Jester

The Jester is the joking, annoying, and sneaky fellow that few Bards like to claim. Like the Charlatan, they remain associated with Bards due to their highly social nature and their charismatic attitudes. The Jester is also amazingly dextrous and slippery, due to the slapstick style of maneuvers he practices and specializes in.

How to play: As the levels progress, however, few could argue the seriousness of the Jesters power, should his goofy smile, for some reason, be turned around. The Jester is still, clearly, a group player. He needs the strong tanking of fighters, and other support classes to flourish, though he can still hold his own if he manages not to take life too seriously.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Charisma

Hit

20 +(Con/3)+(2d6) per lvl

Mana

100 +(Int/6)+(1d3) /lvl

Move

100 +16X(Str/18) per lvl

Damage

+1 damage per 10 level(s)

Attack

+(Cha/18) per level

Maximum Stat

Dexterity (22), Charisma (22), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Alchemy

    Domain : Crafting

    Available: Arcanist(2) Jester(1)

    Requires : A base intelligence of at least 12. A base wisdom of at least 12.

    Allows : Wise Crafting I, Home Cooking I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BREW, ALCHEMY

    Usage : BREW (LIST) [POTION NAME] [BREWING CONTAINER]

    Example : brew heal flask

    : brew list

    : brew list cure

    This skill allows the player to brew a potion from one of the spells or prayers the player knows. To do this, the player must have a glass drinking container to make the potion out of. Many potions require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the spell or prayer before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.

    Skill : Belly Rolling

    Domain : Foolishness

    Available: Hatchling(16) Jester(1)

    Allows : Foolmaking I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    During combat, the fighter gains the ability to dodge attacks while sitting or on the floor.

    Skill : Juggle

    Domain : Foolishness

    Available: Jester(1)

    Allows : Foolmaking I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : JUGGLE

    Usage : JUGGLE [ITEM NAME]

    Example : juggle all

    Example : juggle dagger

    Example : juggle

    This will cause the player to begin juggling one or more items. The number of items the player may juggle is limited by level. Entering juggle without an item name will stop juggling. GETting an item being juggled will also remove that item from the juggle list. During combat, the juggler will be able to throw one item per 5 levels per combat round for a little extra damage.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : Befriend

    Domain : Influential

    Available: Charlatan(1) Minstrel(1) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BEFRIEND

    Usage : BEFRIEND [TARGET NAME]

    Example : befriend vagabond

    This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment. The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.

    Skill : Haggle

    Domain : Influential

    Available: Artisan(38) Hatchling(20) Thief(19) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : HAGGLE

    Usage : HAGGLE BUY/SELL [ITEM NAME] ([SHOPKEEPER NAME])

    Example : haggle buy sword

    Example : haggle sell sword

    This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price. All transactions occur using beads as the standard, instead of gold. See also: Help Currency

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Song : Nothing

    Domain : Singing

    Available: Bard(1) Charlatan(2) Jester(2) Minstrel(1)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING NOTHING

    Example : sing nothing

    Causes the bard to stop singing.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Song : Drunkenness

    Domain : Singing

    Available: Bard(22) Jester(3)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DRUNKENNESS

    Example : sing DRUNKENNESS

    Enemies of the bard who hear this song become drunk, making them almost random attackers in combat.

    Skill : Identify Poison

    Domain : Poisoning

    Available: Assassin(7) Barbarian(38) Jester(4) Several Classes(13)

    Requires : 'Apothecary'

    Allows : Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : IDPOISON, IDENTIFYPOISON

    Usage : IDPOISON [ITEM NAME]

    Example : idpoison orc

    This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.

    Skill : Hide

    Domain : Stealthy

    Available: Bard(6) Black Guard(8) Charlatan(5) Gaoler(20)

    Available: Gunslinger(15) Jester(5) Martial Artist(1) Monk(2)

    Available: Several Classes(4)

    Allows : Conceal Item, Improved Hiding, Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : HIDE

    Usage : HIDE

    Example : hide

    The thief attempts to creep into some shadowy corner and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The quality of the hide against other players depends in part on the thieves stealth expertise. The thief can use the VISIBLE command to make themself visible again.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Song : Babble

    Domain : Singing

    Available: Bard(9) Jester(7)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING BABBLE

    Example : sing babble

    Anyone not in the bards group will begin to speak unintelligibly.

