Mage

Mages are masters of magic, and wielders of the great elemental powers. While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes. They may not wear any metal or leather armors, or use most weapons. However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.

Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.

How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take. For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle. In groups, the mage may focus on protective magic to make him a more desirable companion. And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!

The mage is almost useless in weapon combat. The mage must be smart and creative to use his spells to give him the edge. But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.


Trains

3 +1 per level

Practices

6 and then (Wisdom/6)+4 per level

Primary Stat

Intelligence

Hit

20 +(Con/6)+(1d5) per lvl

Mana

100 +(Int/3)+(1d4) /lvl

Move

100 +8X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Int/18) per level

Maximum Stat

Intelligence (25), Others (18)

Bonuses

Weapon Constraints

Must use daggers, staves, or natural weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a wooden quarterstaff

SubClasses

Abjurer Alterer Conjurer Diviner Enchanter Evoker Illusionist Mage Transmuter

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Staff Specialization

    Domain : Weapon use

    Available: Fighter(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is proficient with staffs, gaining bonuses to attack when using a staff in combat.

    Spell : Insatiable Thirst

    Domain : Enchantment/charm

    Available: Numerous Classes(1)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "INSATIABLE THIRST" [TARGET NAME]

    Example : cast "insatiable thirst" orc

    The target of this spell becomes extremely thirsty, for the duration of the spell. They may also suffer some of the effects of dehydration during combat.

    Spell : Iron Grip

    Domain : Transmutation

    Available: Numerous Classes(1)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "IRON GRIP" [TARGET NAME]

    Example : cast "iron grip" bob

    This spell turns the targets weapon hand into iron, making them unable to let go of their weapon for any reason. This spell is an effective against the fighter/thief disarm skill.

    Spell : Magic Missile

    Domain : Conjuration

    Available: Charlatan(24) Numerous Classes(1)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch - Range 1

    Commands : CAST, CA, C

    Usage : CAST "MAGIC MISSILE" [TARGET NAME]

    Example : cast "magic missile" orc

    This spell conjures painful flashes of magical energy, shooting them towards the target. The higher the level of the caster, the greater the number of missiles generated by this spell.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Spell : Wizards Chest

    Domain : Enchantment/charm

    Available: Numerous Classes(1)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WIZARDS CHEST" [TARGET NAME]

    Example : cast "wizards chest" chest

    This spell only works when cast on an open container with a lid and a lock. This spell will cause the container to lock up tight, and reopen only by the casters hand, or when the caster says the word "open" to the container.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Usage : MEMORIZE [SPELL NAME] [SCROLL SOURCE NAME]

    Example : memorize magic missile scroll

    By spending the necessary practice points or trains, a Mage may use this command to learn a spell that thay qualify for from a scroll instead of

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Spell : Erase Scroll

    Domain : Alteration

    Available: Arcanist(3) Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST ERASE [TARGET NAME]

    Example : cast erase scroll

    This spell removes the markings on any target object containing writing. This includes scrolls, which lose their spells after being erased with this spell. However, erased scrolls retain their magical energy, which might benefit any new spells placed on the scroll with the 'scribe' spell.

    Spell : Magical Aura

    Domain : Illusion

    Available: Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MAGICAL AURA" [TARGET NAME]

    Example : cast "magical aura" sword

    The target of this spell, whether object or creature, gains an aura of magic about them. This has the effect of making them appear magical to spells such as "Detect Magic".

    Spell : Repairing Aura

    Domain : Abjuration

    Available: Arcanist(19) Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : I

    Imbue at : -40

    Wand Cost: 16

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "REPAIRING AURA" [TARGET NAME]

    Example : cast "REPAIRING aura" shirt

    Example : cast "REPAIRING aura" bob

    This spell will cause the affected item to automagically repair itself when it takes damage. It can also be targeted at a person to enchant a random item. The magic works very slowly at first, but gains in speed and power as the mage does.

    Spell : Resist Magic Missiles

    Domain : Abjuration

    Available: Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST MAGIC MISSILES" [TARGET NAME]

    Example : cast "resist magic missiles" bob

    This spell allows the target to become resistant to the magic missiles.

    Spell : Shield

    Domain : Invocation/evocation

    Available: Onyx Path(1) Numerous Classes(2)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SHIELD [TARGET NAME]

    Example : cast shield bob

    This spell invokes a protective shield around the target, giving the target an added bit of protection during melee combat.

    Spell : Spider Climb

    Domain : Enchantment/charm

    Available: Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SPIDER CLIMB

    Example : cast spider climb

    This spell makes the caster into a natural climber of even the smoothest and most sheer walls.

    Spell : Ventriloquate

    Domain : Illusion

    Available: Onyx Path(1) Numerous Classes(2)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST VENTRILOQUATE [TARGET NAME] [MESSAGE]

    Example : cast ventriloquate spring "It's so nice to be wet!"

    This spell will create the illusion of an inanimate object speaking. The target may be any inanimate object, followed by the words that the object should appear to say.

    Spell : Shrink Mouth

    Domain : Transmutation

    Available: Onyx Path(2) Numerous Classes(3)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SHRINK MOUTH" [TARGET NAME]

    Example : cast "shrink mouth" dragon

    This spell causes the targets mouth to pucker up. The target remains able to use any breath weapons, but is unable to put anything into its mouth.

    Spell : Enchant Arrows

    Domain : Enchantment/charm

    Available: Arcanist(5) Onyx Path(2) Numerous Classes(3)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : II

    Imbue at : -20

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT ARROWS" [TARGET NAME]

    Example : cast "enchant arrows" arrows

    This spell causes a single bundle of arrows to become permanently enchanted. Enchanted arrows will hit better and do more damage in combat. The spell is draining on the caster, however, causing the caster to lose 5 experience points per casting, and requires full mana.

    Spell : Infravision

    Domain : Divination

    Available: Onyx Path(2) Numerous Classes(3)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST INFRAVISION

    Example : cast infravision

    You gain the ability to see heat sources in the dark.

    Spell : Obscure Self

    Domain : Illusion

    Available: Onyx Path(2) Numerous Classes(3)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "OBSCURE SELF"

    Example : cast "obscure self"

    This spell causes the caster to become nondescript, and not very noticable. The caster is neither invisible nor hidden, but just beneath notice. Others will be aware of the caster, but only vaguely.

    Spell : Shrink

    Domain : Transmutation

    Available: Onyx Path(2) Numerous Classes(3)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SHRINK" [TARGET NAME]

    Example : cast "shrink" orc

    Allows the caster to cause a monster or item to shrink to 10% of its previous size. Mass does not change, and neither does the size of the items carried. Dexterity, however, goes up tremendously, at the cost of some Strength.

    Spell : Summon Steed

    Domain : Conjuration

    Available: Onyx Path(2) Numerous Classes(3)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SUMMON STEED

    Example : cast "summon steed"

    This spell will conjur up a riding horse for the caster. The type of horse, and the number who may ride it will improve with the level of the caster. Beware of herds, as they may fight amongst each other.

    Spell : Animate Item

    Domain : Alteration

    Available: Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ANIMATE ITEM" [TARGET NAME] [EMOTE STRING]

    Example : cast "animate item" sword glows with a blinding power.

    This spell causes the item to immediately animate in the way denoted by the emote string.

    Spell : Blur

    Domain : Illusion

    Available: Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST BLUR [TARGET NAME]

    Example : cast blur bob

    This spell causes the target to go out of focus. The target becomes slightly harder to hit in combat, even more slightly protected against certain magical attacks.

    Spell : Detect Undead

    Domain : Divination

    Available: Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT UNDEAD"

    Example : cast "detect undead"

    Allows the caster to detect the cold dark hearts of the undead.

    Spell : Enlarge Object

    Domain : Alteration

    Available: Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENLARGE OBJECT" [TARGET NAME]

    Example : cast "enlarge object" chest

    This spell causes an object to become temporarily enormous. Large enough to be unmovable by most creatures and players.

    See help on either FIRE BUILDING or SPELL LIGHT

    Spell : Lighten Item

    Domain : Enchantment/charm

    Available: Arcanist(37) Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "LIGHTEN ITEM" [TARGET NAME]

    Example : cast "lighten item" chest

    This spell causes an object to become temporarily light. Light enough to be movable by most creatures and players.

    Spell : Resist Poison

    Domain : Abjuration

    Available: Onyx Path(2) Numerous Classes(4)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST POISON" [TARGET NAME]

    Example : cast "resist poison" bob

    This spell allows the target to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.

    Spell : Deaden Smell

    Domain : Transmutation

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DEADEN SMELL" [TARGET NAME]

    Example : cast "deaden smell" nosemonster

    This spell makes the target unable to smell anything.

    Spell : Deafen

    Domain : Transmutation

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DEAFEN [TARGET NAME]

    Example : cast deafen orc

    Causes the target to become deaf, unable to hear anything.

    Spell : Dream

    Domain : Illusion

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DREAM" [DREAM TO GIVE TO ALL SLEEPING]

    Example : cast "dream" about flowers and blood.

    This spell allows the caster to implant a dream into the mind of all sleeping players and monsters.

