: Delver(38) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "RUST CURSE" [TARGET NAME]

    Example : chant "rust curse" orc

    This chant causes any metal items carried by the target, especially worn or wielded items, to begin rusting away into nothingness.

    Chant : Sense Fluids

    Domain : Deep magic

    Available: Delver(39) Druid(42) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE FLUID"

    Example : chant "sense fluids"

    This chant allows the druid to become sensitive to fluids on and below the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Soaring Eagle

    Domain : Shape shifting

    Available: Beastmaster(40) Jade Path(80) SkyWatcher(31)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SOARING EAGLE"

    Example : chant "soaring eagle"

    This chant allows the druid to grow a pair of enormous wings, allowing him or her to fly around.

    Chant : Stone Friend

    Domain : Rock control

    Available: Delver(40) Jade Path(80)

    Allows : Rock Controlling I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STONE FRIEND" [TARGET NAME]

    Example : chant "stone friend" golem

    This chant will cause a metal golem, stone golem, or earth elemental in the same room to immediately befriend the druid. The druid will then have the golem as a follower who will fight alongside, and follow all ORDERs that the druid gives.

    Chant : Summon Sapling

    Domain : Plant control

    Available: Druid(49) Gaian(47) Jade Path(80)

    Allows : Plant Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON SAPLING"

    Example : chant "summon sapling"

    If the druid is in a sufficiently wooded area, the druid may use their combat anger to animate a small sapling tree nearby to fight for the druid. The sapling will become a tree again once combat ends, and remains rooted. The vine is also able to rescue the druid from his or her enemies. The druid needs only to order the vine to rescue 'order vine rescue'.

    Chant : Tremor Sense

    Domain : Deep magic

    Available: Delver(37) Jade Path(80)

    Allows : Deep Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "TREMOR SENSE"

    Example : chant "tremor sense"

    This chant requires the druid to be sitting on the ground, resting. It will inform the druid of any footsteps or other movement from up to 5 rooms away.

    Chant : Wind Snatcher

    Domain : Weather mastery

    Available: Jade Path(80) SkyWatcher(46)

    Allows : Weather Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WIND SNATCHER"

    Example : chant "wind snatcher"

    This chant creates a form around the druid which will suck in any wind-related magic that is used in the same room as the druid.

    Chant : Find Mate

    Domain : Breeding

    Available: Beastmaster(45) Jade Path(85)

    Allows : Breeding I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND MATE" [TARGET NAME]

    Example : chant "find mate" bob

    This chant will cause the target to be filled with an irresistable yearning for procreation. They will track one down, and do their best to complete a mating act.

    Chant : Homeopathy

    Domain : Preserving

    Available: Delver(43) Jade Path(85)

    Allows : Preserving I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT HOMEOPATHY [TARGET NAME]

    Example : chant "homeopathy" target

    This chant is ostensibly for the curing of a disease in the target. It works by randomly doing nothing, forcing the disease into remission, or forcing the disease to run its complete course, all at once.

    Chant : Meteor Strike

    Domain : Rock control

    Available: Jade Path(85) SkyWatcher(49)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Range 1 - Range 5

    Commands : CHANT, CH

    Usage : CHANT "METEOR STRIKE"

    Example : chant "meteor strike"

    This chant will cause a storm of meteors to rain down on all enemies of the druid.

    Chant : Sense Gems

    Domain : Rock control

    Available: Delver(41) Druid(47) Jade Path(85)

    Allows : Rock Controlling I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SENSE GEMS"

    Example : chant "sense gems"

    This chant allows the druid to become sensitive to gems in the ground, being able to easily identify specific kinds and their locations as he or she walks around.

    Chant : Shamblermorph

    Domain : Shape shifting

    Available: Gaian(49) Jade Path(85)

    Allows : Shapeshifting I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHAMBLERMORPH" [TARGET NAME]

    Example : chant "shamblermorph" bob

    This chant will morph the target into a shambling mound, which is a ferocious plant creature. The effect is benevolent when cast on a follower of the druid, but considered malicous otherwise.

    Chant : Summon Tornado

    Domain : Weather mastery

    Available: Jade Path(85) SkyWatcher(50)

    Allows : Weather Mastering I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON TORNADO"

    Example : chant "summon tornado"

    This chant will cause a rainstorm to unleash a ferocious tornado on all inhabitants. The tornado will suck up items and people alike, and toss them around like ragdolls in the debris.