    Skill : Slapstick

    Domain : Foolishness

    Available: Jester(8)

    Allows : Foolmaking I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SLAPSTICK

    Usage : SLAPSTICK [TARGET NAME]

    Example : slapstick orc

    This will cause the player to perform some random slapstick comedy to or for the target. The result will be a loss of mana, which the target will not even feel.

    Skill : Mimicry

    Domain : Foolishness

    Available: Jester(9)

    Allows : Foolmaking I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : MIMICRY, MIMIC

    Usage : MIMICRY [TARGET NAME]

    Example : mimcry orc

    The player begins to mimic the actions of the target, thus annoying them.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Lay Minor Traps

    Domain : Trapping

    Available: Jester(11)

    Allows : Trapping I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Items Exits Rooms

    Range : Touch, or not applicable

    Commands : MTRAP, MINORTRAP

    Usage : MTRAP [ITEM, DIRECTION, ROOM] [TRAP NAME]

    Example : mtrap list

    Example : mtrap east noise

    Example : mtrap chest needle

    The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however. Lay Minor traps only allows a small subset of the traps avaiailable from the full Lay Traps skill.

    Skill : Escape Bonds

    Domain : Binding

    Requires : A base dexterity of at least 14.

    Allows : Binding I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ESCAPEBONDS, ESCAPE

    Skill : Escape Bonds

    Available: Jester(12) Minstrel(36) Thief(47)

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ESCAPEBONDS, ESCAPE

    Usage : ESCAPEBONDS

    Example : escape

    This skill allows the thief to apply both his or her dexterity and strength to escaping from common binds, such as handcuffs, ropes, or webbing.

    Song : Awareness

    Domain : Singing

    Available: Bard(2) Charlatan(12) Jester(12)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING AWARENESS

    Example : sing AWARENESS

    Allows the bard and the bards group to detect magical items and creatures.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Distract

    Domain : Deceptive

    Available: Bard(15) Charlatan(16) Jester(15) Dancer(14)

    Available: Thief(38)

    Allows : Improved Distraction, Deceptive I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISTRACT

    Usage : DISTRACT [TARGET NAME]

    Example : distract orc

    The fighter forfeits his or her attacks in order to spend time distracting the target. While distracted, the targets attack and defence skills are greatly reduced.

    Skill : Rage

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Rage is automatically invoked if the lycan's killing spree meets certain criteria. Once rage is invoked, the lycan has adrenalin surging in its veins and begins to aggressively attack everything in sight.

    Skill : Use Poison

    Domain : Poisoning

    Available: Arcanist(15) Assassin(24) Burglar(44) Jester(16)

    Available: Thief(13) Trapper(14)

    Allows : Poisoning I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : POISON, USEPOISON

    Usage : POISON [ITEM NAME] [POISON SOURCE]

    Example : poison sword beesting

    Example : poison waterskin beesting

    This allows the player to poison a weapon, food, or drink with a pre-prepared poison source. The Apothecary skill must be used to create the poison. After that, the poison may be applied, where it will persist for a short time on weapons, and forever on food and drink.

    Skill : Fire Breathing

    Available: Jester(17)

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : FIREBREATHING, FIREBREATH

    Usage : FIREBREATH [TARGET NAME]

    Example : firebreath orc

    If the player has a torch, or other burning object in his or her hands, they can use it to breathe fire at a target.

    Skill : Peek

    Domain : Stealing

    Available: Assassin(36) Bard(18) Burglar(14) Jester(18)

    Available: Thief(14)

    Allows : Improved Peek, Cautiously I, Theft Mastery I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PEEK

    Usage : PEEK [TARGET NAME]

    Example : peek orc

    The thief will attempt to sneak a look at the inventory of the target.

    Skill : Sneak

    Domain : Stealthy

    Available: Arcanist(7) Black Guard(7) Martial Artist(6) Monk(11)

    Available: Several Classes(19) Several Classes(8)

    Allows : Underground Connections, Safehouse, Stealthy I, AutoSneak

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : SNEAK

    Usage : SNEAK [DIRECTION]

    Example : sneak e

    The thief attempts to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise.

