Paladin

Paladins are holy fighters, possessing many of the traits of both Fighters and Clerics, though in less intensity than either class alone. They may learn Cleric spells at higher levels, and possess numerous fighting techniques. Their weapons and armor choices are unlimited, but Paladins are restricted to a good alignment.

How to play: Paladin`s have the potential of being the most powerful of classes, and the most desired of group members. Their powerful combat skills and auras of power make them the perfect tanks for groups, especially since their Cleric healing abilities can allow them to fill this gap in a group. Alone, they can also flourish, vanquishing evil with the efficiency of the fighter.

The only weakness of the Paladin is his reliance on goodness. In most muds, this limits his adventuring choices greatly. However, his strengths for lasting and winning in combat are so broad, he will quickly advance.


Trains

4 +1 per level

Practices

3 and then (Wisdom/6) per level

Primary Stat

Strength

Hit

20 +(Con/2)+(2d6) per lvl

Mana

100 +(Int/8)+(1d3) /lvl

Move

100 +12X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Str/18) per level

Maximum Stat

Strength (22), Wisdom (22), Others (18)

Bonuses

Weapon Constraints

May use any weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Healing Hands

    Domain : Healing

    Available: Paladin(1)

    Allows : Healing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : HANDS

    Usage : HANDS [TARGET NAME]

    Example : hands orc

    The Paladin becomes a vessel for the healing power of his or her god.

    No help available

    Skill : Convert

    Domain : Evangelism

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Evangelising I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CONVERT

    Usage : CONVERT [PLAYER NAME/DEITY NAME]

    Example : convert bob

    Example : convert odin

    This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.

    A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Blunt Weapon Specialization

    Domain : Weapon use

    Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)

    Available: Numerous Classes(2)

    Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.

    Skill : Flailing Weapon Specialization

    Domain : Weapon use

    Available: Assassin(17) Burglar(1) Paladin(1) Templar(10)

    Available: Numerous Classes(2)

    Allows : Flailed Striking I, Flailed Slicing I, Flailed Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.

    Something Monks do better than you do. Remove your weapon and try it!

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Axe Specialization

    Domain : Weapon use

    Available: Assassin(30) Paladin(2) Templar(28) Numerous Classes(1)

    Allows : Axe Striking I, Axe Slicing I, Axe Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is an axe master, gaining bonuses to attack when using an axe in combat.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Hammer Specialization

    Domain : Weapon use

    Available: Assassin(33) Paladin(2) Templar(17) Numerous Classes(1)

    Allows : Hammer Striking I, Hammer Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of hammers, gaining bonuses to attack when using a hammer in combat.

    Skill : Polearm Specialization

    Domain : Weapon use

    Available: Assassin(37) Paladin(2) Templar(16) Numerous Classes(1)

    Allows : Polearm Striking I, Polearm Slicing I, Polearm Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a polearm master, gaining bonuses to attack when using a polearm in combat.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Paladin`s Resistance

    Domain : Holy protection

    Available: Black Guard(3) Paladin(3)

    Allows : Protecting I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    As the Paladin gains in levels, he or she becomes more and more resistant to magical, poisonous, disease, and other magical and non-magical attacks against him.

    Skill : Rescue

    Domain : Martial lore

    Available: Barbarian(15) Charlatan(10) Dreadnaught(15) Fighter(9)

    Available: Hatchling(5) Martial Artist(5) Minstrel(16) Monk(10)

    Available: Ranger(3) Several Classes(4)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : RESCUE, RES

    Usage : RESCUE [GROUP MEMBER]

    Example : rescue bob

    Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank".

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)

    Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)

    Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)

    Available: Numerous Classes(34)

    Allows : Fast Attack Two

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Armor Tweaking

    Domain : Armor use

    Available: Barbarian(17) Dreadnaught(17) Fighter(3) Ranger(8)

    Available: Several Classes(5)

    Allows : Armor Optimizing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items

    Range : Touch, or not applicable

    Commands : ARMORTWEAK, TWEAK

    Usage : TWEAK [ARMOR PIECE]

    Example : tweak leggings

    The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Skill : Shield Bash

    Domain : Shield use

    Available: Arcanist(29) Templar(27) Numerous Classes(8)

    Allows : AutoBash, Shield Using I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BASH

    Usage : BASH [TARGET NAME]

    Example : bash orc

    The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.

