Minstrel

The Minstrel is the master of instruments and musical tools. So capable is a minstrel in this art that he or she is able to draw forth magical and wonderous powers from the instruments played. The Minstrel is able to craft and draw unique powers from any of dozens of different musical instruments, with the only drawback being how the chosen instrument impacts fighting or speaking ability while it is being played.

How to play: The Minstrel is as social of a bard as the others, but due to his many hours of lonely practice, the Minstrel also has an almost arcane like ability to use instrumental magic for more solitary or unique benefits than the simple Bard or Dancer. In the end, the Minstrel may become an orchestra of power unto himself, capable of bringing tremendous benefit and joy to his group, or terrible retribution to his foes. Therefore, if a player is looking for a bard to play when groups are not available, this is the one to pick.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Charisma

Hit

20 +(Con/3)+(2d6) per lvl

Mana

100 +(Int/6)+(1d2) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 10 level(s)

Attack

+(Cha/18) per level

Maximum Stat

Intelligence (22), Charisma (22), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Weapon Break

    Domain : Martial lore

    Available: Barbarian(29) Dreadnaught(29) Fighter(24) Martial Artist(13)

    Available: Monk(26)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : BREAK

    Usage : BREAK [TARGET NAME]

    Example : break orc

    The fighter will attempt the difficult maneuver of breaking the weapon of the target.

    Skill : Befriend

    Domain : Influential

    Available: Charlatan(1) Minstrel(1) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BEFRIEND

    Usage : BEFRIEND [TARGET NAME]

    Example : befriend vagabond

    This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment. The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Song : Nothing

    Domain : Singing

    Available: Bard(1) Charlatan(2) Jester(2) Minstrel(1)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING NOTHING

    Example : sing nothing

    Causes the bard to stop singing.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Instrument Making

    Domain : Crafting

    Available: Artisan(36) Minstrel(2)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : INSTRUMENTMAKING, INSTRUMENTMAKE

    Usage : INSTRUMENTMAKE [ITEM TYPE]

    Example : instrumentmake piccolo

    : instrumentmake list

    : instrumentmake list piccolo

    This skill allows a player to craft musical instruments, such as flutes and guitars. The extent of the items which can be crafted expands as the player goes up in level. To begin making a new item, the player must have placed the material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require twice the required wood listed.

    Song : Tempo

    Domain : Playing

    Available: Minstrel(2)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY TEMPO

    Example : play tempo

    This song causes the common skills of the bard and the bards group to be completed more quickly.

    Song : Wood Clappers

    Domain : Playing

    Available: Minstrel(2)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY "WOOD CLAPPERS"

    Example : play "wood clappers"

    This song brings out the magical abilities of all kinds of wood-clapping instruments. It casts shield on the bard and his or her group, as per the spell.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Song : Flutes

    Domain : Playing

    Available: Minstrel(3)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY FLUTES

    Example : play flutes

    This song brings out the magical abilities of all kinds of flute-like instruments. It will cast charm animal to all enemies, as per the druidic chant.

    Song : Rhythm

    Domain : Playing

    Available: Minstrel(4)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY RHYTHM

    Example : play rhythm

    This song decreases the magical resistance of all enemies of the bard. "The Rhythm is gonna get you..."

    Skill : Dirt

    Domain : Dirty fighting

    Available: Assassin(10) Martial Artist(14) Minstrel(4) Monk(28)

    Available: SkyWatcher(24) Thief(9) Several Classes(22)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : DIRT

    Usage : DIRT [TARGET NAME]

    Example : dirt orc

    The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.

    Song : March

    Domain : Playing

    Available: Minstrel(5)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY MARCH

    Example : play march

    This song allows movement to be quickly regenerated for the bard and the bards group.

    Song : Drums

    Domain : Playing

    Available: Minstrel(6)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY DRUMS

    Example : play drums

    This song brings out the magical abilities of all kinds of drum-like instruments. It will cause deafness to all enemies, as per the spell.

    Song : Harps

    Domain : Playing

    Available: Minstrel(7)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY HARPS

    Example : play harps

    This song brings out the magical abilities of all kinds of harp-like instruments. It will cast "friends" on the bard and the bards group, as per the spell.

    Song : Background

    Domain : Playing

    Available: Minstrel(8)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY BACKGROUND

    Example : play background

    This tune will grant bonuses to all saving throws for all members of the bards group.