    Spell : Feather Fall

    Domain : Alteration

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FEATHER FALL" [TARGET NAME] n

    Example : cast "feather fall" orc

    This spell causes the target to become as light as a feather. If the target is falling, or expects to be, this spell will prevent him or her from taking any damage from the fall.

    Spell : Grease

    Domain : Conjuration

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST GREASE [TARGET NAME]

    Example : cast grease orc

    Creates a puddle of slippery grease on and beneath the target. The target may fumble their weapon, fall to the floor, or both.

    Spell : Summon Companion

    Domain : Conjuration

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SUMMON COMPANION

    Example : cast summon companion

    This spell will cause one of the absent group members of the caster to be summoned to his or her present location.

    Spell : Detect Metal

    Domain : Divination

    Available: Onyx Path(3) Oracle(9) Numerous Classes(6)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT METAL"

    Example : cast "detect metal"

    Allows the caster to sense metal vibrations (including those from mithril or gold) coming from items the caster sees.

    Command : KNOCK

    Usage : KNOCK [DIRECTION/EXIT NAME]

    Example : knock east

    Example : knock door

    Short(s):

    Causes your character to knock on a door. A knock can be heard in the area opposite the door, and many rooms into a large indoor area.

    Spell : Know Alignment

    Domain : Divination

    Available: Onyx Path(3) Numerous Classes(6)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "KNOW ALIGNMENT" [TARGET NAME]

    Example : cast "know alignment" orc

    This spell gives the caster a sense of the targets alignment.

    Spell : Resist Gas

    Domain : Abjuration

    Available: Onyx Path(3) Numerous Classes(6)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST GAS" [TARGET NAME]

    Example : cast "resist gas" bob

    This spell allows the target to become resistant (but not immune) to gas attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Command : SLEEP

    Usage : SLEEP ([TARGET NAME])

    Example : sleep

    Example : sleep bed

    Short(s):

    Makes your character lay down and take a nap. When sleeping, movement, hit points, and mana are regained more quickly.

    If you were looking for help on the sleep spell, enter HELP SPELL SLEEP.

    Spell : Summoning Ward

    Domain : Abjuration

    Available: Onyx Path(3) Numerous Classes(6)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SUMMONING WARD" [TARGET NAME]

    Example : cast "summoning ward" orc

    Example : cast "summoning ward" room

    Causes the target to become protected from summoning magic. If the target is a room, the entire room will negate all summon spells in it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.

    Spell : Wizard Lock

    Domain : Alteration

    Available: Onyx Path(3) Numerous Classes(6)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WIZARD LOCK" [TARGET NAME]

    Example : cast "wizard lock" chest

    When cast on any object with a lid or lock, whether it be door or container, the object will become magically locked. This lock cannot be picked by thieves, or unlocked by any mundane means. When the caster revokes this spell, or the spell expires, the object will remain in its default locked state, but the lock will be mundane. The lock will always be permanent if the caster owns the room, or is following someone who owns the room.

    Spell : Acid Arrow

    Domain : Conjuration

    Available: Onyx Path(4) Numerous Classes(7)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I, Terranalist I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CAST, CA, C

    Usage : CAST "ACID ARROW" [TARGET NAME]

    Example : cast "acid arrow" orc

    This spell will conjure up an arrow of acid, which will hit and splash upon the target, doing additional acid damage each round.

    Spell : Burning Hands

    Domain : Alteration

    Available: Onyx Path(4) Numerous Classes(7)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I, Ignalist I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "BURNING HANDS" [TARGET NAME]

    Example : cast "burning hands" orc

    A fan of flames erupts from the casters hands, aimed at the target. This has the effect of hurting the target in many cases.

    Spell : Detect Water

    Domain : Divination

    Available: Onyx Path(4) Numerous Classes(7)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT WATER"

    Example : cast "detect water"

    Allows the caster to smell water sources all around.

    Spell : Fake Spring

    Domain : Illusion

    Available: Onyx Path(4) Numerous Classes(7)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FAKE SPRING"

    Example : cast "fake spring"

    This spell creates an illusionary spring. Drinking from it or attempting to fill a waterskin will appear to work, when in fact no water is consumed or filling.

    Spell : Resist Acid

    Domain : Abjuration

    Available: Onyx Path(4) Numerous Classes(7)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST ACID" [TARGET NAME]

    Example : cast "resist acid" bob

    This spell allows the target to become resistant (but not immune) to acid attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Water Breathing

    Domain : Transmutation

    Available: Onyx Path(4) Numerous Classes(7)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WATER BREATHING" [TARGET NAME]

    Example : cast "water breathing" bob

    This spell will allow the target to breath underwater, eliminating the threat of drowning for the duration of the spell.

    Spell : Detect Poison

    Domain : Divination

    Available: Onyx Path(4) Numerous Classes(8)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT SPELL_DETECT_POISON" [TARGET NAME]

    Example : cast "detect poison" orc

    Example : cast "detect poison" drink

    Allows the caster to sense poison in a creature or item.

    Spell : Fake Food

    Domain : Illusion

    Available: Onyx Path(4) Numerous Classes(8)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FAKE FOOD"

    Example : cast "fake food"

    This spell creates a few pieces of a random bit of food. The food appears completely normal, but is not nourishing.

    Command : FRIENDS

    Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])

    Example : friends

    Example : friends list

    Example : friends add bob

    Example : friends remove bob

    Short(s):

    This command allows the player to add or remove characters from his or her friends list. The friends list consists of some number of other characters by name.

    The friends list will show a list of characters, the friendship status, notes about the character and indicate if they are trusted by the players character.

    It contains the following fields:

    Status Free text field that defaults to friend, the user can set this value to indicate the status of the relationship and can be up to 12 characters long.

    Trust A yes/no indicator showing if the character is trusted by this character.

    Name The name of the friend.

    Notes Any notes on the friend, in the compact view it will show characters more detail can be seen by going into edit mode.

    Last On The last time the character logged in.

    Use the switches -online or -recent to filter characters by those online or who have been on in the last month. e.g. 'friends -recent'

    Spell : Frost

    Domain : Invocation/evocation

    Available: Onyx Path(4) Numerous Classes(8)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Aqualist I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch - Range 2

    Commands : CAST, CA, C

    Usage : CAST FROST [TARGET NAME]

    Example : cast frost orc

    This spell causes a burning blast of frost to assault the target.

    Spell : Endless Hunger

    Domain : Enchantment/charm

    Available: Onyx Path(4) Numerous Classes(8)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENDLESS HUNGER" [TARGET NAME]

    Example : cast "endless hunger" orc

    The target of this spell becomes extremely hungry, for the duration of the spell. They may also suffer some of the effects of hunger during combat.

    Spell : Mage Armor

    Domain : Abjuration

    Available: Onyx Path(4) Numerous Classes(8)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MAGE ARMOR"

    Example : cast "mage armor"

    This spell causes the caster to become adorned with powerful magical armor. This armor has no effect on spell casting.

    Spell : Charm Ward

    Domain : Abjuration

    Available: Onyx Path(5) Numerous Classes(9)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "CHARM WARD" [TARGET NAME]

    Example : cast "charm ward" orc

    Example : cast "charm ward" room

    Causes the target to become protected from the affects of charming. If the target is a room, the entire room will negate all charm spells in it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.

    Spell : Dispel Magic

    Domain : Invocation/evocation

    Available: Onyx Path(5) Numerous Classes(9)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DISPEL MAGIC" [TARGET NAME]

    Example : cast "dispel magic" bob

    This spell can be cast on any object or creature affected by any arcane (Mage) spell. The level of the caster must be higher than the level of the caster of the spell being dispelled to be successful. Only the most recently cast spell can be removed.

    Spell : Floating Disc

    Domain : Invocation/evocation

    Available: Onyx Path(5) Numerous Classes(9)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FLOATING DISC" [TARGET NAME]

    Example : cast "floating disc" chest

    The target of this spell is any object which the caster does not wish to carry around. The target object begins to float alongside the caster.

    Spell : Mend

    Domain : Alteration

    Available: Arcanist(46) Onyx Path(5) Numerous Classes(9)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MEND" [TARGET NAME]

    Example : cast "mend" sword

    Allows the caster to mend damaged and blunt weapons using raw materials lying around, making them whole and as new.

    Spell : Mystic Shine

    Domain : Invocation/evocation

    Available: Onyx Path(5) Numerous Classes(9)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MYSTIC SHINE" [TARGET]

    Example : cast "mystic shine" sword

    This spell causes a magical shine to appear on the surface of the target metallic item. The shine will be so bright as to act as a light source, as well as repelling any darkness magic within the item.

    Spell : Wall of Stone

    Domain : Conjuration

    Available: Onyx Path(5) Numerous Classes(9)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST "WALL OF STONE"

    Example : cast "wall of stone"

    This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but only by destroying the wall may melee combat be entered into.

    Spell : Detect Gold

    Domain : Divination

    Available: Onyx Path(5) Numerous Classes(10)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT GOLD"

    Example : cast "detect gold"

    Allows the caster to sense the emanations coming from gold coins all around.

    Spell : Detect Magic

    Domain : Divination

    Available: Onyx Path(5) Numerous Classes(10)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT MAGIC"

    Example : cast "detect magic"

    Allows the caster to tell magical objects and creatures from mundane ones. It will also allow the caster to be able to determine the nature of a spell effect whenever a target is looked at.