    Prayer : Cure Light Wounds

    Domain : Healing

    Available: Charlatan(35) Cleric(1) Golden Path(1) Hatchling(5)

    Available: Paladin(9) Several Classes(2)

    Allows : Cure Serious Wounds, Healing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE LIGHT" [TARGET NAME]

    Example : pray "cure light" bob

    Delivers light healing to the target.

    Skill : Call Mount

    Domain : Animal affinity

    Available: Paladin(10)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CALLMOUNT

    Usage : CALLMOUNT

    Example : callmount

    Allows the Paladin to call upon a white steed which can bear him from place to place.

    Prayer : Sense Evil

    Domain : Communing

    Available: Golden Path(2) Paladin(11) Several Classes(4)

    Allows : Communing I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE EVIL"

    Example : pray "sense evil"

    The caster gains the ability to sense evil creatures and items. They will glow red to the caster.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Disease Immunity

    Domain : Holy protection

    Available: Black Guard(14) Paladin(14)

    Allows : Protecting I

    Tier : III

    Imbue at : 0

    Invoked : Automatic

    Example :

    As the Paladin's proficiency grows, he or she becomes more and more immune to diseases and disease like spell affects.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Prayer : Protection Evil

    Domain : Holy protection

    Available: Golden Path(4) Paladin(15) Shaman(7) Several Classes(8)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "PROTECTION EVIL"

    Example : pray "protection evil"

    The caster gains divine immunity from unholy spells, and a greater level of defence when fighting evil creatures.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Prayer : Cure Deafness

    Domain : Restoration

    Available: Golden Path(5) Paladin(17) Several Classes(10)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE DEAFNESS" [TARGET NAME]

    Example : pray "cure deafness" bob

    Delivers the target from any deafening spells or affects.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Prayer : Cure Serious Wounds

    Domain : Healing

    Available: Golden Path(6) Paladin(20) Several Classes(12)

    Requires : 'Cure Light Wounds'

    Allows : Cure Critical Wounds, Healing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE SERIOUS" [TARGET NAME]

    Example : pray "cure serious" bob

    Delivers serious healing to the target.

    Skill : All Defence

    Domain : Evasive

    Available: Minstrel(44) Paladin(21)

    Allows : Evasively I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : DEFENCE

    Usage : DEFENCE

    Example : defence

    During combat, the Paladin can use this skill to stop attacking in favor of an all-out defensive posture. Should the Paladin go two full rounds without being hit, the battle will end peacefully.

    Prayer : Bless

    Domain : Blessing

    Available: Golden Path(7) Paladin(22) Shaman(13) Several Classes(14)

    Allows : Holy Aura, Bless Item, Blessing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY BLESS [TARGET NAME]

    Example : pray bless bob

    The target of this spell becomes blessed by the caster's deity, making them harder to hit in combat. Also dispels any temporary curses on the target, as well as holy aura and holy word.

    Skill : Mounted Combat

    Domain : Animal affinity

    Available: Barbarian(34) Fighter(21) Paladin(22) Ranger(22)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.

    Prayer : Freedom

    Domain : Restoration

    Available: Golden Path(8) Paladin(23) Several Classes(16)

    Allows : Mass Freedom, Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY FREEDOM [TARGET NAME]

    Example : pray freedom bob

    Any binding and entangling spells or affects on the target are immediately dispelled.

    Skill : Blind Fighting

    Domain : Martial lore

    Available: Beastmaster(29) Black Guard(24) Burglar(33) Fighter(20)

    Available: Gunslinger(26) Jester(46) Marksman(26) Martial Artist(11)

    Available: Monk(22) Paladin(24) Dancer(46)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    Negates the affects of not being able to see your opponent during combat.

    Prayer : Dispel Evil

    Domain : Neutralization

    Available: Cleric(18) Golden Path(9) Healer(18) Paladin(25)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "DISPEL EVIL" [TARGET NAME]

    Example : pray "dispel evil" orc

    The target becomes exercised of their evil. This hurts evil creatures.

    Skill : Paladin`s Courage

    Domain : Holy protection

    Available: Paladin(26)

    Allows : Protecting I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    Example :

    When the Paladin's aura of Courage begins to exude, the paladin and other non-evil group members become immune to the Fear spells "Spook", "Nightmare", and "Fear".

