Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. The Oracle, being a seeker of truth and knowledge, is a good aligned class, meaning that they will always fumble evil prayers, and do not qualify for them. Beyond 60th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed.
How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired.
3 +1 per level
5 and then (Wisdom/6)+2 per level
Wisdom
20 +(Con/3)+(1d10) per lvl
100 +(Int/4)+(1d4) /lvl
100 +10X(Str/18) per lvl
+1 damage per 30 level(s)
+(Wis/18) per level
Intelligence (22), Wisdom (22), Others (18)
Must use hammers, staves, flailed, natural, or blunt weapons.
May wear any armor.
a small mace
Prayer : Sense Life
Domain : Communing
Available: Golden Path(2) Oracle(1) Templar(3) Several Classes(4)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE LIFE"
Example : pray "sense life"
The caster's deity reveals the presence of life in the immediate surrounding area.
Skill : Convert
Domain : Evangelism
Available: Several Classes(2) Numerous Classes(1)
Allows : Evangelising I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CONVERT
Usage : CONVERT [PLAYER NAME/DEITY NAME]
Example : convert bob
Example : convert odin
This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.
A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.
Skill : Recall
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : RECALL
Usage : RECALL ([CITY|HOME])
Example : recall
Example : recall waygate
Example : recall home
The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.
'RECALL (CITY)' add a city name to recall directly to the centre of a city.
'RECALL SET' will set the default recall point to the current location if it is owned by the player.
'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.
The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.
Available: Almost All
Example :
A wand is an holdable item that can be used to create magical affects.
This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.
If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.
Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.
Prayer : Cure Light Wounds
Domain : Healing
Available: Charlatan(35) Cleric(1) Golden Path(1) Hatchling(5)
Available: Paladin(9) Several Classes(2)
Allows : Cure Serious Wounds, Healing I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Heal :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE LIGHT" [TARGET NAME]
Example : pray "cure light" bob
Delivers light healing to the target.
Skill : Revoke
Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Creatures Exits Rooms
Range : Touch - Range 10
Commands : REVOKE
Usage : REVOKE [TARGET NAME] ([AFFECT])
Example : revoke bob
Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.
Usage : SWIM [DIRECTION]
Available: ALL
Example : swim e
This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.
Usage : WRITE [ITEM] ([TEXT TO WRITE])
Available: ALL
Example : write parchment From recall, go nseeseenwesee
This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.
When writing on a journal, you need not specify any parameters when using this command.
Skill : Flailing Weapon Specialization
Domain : Weapon use
Available: Assassin(17) Burglar(1) Paladin(1) Templar(10)
Available: Numerous Classes(2)
Allows : Flailed Striking I, Flailed Slicing I, Flailed Bashing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.
Prayer : Sense Good
Domain : Communing
Available: Black Guard(11) Golden Path(2) Templar(4) Several Classes(3)
Allows : Communing I
Alignment: pure evil, evil
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE GOOD"
Example : pray "sense good"
The caster gains the ability to sense good creatures and items. They will glow blue to the caster.
Prayer : Sense Evil
Domain : Communing
Available: Golden Path(2) Paladin(11) Several Classes(4)
Allows : Communing I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE EVIL"
Example : pray "sense evil"
The caster gains the ability to sense evil creatures and items. They will glow red to the caster.
Prayer : Sense Undead
Domain : Communing
Available: Black Guard(40) Several Classes(4) Several Classes(3)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE UNDEAD"
Example : pray "sense undead"
The caster gains sensitivity to dark souls, being able to know instantly who in the same room as them is undead.
Prayer : Sense Allergies
Domain : Communing
Available: Oracle(5)
Allows : Communing I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE ALLERGIES" [TARGET NAME]
Example : pray "sense allergies" bob
The caster gains the ability to look into the body of the target and see their allergies.
Prayer : Sacrifice
Domain : Death lore
Available: Golden Path(3) Several Classes(6)
Allows : Death Lore I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY SACRIFICE [TARGET NAME]
Example : pray sacrifice body
The caster sacrifices a dead body to his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).
Prayer : Sense Alignment
Domain : Communing
Available: Cleric(13) Golden Path(7) Oracle(8)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE ALIGNMENT" [TARGET NAME]
Example : pray "sense alignment" bob
The caster gains the ability to look into the soul of the target and see their alignment.