    Spell : Faerie Fire

    Domain : Illusion

    Available: Onyx Path(5) Numerous Classes(10)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FAERIE FIRE" [TARGET NAME]

    Example : cast "faerie fire" orc

    This spell causes a bright purple aura to surround the target. The target loses any benefit to invisibility, and becomes easier to hit besides.

    Spell : Resist Cold

    Domain : Abjuration

    Available: Onyx Path(5) Numerous Classes(10)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST COLD" [TARGET NAME]

    Example : cast "resist cold" bob

    This spell allows the target to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Spook

    Domain : Enchantment/charm

    Available: Onyx Path(5) Numerous Classes(10)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SPOOK [TARGET NAME]

    Example : cast spook orc

    If successful, this spell causes the target to flee before the caster.

    Spell : Weakness to Gas

    Domain : Transmutation

    Available: Onyx Path(5) Numerous Classes(10)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WEAKNESS TO GAS" [TARGET NAME]

    Example : cast "weakness to gas" bob

    This spell makes the target vulnerable to gas-based attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Augury

    Domain : Divination

    Available: Onyx Path(6) Oracle(18) Numerous Classes(11)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "AUGURY" [DIRECTION]

    Example : cast "augury" north

    This spell divines the wisdom of traveling in a particular direction.

    Spell : Detect Invisible

    Domain : Divination

    Available: Arcanist(31) Onyx Path(6) Thief(31) Numerous Classes(11)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT INVISIBLE"

    Example : cast "detect invisible"

    Allows the caster to see invisible creatures and objects.

    Spell : Find Familiar

    Domain : Conjuration

    Available: Onyx Path(6) Numerous Classes(11)

    Allows : Wise Crafting I, Ranged Conjuring I, Reduced Conjuring I

    Allows : Power Conjuring I, Extended Conjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FIND FAMILIAR"

    Example : cast "find familiar"

    This spell will conjur up a "pet" for the caster with specific powers. The spell requires 100 experience and all mana to cast. The pet which results from the spell exists only as long as the pet is able to follow the caster. The pet will, in addition to typical follower duties, grant stat and other bonuses specific to the race of the pet. The type of pet, which is random, may be: a dog, a turtle, a cat, a bat, a rat, a snake, an owl, a rabbit, or a raven. The special abilities granted, respectively are: +1 str and detect hidden, +1 str and water breathing, +1 dex and resist paralyze, +1 dex and resist blindness, +1 con and resist disease, +1 con and resist poison, +1 wis and infravision, +1 charisma and "Awe", and +1 int and resistence to undead/negative energies.

    Spell : Grace Of The Cat

    Domain : Transmutation

    Available: Onyx Path(6) Numerous Classes(11)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "GRACE OF THE CAT" [TARGET NAME]

    Example : cast "grace" bob

    Causes the targets reflexes to improve tremendously. How graceful the target becomes depends on his or her class.

    Spell : Meld

    Domain : Alteration

    Available: Onyx Path(6) Numerous Classes(11)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST MELD [ITEM ONE] [ITEM TWO]

    Example : cast "meld" leggings belt

    This spell melds two compatible objects together, making them one. When cast on weapons, the melded weapon becomes two handed. When melding armor, only adjacently worn armor pieces may be melded. This spell can have a detrimental impact on magical affects of the objects.

    Spell : Charm

    Domain : Enchantment/charm

    Available: Onyx Path(6) Numerous Classes(12)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST CHARM [TARGET NAME]

    Example : cast charm orc

    Causes the target to view the caster as a loyal ally and friend. The target will follow the caster as a group member, and becomes susceptible to the 'order' command.

    Spell : Illusory Wall

    Domain : Illusion

    Available: Onyx Path(6) Numerous Classes(12)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Exits

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ILLUSORY WALL" [DIRECTION]

    Example : cast "illusory wall" e

    This spell creates an illusionary barrier in the specifed direction. The exit will still be visible with "detect invisible", however.

    Spell : Resist Electricity

    Domain : Abjuration

    Available: Onyx Path(6) Numerous Classes(12)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST ELECTRICITY" [TARGET NAME]

    Example : cast "resist electricity" bob

    This spell allows the target to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Shocking Grasp

    Domain : Invocation/evocation

    Available: Onyx Path(6) Numerous Classes(12)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Airelist I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SHOCKING GRASP" [TARGET NAME]

    Example : cast "shocking grasp" orc

    This spell causes a high charge of electricity to flow from the caster to his or her target, damaging the target.

    Spell : Stinking Cloud

    Domain : Invocation/evocation

    Available: Onyx Path(6) Numerous Classes(12)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 3

    Commands : CAST, CA, C

    Usage : CAST STINKING CLOUD

    Example : cast "stinking cloud"

    Causes a putrid cloud of green and orange gas to consume the casters opponents. Those in the cloud may advance or move to get out of it, but while they remain in the cloud, they will heave and puke, possibly taking damage.

    Spell : Weakness to Acid

    Domain : Transmutation

    Available: Onyx Path(6) Numerous Classes(12)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WEAKNESS TO ACID" [TARGET NAME]

    Example : cast "weakness to acid" bob

    This spell makes the target vulnerable to acid-based attacks and to exposure to acidic substances. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Darkness

    Domain : Invocation/evocation

    Available: Onyx Path(7) Numerous Classes(13)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DARKNESS

    Example : cast darkness

    Causes a pitch-black darkness to fill the room.

    Spell : Ghost Sound

    Domain : Illusion

    Available: Onyx Path(7) Numerous Classes(13)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "GHOST SOUND"

    Example : cast "ghost sound"

    This spell causes all who enter the room where this spell is cast to hear strange noises, some of which may be alarming.

    Spell : Pass Door

    Domain : Conjuration

    Available: Onyx Path(7) Numerous Classes(13)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "PASS DOOR" [DIRECTION]

    Example : cast "pass door" east

    This spell allows the caster to move through a locked or closed door as if it wasn't even there.

    Spell : Resist Fire

    Domain : Abjuration

    Available: Onyx Path(7) Numerous Classes(13)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST FIRE" [TARGET NAME]

    Example : cast "resist fire" bob

    This spell allows the target to become resistant (but not immune) to heat attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Monster Summoning

    Domain : Conjuration

    Available: Onyx Path(7) Numerous Classes(13)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MONSTER SUMMONING"

    Example : cast "monster summoning"

    This spell will cause a random creature (depending on the casters level) to appear. The creature will be utterly loyal to the caster, joining his or her group, and obeying his or her commands.

    Spell : Tourettes

    Domain : Enchantment/charm

    Available: Onyx Path(7) Numerous Classes(13)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST TOURETTES [TARGET NAME]

    Example : cast "tourettes" orc

    The target of this spell catches the disease of tourettes syndrome. They will begin to spontaneously blurt out curses and obsceneties to other players and creatures. This disease is contagious.

    Spell : Detect Hidden

    Domain : Divination

    Available: Onyx Path(7) Numerous Classes(14)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT HIDDEN"

    Example : cast "detect hidden"

    Allows the caster to see hidden creatures and objects.

    Spell : Fireball

    Domain : Invocation/evocation

    Available: Onyx Path(7) Numerous Classes(14)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Ignalist I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Type : Direct Damage Single Target

    Damage :

    Range : Range 1 - Range 5

    Commands : CAST, CA, C

    Usage : CAST FIREBALL [TARGET NAME]

    Example : cast fireball orc

    This spell creates a flaming ball of fire to shoot from the casters hand towards the target. The extreme heat hurts the target very badly.

    Spell : Invisibility

    Domain : Illusion

    Available: Onyx Path(7) Numerous Classes(14)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST INVISIBILITY

    Example : cast invisibility

    The caster of this spell becomes invisible, and may move around undetected. The spell expires if the caster goes into combat, however. Use the VISIBLE command to revoke this spell from yourself.

    Spell : Light Sensitivity

    Domain : Transmutation

    Available: Onyx Path(7) Numerous Classes(14)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST LIGHT SENSITIVITY [TARGET NAME]

    Example : cast "light sensitivity" orc

    If successful, this spell makes the target extremely sensitive to the light. In dark areas, the target is able to see clearly, but is blinded in well lit areas.

    Skill : Refitting

    Domain : Artistic

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : REFIT

    Usage : REFIT[ITEM]

    Example : refit gloves

    If a piece of equipment does not fit you may use the refit ability to mend it if you have sufficient knowledge of the item.

    Spell : Weakness to Cold

    Domain : Transmutation

    Available: Onyx Path(7) Numerous Classes(14)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WEAKNESS TO COLD" [TARGET NAME]

    Example : cast "weakness to cold" bob

    This spell makes the target vulnerable to cold attacks and very cold conditions. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Faerie Fog

    Domain : Illusion

    Available: Onyx Path(8) Numerous Classes(15)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FAERIE FOG"

    Example : cast "faerie fog"

    A misty purple fog fills the area around the caster. Any invisible creatures or items become visible to everyone else.

