Necromancer

Necromancers are the dark lovers of death and the dead, serving the gods in this special and little appreciated realm. The Necromancer is an evil aligned class, meaning that he will always fumble on good prayers, and does not qualify for good prayers. However, the Necromancer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers known only to the Necromancer, such as the ability to animate all kinds of wicked undead, even at low levels. Eventually, the Necromancer may even become a Lich himself!

How to play: Unlike most clerics, the Necromancer is not a good group player. He does best alone with the friends he `makes` out of the dearly departed. The necromancer is hated in towns, and may even be arrested if he brings his undead `friends` to town for a visit. If the Necromancer keeps his charisma high, he can lead a truely formidable army before which all others will surely tremble.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Wisdom

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Wis/18) per level

Maximum Stat

Constitution (22), Wisdom (22), Others (18)

Bonuses

Weapon Constraints

Must use polearms, axes, swords, daggers, or edged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Prayer : Invisibility to Undead

    Domain : Death lore

    Available: Golden Path(1) Necromancer(1)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INVISIBILITY TO UNDEAD"

    Example : pray "invisibility to undead"

    This prayer makes the caster invisible to undead creatures, making the caster harder to hit for undead creatures, and making it easier to avoid aggressive undead.

    Skill : Convert

    Domain : Evangelism

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Evangelising I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONVERT

    Usage : CONVERT [PLAYER NAME/DEITY NAME]

    Example : convert bob

    Example : convert odin

    This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.

    A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Prayer : Animate Skeleton

    Domain : Death lore

    Available: Golden Path(1) Necromancer(2)

    Allows : Bone Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE SKELETON" [TARGET NAME]

    Example : pray "animate skeleton" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a skeleton. The skeleton will take half damage from slashing and piercing attacks.

    Skill : Control Undead

    Domain : Death lore

    Available: Cleric(9) Golden Path(1) Necromancer(2) Oracle(9)

    Allows : Death Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONTROL

    Usage : CONTROL [TARGET NAME]

    Example : control skeleton

    The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Prayer : Preserve Body

    Domain : Neutralization

    Available: Golden Path(2) Necromancer(3)

    Allows : Neutralizing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PRESERVE BODY" [TARGET NAME]

    Example : pray "preserve body" body of an orc

    This prayer causes a target body not to decay over time.

    Prayer : Sense Life

    Domain : Communing

    Available: Golden Path(2) Oracle(1) Templar(3) Several Classes(4)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE LIFE"

    Example : pray "sense life"

    The caster's deity reveals the presence of life in the immediate surrounding area.

    Prayer : Sense Undead

    Domain : Communing

    Available: Black Guard(40) Several Classes(4) Several Classes(3)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE UNDEAD"

    Example : pray "sense undead"

    The caster gains sensitivity to dark souls, being able to know instantly who in the same room as them is undead.

    Prayer : Feed The Dead

    Domain : Death lore

    Available: Golden Path(3) Necromancer(5)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FEED THE DEAD" [TARGET NAME] [AMOUNT OF EXP]

    Example : pray "feed the dead" bob 100

    This prayer transfers the given amount of experience from the caster to the target undead creature.

    Prayer : Desecrate

    Domain : Death lore

    Available: Cleric(5) Golden Path(3) Several Classes(6)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY DESECRATE [TARGET NAME]

    Example : pray desecrate body

    The caster desecrates a dead body before his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).

    Prayer : Protection Undead

    Domain : Holy protection

    Available: Cleric(8) Golden Path(4) Missionary(8) Necromancer(7)

    Available: Purist(7)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION UNDEAD"

    Example : pray "protection undead"

    The caster gains a much higher defence against the undead in normal combat.

    Prayer : Animate Zombie

    Domain : Death lore

    Available: Golden Path(4) Necromancer(8)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE ZOMBIE" [TARGET NAME]

    Example : pray "animate zombie" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a zombie. The zombie will be really scary.

    Prayer : Dark Senses

    Domain : Communing

    Available: Golden Path(5) Necromancer(9)

    Allows : Communing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DARK SENSES" [TARGET NAME]

    Example : pray "dark senses" bob

    Makes the target capable of seeing in the dark.

    Spell : Deafen

    Domain : Transmutation

    Available: Onyx Path(3) Numerous Classes(5)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : II

    Imbue at : -20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST DEAFEN [TARGET NAME]

    Example : cast deafen orc

    Causes the target to become deaf, unable to hear anything.

