Shaman are those who worship the gods in the most primitive and basic ways of the earth. The Shaman is thus granted special powers over the earth by the gods, including resistances to acid attacks, at the expense of vulnerability to electricity. The Shaman is a neutral aligned class, meaning that he will never fumble on neutral prayers, and has a much smaller fumble chance on good and evil prayers. The Shaman is restricted to neutral weapons, any kind of armor, and gets numerous special prayers known only to Shaman.
How to play: The Shaman is a typical village priest, having powers from his deity well suited to almost any daily concern. His neutrality shows his wisdom, and his power earns him respect. The Shaman can fill almost any role in the game, whether it be as a group member, or a lone adventurer seeking an inner peace far from home.
3 +1 per level
5 and then (Wisdom/6)+2 per level
Wisdom
20 +(Con/3)+(1d10) per lvl
100 +(Int/4)+(1d4) /lvl
100 +10X(Str/18) per lvl
+1 damage per 30 level(s)
+(Wis/18) per level
Constitution (22), Wisdom (22), Others (18)
Must use swords, staves, natural, ranged, or blunt weapons
May wear any armor.
a small mace
Prayer : Cause Light Wounds
Domain : Vexing
Available: Black Guard(9) Cleric(2) Golden Path(1) Hatchling(5)
Available: Shaman(1)
Allows : Cause Serious Wounds, Vexing I
Alignment: pure evil, evil
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CAUSE LIGHT" [TARGET NAME]
Example : pray "cause light" orc
Causes of light blast of unholy damage to be inflicted on the target.
Prayer : Restore Smell
Domain : Restoration
Available: Numerous Classes(1)
Allows : Restoring I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "RESTORE SMELL" [TARGET NAME]
Example : pray "restore smell" bob
Since one can hardly imagine a player being able to proceed in CoffeeMud without a sense of smell, the Cleric is hereby granted the supreme privilege of restoring this absolutely vital sense.
Skill : Convert
Domain : Evangelism
Available: Several Classes(2) Numerous Classes(1)
Allows : Evangelising I
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : CONVERT
Usage : CONVERT [PLAYER NAME/DEITY NAME]
Example : convert bob
Example : convert odin
This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone. That is then followed by another 30 minute period where the mob will be susceptable to conversion. A converted npc mob will remain so for a period of time, but any religious servicesin the area attended by the mob will extend the period.
A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.
Skill : Revoke
Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Creatures Exits Rooms
Range : Touch - Range 10
Commands : REVOKE
Usage : REVOKE [TARGET NAME] ([AFFECT])
Example : revoke bob
Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.
Usage : SWIM [DIRECTION]
Available: ALL
Example : swim e
This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.
Prayer : Cure Light Wounds
Domain : Healing
Available: Charlatan(35) Cleric(1) Golden Path(1) Hatchling(5)
Available: Paladin(9) Several Classes(2)
Allows : Cure Serious Wounds, Healing I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Heal :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE LIGHT" [TARGET NAME]
Example : pray "cure light" bob
Delivers light healing to the target.
Skill : Recall
Available: Numerous Classes(2) Numerous Classes(1)
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : RECALL
Usage : RECALL ([CITY|HOME])
Example : recall
Example : recall waygate
Example : recall home
The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.
'RECALL (CITY)' add a city name to recall directly to the centre of a city.
'RECALL SET' will set the default recall point to the current location if it is owned by the player.
'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.
The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.
Available: Almost All
Example :
A wand is an holdable item that can be used to create magical affects.
This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.
If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.
Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.
Usage : WRITE [ITEM] ([TEXT TO WRITE])
Available: ALL
Example : write parchment From recall, go nseeseenwesee
This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.
When writing on a journal, you need not specify any parameters when using this command.
Skill : Blunt Weapon Specialization
Domain : Weapon use
Available: Assassin(24) Gaian(10) Paladin(1) Psion(1)
Available: Numerous Classes(2)
Allows : Blunt Striking I, Blunt Piercing I, Blunt Bashing I
Tier : I
Imbue at : -40
Invoked : Automatic
The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.
Prayer : Sense Good
Domain : Communing
Available: Black Guard(11) Golden Path(2) Templar(4) Several Classes(3)
Allows : Communing I
Alignment: pure evil, evil
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE GOOD"
Example : pray "sense good"
The caster gains the ability to sense good creatures and items. They will glow blue to the caster.