    Spell : Identify Object

    Domain : Divination

    Available: Onyx Path(8) Oracle(16) Numerous Classes(15)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "IDENTIFY OBJECT" [TARGET NAME]

    Example : cast "identify object" sword

    This spell allows the caster to determine the secret identity and/or powers of an object.

    Spell : Resist Disease

    Domain : Abjuration

    Available: Onyx Path(8) Numerous Classes(15)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST DISEASE" [TARGET NAME]

    Example : cast "resist disease" bob

    This spell allows the target to become resistant (but not immune) to diseases and similar organic attacks. Attacks of this kind include spells, and other magical and non-magical attacks.

    Spell : Shatter

    Domain : Alteration

    Available: Onyx Path(8) Numerous Classes(15)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SHATTER" [TARGET NAME]

    Example : cast "shatter" sword

    Example : cast "shatter" orc

    Example : cast "shatter" monster

    The item affected by this spell begins to vibrate and resonate. The item suffers damage as a result, and the possibility of destruction.

    Spell : Wall of Darkness

    Domain : Conjuration

    Available: Onyx Path(8) Numerous Classes(15)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST "WALL OF DARKNESS"

    Example : cast "wall of darkness"

    This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells can not be targeted at the caster, since the darkness obscures any line of sight.

    Skill : Spellcraft

    Domain : Arcane lore

    Available: Arcanist(14) Charlatan(24) Onyx Path(8) Oracle(23)

    Available: Numerous Classes(16)

    Allows : Arcane Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.

    Spell : Elemental Storm

    Domain : Invocation/evocation

    Available: Onyx Path(8) Numerous Classes(16)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch - Range 1

    Commands : CAST, CA, C

    Usage : CAST "ELEMENTAL STORM" [TARGET NAME]

    Example : cast "elemental storm" orc

    This spell causes a shower of different elemental attacks to assault the target. The attacks are relatively weak, but are varied and dangerous!

    Spell : Fear

    Domain : Enchantment/charm

    Available: Onyx Path(8) Numerous Classes(16)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FEAR

    Example : cast fear

    This spell causes all of the casters enemies to flee before him or her.

    Spell : Lightning Bolt

    Domain : Invocation/evocation

    Available: Onyx Path(8) Numerous Classes(16)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Airelist I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch - Range 5

    Commands : CAST, CA, C

    Usage : CAST "LIGHTNING BOLT" [TARGET NAME]

    Example : cast "lightning bolt" orc

    This spell causes an arching bolt of lightning to shoot from the caster towards the target. This tends to have a negative effect on the targets health.

    Spell : Teleportation Ward

    Domain : Abjuration

    Available: Onyx Path(8) Numerous Classes(16)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "TELEPORTATION WARD" [TARGET NAME]

    Example : cast "teleportation ward" orc

    Example : cast "teleportation ward" room

    Causes the target to become protected from teleportation magic such as Gate. If the target is a room, the entire room will negate all spells which attempt to teleport someone into it. If the caster owns the room, or the caster is following the owner, the spell effect will be permanent.

    Spell : Weakness to Electricity

    Domain : Transmutation

    Available: Onyx Path(8) Numerous Classes(16)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WEAKNESS TO ELECTRICITY" [TARGET NAME]

    Example : cast "weakness to electricity" bob

    This spell makes the target vulnerable to electric attacks and certain electrically charged conditions. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Awe

    Domain : Enchantment/charm

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST AWE [TARGET NAME]

    Example : cast "awe" bob

    This spell allows the target becomes so awe-inspiring that there`s a chance lower level aggressive creatures won't initiate combat against him or her, though they can, of course, fight back. Creatures which are extremely below the caster in level will always fall prey to this spell.

    Spell : Blind

    Domain : Transmutation

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST BLIND [TARGET NAME]

    Example : cast blind orc

    If successful, this spell makes the target blind. This means they have a lot of trouble seeing.

    Spell : Flameshield

    Domain : Invocation/evocation

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Ignalist I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FLAMESHIELD [TARGET NAME]

    Example : cast flameshield bob

    This spell evokes a flaming field to surround the target. Anyone trying to touch or engage in melee combat with the target thus becomes vulnerable to the scorching flames.

    Spell : Ice Sheet

    Domain : Conjuration

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ICE SHEET"

    Example : cast "ice sheet"

    This spell causes the ground (or the water if on a lake or ocean) to turn into a sheet of ice. Everyone in the room may slip and fall without sufficient dexterity. If this spell is cast underwater, everyone is instantly frozen solid for the duration of the spell.

    Spell : Magic Mouth

    Domain : Alteration

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MAGIC MOUTH" [TARGET] [TOUCH/HOLD/WIELD/WEAR/ENTER] [MESSAGE]

    Example : cast "magic mouth" sword wield "Let's go kill something!"

    This is a complicated spell that allows an object to impart a message when affected in a certain way. The first argument is the target of the spell, which is any inanimate object. The second argument describes the circumstances under which the object speaks, whether when touched (such as getting, getting from, or putting into), held or wielded, worn, or whenever anyone enters the same room. The third argument is what the object should say when the conditions have been met. The object will only impart the message once before the spell expires.

    Spell : Comprehend Languages

    Domain : Divination

    Available: Arcanist(47) Onyx Path(9) Numerous Classes(18)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST COMPREHEND LANGUAGES

    Example : cast "comprehend languages"

    This spell allows the caster to understand any spoken language.

    Spell : Daydream

    Domain : Illusion

    Available: Onyx Path(9) Numerous Classes(18)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DAYDREAM" [DREAM TO GIVE TO IDLE/AWAKE]

    Example : cast "daydream" about flowers and blood.

    This spell allows the caster to implant a daydream into the mind of all awake but idle players.

    Spell : Farsight

    Domain : Divination

    Available: Onyx Path(9) Oracle(21) Numerous Classes(18)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FARSIGHT ([DIRECTION(S)])

    Example : cast farsight

    Example : cast farsight east

    Example : cast farsight east west north

    This spell allows the caster to see the contents of any room or area adjacent to the caster. It does not allow the caster to see through doors, or walls, however. Without an argument, this spell will give a short impression of the places directly away from the caster.

    Spell : Mirage

    Domain : Illusion

    Available: Onyx Path(9) Numerous Classes(18)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MIRAGE"

    Example : cast "mirage"

    This spell causes the room in which this spell is cast to appear to be some other place in the same area. Even characters and items in the other area will appear in the mirage.

    Spell : Teleport

    Domain : Conjuration

    Available: Onyx Path(10) Titanium Path(27) Numerous Classes(18)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST TELEPORT [KEY|AREA NAME]

    Example : cast teleport key

    Example : cast teleport shire

    This spell will teleport the caster and his or her group to a random location within the area bound to the specified key.

    If the caster has a special item known as a portal key focus they can place the key inside this focus and cast the spell using the name of the area.

    Spell : Weakness to Fire

    Domain : Transmutation

    Available: Onyx Path(9) Numerous Classes(18)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "WEAKNESS TO FIRE" [TARGET NAME]

    Example : cast "weakness to fire" bob

    This spell makes the target vulnerable to fire attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Spell : Arcane Mark

    Domain : Alteration

    Available: Onyx Path(10) Numerous Classes(19)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ARCANE MARK" [ITEM] [MSG]

    Example : cast "arcane mark" gloves "these are my gloves"

    This spell will scribe a magical marking upon the specified item. Reading the message back requires only that you LOOK at it.

    Spell : Resist Arrows

    Domain : Abjuration

    Available: Onyx Path(10) Numerous Classes(19)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST ARROWS" [TARGET NAME]

    Example : cast "resist arrows" bob

    This spell allows the target to become immune to attacks from projectile weapons, including bows, cross bows, and the like.

    Spell : Slow

    Domain : Alteration

    Available: Onyx Path(10) Numerous Classes(19)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SLOW [TARGET NAME]

    Example : cast slow orc

    This spell makes the target move very slowly, effectively cutting in half the number of attacks allowed by the target.

    Spell : Ugliness

    Domain : Illusion

    Available: Onyx Path(10) Numerous Classes(19)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "UGLINESS" [TARGET NAME]

    Example : cast "ugliness" bob

    This spell causes the target to appear horribly ugly and offensive.

    Spell : Gust of Wind

    Domain : Invocation/evocation

    Available: Onyx Path(10) Numerous Classes(20)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 4

    Commands : CAST, CA, C

    Usage : CAST GUST OF WIND

    Example : cast "gust of wind"

    Causes a powerful thrust of wind to blow against the casters enemies, which has the effect of moving them one advancement away from the caster and the casters allies.

    Spell : Locate Object

    Domain : Divination

    Available: Charlatan(41) Onyx Path(10) Oracle(32) Numerous Classes(20)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "LOCATE OBJECT" [OBJECT NAME]

    Example : cast "locate" one ring

    This spell gives the caster a clear sense of where a particular object may be found in the whole world.

    Spell : Mass Sleep

    Domain : Enchantment/charm

    Available: Onyx Path(10) Numerous Classes(20)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MASS SLEEP"

    Example : cast "mass sleep"

    This spell will put all of the casters enemies, or non-group members in the same room, to sleep.