Skill : Control Undead
Domain : Death lore
Available: Cleric(9) Golden Path(1) Necromancer(2) Oracle(9)
Allows : Death Lore I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CONTROL
Usage : CONTROL [TARGET NAME]
Example : control skeleton
The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control.
Spell : Detect Metal
Domain : Divination
Available: Onyx Path(3) Oracle(9) Numerous Classes(6)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DETECT METAL"
Example : cast "detect metal"
Allows the caster to sense metal vibrations (including those from mithril or gold) coming from items the caster sees.
Prayer : Cure Deafness
Domain : Restoration
Available: Golden Path(5) Paladin(17) Several Classes(10)
Allows : Restoring I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE DEAFNESS" [TARGET NAME]
Example : pray "cure deafness" bob
Delivers the target from any deafening spells or affects.
Skill : Turn Undead
Domain : Death lore
Available: Cleric(10) Golden Path(1) Healer(1) Oracle(10)
Available: Purist(2)
Allows : Death Lore I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : TURN, TURNUNDEAD
Usage : TURNUNDEAD [TARGET NAME]
Example : turn skeleton
The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed
Prayer : Sense Disease
Domain : Communing
Available: Golden Path(6) Healer(11) Oracle(11)
Allows : Communing I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE DISEASE"
Example : pray "sense disease"
The caster's deity reveals the presence of disease in the immediate surrounding area.
Prayer : Cure Serious Wounds
Domain : Healing
Available: Golden Path(6) Paladin(20) Several Classes(12)
Requires : 'Cure Light Wounds'
Allows : Cure Critical Wounds, Healing I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Heal :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE SERIOUS" [TARGET NAME]
Example : pray "cure serious" bob
Delivers serious healing to the target.
Prayer : Cure Fatigue
Domain : Restoration
Available: Golden Path(4) Healer(7) Oracle(13) Paladin(43)
Available: Purist(17)
Allows : Restoring I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE FATIGUE" [TARGET NAME]
Example : pray "cure fatigue" bob
Delivers invigoration to the fatigued, and restores a small amount of movement. See also Cure Exhaustion and Invigorate.
Prayer : Bless
Domain : Blessing
Available: Golden Path(7) Paladin(22) Shaman(13) Several Classes(14)
Allows : Holy Aura, Bless Item, Blessing I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY BLESS [TARGET NAME]
Example : pray bless bob
The target of this spell becomes blessed by the caster's deity, making them harder to hit in combat. Also dispels any temporary curses on the target, as well as holy aura and holy word.
Prayer : Minor Infusion
Domain : Healing
Available: Golden Path(3) Missionary(17) Oracle(15) Shaman(5)
Allows : Healing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MINOR INFUSION" [TARGET NAME]
Example : pray "minor infusion" bob
Restores a small amount of mana to the target.
Spell : Identify Object
Domain : Divination
Available: Onyx Path(8) Oracle(16) Numerous Classes(15)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "IDENTIFY OBJECT" [TARGET NAME]
Example : cast "identify object" sword
This spell allows the caster to determine the secret identity and/or powers of an object.
Skill : Wilderness Lore
Domain : Nature lore
Available: Hatchling(4) Oracle(17) Several Classes(2) Several Classes(1)
Allows : Nature Lore I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : WILDERNESSLORE, WLORE
Usage : WLORE
Example : wlore
Tells you what type of terrain you are presently in or on.
Spell : Augury
Domain : Divination
Available: Onyx Path(6) Oracle(18) Numerous Classes(11)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : III
Imbue at : 0
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "AUGURY" [DIRECTION]
Example : cast "augury" north
This spell divines the wisdom of traveling in a particular direction.
Prayer : Restore Voice
Domain : Restoration
Available: Golden Path(10) Oracle(19) Paladin(28) Several Classes(20)
Allows : Restoring I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "RESTORE VOICE" [TARGET NAME]
Example : pray "restore voice" bob
This prayer will dispel any affects on the target which may be muting him or her.
Prayer : Sense Invisible
Domain : Communing
Available: Cleric(18) Golden Path(9) Oracle(20) Several Classes(19)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE INVISIBLE"
Example : pray "sense invisible"
The caster gains divine sight, being able to see any invisible creatures or items.
Prayer : Sense Magic
Domain : Communing
Available: Doomsayer(19) Golden Path(10) Purist(19) Several Classes(20)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE MAGIC"
Example : pray "sense magic"
The caster gains divine sight, being able to see which creatures or items have a magical aura.