    Skill : Find Water

    Domain : Nature lore

    Available: Minstrel(8) Ranger(4) Trapper(9)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : FINDWATER

    Usage : FINDWATER

    Example : findwater

    The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

    Song : Melody

    Domain : Playing

    Available: Minstrel(9)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY MELODY

    Example : play melody

    This song makes all enemies of the bard more susceptible to mind-based attacks.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Song : Cymbals

    Domain : Playing

    Available: Minstrel(10)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY CYMBALS

    Example : play cymbals

    This song brings out the magical abilities of all kinds of cymbal-like instruments. It will cause a Knock spell to be cast all around.

    Skill : Tune Instrument

    Domain : Artistic

    Available: Minstrel(10)

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : TUNEINSTRUMENT, TUNE

    Usage : TUNE

    Example :

    The Bard tunes their instrument, which can provide bonuses to many songs which are played with it.

    Song : Guitars

    Domain : Playing

    Available: Minstrel(11)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY GUITARS

    Example : play guitars

    This song brings out the magical abilities of all kinds of guitar-like instruments. It will cast fireball at all enemies, as per the spell.

    Song : Armor

    Domain : Singing

    Available: Bard(10) Minstrel(11)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING ARMOR

    Example : sing armor

    The bards and the bards group become harder to hit in combat.

    Song : Love Song

    Domain : Playing

    Available: Minstrel(12)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY "LOVE SONG"

    Example : play "love song"

    This song increases the charisma of the bard and the bards group. It may also inspire loving feelings.

    Skill : Trophy Count

    Domain : Combat lore

    Available: Minstrel(12) Trapper(3)

    Allows : Combat Lore I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Uage : TROPHYCOUNT

    Example : trophycount

    The thief has the ability to keep track of their racial kills. The player may use the TROPHYCOUNT command to review the log of kills.

    Song : Carol

    Domain : Playing

    Available: Minstrel(13)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY CAROL

    Example : play carol

    This song increases the bard and the bards groups defence against mind based attacks.

    Song : Clarinets

    Domain : Playing

    Available: Minstrel(14)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY CLARINETS

    Example : play clarinets

    This song brings out the magical abilities of all kinds of clarinet-like instruments. It will cause a Shocking Grasp on enemies, as per the spell.

    Song : Violins

    Domain : Playing

    Available: Minstrel(15)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY VIOLINS

    Example : play violins

    This song brings out the magical abilities of all kinds of violin-like instruments. It casts Frost on all enemies, as per the spell.

    Skill : Rescue

    Domain : Martial lore

    Available: Barbarian(15) Charlatan(10) Dreadnaught(15) Fighter(9)

    Available: Hatchling(5) Martial Artist(5) Minstrel(16) Monk(10)

    Available: Ranger(3) Several Classes(4)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : RESCUE, RES

    Usage : RESCUE [GROUP MEMBER]

    Example : rescue bob

    Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank".

    Song : Blues

    Domain : Playing

    Available: Minstrel(16)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY BLUES

    Example : play blues

    This tune affects the enemies of the bard. They will have depressed attack skill, grow hungry faster, and be more susceptible to certain unjust skills.

    Song : Ballad

    Domain : Playing

    Available: Minstrel(17)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY BALLAD

    Example : play ballad

    This tune inspires the bard and his or her group to better attacking, and better resistance to mind attacks.

    Song : Serenity

    Domain : Singing

    Available: Bard(17) Minstrel(17)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING SERENITY

    Example : sing serenity

    Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful nature. Noone hearing the bard will be able to fight for the duration of the song.

    Song : Oboes

    Domain : Playing

    Available: Minstrel(18)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY OBOES

    Example : play oboes

    This song brings out the magical abilities of all kinds of oboe-like instruments. It will cast "acid arrow" at all enemies, as per the spell.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Song : Horns

    Domain : Playing

    Available: Minstrel(19)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY HORNS

    Example : play horns

    This song brings out the magical abilities of all kinds of horn-like instruments. It will cast "faerie fire" on all enemies, as per the spell.

    Song : Retreat

    Domain : Playing

    Available: Minstrel(20)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY RETREAT ([DIRECTION])

    Example : play retreat east

    This song will cause the bard and all of his or her group to retreat in the direction specified, in an orderly fashion. No experience is lost when fleeing combat in this way.