    Spell : Mute

    Domain : Transmutation

    Available: Onyx Path(10) Numerous Classes(20)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST MUTE [TARGET NAME]

    Example : cast mute orc

    Causes the target to become mute, unable to speak or cast verbal spells.

    Spell : Phantom Hound

    Domain : Illusion

    Available: Onyx Path(10) Numerous Classes(20)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "PHANTOM HOUND"

    Example : cast "phantom hound"

    This spell creates an illusionary beast to appear during combat. The beast will immediately engage the casters enemy, taking all damage for the caster. The beast will appear to do great damage, but all damage is illusionary. The beast disappears when the enemy is vanquished, if the beast is disbelieved, or if the beast takes too much damage.

    Spell : Feeblemind

    Domain : Enchantment/charm

    Available: Onyx Path(11) Numerous Classes(21)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FEEBLEMIND [TARGET NAME]

    Example : cast feeblemind evilmage

    This spell causes the target to become utterly stupid. The target is thus unable to form words, cast spells, or remember their name. Melee fighting ability is unaffected, however.

    Spell : Heat Metal

    Domain : Alteration

    Available: Onyx Path(11) Numerous Classes(21)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "HEAT METAL" [TARGET NAME]

    Example : cast "heat metal" orc

    Any and all metal objects being held or worn by the target become extremely hot. It then becomes very likely that these objects will be removed and dropped by the target.

    Spell : Wall of Ice

    Domain : Conjuration

    Available: Onyx Path(11) Numerous Classes(21)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST "WALL OF ICE"

    Example : cast "wall of ice"

    This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but only by destroying the wall may melee combat be entered into. When the wall of ice is destroyed, the shardes will damage all those still at range from the caster.

    Spell : Weaken

    Domain : Transmutation

    Available: Onyx Path(11) Numerous Classes(21)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST WEAKEN [TARGET NAME]

    Example : cast weaken orc

    This spell cuts the strength of the target in half, greatly weakening him or her.

    Spell : Acid Fog

    Domain : Invocation/evocation

    Available: Onyx Path(11) Numerous Classes(22)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Terranalist I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Range 2 - Range 5

    Commands : CAST, CA, C

    Usage : CAST ACID FOG

    Example : cast "acid fog"

    Causes a powerful horrendous cloud of burning acid to descend upon the casters enemies. While they remain in the cloud, those affected continue to take damage.

    Spell : Claireaudience

    Domain : Divination

    Available: Onyx Path(11) Numerous Classes(22)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST CLAIREAUDIENCE [TARGET NAME]

    Example : cast claireaudience orc

    Causes the target to echo everything they say into the ears of the caster, allowing the caster to know everything the target says.

    Spell : Laughter

    Domain : Enchantment/charm

    Available: Onyx Path(11) Numerous Classes(22)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST LAUGHTER [TARGET NAME]

    Example : cast "laughter" bob

    This spell causes the target to double over in extreme laughter, unable to move or perform any other action for the duration of the spell.

    Spell : Mirror Image

    Domain : Illusion

    Available: Onyx Path(11) Numerous Classes(22)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MIRROR IMAGE"

    Example : cast "mirror image"

    This spell causes numerous illusionary copies of the caster to follow him or her around. The caster thus becomes more difficult to determine in combat.

    Spell : Stoneskin

    Domain : Transmutation

    Available: Onyx Path(11) Numerous Classes(22)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST [TARGET NAME]

    Example : cast stoneskin bob

    This spell causes the targets skin to become as hard and impenetrable as stone. While affected by this spell, the target will be able to absorb, without any harm, the effects of 6 or more attacks, depending on the casters level, 25% of the time.

    Spell : Change Sex

    Domain : Transmutation

    Available: Onyx Path(12) Numerous Classes(23)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "CHANGE SEX" [TARGET NAME] ([GENDER])

    Example : cast "change sex" bob

    Example : cast "change sex" bob female

    Changes the sex of the target temporarily. This spell is permanent on young babies, however.

    Spell : Confusion

    Domain : Enchantment/charm

    Available: Onyx Path(12) Numerous Classes(23)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST CONFUSION [TARGET NAME]

    Example : cast "confusion" bob

    This spell causes the target become confused during combat, which may cause him or her to attack a different target, or no target, spontaneously.

    Spell : Destroy Object

    Domain : Invocation/evocation

    Available: Onyx Path(12) Numerous Classes(23)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DESTROY OBJECT" [TARGET NAME]

    Example : cast "destroy object" sword

    Causes the target object to vanish into oblivion.

    Spell : Fly

    Domain : Transmutation

    Available: Onyx Path(12) Numerous Classes(23)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FLY [TARGET NAME]

    Example : cast fly bob

    This spell causes the targets feet to leave the ground. The target may then fly up into the air, or float just off the ground, unable to be tripped.

    Spell : Globe

    Domain : Abjuration

    Available: Onyx Path(12) Numerous Classes(23)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "GLOBE" [TARGET NAME]

    Example : cast "globe" bob

    This spell allows the target to become immune to spell and prayers below level 8.

    Spell : Clairevoyance

    Domain : Divination

    Available: Onyx Path(12) Numerous Classes(24)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST CLAIREVOYANCE [TARGET NAME]

    Example : cast clairvoyance orc

    This spell allows the caster to see everything which the target actively looks at, including all new rooms the target enters.

    Spell : Delirium

    Domain : Illusion

    Available: Onyx Path(12) Numerous Classes(24)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : CAST, CA, C

    Usage : CAST "DELIRIUM" [TARGET NAME]

    Example : cast "delirium" orc

    This spell causes the target to become very confused about who is actually doing or saying what around them. They will believe that someone else is actually present, doing the things that are actually being done by others.

    Spell : Enlightenment

    Domain : Transmutation

    Available: Onyx Path(12) Numerous Classes(24)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENLIGHTENMENT" [TARGET NAME]

    Example : cast "enlightenment" bob

    This spell grants the target increased intelligence.

    Spell : Haste

    Domain : Alteration

    Available: Onyx Path(12) Numerous Classes(24)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST HASTE [TARGET NAME]

    Example : cast haste bob

    This spell makes the target move much more quickly, effectively doubling the targets number of attacks.

    Spell : Shelter

    Domain : Conjuration

    Available: Onyx Path(12) Numerous Classes(24)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SHELTER

    Example : cast shelter

    Shelter will instantaneously teleport the caster and his or her group into a magical, extra-planar location. The caster may remain in the shelter as long as he or she would like. To leave the shelter, the same caster must revoke the spell by casting it again. SETRPDESC and SETRPDISPLAY can be used to change the description and title of the room respectively.

    Spell : Feign Death

    Domain : Illusion

    Available: Onyx Path(13) Numerous Classes(25)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FEIGN DEATH" [TARGET NAME]

    Example : cast "feign death" bob

    This spell causes the target to become invisible. At the same time, a corpse resembling the target falls where the target was standing.

    Spell : Giant Strength

    Domain : Transmutation

    Available: Onyx Path(13) Numerous Classes(25)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "GIANT STRENGTH" [TARGET NAME]

    Example : cast "giant strength" bob

    Causes the targets muscles to become HUGE. How strong the target becomes depends on his or her class.

    Spell : Improved Teleport

    Domain : Conjuration

    Available: Onyx Path(10) Titanium Path(50) Numerous Classes(25)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "IMPROIVED TELEPORT" [AREA NAME]

    Example : cast teleport key

    Example : cast teleport shire

    This spell will teleport the caster and his or her group to a random location within the specified area without the use of a portal key. Use the 'areas' command to see a list of valid areas.

    Spell : Reinforce

    Domain : Alteration

    Available: Onyx Path(13) Numerous Classes(25)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "REINFORCE" [TARGET NAME]

    Example : cast "reinforce" sword

    Allows the caster to reinforce undamaged weapons and armor, allowing them to be used longer before suffering wear and tear.

    Spell : Distant Vision

    Domain : Divination

    Available: Onyx Path(13) Numerous Classes(26)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DISTANT VISION" [PLACE NAME]

    Example : cast "distant vision" temple of mota

    Allows the caster to "see" the place specified by the spell. The 'place name' must be contained in the short description shown of the place being divined.

    Spell : Earthquake

    Domain : Invocation/evocation

    Available: Onyx Path(13) Numerous Classes(26)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Range 1 - Range 5

    Commands : CAST, CA, C

    Usage : CAST EARTHQUAKE

    Example : cast earthquake

    This spell causes the ground to shake and rumble under the feet of all enemies of the caster in the same room. All creatures affected by the earthquake loose their footing, making them much more attractive targets.

    Spell : Frenzy

    Domain : Enchantment/charm

    Available: Onyx Path(13) Numerous Classes(26)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FRENZY [TARGET NAME]

    Example : cast frenzy bob

    This spell causes the target to enter a state of blind combative frenzy. Thus enchanted, the target gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit.

    Spell : Resist Paralysis

    Domain : Abjuration

    Available: Onyx Path(13) Numerous Classes(26)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : V

    Imbue at : 40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST PARALYSIS" [TARGET NAME]

    Example : cast "resist paralysis" bob

    This spell allows the target to become resistant (but not immune) to paralysis attacks. Attacks of this kind include spells and other magical and non-magical attacks.