Prayer : Sense Undead
Domain : Communing
Available: Black Guard(40) Several Classes(4) Several Classes(3)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE UNDEAD"
Example : pray "sense undead"
The caster gains sensitivity to dark souls, being able to know instantly who in the same room as them is undead.
Prayer : Sense Evil
Domain : Communing
Available: Golden Path(2) Paladin(11) Several Classes(4)
Allows : Communing I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE EVIL"
Example : pray "sense evil"
The caster gains the ability to sense evil creatures and items. They will glow red to the caster.
Prayer : Sense Life
Domain : Communing
Available: Golden Path(2) Oracle(1) Templar(3) Several Classes(4)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE LIFE"
Example : pray "sense life"
The caster's deity reveals the presence of life in the immediate surrounding area.
Prayer : Minor Infusion
Domain : Healing
Available: Golden Path(3) Missionary(17) Oracle(15) Shaman(5)
Allows : Healing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MINOR INFUSION" [TARGET NAME]
Example : pray "minor infusion" bob
Restores a small amount of mana to the target.
Prayer : Bury
Domain : Death lore
Available: Golden Path(3) Several Classes(6)
Allows : Death Lore I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY BURY [TARGET NAME]
Example : pray bury body
The caster burys a dead body in accordance with the will of his or her deity. Doing so causes the dead body to disappear, and gives the caster an extra 5 experience points (or less).
Prayer : Protection Evil
Domain : Holy protection
Available: Golden Path(4) Paladin(15) Shaman(7) Several Classes(8)
Allows : Protecting I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECTION EVIL"
Example : pray "protection evil"
The caster gains divine immunity from unholy spells, and a greater level of defence when fighting evil creatures.
Prayer : Nourishing Food
Domain : Blessing
Available: Golden Path(4) Shaman(8)
Allows : Blessing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAYER "NOURISHING FOOD" [FOOD NAME]
Example : prayer "nourishing food" "pot pie"
This prayer will make any normally edible meal into an extremely nourishing and filling one.
Prayer : Protection Good
Domain : Holy protection
Available: Black Guard(15) Cleric(7) Doomsayer(7) Golden Path(4)
Available: Shaman(8) Templar(8)
Allows : Protecting I
Alignment: pure evil, evil
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECTION GOOD"
Example : pray "protection good"
The caster gains divine immunity from holy spells, and a greater level of defence when fighting good creatures.
Spell : Deafen
Domain : Transmutation
Available: Onyx Path(3) Numerous Classes(5)
Allows : Ranged Transmuting I, Reduced Transmuting I, Power Transmuting I
Allows : Extended Transmuting I
Tier : II
Imbue at : -20
Wand Cost: 5
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CAST, CA, C
Usage : CAST DEAFEN [TARGET NAME]
Example : cast deafen orc
Causes the target to become deaf, unable to hear anything.
Prayer : Create Food
Domain : Creation
Available: Golden Path(5) Several Classes(10)
Allows : Creating I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CREATE FOOD"
Example : pray "create food"
Causes a bit of food to fall near to the caster from out of nowhere.
Prayer : Cure Deafness
Domain : Restoration
Available: Golden Path(5) Paladin(17) Several Classes(10)
Allows : Restoring I
Alignment: pure goodness, good
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE DEAFNESS" [TARGET NAME]
Example : pray "cure deafness" bob
Delivers the target from any deafening spells or affects.
Prayer : Earth to Mud
Domain : Creation
Available: Golden Path(6) Shaman(11)
Allows : Creating I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "EARTH TO MUD"
Example : pray "earth to mud"
The caster turns the rock or sandy ground into mushy mud. This makes the room extremely costly in movement to walk through, or fight in.
Prayer : Create Water
Domain : Creation
Available: Golden Path(6) Purist(4) Several Classes(12)
Allows : Creating I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CREATE WATER" [TARGET CONTAINER]
Example : pray "create water" waterskin
Causes the targeted container to fill up with fresh water. The container must be capable of holding liquids, and must be empty of any non-water liquids first.
Prayer : Bless
Domain : Blessing
Available: Golden Path(7) Paladin(22) Shaman(13) Several Classes(14)
Allows : Holy Aura, Bless Item, Blessing I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY BLESS [TARGET NAME]
Example : pray bless bob
The target of this spell becomes blessed by the caster's deity, making them harder to hit in combat. Also dispels any temporary curses on the target, as well as holy aura and holy word.