    Chant : Sweet Scent

    Domain : Plant control

    Available: Gaian(50) Jade Path(85)

    Allows : Plant Mastering I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SWEET SCENT"

    Example : chant "sweet scent"

    This chant must be cast on one of the druids plants, such as those created with the Summon Plants chant. The plant will then begin to exude an irresistable smell which will attract all creatures of animal intelligence to it.

    Chant : Unbreakable

    Domain : Preserving

    Available: Delver(44) Jade Path(85)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "UNBREAKABLE" [TARGET ITEM]

    Example : chant "unbreakable" sword

    This chant makes the target item incapable of sustaining damage for the duration of the chant. It will also protect the item from numerous magical affects as well.

    Chant : Unicorns Health

    Domain : Preserving

    Available: Beastmaster(46) Jade Path(85)

    Allows : Preserving I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "UNICORNS HEALTH"

    Example : chant "unicorns health"

    This chant causes the druid to become as healthy as a unicorn by boosting their constitution more and more as the druid gains levels.

    Chant : Worms

    Domain : Animal affinity

    Available: Delver(42) Jade Path(85)

    Allows : Animal Affinity I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WORMS" [TARGET NAME]

    Example : chant "worms" orc

    This chant will cause a horrid worm disease in the stomach of the target. The worms will begin eating the target from the inside out, doing damage, and making the target constantly hungry.

    Skill : Second Totem

    Domain : Shape shifting

    Available: Beastmaster(12) Jade Path(48)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Example : shift lion

    As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

    Chant : Crossbreed

    Domain : Breeding

    Available: Beastmaster(49) Jade Path(90)

    Allows : Breeding I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CROSSBREED" [TARGET NAME]

    Example : chant "crossbreed" fox

    This chant causes the target to become fertile, but only towards non-human races other than their own. This makes crossbreed races possible.

    Chant : Find Gem

    Domain : Rock control

    Available: Delver(48) Druid(48) Jade Path(90)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND GEM" [GEM NAME]/LIST

    Example : chant "find gem" list

    Example : chant "find gem" diamond

    This chant will cause the druid to divine a path to the place where the gem specified may be dug or mined.

    Chant : Find Ore

    Domain : Rock control

    Available: Delver(46) Druid(45) Jade Path(90)

    Allows : Rock Controlling I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIND ORE" [ORE NAME]/LIST

    Example : chant "find ore" list

    Example : chant "find ore" iron

    This chant will cause the druid to divine a path to the place where the metal or stone specified may be dug or mined. Mithril can not be found with this chant.

    Chant : Mass Fungal Growth

    Domain : Plant growth

    Available: Delver(45) Jade Path(90)

    Allows : Plant Growing I, Hardy Planting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MASS FUNGAL GROWTH"

    Example : chant "mass fungal growth"

    This chant will create a fungus in a cave room as per the spell Summon Fungus. In addition, it will create other fungi in other nearby cave rooms. The number of fungus created with this chant increase as the druid goes up in level.

    Chant : Volcanic Chasm

    Domain : Deep magic

    Available: Delver(47) Jade Path(90)

    Allows : Deep Lore I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VOLCANIC CHASM"

    Example : chant "volcanic chasm"

    If the druid is in a cave room, this chant will turn it into a volcanic chasm, with sulfurous gasses and flames assaulting all who are within it.

    Skill : Rend

    Domain : Weapon use

    Available: Beastmaster(50) Jade Path(90)

    Allows : Unarmed Striking I, Unarmed Piercing I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : REND

    Usage : REND [TARGET NAME]

    Example : rend orc

    While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open an target prone on the ground with his or her legs.

    Chant : Metal Mold

    Domain : Plant growth

    Available: Delver(49) Jade Path(95)

    Allows : Plant Growing I, Hardy Planting I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "METAL MOLD" [TARGET NAME]

    Example : chant "metal mold" orc

    Example : chant "metal mold" sword

    This chant will cause any metal equipment or items on the target to get eaten up by a metal-dissolving mold. The amount of damage goes up with the Druid, and magical items are less suceptable to damage than mundane ones.

    Chant : Summon Rock Golem

    Domain : Rock control

    Available: Delver(50) Jade Path(95)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ROCK GOLEM"

    Example : chant "summon rock golem"

    This chant will summon a golem of rock and stone to appear out of a cave wall. The golem will follow and fight for the druid.