Ranger

Rangers are noted primarily for their ability to track their friends and enemies, though their knowledge of the natural world has also given them great magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and numerous fighting techniques.

How to play: Rangers can provide a unique opportunity for experience advancement in a mud. Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them access to magic that grants them some of the mages versatility. Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well.

The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity. Also, the Ranger will have to be careful to maintain a neutral alignment in order for the druidic chants to become useful. In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill.


Trains

4 +1 per level

Practices

3 and then (Wisdom/6) per level

Primary Stat

Strength

Hit

20 +(Con/2)+(2d6) per lvl

Mana

100 +(Int/7)+(1d3) /lvl

Move

100 +12X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Str/18)+1 per level

Maximum Stat

Strength (22), Intelligence (22), Others (18)

Bonuses

Weapon Constraints

May use any weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Apothecary

    Domain : Crafting

    Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)

    Requires : A base wisdom of at least 12.

    Allows : Identify Poison, Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : APOTHECARY, MIX

    Skill : APOTHECARY

    Usage : MIX LIST/[BREWING CONTAINER]

    Example : mix pot

    : mix list

    : mix list slumber

    This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Axe Specialization

    Domain : Weapon use

    Available: Assassin(30) Paladin(2) Templar(28) Numerous Classes(1)

    Allows : Axe Striking I, Axe Slicing I, Axe Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is an axe master, gaining bonuses to attack when using an axe in combat.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Hammer Specialization

    Domain : Weapon use

    Available: Assassin(33) Paladin(2) Templar(17) Numerous Classes(1)

    Allows : Hammer Striking I, Hammer Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of hammers, gaining bonuses to attack when using a hammer in combat.

    Skill : Polearm Specialization

    Domain : Weapon use

    Available: Assassin(37) Paladin(2) Templar(16) Numerous Classes(1)

    Allows : Polearm Striking I, Polearm Slicing I, Polearm Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a polearm master, gaining bonuses to attack when using a polearm in combat.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Track

    Domain : Combat lore

    Available: Charlatan(23) Ranger(2) Trapper(24)

    Allows : Combat Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRACK

    Usage : TRACK [TARGET NAME]

    Example : track orc

    The ranger attempts to find a trail leading from where he or she is at present, to the location of the indicated target (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Blunt Weapon Specialization

    Domain : Weapon use

    Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)

    Available: Numerous Classes(2)

    Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.

    Skill : Flailing Weapon Specialization

    Domain : Weapon use

    Available: Assassin(17) Burglar(1) Paladin(1) Templar(10)

    Available: Numerous Classes(2)

    Allows : Flailed Striking I, Flailed Slicing I, Flailed Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.

    Something Monks do better than you do. Remove your weapon and try it!

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : Rescue

    Domain : Martial lore

    Available: Barbarian(15) Charlatan(10) Dreadnaught(15) Fighter(9)

    Available: Hatchling(5) Martial Artist(5) Minstrel(16) Monk(10)

    Available: Ranger(3) Several Classes(4)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : RESCUE, RES

    Usage : RESCUE [GROUP MEMBER]

    Example : rescue bob

    Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank".

    Skill : Find Water

    Domain : Nature lore

    Available: Minstrel(8) Ranger(4) Trapper(9)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : FINDWATER

    Usage : FINDWATER

    Example : findwater

    The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Skill : Track Animal

    Domain : Combat lore

    Available: Ranger(6)

    Allows : Combat Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : TRACKANIMAL

    Usage : TRACK ANIMAL

    Example : trackanimal

    The ranger, being a skilled hunter, may use this skill to track down the nearest unintelligent animal in the area.

    Skill : Two Weapon Fighting

    Domain : Weapon use

    Available: Assassin(23) Barbarian(5) Bard(27) Fighter(5)

    Available: Gunslinger(8) Dancer(28) Ranger(7) Thief(23)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    While in combat, this skill allows the fighter to attack more proficiently with a second weapon in the hold position, assuming the fighter is in range for the second weapon.