    Prayer : Call Undead

    Domain : Death lore

    Available: Golden Path(6) Necromancer(11)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CALL UNDEAD

    Example : pray call undead

    This prayer will cause one of the clerics absent undead group members to be drawn towards the clerics present location.

    Prayer : Animate Ghoul

    Domain : Death lore

    Available: Golden Path(6) Necromancer(12)

    Allows : Ghoul Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE GHOUL" [TARGET NAME]

    Example : pray "animate ghoul" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a ghoul. The ghoul will have a weak paralyzation attack.

    Prayer : Cause Fatigue

    Domain : Vexing

    Available: Black Guard(43) Doomsayer(11) Golden Path(10) Necromancer(13)

    Available: Templar(4)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE FATIGUE" [TARGET NAME]

    Example : pray "cause fatigue" bob

    Worsens fatigue, and removes a small amount of movement. See also Cause Exhaustion and Enervate.

    Prayer : Curse

    Domain : Cursing

    Available: Black Guard(22) Cleric(13) Golden Path(7) Several Classes(14)

    Allows : Unholy Aura, Great Curse, Curse Item, Mass Paralyze

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CURSE [TARGET NAME]

    Example : pray curse orc

    The target of this spell becomes cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, great curse, or unholy word on the creature.

    Prayer : Protection Paralyzation

    Domain : Holy protection

    Available: Cleric(16) Golden Path(8) Missionary(16) Several Classes(15)

    Allows : Mass Mobility, Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION PARALYZATION"

    Example : pray "protection paralyzation"

    The caster gains divine immunity from paralyzing spells and affects.

    Prayer : Paralyze

    Domain : Corruption

    Available: Black Guard(23) Cleric(15) Golden Path(8) Templar(15)

    Available: Several Classes(16)

    Allows : Mass Paralyze, Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY PARALYZE [TARGET NAME]

    Example : pray paralyze orc

    Causes a paralyzing grip to descend on the target.

    Prayer : Animate Ghast

    Domain : Death lore

    Available: Golden Path(9) Necromancer(18)

    Allows : Ghoul Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE GHAST" [TARGET NAME]

    Example : pray "animate ghast" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a ghast. The ghast will have a strong paralyzation attack.

    Prayer : Sense Invisible

    Domain : Communing

    Available: Cleric(18) Golden Path(9) Oracle(20) Several Classes(19)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE INVISIBLE"

    Example : pray "sense invisible"

    The caster gains divine sight, being able to see any invisible creatures or items.

    Prayer : Sense Magic

    Domain : Communing

    Available: Doomsayer(19) Golden Path(10) Purist(19) Several Classes(20)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE MAGIC"

    Example : pray "sense magic"

    The caster gains divine sight, being able to see which creatures or items have a magical aura.

    Prayer : Protection Poison

    Domain : Holy protection

    Available: Golden Path(11) Several Classes(21) Several Classes(22)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION POISON"

    Example : pray "protection poison"

    The caster gains divine immunity from poisoning creatures and affects.

    Prayer : Unholy Poison

    Domain : Corruption

    Available: Black Guard(30) Cleric(21) Golden Path(11) Shaman(21)

    Available: Several Classes(22)

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY POISON" [TARGET NAME]

    Example : pray "unholy poison" bob

    The cleric prays that his or her god inflict a horrible poison into the blood of the target.

    Prayer : Protection Disease

    Domain : Holy protection

    Available: Golden Path(12) Several Classes(24) Several Classes(23)

    Allows : Protecting I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION DISEASE"

    Example : pray "protection disease"

    The caster gains divine immunity from diseases and disease attacks.

    Disease : Plague

    Parameters :

    Example :

    Description:

    This disease lowers dexterity and constitution terribly, and does periodic damage. It is caught from evil magic. It is spread by proximity to the infected.

    Prayer : Sense Hidden

    Domain : Communing

    Available: Cleric(28) Golden Path(11) Missionary(22) Necromancer(25)

    Available: Oracle(24)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE HIDDEN"

    Example : pray "sense hidden"

    The caster gains divine sight, being able to see any hidden creatures or items.