    Skill : Paladin`s Purity

    Domain : Holy protection

    Available: Paladin(27)

    Allows : Protecting I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    Example :

    The Paladins goodness becomes capable of warding off any influence over his goodness that originates from an external source, such as wicked magic. The Paladin must remain good for the purity to endure, and the purity will not protect him or her from intentional acts of wickedness.

    Prayer : Restore Voice

    Domain : Restoration

    Available: Golden Path(10) Oracle(19) Paladin(28) Several Classes(20)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "RESTORE VOICE" [TARGET NAME]

    Example : pray "restore voice" bob

    This prayer will dispel any affects on the target which may be muting him or her.

    Skill : Breakup Fight

    Domain : Legal

    Available: Paladin(29)

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BREAKUP

    Usage : BREAKUP [TARGET NAME]

    Example : breakup bob

    If the Paladin is not fighting, he or she may use this skill to break up a fight between any two other creatures or players.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Cleave

    Domain : Martial lore

    Available: Assassin(45) Barbarian(12) Beastmaster(11) Black Guard(30)

    Available: Dreadnaught(12) Fighter(10) Paladin(30) Ranger(20)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Prayer : Remove Poison

    Domain : Restoration

    Available: Golden Path(11) Paladin(30) Several Classes(22)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "REMOVE POISON" [TARGET NAME]

    Example : pray "remove poison" bob

    Removes any poison coursing through the veins of the target.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Skill : Mounted Charge

    Domain : Animal affinity

    Available: Paladin(31)

    Allows : Animal Affinity I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Range 1 - Range 99

    Commands : MOUNTEDCHARGE, MCHARGE

    Usage : MCHARGE [TARGET NAME]

    Example : mcharge orc

    The Paladin, from the back of a mount, rides at top speed at an target, delivering a deadly attack, but sacrificing armor.

    Prayer : Cure Disease

    Domain : Restoration

    Available: Golden Path(12) Paladin(32) Several Classes(24)

    Allows : Mass Cure Disease, Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE DISEASE" [TARGET NAME]

    Example : pray "cure disease" bob

    Cures all manner of disease and disease like affects.

    Prayer : Sanctuary

    Domain : Holy protection

    Available: Golden Path(12) Oracle(25) Paladin(33) Purist(25)

    Available: Several Classes(26)

    Allows : Protecting I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY SANCTUARY [TARGET NAME]

    Example : pray sanctuary bob

    The caster causes a protective field to surround the target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.

    Skill : Poison Immunity

    Domain : Holy protection

    Available: Black Guard(34) Paladin(34)

    Allows : Protecting I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    As the Paladin's proficiency grows, he or she becomes more and more immune to poison and poisonous affects.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Prayer : Cure Critical Wounds

    Domain : Healing

    Available: Golden Path(14) Paladin(36) Several Classes(28)

    Requires : 'Cure Serious Wounds'

    Allows : Harm, Heal, Healing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE CRITICAL" [TARGET NAME]

    Example : pray "cure critical" bob

    Delivers critical healing to the target.

    Prayer : Holy Aura

    Domain : Blessing

    Available: Golden Path(15) Oracle(29) Paladin(37) Several Classes(30)

    Requires : 'Bless'

    Allows : Holy Word, Blessing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "HOLY AURA" [TARGET NAME]

    Example : pray "holy aura" bob

    The target of this spell is embraced by the caster's deity in a holy aura, making them harder to hit in combat, and giving aid against enemies in combat. Also dispels any temporary curses on the target, including great curse, and replaces bless and holy word.

    Skill : Paladin`s Aura

    Domain : Holy protection

    Available: Paladin(38)

    Allows : Protecting I

    Tier : VII

    Imbue at : 80

    Invoked : Automatic

    Example :

    When the Paladin's Aura begins to exude, it will act as the cleric spell Protection From Evil for the paladin's group. Evil and Undead spells and affects will be repelled by the aura. Any evil players or creatures in the paladin's group will be hurt by the aura.

    Prayer : Calm

    Domain : Neutralization

    Available: Golden Path(30) Paladin(39) Several Classes(32)

    Allows : Neutralizing I

    Alignment: pure goodness, good

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY CALM

    Example : pray calm

    All fighting in the same room as the caster immediately ceases.