    Skill : Armor Tweaking

    Domain : Armor use

    Available: Barbarian(17) Dreadnaught(17) Fighter(3) Ranger(8)

    Available: Several Classes(5)

    Allows : Armor Optimizing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Items

    Range : Touch, or not applicable

    Commands : ARMORTWEAK, TWEAK

    Usage : TWEAK [ARMOR PIECE]

    Example : tweak leggings

    The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.

    Skill : Shield Bash

    Domain : Shield use

    Available: Arcanist(29) Templar(27) Numerous Classes(8)

    Allows : AutoBash, Shield Using I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BASH

    Usage : BASH [TARGET NAME]

    Example : bash orc

    The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.

    Chant : Predict Weather

    Domain : Weather mastery

    Available: Druid(2) Jade Path(1) Ranger(9) SkyWatcher(2)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PREDICT WEATHER"

    Example : chant "predict weather"

    This chant will tell the druid what the weather will be in the future. If the weather will be severe in the future, and the druid is able to calm the weather both now and for the future, then he or she will have created a natural climactic balance that will grant him a small gift of experience, and place the weather outside of druidic control for a short weather period. An area which is already under the Weather Control of a druid will not be capable of reaching this state of balance.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Chant : Locate Plants

    Domain : Plant control

    Available: Druid(3) Gaian(4) Jade Path(2) Ranger(12)

    Allows : Plant Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE PLANTS"

    Example : chant "locate plants"

    This chant will give the druid a hot-and-cold sense of direction to the nearest place of heavy plant growth in his or her area. By following the directions provided by the chant, the druid may direct himself to the proper place.

    Skill : Identify Poison

    Domain : Poisoning

    Available: Assassin(7) Barbarian(38) Jester(4) Several Classes(13)

    Requires : 'Apothecary'

    Allows : Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : IDPOISON, IDENTIFYPOISON

    Usage : IDPOISON [ITEM NAME]

    Example : idpoison orc

    This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.

    Skill : Rapid Shot

    Domain : Martial lore

    Available: Arcanist(28) Ranger(14) Thief(27) Several Classes(13)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Invoked : Automatic

    Example :

    Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Chant : Moonbeam

    Domain : Moon summoning

    Available: Druid(5) Jade Path(3) Ranger(15) SkyWatcher(3)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT MOONBEAM

    Example : chant "moonbeam"

    This chant will create a light beam of moonlight which will follow the druid around, illuminating any dark places the druid may enter.

    Example :

    As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

    Chant : Life Echoes

    Domain : Breeding

    Available: Druid(5) Jade Path(3) Ranger(16)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIFE ECHOES"

    Example : chant "life echoes"

    This chant allows the druid to become sensitive to the life around him or her, even in places relatively distant.

    Skill : True Shot

    Domain : Martial lore

    Available: Assassin(29) Fighter(15) Trapper(22) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Invoked : Automatic

    Example :

    Gives the fighter an enormous boost to attack rating when using a ranged or thrown reapon in ranged combat.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Chant : Eaglesight

    Domain : Enduring

    Available: Beastmaster(6) Druid(9) Jade Path(5) Ranger(17)

    Allows : Enduring I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EAGLESIGHT" ([DIRECTION(S)])

    Example : chant "eaglesight"

    Example : chant "eaglesight" east

    Example : chant "eaglesight" east west north

    This chant allows the druid to see the contents of some place immediately adjacent to the one in which he or she is standing. Without an argument, the chant shows a short impression of the places directly away from the caster.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires :

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Chant : Bestow Name

    Domain : Breeding

    Available: Beastmaster(2) Druid(1) Jade Path(1) Ranger(18)

    Allows : Breeding I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BESTOW NAME" [TARGET NAME]

    Example : chant "bestow name" tiger bob

    This chant allows the druid to name an animal follower. The animal will retain the name only as long as it continues to follow the druid.