    Prayer : Blood Moon

    Domain : Cursing

    Available: Cleric(25) Golden Path(35) Several Classes(26)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLOOD MOON" [TARGET NAME]

    Example : pray "blood moon" bob

    The caster causes a evil aura to rise over the target. Any melee blows that strike the target do 50% more damage when they hit the target.

    Prayer : Heal Undead

    Domain : Healing

    Available: Golden Path(14) Necromancer(27)

    Allows : Healing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HEAL UNDEAD" [TARGET NAME]

    Example : pray heal ghoul

    Delivers healing to the target undead creature.

    Prayer : Animate Spectre

    Domain : Death lore

    Available: Golden Path(14) Necromancer(28)

    Allows : Spirit Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE SPECTRE" [TARGET NAME]

    Example : pray "animate spectre" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a spectre. The spectre will have a weak energy drain attack.

    Prayer : Feign Life

    Domain : Death lore

    Available: Golden Path(15) Necromancer(29)

    Allows : Death Lore I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "FEIGN LIFE" [TARGET NAME]

    Example : pray "feign life" bob

    The caster causes the target to appear as a living human, instead of whatever they might be presently.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Prayer : Great Curse

    Domain : Cursing

    Available: Golden Path(15) Several Classes(30)

    Requires : 'Curse'

    Allows : Unholy Word, Cursing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "GREAT CURSE" [TARGET NAME]

    Example : pray "great curse" orc

    The target of this spell becomes heavily cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, sanctuary, curse, unholy word, or holy aura on the creature.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Prayer : Aura of Fear

    Domain : Communing

    Available: Golden Path(65) Necromancer(31)

    Allows : Communing I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "AURA OF FEAR" [TARGET]

    Example : pray "aura of fear" orc

    The Cleric can cause an aura of fear to surround any target. All but the cleric and the target will become irrationally fearful of the target. This will make some cringe and some flee.

    Prayer : Anger

    Domain : Evangelism

    Available: Black Guard(39) Golden Path(16) Several Classes(32)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY ANGER

    Example : pray anger

    In a room of peace, this prayer will cause all the inhabitants of a room to begin fighting another inhabitant, except the caster.

    Prayer : Blindsight

    Domain : Communing

    Available: Cleric(34) Golden Path(17) Purist(34) Several Classes(33)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BLINDSIGHT

    Example : pray blindsight

    The mob affected by this spell is able to see in dark places, and has any blindness from a previous spell affect restored.

    Spell : Blind

    Domain : Transmutation

    Available: Onyx Path(9) Numerous Classes(17)

    Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I

    Allows : Extended Transmuting I

    Tier : IV

    Imbue at : 20

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST BLIND [TARGET NAME]

    Example : cast blind orc

    If successful, this spell makes the target blind. This means they have a lot of trouble seeing.

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)

    Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)

    Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)

    Available: Numerous Classes(34)

    Allows : Fast Attack Two

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Prayer : Infuse Unholiness

    Domain : Evangelism

    Available: Cleric(34) Doomsayer(34) Golden Path(17) Necromancer(35)

    Available: Templar(1)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFUSE UNHOLINESS" [TARGET NAME]

    Example : pray "infuse unholiness" bob

    The target becomes covered by a blanket of unholiness, making it appear evil to prayers or other means of detecting such. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already an uholy room of the clerics deity in the same area, this will create one. Creating an unholy room gives a place to have services for those who have been converted to the clerics faith. See help on SERVICES.

    Prayer : Animate Ghost

    Domain : Death lore

    Available: Necromancer(36)

    Allows : Spirit Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE GHOST" [TARGET NAME]

    Example : pray "animate ghost" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a ghost. The ghost will have a weak attack, but will be immune to most physical damage.

    Prayer : Hellfire

    Domain : Vexing

    Available: Black Guard(46) Golden Path(15) Several Classes(38)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HELLFIRE [TARGET NAME]

    Example : pray hellfire bob

    Causes the caster's deity to blast good creatures, doing them great harm.

    Prayer : Mass Paralyze

    Domain : Corruption

    Available: Black Guard(47) Cleric(39) Several Classes(40)

    Requires : 'Curse'

    Allows : Corrupting I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS PARALYZE"

    Example : pray "mass paralyze"

    Causes a paralyzing grip to descend on everyone in the same room as the caster, except the caster and his or her group.