    Spell : Animate Weapon

    Domain : Enchantment/charm

    Available: Onyx Path(14) Numerous Classes(27)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VI

    Imbue at : 60

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ANIMATE WEAPON" [TARGET NAME]

    Example : cast "animate weapon" sword

    This spell can be cast on any weapon. It will cause the weapon to fly around the caster, attacking any of the casters enemies. Leaving the room will end the spell.

    Spell : Arcane Possession

    Domain : Abjuration

    Available: Onyx Path(14) Numerous Classes(27)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ARCANE POSSESSION" [ITEM]

    Example : cast "arcane possession" gloves

    This spell will zap anyone who tries to wear, hold, or wield the item other than the owner.

    Spell : Know Value

    Domain : Divination

    Available: Onyx Path(14) Oracle(30) Numerous Classes(27)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "KNOW VALUE" [TARGET NAME]

    Example : cast "know value" sword

    This spell gives the caster a sense of an items market value.

    Spell : Scribe

    Domain : Invocation/evocation

    Available: Arcanist(24) Onyx Path(14) Numerous Classes(27)

    Allows : Wise Crafting I, Ranged In/Evoking I, Reduced In/Evoking I

    Allows : Power In/Evoking I, Extended In/Evoking I

    Tier : VI

    Imbue at : 60

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SCRIBE [SPELL NAME] [TARGET NAME]

    Example : cast scribe "resist cold" scroll

    This spell allows the caster to place any spell he or she knows onto a scroll. Once placed on the scroll, the spell may be cast off it. Scribing is very draining on the caster however. The caster will lose some experience points for casting this spell. Scribing also requires that the caster be at full mana.

    Spell : Mass Invisibility

    Domain : Illusion

    Available: Onyx Path(14) Numerous Classes(28)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MASS INVISIBILITY"

    Example : cast "mass invisibility"

    This spell causes the caster, and those in the same room or group as the caster to become invisible. Like the "Invisibility" spell, entering combat will cancel the spell. Use the VISIBLE command to revoke this spell from yourself.

    Spell : Resist Divination

    Domain : Abjuration

    Available: Onyx Path(14) Numerous Classes(28)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST DIVINATION" [TARGET NAME]

    Example : cast "resist divination" bob

    This spell allows the target to become immune to divination spells and affects.

    Spell : Silence

    Domain : Alteration

    Available: Onyx Path(14) Numerous Classes(28)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SILENCE

    Example : cast silence

    When cast, this spell causes the entire room or place around the caster to become entirely quiet. Speaking, verbal spellcasting, and noisemaking becomes impossible.

    Spell : Wall of Air

    Domain : Conjuration

    Available: Onyx Path(14) Numerous Classes(28)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST "WALL OF AIR"

    Example : cast "wall of air"

    This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Any missile weapons fired at the caster will enter the wall of air, and be swirled back around to the enemy.

    Spell : Create Portal Key

    Domain : Alteration

    Available: Alterer(20) Onyx Path(20) Several Classes(30) Several Classes(29)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : IV

    Imbue at : 20

    Wand Cost: 66

    Use Cost : Mana (200)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "CREATE PORTAL KEY" [ROOM|AREA|NAME]

    Example : cast "create portal key" room

    Example : cast "create portal key" area

    Example : cast "create portal key" dracolich

    This spell will create a portal key that will allow the owner of the key to use arcane means to travel directly to their chosen destination. This spell costs experience to cast and requires soul essence and stone materials to be present.

    See also Portal Key, Gate, Portal, Teleport, Improved Teleport, Portal Key Focus.

    It should also be noted that Teleport requires keys tuned to an area, Portal keys tuned to a room and gate requires keys tuned to mob.If you have a FOCUS you can target the MOB using its name.

    Spell : Ensnare

    Domain : Alteration

    Available: Onyx Path(15) Numerous Classes(29)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Range 1 - Range 5

    Commands : CAST, CA, C

    Usage : CAST ENSNARE

    Example : cast ensnare

    This spell will cause the feet of every enemy of the caster in the same room to become ensnared in magical energy. The targets will be unable to fly or move around the room until they can break free.

    Spell : Gate

    Domain : Conjuration

    Available: Onyx Path(15) Numerous Classes(29)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 83

    Use Cost : Mana (250)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST GATE [PORTAL KEY|MOB NAME]

    Example : cast gate key

    Example : cast gate dracolich

    This spell requires a portal key tuned to some creature in the world. Their energy is then harmlessly used to create a gate between themselves and the caster and the casters group, who are then transported through the gate to the target.

    If the caster has a special item known as a portal key focus they can place the key inside this focus and cast the spell using the name of the creature.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Spell : Advancement

    Domain : Enchantment/charm

    Available: Onyx Path(15) Numerous Classes(30)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VI

    Imbue at : 60

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST ADVANCEMENT [TARGET NAME]

    Example : cast advancement bob

    Increases the level, temporarily, of the target, by one. This extra level can be used to gain new spells through training or scrolls, or cast spells above the targets level.

    Spell : Fake Weapon

    Domain : Illusion

    Available: Onyx Path(15) Numerous Classes(30)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FAKE WEAPON" (SWORD/MACE/STAFF/.../AXE)

    Example : cast "fake weapon" sword

    This spell creates a weapon specified by the caster, which appears perfectly normal, and will seem to do massive damage during combat, but which actually does no damage.

    Command : HOLD

    Usage : HOLD (ALL) [ITEM NAME]

    Example : hold lantern

    Short(s):

    Places an item that is presently in your carried inventory into one of your free hands for holding. Some items only work when they are being held.

    Spell : Polymorph

    Domain : Transmutation

    Available: Onyx Path(15) Numerous Classes(30)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST POLYMORPH [TARGET NAME]

    Example : cast polymorph orc

    This spell changes the race of the target to a random race, for the duration of the spell.

    Skill : Meditation

    Domain : Fitness

    Available: Golden Path(8) Jade Path(75) Onyx Path(16) Shaman(45)

    Available: SkyWatcher(44) Numerous Classes(31)

    Allows : Fitness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : MEDITATE

    Usage : MEDITATE

    Example : meditate

    If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accellerated rate.

    Spell : Choke

    Domain : Alteration

    Available: Onyx Path(16) Numerous Classes(31)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST CHOKE [TARGET NAME]

    Example : cast choke orc

    The target becomes unable to breathe, and begins to suffocate!

    Spell : Fake Armor

    Domain : Illusion

    Available: Onyx Path(16) Numerous Classes(31)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FAKE ARMOR" (PLATE/LEATHER/CHAIN) (SHIRT/.../BOOTS)

    Example : cast "fake armor" plate leggings

    This spell creates a piece of armor of the material and type specified by the caster. The armor will appear to be perfectly normal, and even enchanted to those with "detect magic". In combat, the armor will appear to absorb damage for the wearer, when in fact it will disappear as soon as it is hit.

    Spell : Free Movement

    Domain : Abjuration

    Available: Onyx Path(16) Numerous Classes(31)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FREE MOVEMENT" [TARGET NAME]

    Example : cast "free movement" bob

    This spell allows the target to become immune to spells which would hold or prevent movement.

    Spell : Chain Lightning

    Domain : Invocation/evocation

    Available: Onyx Path(16) Numerous Classes(32)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Airelist I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CAST, CA, C

    Usage : CAST "CHAIN LIGHTNING"

    Example : cast "chain lightning"

    This spell causes a huge, branching arch of electricity to jump from person to person in the room until it is spent. This may include the caster and his group members.

    Spell : Dismissal

    Domain : Conjuration

    Available: Onyx Path(16) Numerous Classes(32)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DISMISSAL [TARGET NAME]

    Example : cast dismissal orc

    If successful, this spell conjures the target back to its "home" room. If cast at a summoned creature, this spell will banish the creature instantly. Success is dependent on the level of the creature. When cast at a player, it will have the effect of "recall".

    Spell : Mage Claws

    Domain : Transmutation

    Available: Onyx Path(16) Numerous Classes(32)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST MAGE CLAWS

    Example : cast "mage claws"

    This spell causes the casters hands to turn into brutal jagged claws. When fighting unarmed, the mage will do mildly horrible damage with his bare hands

    Spell : Forecast Weather

    Domain : Divination

    Available: Hatchling(7) Onyx Path(16) Numerous Classes(32)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FORECAST WEATHER"

    Example : cast "forecast weather"

    For the duration of the spell, the caster is able to accurately predict the next weather conditions for a given area, so long as the caster is outside.

    Spell : Fools Gold

    Domain : Illusion

    Available: Onyx Path(17) Numerous Classes(33)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FOOLS GOLD" [AMOUNT OF GOLD]

    Example : cast "fools gold" 1000

    This spell creates a pile of gold in the amount specified. Although the savvy shopkeepers will not be fooled, other players very well might be. The pile cannot be divided, but will appear to be regular gold. When picked up, however, the gold will not be added to the players total. The caster, of course, is never fooled by this spell.

    Spell : Recharge Wand

    Domain : Enchantment/charm

    Available: Arcanist(20) Onyx Path(17) Numerous Classes(33)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RECHARGE WAND" [TARGET NAME]

    Example : cast "recharge wand" mirror

    This spell allows the caster to recharge the magical properties of a magic wand. If a wand ceases to function due to overuse, this spell can make the wand usable again.

