Dancer

The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his \"group affecting\" skills, which include the magical dances in which he specializes.

How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Charisma

Hit

20 +(Con/3)+(2d6) per lvl

Mana

100 +(Int/6)+(1d2) /lvl

Move

100 +18X(Str/18) per lvl

Damage

+1 damage per 10 level(s)

Attack

+(Cha/18) per level

Maximum Stat

Strength (22), Charisma (22), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Song : Stop

    Domain : Dancing

    Available: Jester(28) Dancer(1)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE STOP

    Example : dance stop

    This causes the dancer to stop dancing.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Song : Can-Can

    Domain : Dancing

    Available: Dancer(2)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE "CAN-CAN"

    Example : dance "can-can"

    This exihilirating, high-kicking dance allows the dancer and his or her party to get an extra kick attack every combat round.

    Skill : Befriend

    Domain : Influential

    Available: Charlatan(1) Minstrel(1) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BEFRIEND

    Usage : BEFRIEND [TARGET NAME]

    Example : befriend vagabond

    This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment. The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Song : Foxtrot

    Domain : Dancing

    Available: Dancer(3)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE FOXTROT

    Example : dance foxtrot

    This slow marching dance allows the dancer and his or her party to recover mana and movement at an accellerated rate.

    Skill : Lore

    Domain : Arcane lore

    Available: Arcanist(22) Artisan(60) Bard(3) Burglar(40)

    Available: Hatchling(19) Dancer(4) Thief(40)

    Allows : Arcane Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : LORE

    Usage : LORE [ITEM NAME]

    Example : lore sword

    The bard carefully examines the item, using his extensive knowledge of magical lore to determine the items magical properties, if any.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Song : Tarantella

    Domain : Dancing

    Available: Dancer(6)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE TARANTELLA

    Example : dance tarantella

    This Italian folk dance, whose origin comes from a belief that the dance would sweat out a spider's poison, protects the the dancer and his or her party from poison, as well as removing poison every minute.

    Skill : Kick

    Domain : Kicking

    Available: Assassin(3) Hatchling(2) Martial Artist(1) Monk(2)

    Available: Dancer(6) Several Classes(4)

    Allows : Ax Kick, Iron Kicking I, Combat Fluidity I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Touch, or not applicable

    Commands : KICK

    Usage : KICK [TARGET NAME]

    Example : kick orc

    The fighter uses his or her feet to deliver an extra bit of pain in combat.

    Song : Waltz

    Domain : Dancing

    Available: Dancer(7)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE WALTZ

    Example : dance waltz

    This dance in 3-3 time gives 3 points to a random ability score for the dancer and his or her party. An extra 3 points is awarded to another ability every 9 levels of the dancer.

    Skill : Appraise

    Domain : Street smarts

    Available: Artisan(34) Bard(7) Burglar(6) Dancer(8)

    Allows : Street Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : APPRAISE

    Usage : APPRAISE [ITEM NAME]

    Example : appraise sword

    The thief carefully examines the item, determining (perhaps even successfully), the items material, weight, size (for armor), and base gold value.

    Song : Salsa

    Domain : Dancing

    Available: Dancer(9)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE SALSA

    Example : dance salsa

    This sensuous cuban dancing style grants the dancer and his or her party bonus to Charisma, and a very romantic mood.

    Song : Grass

    Domain : Dancing

    Available: Dancer(10)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE GRASS

    Example : dance grass

    This religious dance of Native Americans grants the pracer and his or her party the same affect as the BLESS prayer, which is a bonus to armor.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    No help available

    Song : Capoeira

    Domain : Dancing

    Available: Dancer(13)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE CAPOEIRA

    Example : dance capoeira

    This acrobatic and athletic Brazilian fighting dance grants the dancer and his or her party bonus attack and damage when fighting unarmed.

    Skill : Distract

    Domain : Deceptive

    Available: Bard(15) Charlatan(16) Jester(15) Dancer(14)

    Available: Thief(38)

    Allows : Improved Distraction, Deceptive I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISTRACT

    Usage : DISTRACT [TARGET NAME]

    Example : distract orc

    The fighter forfeits his or her attacks in order to spend time distracting the target. While distracted, the targets attack and defence skills are greatly reduced.