    Prayer : Inflict Vampirism

    Domain : Cursing

    Available: Golden Path(55) Necromancer(41)

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "INFLICT VAMPIRISM" [TARGET NAME]

    Example : pray "inflict vampirism" orc

    This horrid curse causes the target to develop an insatiable hunger for blood. Normal food and drink will no longer satiate -- only pure blood. This infliction, also has all the affects of the minor vampirism disease, namely sensitivity to light, and inability to swim.

    Prayer : Animate Mummy

    Domain : Death lore

    Available: Golden Path(21) Necromancer(42)

    Allows : Bone Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE MUMMY" [TARGET NAME]

    Example : pray "animate mummy" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a mummy. The mummy will have the deadly mummy rot attack.

    Prayer : Corruption

    Domain : Evangelism

    Available: Cleric(41) Golden Path(20) Necromancer(42) Templar(42)

    Allows : Evangelising I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CORRUPTION" [TARGET NAME]

    Example : pray "corruption" orc

    This prayer corrupts the target and slides them ever closer to the point of being truely evil.

    Spell : Disenchant

    Domain : Invocation/evocation

    Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)

    Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I

    Allows : Extended In/Evoking I

    Tier : VIII

    Imbue at : 100

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Prayer : Neutralize Item

    Domain : Neutralization

    Available: Cleric(44) Golden Path(22) Missionary(44) Several Classes(43)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "NEUTRALIZE ITEM" [TARGET NAME]

    Example : pray "neutralize item" sword

    Dispells all enchantments, and many special properties and qualities from an item, armor, or weapon. This may include alignment restrictions.

    Prayer : Curse Item

    Domain : Cursing

    Available: Cleric(43) Golden Path(22) Several Classes(44)

    Requires : 'Curse'

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURSE ITEM" [TARGET NAME]

    Example : pray "curse item" sword

    The item affected by this spell gains the curses of the caster's deity. Weapons lose some of their hitting and damage abilities, while armor loses some of its strength. Also dispels any temporary blessings on the item. The target item may be specified if it available to the caster. If a monster is specified as the target, a random item possessed by the monster will be affected.

    Prayer : Cause Exhaustion

    Domain : Vexing

    Available: Golden Path(15) Necromancer(45) Templar(20)

    Allows : Vexing I

    Alignment: pure evil, evil

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CAUSE EXHAUSTION" [TARGET NAME]

    Example : pray "cause exhaustion" bob

    Creates fatigue, and removes a moderate amount of movement. See also Cause Fatigue and Enervate.

    Prayer : Animate Dead

    Domain : Death lore

    Available: Cleric(49) Necromancer(46)

    Allows : Bone Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE DEAD" [TARGET NAME]

    Example : pray "animate dead" body

    Any dead body, except those of players, may be animated with this prayer. The body then rises as an undead creature.

    Prayer : Nullification

    Domain : Neutralization

    Available: Golden Path(24) Several Classes(48) Several Classes(47)

    Allows : Neutralizing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY NULLIFICATION

    Example : pray nullification

    Causes all spells cast on everyone in the same room to be conditionally dispelled, depending on the level of the caster.

    Prayer : Unholy Word

    Domain : Cursing

    Available: Cleric(47) Golden Path(25) Several Classes(48)

    Requires : 'Great Curse'

    Allows : Cursing I

    Alignment: pure evil, evil

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "UNHOLY WORD"

    Example : pray "unholy word"

    Everyone hearing the unholy word is affected by this spell. Good creatures become easier to hit, and become weaker in combat. Evil creatures gain an aura of protection, and gain strength in combat. The unholy word also dispels any temporary blessings, including holy aura, sanctuary, and holy word.

    Prayer : Regeneration

    Domain : Restoration

    Available: Cleric(50) Doomsayer(49) Golden Path(35) Necromancer(49)

    Available: Templar(50)

    Allows : Restoring I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    USAGE :

    EXAMPLE :

    SHORT :

    This ability allows the bearer to recuperate from wounds much more quickly than normally allowed to do so.

    Prayer : Animate Vampire

    Domain : Death lore

    Available: Golden Path(35) Necromancer(50)

    Allows : Vampire Lore I, Death Lore I

    Alignment: pure evil, evil

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "ANIMATE VAMPIRE" [TARGET NAME]

    Example : pray "animate vampire" body

    Any dead body, of a mob or player, may be animated with this prayer. The body then rises as a vampire. The vampire will be immune to almost every physical attack form, and have a strong energy drain attack.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.