    Skill : Joke

    Domain : Foolishness

    Available: Jester(20)

    Allows : Foolmaking I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : JOKE

    Usage : JOKE [TARGET NAME]

    Example : joke orc

    This will cause the player to tell a random joke to the target. The joke has a 75% chance of giving the target the giggles, and a 25% chance of putting them under the spell of Laughter.

    Song : Distraction

    Domain : Singing

    Available: Bard(43) Jester(20)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DISTRACTION

    Example : sing distraction

    Enemies of the bard will become distracted during combat, forgetting to make their attacks from time to time.

    Song : Lightness

    Domain : Singing

    Available: Jester(21)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING LIGHTNESS

    Example : sing lightness

    Friends of the bard who hear this song to become light as a feather, able to fall from high places without taking damage.

    Skill : Bind

    Domain : Binding

    Available: Beastmaster(26) Jester(22) Thief(25) Trapper(31)

    Allows : Binding I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : BIND

    Usage : BIND [TARGET NAME]

    Example : bind orc

    The thief uses ropes to bind the target, making them unable to move. The target must be completely incapacitated (asleep) for the binding to work. The bound creature can break free eventually, but the skill of the binding improves with the level of the thief.

    Song : Seeing

    Domain : Singing

    Available: Bard(4) Jester(23)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SEEING

    Example : sing seeing

    The bards and the bards group gain the ability to see hidden and sneaking creatures, as well as infravision, or the ability to see non-undead creatures in the dark.

    Skill : Slow Fall

    Domain : Fitness

    Available: Jester(24)

    Allows : Fitness I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    If the proficiency check is made, this player does not fall from high places, but floats instead.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    No help available

    Song : Mercy

    Domain : Singing

    Available: Bard(23) Jester(27)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING MERCY

    Example : sing mercy

    The bards and the bards group gain a short rest from the attacks of aggressive monsters whenever entering a new room or place.

    Song : Stop

    Domain : Dancing

    Available: Jester(28) Dancer(1)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE STOP

    Example : dance stop

    This causes the dancer to stop dancing.

    Skill : Critical Shot

    Domain : Martial lore

    Available: Assassin(34) Fighter(31) Gunslinger(30) Jester(28)

    Available: Marksman(30) Ranger(29)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    Example :

    Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Skill : Detect Traps

    Domain : Alert

    Available: Arcanist(10) Assassin(9) Bard(30) Burglar(9)

    Available: Jester(30) Thief(10) Trapper(8)

    Allows : Mark Trapped, Identify Traps, AutoDetect Traps, AutoMark Traps

    Allows : Shadowpass, Vigilantly I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CHECK

    Usage : CHECK

    Example : check east

    Example : check chest

    The thief can take a careful look at an item, container, or door to see if it is trapped.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Stability

    Domain : Acrobatic

    Available: Artisan(46) Assassin(41) Dreadnaught(100) Hatchling(19)

    Available: Jester(32) Martial Artist(35)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them on the ground.

    Song : Suave

    Domain : Singing

    Available: Bard(8) Charlatan(7) Jester(32)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SUAVE

    Example : sing suave

    Improves the Charisma of the bard and the bards group.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Song : Thanks

    Domain : Singing

    Available: Bard(41) Charlatan(42) Jester(35) Minstrel(38)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING THANKS

    Example : sing thanks

    Non-monster enemies of the bard who hear this song may be inspired to give a coin to the bard, with thanks.

    Skill : Tumble

    Domain : Acrobatic

    Available: Assassin(48) Burglar(45) Fighter(40) Jester(36)

    Available: Martial Artist(19) Monk(38) Dancer(30)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : TUMBLE

    Usage : TUMBLE

    Example : tumble

    Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around. This comes at the cost of some attack and damage capability, however.