    Skill : Instrument Bash

    Domain : Dirty fighting

    Available: Minstrel(20)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : INSTRUMENTBASH, IBASH

    Usage : IBASH [TARGET NAME]

    Example : ibash orc

    The bard uses their instrument as a weapon, delivering an otherwise additional blow to the target in combat.

    Song : Charge!

    Domain : Playing

    Available: Minstrel(22)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY CHARGE! ([TARGET])

    Example : play charge! orc

    This song will cause the bard and the bards group to charge the target, giving them a bonus to attack and damage, at the expense of some defence.

    Song : Xylophones

    Domain : Playing

    Available: Minstrel(23)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY XYLOPHONES

    Example : play xylophones

    This song brings out the magical abilities of all kinds of xylophone-like instruments. It casts slow on all enemies, as per the spell.

    Song : Reveille

    Domain : Playing

    Available: Minstrel(24)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (25) Movement (25)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY REVEILLE

    Example : play reveille

    This song wakes up everyone in the room, and all adjacent rooms. For a few moments, everyone waking up will be under the affect of "Search", as per the common skill.

    Skill : Listen

    Domain : Alert

    Available: Burglar(17) Martial Artist(23) Minstrel(24) Monk(46)

    Available: Thief(24) Trapper(17)

    Allows : , Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : LISTEN

    Usage : LISTEN [DIRECTION NAME]

    Example : listen north

    Example : listen

    The thief listens a particular direction for signs of movement (life). A very proficient thief may also tell the number of creatures, and may be able to listen in on private conversations and whispering that may be going on in the room. You may only listen to the room you are in, or to an adjacent indoor room. How well the thief can hear will depend on proficiency, how much higher in level than the thief those being listened to are, and alertness expertise.

    Song : Symphony

    Domain : Playing

    Available: Minstrel(26)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (26) Movement (26)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY SYMPHONY

    Example : play symphony

    This extremely versatile song has a different affect for every single instrument that exists.

    Song : Trumpets

    Domain : Playing

    Available: Minstrel(27)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (27) Movement (27)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY TRUMPETS

    Example : play trumpets

    This song brings out the magical abilities of all kinds of trumpet-like instruments. It will cast shatter on all enemies, as per the spell.

    Song : Dirge

    Domain : Playing

    Available: Minstrel(28)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (28) Movement (28)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY DIRGE [TARGET BODY]

    Example : play dirge "body of an orc"

    This song will cause any dead bodies in the room to fade away, which will also give the bard and the bards group a little extra experience.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Song : Ditty

    Domain : Playing

    Available: Minstrel(30)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (30) Movement (30)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY DITTY

    Example : play ditty

    While this song is playing, the bard and the bards group will all gain back hit points at an accellerated rate.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Song : Solo

    Domain : Playing

    Available: Minstrel(31)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (31) Movement (31)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY SOLO

    Example : play solo

    This song will instantly stop all other bard songs in the room, including dances, instruments, and other songs. If another bard wishes to play their own songs, they will have to compete with the soloing player. Essentially, this allows a bard to "upstage" other bards, rendering them mute. Playing solo requires extra mana to expell the other songs, however.

    Song : Pianos

    Domain : Playing

    Available: Minstrel(32)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (32) Movement (32)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY PIANOS

    Example : play pianos

    This song brings out the magical abilities of all kinds of piano-like instruments. It will cast feeblemind at all enemies, as per the spell.

    Song : Quickness

    Domain : Singing

    Available: Bard(34) Jester(43) Minstrel(33)

    Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING QUICKNESS

    Example : sing quickness

    The bards and the bards group begin to move more quickly, gaining one additional attack per round.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires :

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Song : Harmonicas

    Domain : Playing

    Available: Minstrel(35)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (35) Movement (35)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY HARMONICAS

    Example : play harmonicas

    This song brings out the magical abilities of all kinds of harmonica-like instruments. It will cast awe on the bard and the bards group.

    Song : Lullabies

    Domain : Playing

    Available: Minstrel(36)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (36) Movement (36)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY LULLABIES

    Example : play lullabies

    This song puts to sleep all enemies of the bard.

    Skill : Escape Bonds

    Domain : Binding

    Requires : A base dexterity of at least 14.