    Chant : Locate Animals

    Domain : Animal affinity

    Available: Beastmaster(4) Druid(8) Jade Path(4) Ranger(18)

    Allows : Animal Affinity I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOCATE ANIMALS"

    Example : chant "locate animals"

    This chant will give the druid a hot-and-cold sense of direction to an animal somewhere in his or her area. By following the directions provided by the chant, the druid may direct himself to the animal nearby.

    Chant : Calm Animal

    Domain : Animal affinity

    Available: Beastmaster(7) Druid(12) Jade Path(6) Ranger(19)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM ANIMAL" [TARGET NAME]

    Example : chant "calm animal" fox

    While in combat, this chant can be used by the Druid to calm the ferociousness of an animal in the same room. The animal affected will immediately cease fighting.

    Skill : Trained Olfactory Senses

    Domain : Alert

    Available: Beastmaster(40) Ranger(19) Trapper(23)

    Allows : Vigilantly I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    USAGE : SNIFF (MOB)

    EXAMPLE :

    Sniffing a person will allow you to gradually learn their scent and sniff a room will allow you to get a sense of the different scents present and the direction they lead.

    Skill : Cleave

    Domain : Martial lore

    Available: Assassin(45) Barbarian(12) Beastmaster(11) Black Guard(30)

    Available: Dreadnaught(12) Fighter(10) Paladin(30) Ranger(20)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.

    Skill : Woodland Sneak

    Domain : Stealthy

    Available: Ranger(20) SkyWatcher(20) Trapper(12)

    Allows : Stealthy I, AutoSneak

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WSNEAK

    Usage : WSNEAK [DIRECTION]

    Example : wsneak e

    So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a woodland hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise.

    Chant : Feel Hunger

    Domain : Enduring

    Available: Beastmaster(10) Druid(13) Jade Path(7) Ranger(21)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FEEL HUNGER" [MOB NAME]

    Example : chant "feel hunger" orc

    This chant will cause the target to become insatiably hungry, which may affect their combat skills.

    Skill : Mounted Combat

    Domain : Animal affinity

    Available: Barbarian(34) Fighter(21) Paladin(22) Ranger(22)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.

    Skill : Point Blank Shot

    Domain : Martial lore

    Available: Fighter(37) Gunslinger(24) Marksman(24) Ranger(23)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    Example :

    This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at very close range.

    Chant : Control Fire

    Domain : Enduring

    Available: Druid(15) Jade Path(8) Ranger(24) SkyWatcher(10)

    Allows : Ignalist I, Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "CONTROL FIRE" [TARGET NAME]

    Example : chant "control fire"

    This chant will turn normal fires into weapons for the druid. Any normal fires that are possessed by either the target, or which are burning in the room, will attack the target and burn them.

    Chant : Animal Friendship

    Domain : Animal affinity

    Available: Beastmaster(14) Druid(20) Jade Path(10) Ranger(25)

    Allows : Animal Affinity I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL FRIENDSHIP"

    Example : chant "animal friendship"

    This chant makes all animals in awe of the Druid. No aggressive animal will attack the Druid while he or she is under the affects of this chant.

    Example :

    As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

    Chant : Venom Ward

    Domain : Preserving

    Available: Beastmaster(12) Druid(16) Jade Path(8) Ranger(27)

    Allows : Preserving I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "VENOM WARD"

    Example : chant "venom ward"

    This chant allows the druid to become resistant (but not immune) to poisonous attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks.

    Chant : Summon Peace

    Domain : Preserving

    Available: Druid(32) Jade Path(16) Ranger(28)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON PEACE"

    Example : chant "summon peace"

    This chant will inspire everyone who hears it to stop fighting.

    Chant : Natural Communion

    Domain : Enduring

    Available: Beastmaster(13) Druid(13) Jade Path(7) Ranger(29)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "NATURAL COMMUNION"

    Example : chant "natural communion"

    This chant will allow the druid to enter a state of communion with nature. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. Willful movements or speaking may break the communion.