Spell : Farsight
Domain : Divination
Available: Onyx Path(9) Oracle(21) Numerous Classes(18)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IV
Imbue at : 20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST FARSIGHT ([DIRECTION(S)])
Example : cast farsight
Example : cast farsight east
Example : cast farsight east west north
This spell allows the caster to see the contents of any room or area adjacent to the caster. It does not allow the caster to see through doors, or walls, however. Without an argument, this spell will give a short impression of the places directly away from the caster.
Prayer : Remove Poison
Domain : Restoration
Available: Golden Path(11) Paladin(30) Several Classes(22)
Allows : Restoring I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "REMOVE POISON" [TARGET NAME]
Example : pray "remove poison" bob
Removes any poison coursing through the veins of the target.
Skill : Spellcraft
Domain : Arcane lore
Available: Arcanist(14) Charlatan(24) Onyx Path(8) Oracle(23)
Available: Numerous Classes(16)
Allows : Arcane Lore I
Tier : II
Imbue at : -20
Invoked : Automatic
Example :
The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.
Prayer : Cure Disease
Domain : Restoration
Available: Golden Path(12) Paladin(32) Several Classes(24)
Allows : Mass Cure Disease, Restoring I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE DISEASE" [TARGET NAME]
Example : pray "cure disease" bob
Cures all manner of disease and disease like affects.
Prayer : Sense Hidden
Domain : Communing
Available: Cleric(28) Golden Path(11) Missionary(22) Necromancer(25)
Available: Oracle(24)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE HIDDEN"
Example : pray "sense hidden"
The caster gains divine sight, being able to see any hidden creatures or items.
Prayer : Sanctuary
Domain : Holy protection
Available: Golden Path(12) Oracle(25) Paladin(33) Purist(25)
Available: Several Classes(26)
Allows : Protecting I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY SANCTUARY [TARGET NAME]
Example : pray sanctuary bob
The caster causes a protective field to surround the target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.
Prayer : Protect Health
Domain : Holy protection
Available: Golden Path(13) Several Classes(26)
Allows : Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECT HEALTH"
Example : pray "protect health"
The caster gains divine immunity from poison, plague, and certain mind attacks, such as the charm spell, and some bard songs.
Prayer : Cure Critical Wounds
Domain : Healing
Available: Golden Path(14) Paladin(36) Several Classes(28)
Requires : 'Cure Serious Wounds'
Allows : Harm, Heal, Healing I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Heal :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE CRITICAL" [TARGET NAME]
Example : pray "cure critical" bob
Delivers critical healing to the target.
Prayer : Holy Aura
Domain : Blessing
Available: Golden Path(15) Oracle(29) Paladin(37) Several Classes(30)
Requires : 'Bless'
Allows : Holy Word, Blessing I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "HOLY AURA" [TARGET NAME]
Example : pray "holy aura" bob
The target of this spell is embraced by the caster's deity in a holy aura, making them harder to hit in combat, and giving aid against enemies in combat. Also dispels any temporary curses on the target, including great curse, and replaces bless and holy word.
Skill : Butchering
Available: Hatchling(2) Numerous Classes(30) Several Classes(4)
Allows : Chirgury
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BUTCHER, BUTCHERING, SKIN
Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]
Example : butcher body
Example : butcher bundle 10 bones
With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Wood Chopping
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CHOP, CHOPPING
Usage : CHOP (BUNDLE [NUM]) [TARGET])
Example : chop
Example : chop bundle 10 oak
With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Survey
Domain : Nature lore
Available: Artisan(21) Numerous Classes(30)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SURVEY, SURVEYING
Usage : SURVEY
Example : survey
This skill will give you a list of resources that may be found in the area you are in.
Skill : Gem Digging
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DIG, DIGGING
Usage : DIG (BUNDLE [NUM]) [TARGET])
Example : dig
Example : dig bundle 10 gems
With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Drilling
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DRILL, DRILLING
Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]
Example : drill pot
Example : drill bundle 10 milk
With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Dyeing
Domain : Artistic
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Master Dyeing, Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DYE, DYEING
Usage : DYE [ITEM NAME] [COLOR]
Example : dye shirt blue
This skill allows the player to dye a qualifying cloth item a different color.
See also: MDYE, ADYE
Skill : Engraving
Domain : Calligraphy
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ENGRAVE, ENGRAVING
Usage : ENGRAVE [ITEM NAME] [MESSAGE]
Example : engrave sword the deathmaster
This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.