    Prayer : Sense Undead

    Domain : Communing

    Available: Black Guard(40) Several Classes(4) Several Classes(3)

    Allows : Communing I

    Alignment: somewhat good, somewhat evil, pure neutral

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "SENSE UNDEAD"

    Example : pray "sense undead"

    The caster gains sensitivity to dark souls, being able to know instantly who in the same room as them is undead.

    Skill : Fast Attack Three

    Available: Black Guard(40) Fighter(36) Golden Path(30) Hatchling(15)

    Available: Martial Artist(12) Paladin(40) Titanium Path(4)

    Requires : 'Fast Attack Two'

    Allows : Fast Attack four

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Prayer : Cure Blindness

    Domain : Restoration

    Available: Golden Path(17) Paladin(42) Purist(33) Several Classes(34)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE BLINDNESS" [TARGET NAME]

    Example : pray "cure blindness" bob

    Cures all manner of blind afflictions on the target.

    Prayer : Cure Fatigue

    Domain : Restoration

    Available: Golden Path(4) Healer(7) Oracle(13) Paladin(43)

    Available: Purist(17)

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "CURE FATIGUE" [TARGET NAME]

    Example : pray "cure fatigue" bob

    Delivers invigoration to the fatigued, and restores a small amount of movement. See also Cure Exhaustion and Invigorate.

    Prayer : Blade Barrier

    Domain : Creation

    Available: Black Guard(44) Golden Path(12) Paladin(44) Several Classes(36)

    Allows : Creating I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "BLADE BARRIER"

    Example : pray blade

    Causes a shield of blades to begin spinning around the caster. Anyone engaging in melee combat, or who tries to touch the caster may be struck by the blades for additional damage.

    Prayer : Godstrike

    Domain : Vexing

    Available: Golden Path(15) Paladin(46) Several Classes(38)

    Allows : Vexing I

    Alignment: pure goodness, good

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY GODSTRIKE [TARGET NAME]

    Example : pray godstrike bob

    Causes the caster's deity to strike evil creatures, doing them great harm.

    Prayer : Mass Freedom

    Domain : Restoration

    Available: Paladin(47) Several Classes(40)

    Requires : 'Freedom'

    Allows : Restoring I

    Alignment: pure goodness, good

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY "MASS FREEDOM"

    Example : pray "mass freedom"

    All binding and entangling spells or affects on anyone in the room are immediately dispelled.

    Skill : Sweep

    Domain : Dirty fighting

    Available: Barbarian(32) Black Guard(48) Dreadnaught(32) Fighter(29)

    Available: Monk(30) Paladin(48) Ranger(35)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWEEP

    Usage : SWEEP

    Example :

    Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal.

    Prayer : Heal

    Domain : Healing

    Available: Golden Path(21) Paladin(49) Several Classes(42)

    Requires : 'Cure Critical Wounds'

    Allows : Mass Heal, Greater Heal, Healing I

    Alignment: pure goodness, good

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Creatures

    Heal :

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY HEAL [TARGET NAME]

    Example : pray heal bob

    Delivers MASSIVE healing to the target.

    Skill : Paladin`s Goodness

    Domain : Holy protection

    Available: Paladin(50)

    Allows : Protecting I

    Tier : IX

    Imbue at : 120

    Invoked : Automatic

    Example :

    When the Paladin's aura of Goodness begins to exude, it becomes almost impossible for evil to approach the paladin. Any evil group members or creatures within melee range will take severe damage from the aura of goodness, which grows more powerful as the Paladin gains levels.

    Prayer : Favour Of The Gods I

    Domain : Enchantment/charm

    Available: Paladin(59)

    Allows : Ranged Enchanting I, Reduced Enchanting I, Power Enchanting I

    Allows : Extended Enchanting I

    Alignment: pure goodness, good

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (500)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PRAY, PR

    Usage : PRAY Favour

    Example : PRAY favour

    This prayer will cost the paladin a substantial amount of experience, but through their sacrifice a favour is granted - this favour can be used by a weaponsmith to craft a weapon that has the power of the paladin's god and an unshakable bond to that paladin.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Craft Holy Avenger

    Domain : Crafting

    Available: Paladin(60)

    Allows : Light Crafting I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CRAFTHOLY, CRAFTHOLYAVENGER, CRAFTAVENGER

    Usage : CRAFTHOLY

    Example :

    Allows the Paladin with Weaponsmithing to craft a powerful +5 weapon. Attack and damage are based on the Paladin's level.

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

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