    Skill : Critical Shot

    Domain : Martial lore

    Available: Assassin(34) Fighter(31) Gunslinger(30) Jester(28)

    Available: Marksman(30) Ranger(29)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : V

    Imbue at : 40

    Invoked : Automatic

    Example :

    Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Fish Gills

    Domain : Shape shifting

    Available: Beastmaster(24) Druid(24) Jade Path(12) Ranger(30)

    Allows : Shapeshifting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FISH GILLS"

    Example : chant "fish gills"

    This chant will allow the druid to breathe under water for the duration of the chant.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Plant Lore

    Domain : Nature lore

    Available: Druid(30) Gaian(18) Jade Path(15) Ranger(30)

    Allows : Nature Lore I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANTLORE, PSPECULATE

    Usage : PLANTLORE

    Example : plantlore

    This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Hold Animal

    Domain : Animal affinity

    Available: Druid(26) Jade Path(13) Ranger(31)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HOLD ANIMAL" [MOB NAME]

    Example : chant "hold animal" bear

    This chant will cause an animal to become perfectly still and unable to move for the duration of the druids magic.

    Chant : Wind Gust

    Domain : Weather mastery

    Available: Druid(21) Jade Path(11) Ranger(32) SkyWatcher(18)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 4

    Commands : CHANT, CH

    Usage : CHANT "WIND GUST" [TARGET NAME]

    Example : chant "wind gust" orc

    This chant will summon a strong gust of wind to blow away the target. The target may also be knocked down.

    Chant : Earthfeed

    Domain : Deep magic

    Available: Delver(27) Druid(27) Gaian(28) Jade Path(65)

    Available: Ranger(33)

    Allows : Deep Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "EARTHFEED" [TARGET DEAD BODY]

    Example : chant "earthfeed" orc

    This chant will cause the earth to swallow up the body of some dead being in the same room. The Druid will receive a burst of mana from the corpse, based on its level.

    Skill : Far Shot

    Domain : Martial lore

    Available: Ranger(34)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at extremely far ranges.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Skill : Sweep

    Domain : Dirty fighting

    Available: Barbarian(32) Black Guard(48) Dreadnaught(32) Fighter(29)

    Available: Monk(30) Paladin(48) Ranger(35)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWEEP

    Usage : SWEEP

    Example :

    Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal.

    Chant : Cold Ward

    Domain : Preserving

    Available: Druid(28) Jade Path(14) Ranger(36) SkyWatcher(15)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "COLD WARD"

    Example : chant "cold ward"

    This chant allows the druid to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Example :

    As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

    Chant : Lightning Ward

    Domain : Preserving

    Available: Druid(26) Jade Path(13) Ranger(37) SkyWatcher(13)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIGHTNING WARD"

    Example : chant "lightning ward"

    This chant allows the druid to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Charm Animal

    Domain : Animal affinity

    Available: Beastmaster(19) Druid(30) Jade Path(15) Ranger(38)

    Allows : Animal Affinity I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARM ANIMAL" [TARGET NAME]

    Example : chant "charm animal" deer

    This chant will cause some animal in the same room to immediately befriend the druid. The druid will then have the animal as a follower who will fight alongside, and follow all ORDERs that the druid gives.

    Chant : Water Walking

    Domain : Enduring

    Available: Druid(18) Jade Path(9) Ranger(39)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WATER WALKING"

    Example : chant "water walking"

    This chant will allow the druid to glide lightly above the water as if he or she is flying.

    Skill : Pass without trace

    Domain : Stealthy

    Available: Beastmaster(39) Trapper(19) Several Classes(40)

    Allows : Stealthy I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WITHOUTRACE, NOTRACE, PASSWITHOUTTRACE

    USAGE : PASSWITHOUTTRACE

    EXAMPLE : PASSWITHOUTTRACE

    SHORT : WITHOUTRACE NOTRACE

    Allows the character to pass without a trace in natural environments

    Skill : Fast Attack

    Available: Assassin(30) Barbarian(18) Beastmaster(44) Doomsayer(33)

    Available: Golden Path(10) Hatchling(13) Martial Artist(3) Monk(36)

    Available: Paladin(4) Templar(22) Several Classes(40) Numerous Classes(34)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Chant : Sunray

    Domain : Weather mastery

    Available: Druid(11) Jade Path(6) Ranger(41) SkyWatcher(11)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT SUNRAY [TARGET NAME]

    Example : chant "sunray" orc

    This chant will cause a bright ray of sunshine to beam into the eyes of the target. The target will then be blinded.