    Allows : Binding I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ESCAPEBONDS, ESCAPE

    Skill : Escape Bonds

    Available: Jester(12) Minstrel(36) Thief(47)

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ESCAPEBONDS, ESCAPE

    Usage : ESCAPEBONDS

    Example : escape

    This skill allows the thief to apply both his or her dexterity and strength to escaping from common binds, such as handcuffs, ropes, or webbing.

    Song : Thanks

    Domain : Singing

    Available: Bard(41) Charlatan(42) Jester(35) Minstrel(38)

    Allows : Sharp Singing I, Resounding Singing I, Echoed Singing I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : SING, SI

    Usage : SING THANKS

    Example : sing thanks

    Non-monster enemies of the bard who hear this song may be inspired to give a coin to the bard, with thanks.

    Song : Tubas

    Domain : Playing

    Available: Minstrel(39)

    Allows : Sharp Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (39) Movement (39)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY TUBAS

    Example : play tubas

    This song brings out the magical abilities of all kinds of tuba-like instruments. It will cast "Gust of Wind" on all enemies, as per the spell.

    Song : Accompaniment

    Domain : Playing

    Available: Minstrel(40)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (40) Movement (40)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY ACCOMPANIMENT

    Example : play accompaniment

    This tune will grant extra levels to any OTHER bards in the playing-bards group.

    Skill : Feint

    Domain : Evasive

    Available: Hatchling(18) Jester(44) Minstrel(40)

    Allows : Evasively I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : FEINT

    Usage : FEINT

    Example : feint

    During combat, the player feints a attack in order to put his or her opponent off balance. The next attack then will have a much better chance of hitting. The feinting skill of the player increases with level.

    Song : Spiritual

    Domain : Playing

    Available: Minstrel(42)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (42) Movement (42)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY SPIRITUAL

    Example : play spiritual

    This song is a tremendous benefit to all prayer and prayer-like affects. So long as this mystical tune is playing, no divine prayer affects on anyone in the same room as the bard will expire.

    Song : Organs

    Domain : Playing

    Available: Minstrel(43)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (43) Movement (43)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY ORGANS

    Example : play organs

    This song brings out the magical abilities of all kinds of organ-like instruments. It will cast "protect health" at the bard and all of his group, as per the prayer.

    Skill : All Defence

    Domain : Evasive

    Available: Minstrel(44) Paladin(21)

    Allows : Evasively I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : DEFENCE

    Usage : DEFENCE

    Example : defence

    During combat, the Paladin can use this skill to stop attacking in favor of an all-out defensive posture. Should the Paladin go two full rounds without being hit, the battle will end peacefully.

    Song : Tribal

    Domain : Playing

    Available: Minstrel(44)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (44) Movement (44)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY TRIBAL

    Example : play tribal

    This song is a tremendous benefit to all chant and chant-like affects. So long as this mystical tune is playing, all druidic affects on the bard and his or her followers will be maintained indefinitely.

    Song : Harmony

    Domain : Playing

    Available: Minstrel(46)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (46) Movement (46)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY HARMONY

    Example : play harmony

    This song produces a calming affect for the bard and the bards group.

    Song : Mystical

    Domain : Playing

    Available: Minstrel(47)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (47) Movement (47)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY MYSTICAL

    Example : play mystical

    This song is a tremendous benefit to all spell and spell-like affects. So long as this mystical tune is playing, no arcane spell affects on anyone in the same room as the bard will expire.

    Song : Trombones

    Domain : Playing

    Available: Minstrel(48)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (48) Movement (48)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY TROMBONES

    Example : play trombones

    This song brings out the magical abilities of all kinds of trombone-like instruments. It will cast frenzy on the bard and his or her group, as per the spell.

    Song : Battlehymn

    Domain : Playing

    Available: Minstrel(50)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50) Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : PLAY, PL, PLA

    Usage : PLAY BATTLEHYMN

    Example : play battlehymn

    This song will grant the bard and the bards group a bonus to their damage during combat. The song must be started during combat to be effective.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Conduct Symphony

    Domain : Playing

    Available: Minstrel(60)

    Allows : Bold Playing I, Resounding Playing I, Rhythmic Playing I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : CONDUCT

    Usage : CONDUCT

    Example : conduct

    This powerful bard skill allows the bard to conduct their group as if it were a symphony. If the bards group all have instruments, and all are prepared to play them, then using this skill will grant them all the ability to play the magical "symphony" as per the bard song.

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.