    Spell : Siphon

    Domain : Enchantment/charm

    Available: Onyx Path(17) Numerous Classes(33)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 1

    Commands : CAST, CA, C

    Usage : CAST SIPHON [TARGET NAME]

    Example : cast siphon bob

    Bestows the target of the spell with a thirst for the mana of others as well as a way to get that mana. The catch is that in order to siphon mana, the target of the spell must be attacked and successfully hit by a weapon.

    Spell : Clarify Scroll

    Domain : Enchantment/charm

    Available: Arcanist(8) Onyx Path(17) Numerous Classes(34)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 16

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "CLARIFY SCROLL" [TARGET NAME]

    Example : cast "clarify scroll" scroll

    When cast on a magical scroll, the letters and symbols on the paper gain new clarity. The scroll then may be re-used more often.

    Spell : Portal

    Domain : Invocation/evocation

    Available: Onyx Path(17) Numerous Classes(34)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VII

    Imbue at : 80

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST PORTAL [KEY|PLACE/ROOM NAME]

    Example : cast portal key.6

    Example : cast portal crossroads

    This spell opens a swirling energy portal to the specific room or place linked by the portal key specified in the spell. The portal will only stay open for a short time, and may be entered using the "ENTER" command.

    If the caster has a special item known as a portal key focus they can place the key inside this focus and cast the spell using the name of the location.

    Spell : Wall of Fire

    Domain : Conjuration

    Available: Onyx Path(17) Numerous Classes(34)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I, Ignalist I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST "WALL OF FIRE"

    Example : cast "wall of fire"

    This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. Missile weapons and spells may still be used, but anyone entering the wall of fire (which remains at range 1 from the caster), will take damage from the flames.

    Spell : Delude

    Domain : Transmutation

    Available: Onyx Path(18) Numerous Classes(35)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DELUDE

    Example : cast delude

    Causes the attitudes of the caster to change dramatically. Good casters become evil, evil casters become good, and neutral casters randomly become one or the other. While this effect is temporary, it can affect experience gains and spells of alignment detection.

    Spell : Reverse Gravity

    Domain : Alteration

    Available: Onyx Path(18) Numerous Classes(35)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST REVERSE GRAVITY

    Example : cast "reverse gravity"

    The caster causes gravity in the place to become reversed. Everything will fall upwards, and only those flying will be unaffected.

    Spell : Summon

    Domain : Conjuration

    Available: Onyx Path(18) Numerous Classes(35)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SUMMON [TARGET NAME]

    Example : cast summon bob

    This spell will cause the target creature or player to appear before the caster, regardless of where they were before.

    Spell : Resist Petrification

    Domain : Abjuration

    Available: Onyx Path(18) Numerous Classes(36)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RESIST PETRIFICATION" [TARGET NAME]

    Example : cast "resist petrification" bob

    This spell allows the target to become immune to spells or affects which would turn them into stone.

    Spell : See Aura

    Domain : Divination

    Available: Onyx Path(18) Numerous Classes(36)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SEE AURA" [TARGET NAME]

    Example : cast "see aura" orc

    This spell gives the caster a complete profile of the target.

    Spell : Web

    Domain : Invocation/evocation

    Available: Onyx Path(18) Numerous Classes(36)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Range 1 - Range 5

    Commands : CAST, CA, C

    Usage : CAST WEB

    Example : cast web

    This spell will cause a wide spray of sticky web-like material to assault every enemy of the caster in the same room or place. The targets will be unable to move until they can break free.

    Spell : Forget

    Domain : Enchantment/charm

    Available: Onyx Path(19) Numerous Classes(37)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FORGET [TARGET NAME]

    Example : cast forget orc

    Causes the target to spontaneously forget abilities, spells, songs, or prayers for the duration of the spell.

    Spell : Wall of Force

    Domain : Conjuration

    Available: Onyx Path(19) Numerous Classes(37)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST "WALL OF FORCE"

    Example : cast "wall of force"

    This combat spell will conjur up a wall between the caster and his or her enemies, when all are at a missile range from each other. The wall prevents anyone from entering or leaving it, while they are at range from the caster. Missile weapons and spells can neither enter nor leave the wall.

    Spell : Flesh Stone

    Domain : Transmutation

    Available: Onyx Path(19) Numerous Classes(38)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "FLESH STONE" [TARGET NAME]

    Example : cast "flesh stone" orc

    This spell turns the target into a great stone statue.

    Spell : Improved Invisibility

    Domain : Illusion

    Available: Onyx Path(19) Numerous Classes(38)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "IMPROVED INVISIBILITY" [TARGET NAME]

    Example : cast "improved invisibility" bob

    This spell causes the target to become invisible. Unlike the normal "Invisibility" spell, those affected by this spell remain invisible even during combat. Use the VISIBLE command to revoke this spell from yourself.

    Spell : Stone Flesh

    Domain : Alteration

    Available: Onyx Path(19) Numerous Classes(38)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : VII

    Imbue at : 80

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "STONE FLESH" [TARGET NAME]

    Example : cast "stone flesh" statue

    This spell effectively revokes the 'Flesh to Stone' spell from the target.

    Spell : Cloudkill

    Domain : Invocation/evocation

    Available: Onyx Path(20) Numerous Classes(39)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Range 1 - Range 10

    Commands : CAST, CA, C

    Usage : CAST CLOUDKILL

    Example : cast cloudkill

    Causes an evil, murderous cloud to form over all of the enemies of the caster. If effective, all targets die.

    Spell : Enchant Armor

    Domain : Enchantment/charm

    Available: Arcanist(40) Onyx Path(20) Numerous Classes(39)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT ARMOR" [TARGET NAME]

    Example : cast "enchant armor" helmet

    This spell causes any piece of armor to become permanently enchanted. Enchanted armor gives a better level of protection for the wearer. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.

    Spell : Friendly Polymorph

    Domain : Transmutation

    Available: Numerous Classes(39)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : VI

    Imbue at : 60

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FRIENDLY POLYMORPH [TARGET NAME] [NEW RACE]

    Example : cast "friendly polymorph" Zara lizard

    This spell changes the race of the target into the race specified, for the duration of the spell. The difficulty in succeeding will also depend on how strong or weak the new race is, which means that if a race is much more powerful, or much weaker than the targets current race, the spell has a smaller chance of succeeding. This spell is not malicious and can be cast upon willing group members.

    Spell : Nightmare

    Domain : Illusion

    Available: Onyx Path(20) Numerous Classes(40)

    Allows : Ranged Illusing I, Reduced Illusing I, Power Illusing I

    Allows : Extended Illusing I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : CAST, CA, C

    Usage : CAST "NIGHTMARE" [TARGET NAME]

    Example : cast "nightmare" orc

    This spell causes the target to be drawn into their worst possible nightmare state. They will scream and throw fits, unable to deal with reality (or combat) for the duration of the nightmare.

    Spell : Repulsion

    Domain : Abjuration

    Available: Onyx Path(20) Numerous Classes(40)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 3

    Commands : CAST, CA, C

    Usage : CAST "REPULSION" [TARGET NAME]

    Example : cast "repulsion"

    This spell repells enemies of the caster from the caster and his or her group. The affected creatures are unable to advance towards their targets until through time or strength, the repulsion is broken through.

    Spell : Scry

    Domain : Divination

    Available: Onyx Path(20) Numerous Classes(40)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SCRY [TARGET NAME]

    Example : cast scry orc

    Causes the invoker to see and hear everything the target sees and hears, as if he or she was in the same room. Re-cast the spell to revoke it. You must also have you PK flag on to cast this spell. You may not be idle on one character while playing another if you are scrying. We consider this to be an abuse.

    Spell : Immunity

    Domain : Abjuration

    Available: Onyx Path(21) Numerous Classes(41)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "IMMUNITY" [TARGET NAME]

    Example : cast "IMMUNITY" bob

    This target of this spell becomes completely immune to one of the elementals, including fire, electricity, air, gas, acid, or cold, chosen at random when the spell is cast.

    Spell : Mass Haste

    Domain : Alteration

    Available: Onyx Path(21) Numerous Classes(41)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MASS HASTE"

    Example : cast "mass HASTE"

    This spell causes the caster, and those in the same room or group as the caster to act more quickly, gaining more attacks per round.

    Spell : Command

    Domain : Enchantment/charm

    Available: Onyx Path(21) Numerous Classes(42)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST COMMAND [TARGET NAME] [COMMAND TO PERFORM]

    Example : cast command orc give sword bob

    This spell forces the target to perform some task for the caster. The may give any valid CoffeeMud command to the target, but may not order the target to follow anyone.

    Spell : Summon Enemy

    Domain : Conjuration

    Available: Onyx Path(21) Numerous Classes(42)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 715827875

    Use Cost : Mana (214748365)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SUMMON ENEMY

    Example : cast "summon enemy"

    This spell will conjur up a duplicate of some creature in the areas surrounding the caster with an opposed alignment, but with equal or better level to the caster. The summoned enemy will become instantly hostile towards the caster.