    Song : Swing

    Domain : Dancing

    Available: Dancer(15)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE SWING

    Example : dance swing

    This highly social and flamboyant dancing style grants the dancer and his or her party parrying abilities, both armed and unarmed.

    Song : Tap

    Domain : Dancing

    Available: Dancer(16)

    Allows : Fast Dancing I, Long Dancing I, Steady Dancing I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE TAP

    Example : dance tap

    This American percussive dance, characterized by rapid and tiring foot tapping will tire out the dancers enemies, taking away their mana as well.

    Song : Basse

    Domain : Dancing

    Available: Dancer(17)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE BASSE

    Example : dance basse

    This highly dignified walking dance from France will make the dancer and his or her party unattackable by aggressive monsters, due to the monsters awe of the dancers.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Song : Tango

    Domain : Dancing

    Available: Dancer(19)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE TANGO

    Example : dance tango

    This highly beautiful and sensual dancing style from Argentina gives the dancer and his or her party members a huge bonus to Charisma.

    Skill : Body Flip

    Domain : Grappling

    Available: Martial Artist(10) Monk(20) Dancer(20)

    Allows : Vice-Gripping I, Combat Fluidity I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BODYFLIP

    Usage : BODYFLIP [TARGET NAME]

    Example : bodyflip orc

    The Monk slips in and turns the target head over heals, dropping them to the ground stunned for a few moments.

    Song : Polka

    Domain : Dancing

    Available: Dancer(21)

    Allows : Fast Dancing I, Long Dancing I, Steady Dancing I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE POLKA

    Example : dance polka

    This quick dance, popular in German drinking and dancing halls, will inebriate the dancers enemies.

    Skill : Spring Attack

    Domain : Acrobatic

    Available: Barbarian(20) Dreadnaught(20) Dancer(22)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SPRINGATTACK, SPRING, SATTACK

    Usage : SPRINGATTACK [TARGET NAME]

    Example : sattack orc

    Short(s) : spring, sattack

    The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.

    Song : Manipuri

    Domain : Dancing

    Available: Dancer(23)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE MANIPURI

    Example : dance manipuri

    This soft, religious dance from India will create peace for the dancer and his or her party.

    No help available

    Song : Cotillon

    Domain : Dancing

    Available: Dancer(25)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE COTILLON

    Example : dance cotillon

    This ballroom dance, characterized by couples switching partners, will cause the dancer and his or her party to automatically rescue each other during combat.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Song : Ballet

    Domain : Dancing

    Available: Dancer(27)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE BALLET

    Example : dance ballet

    This highly graceful dance form grants the dancer and his or her party a great bonus to Dexterity.

    Skill : Two Weapon Fighting

    Domain : Weapon use

    Available: Assassin(23) Barbarian(5) Bard(27) Fighter(5)

    Available: Gunslinger(8) Dancer(28) Ranger(7) Thief(23)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    While in combat, this skill allows the fighter to attack more proficiently with a second weapon in the hold position, assuming the fighter is in range for the second weapon.

    Song : Jitterbug

    Domain : Dancing

    Available: Dancer(29)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE JITTERBUG

    Example : dance jitterbug

    This dance, characterized by spins, improvised moves, cartwheels, and jumps grants the dancer and his or her party a high degree of protection from various unnatural things, such as acid, cold, electricity, fire, and gas at the cost of some attack ability and dexterity.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Tumble

    Domain : Acrobatic

    Available: Assassin(48) Burglar(45) Fighter(40) Jester(36)

    Available: Martial Artist(19) Monk(38) Dancer(30)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : TUMBLE

    Usage : TUMBLE

    Example : tumble

    Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around. This comes at the cost of some attack and damage capability, however.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Song : Butoh

    Domain : Dancing

    Available: Dancer(32)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE BUTOH

    Example : dance butoh

    This expressionist dance form, highly spiritual in nature, assist the dancer and his or her party in the recovery of mana.

    Song : Courante

    Domain : Dancing

    Available: Dancer(33)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE COURANTE

    Example : dance courante

    This French running dance grants the dancer and his or her party an extra attack per round.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Song : Musette

    Domain : Dancing

    Available: Dancer(36)

    Allows : Fast Dancing I, Long Dancing I, Steady Dancing I

    Tier : VII

    Imbue at : 80

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE MUSETTE

    Example : dance musette

    This slow moving dance, usually done to a bass drone, will cut the attacks of the dancers enemies in half.