Skill : Farming
Domain : Gathering
Available: Artisan(19) Gaian(22) Numerous Classes(30)
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PLANT, FARM, FARMING
Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]
Example : plant berries
Example : plant bundle 10 berries
This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Fire Building
Domain : Nature lore
Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)
Available: Numerous Classes(30)
Allows : Nature Lore I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LIGHT, FIREBUILD, FIREBUILDING
Usage : LIGHT [(FIRE) or TARGET NAME]
Example : light fire
: light wood
With this common skill, a player can start fires for light, or cooking, or whatever.
If you were looking for help on the light spell, enter HELP SPELL LIGHT.
Skill : Fishing
Domain : Gathering
Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)
Available: Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FISH
Usage : FISH (BUNDLE [NUM]) [TARGET])
Example : fish
Example : fish bundle 10 trout
With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Foraging
Domain : Gathering
Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)
Available: Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FORAGE, FORAGING
Usage : FORAGE (BUNDLE [NUM]) [TARGET])
Example : forage
Example : forage bundle 10 berries
Example : forage ground
Example : forage plants
Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.
The player can bundle multiple resources together with this skill. The GET command allows the player to take a portion of the bundle.
Typically, foraging plants will obtain cotton and straw which is used by weavers and clothiers. Foraging on the ground will obtain a vast variety of foodstuffs used in cooking.
See Also: Help Speculating, Help Baking, Help Cooking, Help Farming
Skill : Hunting
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HUNT, HUNTING
Usage : HUNT
Example : hunt
With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.
Skill : Lacquering
Domain : Artistic
Available: Apprentice(9) Artisan(11) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LACQUERING, LACQUER
Usage : LACQUER [ITEM NAME] [COLOR]
Example : lacquer shirt blue
This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.
Skill : Mining
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MINE, MINING
Usage : MINE (BUNDLE [NUM]) [TARGET]
Example : mine
Example : mine bundle 10 stone
With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Searching
Domain : Alert
Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)
Available: Numerous Classes(30)
Allows : Vigilantly I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SEARCH, SEARCHING
Usage : SEARCH
Example : search
This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.
Skill : Smoke Rings
Domain : Artistic
Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)
Available: Numerous Classes(30)
Requires : A base charisma of at least 5.
Allows : Artsy I
Tier : I
Imbue at : -40
Invoked : Automatic
Usage : (automatic)
This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.
Skill : Speculating
Domain : Nature lore
Available: Apprentice(26) Artisan(22) Numerous Classes(30)
Requires : A base wisdom of at least 10.
Allows : Regional Materials, Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SPECULATE, SPECULATING
Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]
Example : speculate plants
This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..
The paramater can be air, plants, animals, soil, underground or underwater.
Spell : Know Value
Domain : Divination
Available: Onyx Path(14) Oracle(30) Numerous Classes(27)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VI
Imbue at : 60
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "KNOW VALUE" [TARGET NAME]
Example : cast "know value" sword
This spell gives the caster a sense of an items market value.
Spell : Locate Object
Domain : Divination
Available: Charlatan(41) Onyx Path(10) Oracle(32) Numerous Classes(20)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "LOCATE OBJECT" [OBJECT NAME]
Example : cast "locate" one ring
This spell gives the caster a clear sense of where a particular object may be found in the whole world.
Prayer : Blindsight
Domain : Communing
Available: Cleric(34) Golden Path(17) Purist(34) Several Classes(33)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY BLINDSIGHT
Example : pray blindsight
The mob affected by this spell is able to see in dark places, and has any blindness from a previous spell affect restored.
Prayer : Cure Blindness
Domain : Restoration
Available: Golden Path(17) Paladin(42) Purist(33) Several Classes(34)
Allows : Restoring I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE BLINDNESS" [TARGET NAME]
Example : pray "cure blindness" bob
Cures all manner of blind afflictions on the target.
Skill : Fast Attack
Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)
Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)
Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)
Available: Numerous Classes(34)
Allows : Fast Attack Two
Tier : I
Imbue at : -40
Invoked : Automatic
Example :
Improves your initiative roll at the start of each round of combat.
Prayer : Infuse Holiness
Domain : Evangelism
Available: Cleric(33) Golden Path(17) Healer(3) Oracle(35)
Available: Purist(32)
Allows : Evangelising I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Creatures Exits Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "INFUSE HOLINESS" [TARGET NAME]
Example : pray "infuse holiness" bob
The target becomes covered by a blanket of holiness, making it appear good to prayers or other means of detecting such. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already a holy room of the clerics deity in the same area, this will create one. Creating a holy room gives a place to have services for those who have been converted to the clerics faith. See help on SERVICES.