    Skill : Swipe gold

    Domain : Stealing

    Available: Bard(37) Burglar(1) Charlatan(4) Jester(38)

    Available: Thief(1)

    Allows : Hide In Plain Sight, Improved Swipe, Cautiously I

    Allows : Theft Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWIPE

    Usage : SWIPE [TARGET NAME]

    Example : swipe orc

    The thief will attempt to pocket some of a targets gold. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Skill : Critical Strike

    Domain : Martial lore

    Available: Assassin(22) Fighter(18) Jester(39)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    Gives the fighter a bonus to all damage during combat when using a weapon in melee combat.

    Song : Muting

    Domain : Singing

    Available: Bard(16) Jester(40)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING MUTING

    Example : sing muting

    Enemies of the bard who hear this song find themselves unable to speak, sing, pray, or cast verbal spells.

    Skill : Avoid Traps

    Domain : Find/remove traps

    Available: Jester(40) Trapper(6)

    Allows : Trap Disabling I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    The player gains the ability to skirt, dodge, withstand, avoid, and otherwise survive traps which he may trigger or be fixing to trigger.

    Skill : Steal

    Domain : Stealing

    Available: Bard(45) Burglar(22) Jester(42) Thief(22)

    Allows : Improved Steal, Cautiously I, Theft Mastery I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : STEAL

    Usage : STEAL [ITEM NAME] [TARGET NAME]

    Example : steal paper orc

    The thief will attempt to pilfer some item from the inventory of the target. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Song : Quickness

    Domain : Singing

    Available: Bard(34) Jester(43) Minstrel(33)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING QUICKNESS

    Example : sing quickness

    The bards and the bards group begin to move more quickly, gaining one additional attack per round.

    Skill : Feint

    Domain : Evasive

    Available: Hatchling(18) Jester(44) Minstrel(40)

    Allows : Evasively I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : FEINT

    Usage : FEINT

    Example : feint

    During combat, the player feints a attack in order to put his or her opponent off balance. The next attack then will have a much better chance of hitting. The feinting skill of the player increases with level.

    Song : Single Mindedness

    Domain : Singing

    Available: Jester(45)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING "SINGLE MINDEDNESS"

    Example : sing "single mindedness"

    Enemies of the bard who hear this song find themselves unable perform any action except for the first action they perform when this song starts.

    Skill : Blind Fighting

    Domain : Martial lore

    Available: Beastmaster(29) Black Guard(24) Burglar(33) Fighter(20)

    Available: Gunslinger(26) Jester(46) Marksman(26) Martial Artist(11)

    Available: Monk(22) Paladin(24) Dancer(46)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    Negates the affects of not being able to see your opponent during combat.

    Song : Disgust

    Domain : Singing

    Available: Bard(47) Charlatan(48) Jester(47)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING DISGUST

    Example : sing disgust

    All noncombatant enemies hearing the bard will become disgusted, attacking someone else in the room at random.

    Skill : Cartwheel

    Domain : Acrobatic

    Available: Jester(48) Martial Artist(15) Monk(29) Dancer(37)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CARTWHEEL

    Usage : CARTWHEEL

    Example : cartwheel

    The Monk jumps into a hands-over-heels cartwheel away from his or her opponent. This can put the Monk as far as range 2 from enemies.

    Skill : Roll With Blows

    Domain : Evasive

    Available: Fighter(32) Jester(49) Several Classes(42)

    Allows : Evasively I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    While in combat, this skill trims off some of the damage from normal melee hits.

    Skill : Puppeteer

    Domain : Foolishness

    Available: Jester(50)

    Allows : Foolmaking I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PUPPETEER, PUPPET

    Usage : PUPPETEER [ITEM NAME]

    Example : puppeteer [item name]

    This skill allows the player to animate one or more puppets. While animated, the puppets will fight for the player. However, the player is unable to attack or perform many other actions while animating the puppets. Puppets may be created with the carpentry skill. To stop animating a puppet, the player need only pick it up.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Buffoonery

    Domain : Foolishness

    Available: Jester(60)

    Allows : Foolmaking I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (60)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BUFFOONERY

    Usage : BUFFOONERY [TARGET NAME] [ITEM NAME]

    Example : buffoonery orc banana

    This strange skill allows the player to swap out an existing worn or wielded item on the target with one of his or her own. The item must not be an effective weapon or piece of armor for the skill to work effectively. This powerful skill overcomes curses and other inhibitions by the amazing power of silliness.

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.