    Spell : Detect Sentience

    Domain : Divination

    Available: Onyx Path(22) Numerous Classes(43)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT SENTIENCE" [TARGET NAME]

    Example : cast "detect sentience"

    Allows the caster to detect the whereabouts of all sentient beings in the same area of the caster.

    Spell : Greater Globe

    Domain : Abjuration

    Available: Onyx Path(22) Numerous Classes(43)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "GREATER GLOBE" [TARGET NAME]

    Example : cast "greater globe" bob

    This spell allows the target to become immune to spell and prayers of level 15 and below.

    Spell : Meteor Storm

    Domain : Conjuration

    Available: Onyx Path(22) Numerous Classes(43)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Range 1 - Range 5

    Commands : CAST, CA, C

    Usage : CAST "METEOR STORM"

    Example : cast "meteor storm"

    This spell causes a shower of heavy rocks to strike all enemies in the same room as the caster.

    Spell : Disenchant

    Domain : Invocation/evocation

    Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DISENCHANT [TARGET NAME]

    Example : cast "disenchant" sword

    Objects affected by enchantments can be brought back to mundane status by this spell, including wands, potions, pills, and weapons/armor enchanted using the spells Enchant Armor or Enchant Weapon.

    Spell : Enchant Weapon

    Domain : Enchantment/charm

    Available: Onyx Path(22) Numerous Classes(44)

    Allows : Wise Crafting I, Ranged Enchanting I, Reduced Enchanting I

    Allows : Power Enchanting I, Extended Enchanting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ENCHANT WEAPON" [TARGET NAME]

    Example : cast "enchant weapon" sword

    This spell causes any weapon to become permanently enchanted. Enchanted weapons are easier to hit with, and do more damage. This spell is very draining on the caster, however, causing the caster to lose 50 experience points. The caster must also be at full mana to cast.

    Spell : Hungerless

    Domain : Transmutation

    Available: Onyx Path(22) Numerous Classes(44)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST HUNGERLESS [TARGET NAME]

    Example : cast hungerless bob

    The caster causes the target to lose all feeling of hunger for the duration of the spell.

    Spell : Mind Block

    Domain : Abjuration

    Available: Onyx Path(23) Numerous Classes(45)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MIND BLOCK" [TARGET NAME]

    Example : cast "mind block" bob

    This spell allows the target to become immune to certain illusions, enchantments, and mind-affecting spells and affects.

    Spell : Time Stop

    Domain : Alteration

    Available: Onyx Path(23) Numerous Classes(45)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : IX

    Imbue at : 120

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST TIME STOP

    Example : cast time stop

    The caster causes time to come to a complete stop for everyone in the room (except him or herself). The caster is able to act normally, while all others are bound to stand around and do nothing.

    Spell : Cogniportive

    Domain : Conjuration

    Available: Onyx Path(23) Numerous Classes(46)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST COGNIPORTIVE [TARGET ITEM]

    Example : cast "cogniportive" sword

    This spell causes the target item to create a mystical link with the place of its origin. The Mage may then conjure him or herself to that place by simply uttering the words "home sword" to the item (where sword, you should insert the name of your item).

    Spell : Combat Precognition

    Domain : Divination

    Available: Onyx Path(23) Numerous Classes(46)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : IX

    Imbue at : 120

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "COMBAT PRECOGNITION"

    Example : cast "combat precognition"

    This powerful spell allows the caster to see attacks against him or her before they happen, and in many cases, to react to avoid them.

    Spell : Dragonfire

    Domain : Invocation/evocation

    Available: Onyx Path(23) Numerous Classes(46)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I, Ignalist I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch - Range 3

    Commands : CAST, CA, C

    Usage : CAST DRAGONFIRE

    Example : cast dragonfire

    Blasting flames burst from the mouth of the caster, scorching any and all enemies in the same room.

    Spell : Anchor

    Domain : Abjuration

    Available: Onyx Path(24) Numerous Classes(47)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "ANCHOR" [TARGET NAME]

    Example : cast "anchor" bob

    This spell allows the target to become immune to summoning and gate spells.

    Spell : Frailty

    Domain : Enchantment/charm

    Available: Onyx Path(24) Numerous Classes(47)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST FRAILTY [TARGET NAME]

    Example : cast frailty orc

    Causes the target take double damage from all physical sources, for the duration of the spell.

    Spell : Thirstless

    Domain : Transmutation

    Available: Onyx Path(24) Numerous Classes(47)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST THIRSTLESS [TARGET NAME]

    Example : cast thirstless bob

    The caster causes the target to lose all feeling of thirstyness for the duration of the spell.

    Spell : Returning

    Domain : Conjuration

    Available: Onyx Path(24) Numerous Classes(48)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "RETURNING" [ITEM]

    Example : cast "returning" sword

    This spell will immediately cause the item to await the next person to get it. When the next person gets the item, the item will become that persons private possession. For the duration of the spell, whenever the item goes out of the persons possession, it will magically return. This spells is a great candidate for the Permanency spell.

    Spell : Delay

    Domain : Invocation/evocation

    Available: Onyx Path(24) Numerous Classes(48)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : IX

    Imbue at : 120

    Wand Cost: 715827882

    Use Cost : Mana (536870911)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DELAY [SPELL NAME] [PARAMETERS]

    Example : cast delay fireball orc

    Allows the caster to cast a spell on a delayed basis. The caster specifies the arcane spell to cast, and any parameters required by that spell while casting delay. 20 seconds following the casting of delay, the spell effect will occur in the room in which delay was cast.

    Spell : Summon Flyer

    Domain : Conjuration

    Available: Onyx Path(24) Numerous Classes(48)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IX

    Imbue at : 120

    Wand Cost: 16

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST SUMMON FLYER

    Example : cast "summon flyer"

    This spell will conjur up a flying horse for the caster. Beware of herds.

    Spell : Disintegrate

    Domain : Invocation/evocation

    Available: Onyx Path(25) Numerous Classes(49)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DISINTEGRATE [TARGET NAME]

    Example : cast disintegrate sword

    Example : cast disintegrate orc

    If this spell is successful, the target is completely disintegrated and destroyed. If cast at a living creature, that creature dies just before it vanishes.

    Spell : Divine Weakness

    Domain : Divination

    Available: Diviner(40) Oracle(50) Numerous Classes(49)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DIVINE WEAKNESS" [NAME]

    Example: cast "divine weakness" orc

    This spell reveals arcane weaknesses of the target.

    Spell : Mass Fly

    Domain : Transmutation

    Available: Onyx Path(25) Numerous Classes(49)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "MASS FLY"

    Example : cast "mass fly"

    This spell causes the caster, and those in the same room or group as the caster to fly around.

    Spell : Demon Gate

    Domain : Conjuration

    Available: Onyx Path(25) Numerous Classes(50)

    Allows : Ranged Conjuring I, Reduced Conjuring I, Power Conjuring I

    Allows : Extended Conjuring I

    Tier : IX

    Imbue at : 120

    Wand Cost: 33

    Use Cost : Mana (100)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DEMON GATE

    Example : cast "demon gate"

    This spell will conjure up a hideous demon from the depths of the abyss. The creature will immediately begin attacking the casters enemies, or, if no enemies are present, will group with the caster until an enemy is found or the spell wears off. There is a small chance every time this spell is cast that the demon will attack the caster. The demon will vanish upon vanquishing a foe, or when the spell expires, whichever comes first.

    Spell : Geas

    Domain : Enchantment/charm

    Available: Onyx Path(25) Numerous Classes(50)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CAST, CA, C

    Usage : CAST "GEAS" [TARGET NAME] [INSTRUCTIONS...]

    Example : cast "geas" orc kill bob

    Example : cast "geas" orc bring the great longsword

    Example : cast "geas" orc find my keys

    This spell puts a geas on the target, making them wander the world with the single minded purpose of completing the quest given to them by the caster, or at least for a few mud-days.

    Spell : Spell Turning

    Domain : Abjuration

    Available: Onyx Path(25) Numerous Classes(50)

    Allows : Ranged Abjuring I, Reduced Abjuring I, Power Abjuring I

    Allows : Extended Abjuring I

    Tier : IX

    Imbue at : 120

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SPELL TURNING"

    Example : cast "spell turning"

    This spell allows the caster to repell enemy spells cast at him or her. The spell may bounce off the caster and fire back towards the source of the spell. This spell will work, at most, once per combat round.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Spell : Spellbinding

    Domain : Alteration

    Available: Mage(60)

    Allows : Ranged Altering I, Reduced Altering I, Power Altering I

    Allows : Extended Altering I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Wand Cost: 5

    Use Cost : Mana (60)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "SPELLBINDING" [TRIGGER WORD] "[SPELL]" "[SPELL]" etc..

    Example : cast "spellbinding" fire! fireball "lightning bolt"

    Example : cast "spellbinding" help "flameshield" "mage armor"

    Example : cast "Spellbinding" oops "feeblemind" "charm" "sleep"

    This spell allows the caster to bind one or more spells to a single magical trigger word. Holding the spells bound in this way will cost the caster 50 points of temporary max mana per bound spell plus the mana cost of casting the bound spell in temporary max mana. Speaking the trigger word to the intended target will release the bound spells in one single moment, also releasing the max mana.

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.