    Skill : Cartwheel

    Domain : Acrobatic

    Available: Jester(48) Martial Artist(15) Monk(29) Dancer(37)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CARTWHEEL

    Usage : CARTWHEEL

    Example : cartwheel

    The Monk jumps into a hands-over-heels cartwheel away from his or her opponent. This can put the Monk as far as range 2 from enemies.

    Skill : Swords

    Domain : Artistic

    Allows : Artsy I

    Tier : I

    Imbue at : 0

    Use Cost : None

    Quality : Circumstantial

    Targets :

    Range : Range -2147483648 - Range 2147483647

    Song : Swords

    Domain : Dancing

    Available: Dancer(38)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : VII

    Imbue at : 80

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE SWORDS

    Example : dance swords

    This mystical and magical dance, related to the Indian snake charm, will cause any swords on the ground to rise up and attack the dancer's enemies.

    Skill : Endurance

    Domain : Fitness

    Available: Barbarian(36) Dreadnaught(36) Fighter(38) Martial Artist(21)

    Available: Monk(42) Dancer(38)

    Allows : Fitness I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.

    Song : Flamenco

    Domain : Dancing

    Available: Dancer(40)

    Allows : Fast Dancing I, Long Dancing I, Steady Dancing I

    Tier : VII

    Imbue at : 80

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE FLAMENCO

    Example : dance flamenco

    This Spanish dance, charicterized by stamping footwork, will cause damage to the dancer's enemies.

    Song : Jingledress

    Domain : Dancing

    Available: Dancer(41)

    Allows : Slow Dancing I, Long Dancing I, Steady Dancing I

    Tier : VII

    Imbue at : 80

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE JINGLEDRESS

    Example : dance jingledress

    This Native American religious dance grants a curing affect to the dancer and his or her party every tick.

    Skill : Roll With Blows

    Domain : Evasive

    Available: Fighter(32) Jester(49) Several Classes(42)

    Allows : Evasively I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    While in combat, this skill trims off some of the damage from normal melee hits.

    Song : Morris

    Domain : Dancing

    Available: Dancer(44)

    Allows : Fast Dancing I, Long Dancing I, Steady Dancing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE MORRIS

    Example : dance morris

    This English ceremonial dance, characterized by ringing bells on the dancers feet, will cause the dancers enemies to become highly distracted during combat.

    Song : Butterfly

    Domain : Dancing

    Available: Dancer(45)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : VIII

    Imbue at : 100

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE BUTTERFLY

    Example : dance butterfly

    This Native American dance grants the pracer and his or her party the ability to fly.

    Skill : Blind Fighting

    Domain : Martial lore

    Available: Beastmaster(29) Black Guard(24) Burglar(33) Fighter(20)

    Available: Gunslinger(26) Jester(46) Marksman(26) Martial Artist(11)

    Available: Monk(22) Paladin(24) Dancer(46)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    Negates the affects of not being able to see your opponent during combat.

    Song : Macabre

    Domain : Dancing

    Available: Dancer(48)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE MACABRE

    Example : dance macabre

    This European dance from the middle ages, characterized by skeletons playing instruments, gives the dancer and his or her party bonus attack and damage, especially when hidden.

    Song : War

    Domain : Dancing

    Available: Dancer(49)

    Allows : Beat Dancing I, Long Dancing I, Steady Dancing I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (50)

    Quality : Always Beneficial

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE WAR

    Example : dance war

    This Native American dance grants the dancer and his or her party members a huge bonus to attack, damage, and armor, as well as bonus to their stats, all at the expense of Mana.

    Skill : Circle Trip

    Domain : Dirty fighting

    Available: Martial Artist(22) Monk(44) Dancer(50)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CIRCLETRIP, CTRIP

    Usage : CIRCLETRIP

    Example : circletrip

    Short(s) : ctrip

    The Monk becomes capable of swinging his foot along the floor, tripping all opponents in range.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Song : Square

    Domain : Dancing

    Available: Dancer(60)

    Allows : Fast Dancing I, Long Dancing I, Steady Dancing I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (60)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 2

    Commands : DANCE, DA

    Usage : DANCE SQUARE

    Example : dance square

    This American couple dance, where moves are usually called out by a singer, causes all who hear and witness the dancer to follow his or her commands whenever they are spoken by the dancer.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.