Prayer : Curse
Domain : Cursing
Available: Black Guard(22) Cleric(13) Golden Path(7) Several Classes(14)
Allows : Unholy Aura, Great Curse, Curse Item, Mass Paralyze
Allows : Cursing I
Alignment: pure evil, evil
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY CURSE [TARGET NAME]
Example : pray curse orc
The target of this spell becomes cursed by the caster's deity, making them easier to hit in combat. Also dispels any temporary blessings, great curse, or unholy word on the creature.
Prayer : Protection Paralyzation
Domain : Holy protection
Available: Cleric(16) Golden Path(8) Missionary(16) Several Classes(15)
Allows : Mass Mobility, Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECTION PARALYZATION"
Example : pray "protection paralyzation"
The caster gains divine immunity from paralyzing spells and affects.
Prayer : Paralyze
Domain : Corruption
Available: Black Guard(23) Cleric(15) Golden Path(8) Templar(15)
Available: Several Classes(16)
Allows : Mass Paralyze, Corrupting I
Alignment: pure evil, evil
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY PARALYZE [TARGET NAME]
Example : pray paralyze orc
Causes a paralyzing grip to descend on the target.
Prayer : Moderate Infusion
Domain : Healing
Available: Golden Path(9) Missionary(43) Shaman(17)
Allows : Healing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MODERATE INFUSION" [TARGET NAME]
Example : pray "moderate infusion" bob
Restores a moderate amount of mana to the target.
Prayer : Earthshield
Domain : Holy protection
Available: Golden Path(9) Shaman(18)
Allows : Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY EARTHSHIELD
Example : pray "earthshield"
This prayer will cause the cleric to be surrounded by a earthy shield. In this shield, the cleric will be much harder to hit, though he or she will also find it more difficult to move.
Prayer : Sense Invisible
Domain : Communing
Available: Cleric(18) Golden Path(9) Oracle(20) Several Classes(19)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SENSE INVISIBLE"
Example : pray "sense invisible"
The caster gains divine sight, being able to see any invisible creatures or items.
Prayer : Restore Voice
Domain : Restoration
Available: Golden Path(10) Oracle(19) Paladin(28) Several Classes(20)
Allows : Restoring I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "RESTORE VOICE" [TARGET NAME]
Example : pray "restore voice" bob
This prayer will dispel any affects on the target which may be muting him or her.
Prayer : Unholy Poison
Domain : Corruption
Available: Black Guard(30) Cleric(21) Golden Path(11) Shaman(21)
Available: Several Classes(22)
Allows : Corrupting I
Alignment: pure evil, evil
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "UNHOLY POISON" [TARGET NAME]
Example : pray "unholy poison" bob
The cleric prays that his or her god inflict a horrible poison into the blood of the target.
Prayer : Protection Poison
Domain : Holy protection
Available: Golden Path(11) Several Classes(21) Several Classes(22)
Allows : Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECTION POISON"
Example : pray "protection poison"
The caster gains divine immunity from poisoning creatures and affects.
Prayer : Remove Poison
Domain : Restoration
Available: Golden Path(11) Paladin(30) Several Classes(22)
Allows : Restoring I
Alignment: pure goodness, good
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "REMOVE POISON" [TARGET NAME]
Example : pray "remove poison" bob
Removes any poison coursing through the veins of the target.
Prayer : Sober
Domain : Neutralization
Available: Shaman(23)
Allows : Neutralizing I
Alignment: pure goodness, good
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "SOBER" [TARGET NAME]
Example : pray "sober" bob
Removes any alchohol coursing through the veins of the target.
Prayer : Protection Disease
Domain : Holy protection
Available: Golden Path(12) Several Classes(24) Several Classes(23)
Allows : Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECTION DISEASE"
Example : pray "protection disease"
The caster gains divine immunity from diseases and disease attacks.
Prayer : Sanctum
Domain : Warding
Available: Golden Path(55) Shaman(25)
Allows : Divine Warding I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : V
Imbue at : 40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY SANCTUM
Example : pray sanctum
The caster makes the room a sanctum. Only the cleric, their most immediate followers, or the property owner if any may enter the room, and no fighting may occur. This prayer is permanent when cast on property the cleric owns. It is not permanent on clan property, however.