Spell : See Aura
Domain : Divination
Available: Onyx Path(18) Numerous Classes(36)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : VII
Imbue at : 80
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "SEE AURA" [TARGET NAME]
Example : cast "see aura" orc
This spell gives the caster a complete profile of the target.
Prayer : Cure Exhaustion
Domain : Restoration
Available: Golden Path(12) Healer(23) Oracle(37)
Allows : Restoring I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE EXHAUSTION" [TARGET NAME]
Example : pray "cure exhaustion" bob
Eliminates fatigue, and restores a moderate amount of movement. See also Cure Fatigue and Invigorate.
Prayer : Godstrike
Domain : Vexing
Available: Golden Path(15) Paladin(46) Several Classes(38)
Allows : Vexing I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY GODSTRIKE [TARGET NAME]
Example : pray godstrike bob
Causes the caster's deity to strike evil creatures, doing them great harm.
Prayer : Mass Freedom
Domain : Restoration
Available: Paladin(47) Several Classes(40)
Requires : 'Freedom'
Allows : Restoring I
Alignment: pure goodness, good
Tier : VII
Imbue at : 80
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MASS FREEDOM"
Example : pray "mass freedom"
All binding and entangling spells or affects on anyone in the room are immediately dispelled.
Prayer : Philosophy
Domain : Communing
Available: Oracle(41)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : VII
Imbue at : 80
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PHILOSOPHY" [TARGET NAME]
Example : pray "philosophy" bob
The priest prays for some target and encourages him/her to ponder the mysteries of the universe. This pondering and any revelations that occur result in a temporary increase of wisdom for that MOB. The increase is based upon the character class.
Prayer : Atonement
Domain : Evangelism
Available: Golden Path(20) Oracle(42) Several Classes(41)
Allows : Evangelising I
Alignment: pure goodness, good
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "ATONEMENT" [TARGET NAME]
Example : pray "atonement" orc
This prayer grants atonement to the target for his/her evil acts and slides them ever closer to the point of being truely good.
Prayer : Heal
Domain : Healing
Available: Golden Path(21) Paladin(49) Several Classes(42)
Requires : 'Cure Critical Wounds'
Allows : Mass Heal, Greater Heal, Healing I
Alignment: pure goodness, good
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Heal :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY HEAL [TARGET NAME]
Example : pray heal bob
Delivers MASSIVE healing to the target.
Prayer : Bless Item
Domain : Blessing
Available: Golden Path(22) Several Classes(44)
Requires : 'Bless'
Allows : Blessing I
Alignment: pure goodness, good
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "BLESS ITEM" [TARGET NAME]
Example : pray "bless item" sword
The item affected by this spell gains the blessing of the caster's deity. Weapons gain additional hitting and damage abilities, while armor gains some additional temporary strength. Also dispells any temporary curses on the item. The target item may be specified if it available to the caster. If a person is specified as the target, a random item possessed by that person will be affected.
Prayer : Mass Heal
Domain : Healing
Available: Golden Path(23) Several Classes(46)
Requires : 'Heal'
Allows : Healing I
Alignment: pure goodness, good
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Heal :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MASS HEAL"
Example : pray "mass heal"
Delivers MASSIVE healing to everyone in the same room or group as the caster.
Prayer : Holy Word
Domain : Blessing
Available: Golden Path(25) Several Classes(48)
Requires : 'Holy Aura'
Allows : Blessing I
Alignment: pure goodness, good
Tier : V
Imbue at : 40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "HOLY WORD"
Example : pray "holy word"
Everyone hearing the holy word is affected by this spell. Evil creatures become easier to hit, and become weaker in combat. Good creatures gain an aura of protection, and gain strength in combat. The holy word also dispels any temporary curses, including great curse, and unholy word. It also replaces bless and holy aura.
Prayer : Divine Perspective
Domain : Communing
Available: Oracle(49)
Allows : Communing I
Alignment: pure goodness, good
Tier : IX
Imbue at : 120
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY DIVINEPERSPECTIVE
Example : pray divine perspective
This prayer allows the cleric, for a short time, to see the universe through the eyes of his or her deity. Since deities watch all their followers, this can be a very interesting and enlightening experience.