    Chant : Gas Ward

    Domain : Preserving

    Available: Druid(35) Jade Path(18) Ranger(42)

    Allows : Preserving I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GAS WARD"

    Example : chant "gas ward"

    This chant allows the druid to become resistant (but not immune) to gas attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Skill : Woodland Hide

    Domain : Stealthy

    Available: Gaian(14) Ranger(43) SkyWatcher(10) Trapper(4)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WHIDE

    Usage : WHIDE

    Example : whide

    The ranger attempts to creep behind a rock, or into a bush and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again.

    Chant : Summon Animal

    Domain : Animal affinity

    Available: Beastmaster(25) Druid(38) Jade Path(19) Ranger(44)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON ANIMAL

    Example : chant "summon animal"

    This chant will cause a random animal to wander to and befriend the druid as per the "charm animal" chant.

    Example :

    As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

    Chant : Summon Insects

    Domain : Animal affinity

    Available: Druid(39) Jade Path(20) Ranger(46)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "SUMMON INSECTS"

    Example : chant "summon insects"

    This chant will summon an enormous swarm of insects to appear and begin to harass the enemies of the druid. The biting insects do little damage, but they are dilligent!

    Skill : Regional Awareness

    Domain : Nature lore

    Available: Ranger(47)

    Allows : Nature Lore I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (47)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGION, REGIONALAWARENESS

    Usage : REGIONAL

    Example : regional

    The player scans the horizon, getting a rough estimate of the lay of the wilderness around him or her. The depth of the map expands as the player gains levels. The key to the map is as follows:

    ater

    T forest

    : rocks/badlands

    J jungle

    = city/street

    M mountains

    _ plains

    . desert

    * here

    x swamp

    h hills

    Chant : Animal Spy

    Domain : Animal affinity

    Available: Beastmaster(31) Druid(42) Jade Path(21) Ranger(48)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ANIMAL SPY" [TARGET NAME]

    Example : chant "animal spy" cheetah

    The target of this chant is a follower animal in the same room. When the chant takes affect, the animal becomes the roving eyes and hands (or claws) of the Druid. Whatever the animal sees, no matter how far away, the Druid will see also. The Druid may command the animal at any time merely by speaking. For instance, saying "north" will cause the animal spy to travel north, and so forth.

    Skill : Called Shot

    Domain : Martial lore

    Available: Assassin(49) Gunslinger(50) Marksman(50) Ranger(49)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CALLEDSHOT

    Usage : CALLEDSHOT ([TARGET NAME]) [BODY PART]

    Example : calledshot left arm

    Example : calledshot orc left arm

    The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the targets hit points on the next hit, the body part will be removed. Requires the use of a ranged or thrown weapon.

    CHANT_NEUTRALIZE_POISONCHANT_NEUTRALIZEPOISON=CHANT_NEUTRALIZE_POISON

    Chant : Summon Mount

    Domain : Animal affinity

    Available: Druid(46) Jade Path(23) Ranger(50)

    Allows : Animal Affinity I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON MOUNT"

    Example : chant "summon mount"

    This chant will summon a wild stallion to bear the druid from place to place.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Animal Frenzy

    Domain : Animal affinity

    Available: Ranger(60)

    Allows : Animal Affinity I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Invoked : Automatic

    Example :

    All animal followers of the ranger gain amazing attack feats, and up to quadruple damage bonuses.

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

    Skill : Improved Olfactory Senses

    Domain : Alert

    Available: Ranger(120) Trapper(55)

    Allows : Vigilantly I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Invoked : Automatic

    EXAMPLE :

    Improved Olfactory Senses improve upon the skills already trained allowing the person to sense trace amount of smell and to remember twice as many peoples scents.