Prayer : Resurrect
Domain : Death lore
Available: Golden Path(35) Several Classes(50)
Allows : Death Lore I
Alignment: pure goodness, good
Tier : VI
Imbue at : 60
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY RESURRECT [TARGET NAME]
Example : pray "resurrect" body
By targeting the cold dead body of a compatriot, the caster can resurrect them. Only works on players.
Spell : Divine Weakness
Domain : Divination
Available: Diviner(40) Oracle(50) Numerous Classes(49)
Allows : Ranged Divining I, Reduced Divining I, Power Divining I
Allows : Extended Divining I
Tier : IX
Imbue at : 120
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST "DIVINE WEAKNESS" [NAME]
Example: cast "divine weakness" orc
This spell reveals arcane weaknesses of the target.
Skill : Construction
Domain : Crafting
Available: Apprentice(44) Artisan(30) Numerous Classes(60)
Requires : 'Carpentry'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CONSTRUCT
Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]
Example : construct wall north
: construct list
: construct roof
: construct door east
: construct title A messy room.
: construct description east This is my favorite Door.
: construct description room This is a messy room.
: construct help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.
Skill : Embellish
Domain : Calligraphy
Available: Numerous Classes(60)
Requires : 'Master Styling' at 75%
Requires : A base charisma of at least 12.
Allows : Fine Calligraphy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBELLISH, EMBELLISH
Usage : EMBELLISH [ITEM] [DESCRIPTION]
Example : embellish buckle A pretty buckle
This skill allows the player to set a long description for a player made item.
Skill : Embroidering
Domain : Calligraphy
Available: Apprentice(9) Artisan(11) Numerous Classes(60)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBROIDER, EMBROIDERING
Usage : EMBROIDER [ITEM NAME] [MESSAGE]
Example : embroider shirt my favorite shirt
This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.
Skill : Furniture Installation
Domain : Artistic
Available: Artisan(50) Numerous Classes(60)
Allows : Artsy I
Tier : IX
Imbue at : 120
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FINSTALL
Usage : FINSTALL [ITEM] (-BLEND)
Example : finstall bed
Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).
This will destroy any contents of the item being installed!
Skill : Masonry
Domain : Crafting
Available: Apprentice(43) Artisan(29) Numerous Classes(60)
Requires : 'Sculpting'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : V
Imbue at : 40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASONRY
Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]
Example : masonry wall north
: masonry list
: masonry roof
: masonry title A messy room.
: masonry desc east This is my favorite Door.
: masonry desc room This is a messy room.
: masonry help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.
Skill : Master Dyeing
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Dyeing' at 100%
Requires : A base charisma of at least 12.
Allows : Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MDYE, ADYE
Usage : MDYE [ITEM NAME|PATTERNS]
Example : mdye shirt
You'll have to buy some bottles of dye and figure out the rest on your own!
Using the parameter 'patterns' will allow you to configure patterns without playing with an item.
And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.
Anyone who wants to write something more comprehensive speak to Suki!
Skill : Master Styling
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Styling' at 50%
Requires : A base charisma of at least 12.
Allows : Embellish, Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE
Usage : MSTYLE [ITEM] (New Short)
Example : mstyle bow
Example : mstyle bow "A magnificent yew bow"
Example : mstyle list A
Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:
* Base - this is the current item stripped of all fields.
* Current - This is how the item looks currently
* Display - This is how the item will look after you complete styling
Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add
Cost - How much Mana the item will take to produce
Time - How long the item is likely to take.
You then have 7 options.
A - Add this allows you to pick a word and add it into the string.
D - Delete this allows you to remove a specific word
C - Clear - this strips the item of ALL words (as shown in the base field)
R - Reset - put the name back to current.
F - This allows you to look at the dictionary for a word (you can append a
string to try and find a match e.g. 'F AN' will find all words beginning with AN
X - Exit without attempting to style.
P = Set the prefix of the item e.g. A, An, Some etc
T - Set the total string for the item
Skill : Regional Materials
Domain : Nature lore
Available: Artisan(22) Numerous Classes(60)
Requires : 'Speculating' at 50%
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Mana (22)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : REGIONM, REGIONALMATERIALS
Usage : REGIONAL [STRATA]
Example : regional plants
This will give you an overview of what resources are in a given strata within the immediate vicinity
Skill : Styling
Available: Artisan(32) Numerous Classes(60)
Allows : Master Styling
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : STYLE, STYLING
Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]
Example : style pants tight
Example : style pants red +after
Example : style panties sexy
Example : style list
Example : style panties remove
This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.