Prayer : Sanctuary
Domain : Holy protection
Available: Golden Path(12) Oracle(25) Paladin(33) Purist(25)
Available: Several Classes(26)
Allows : Protecting I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY SANCTUARY [TARGET NAME]
Example : pray sanctuary bob
The caster causes a protective field to surround the target. Any melee blows that strike the target are softened by the field, so that less damage is actually done.
Prayer : Cleanliness
Available: Golden Path(14) Shaman(27)
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CLEANLINESS" [TARGET NAME]
Example : pray "cleanliness" bob
Brings the target closer to divinity by removing dirt, grime, and stink from the target player.
Prayer : Fertilize
Domain : Creation
Available: Golden Path(14) Shaman(28)
Allows : Creating I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY FERTILIZE
Example : pray fertilize
The caster blesses the land, making yields from Foraging and Farming double for a whole day per level of the caster.
Prayer : Guardian Hearth
Domain : Warding
Available: Golden Path(15) Shaman(29)
Allows : Divine Warding I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (536870911)
Quality : Circumstantial
Targets : Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "GUARDIAN HEARTH"
Example : pray "guardian hearth"
The prayer consecrates the room in which it is cast against harm against the owners of the room, or those who follow the owners. Any harm which would normally require a saving throw (spells, traps, poison, disease, etc) is negated against the owners or their followers when in the room. Note that this prayer does not cure existing harm, but prevents harmful attacks.
Skill : Butchering
Available: Hatchling(2) Numerous Classes(30) Several Classes(4)
Allows : Chirgury
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BUTCHER, BUTCHERING, SKIN
Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]
Example : butcher body
Example : butcher bundle 10 bones
With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Wood Chopping
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CHOP, CHOPPING
Usage : CHOP (BUNDLE [NUM]) [TARGET])
Example : chop
Example : chop bundle 10 oak
With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Survey
Domain : Nature lore
Available: Artisan(21) Numerous Classes(30)
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SURVEY, SURVEYING
Usage : SURVEY
Example : survey
This skill will give you a list of resources that may be found in the area you are in.
Skill : Gem Digging
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DIG, DIGGING
Usage : DIG (BUNDLE [NUM]) [TARGET])
Example : dig
Example : dig bundle 10 gems
With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Drilling
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DRILL, DRILLING
Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]
Example : drill pot
Example : drill bundle 10 milk
With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Dyeing
Domain : Artistic
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Master Dyeing, Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DYE, DYEING
Usage : DYE [ITEM NAME] [COLOR]
Example : dye shirt blue
This skill allows the player to dye a qualifying cloth item a different color.
See also: MDYE, ADYE
Skill : Engraving
Domain : Calligraphy
Available: Apprentice(10) Artisan(12) Numerous Classes(30)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ENGRAVE, ENGRAVING
Usage : ENGRAVE [ITEM NAME] [MESSAGE]
Example : engrave sword the deathmaster
This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.
Skill : Farming
Domain : Gathering
Available: Artisan(19) Gaian(22) Numerous Classes(30)
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PLANT, FARM, FARMING
Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]
Example : plant berries
Example : plant bundle 10 berries
This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Fire Building
Domain : Nature lore
Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)
Available: Numerous Classes(30)
Allows : Nature Lore I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LIGHT, FIREBUILD, FIREBUILDING
Usage : LIGHT [(FIRE) or TARGET NAME]
Example : light fire
: light wood
With this common skill, a player can start fires for light, or cooking, or whatever.
If you were looking for help on the light spell, enter HELP SPELL LIGHT.
Skill : Fishing
Domain : Gathering
Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)
Available: Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FISH
Usage : FISH (BUNDLE [NUM]) [TARGET])
Example : fish
Example : fish bundle 10 trout
With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Skill : Foraging
Domain : Gathering
Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)
Available: Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FORAGE, FORAGING
Usage : FORAGE (BUNDLE [NUM]) [TARGET])
Example : forage
Example : forage bundle 10 berries
Example : forage ground
Example : forage plants
Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.
The player can bundle multiple resources together with this skill. The GET command allows the player to take a portion of the bundle.
Typically, foraging plants will obtain cotton and straw which is used by weavers and clothiers. Foraging on the ground will obtain a vast variety of foodstuffs used in cooking.
See Also: Help Speculating, Help Baking, Help Cooking, Help Farming
Skill : Hunting
Domain : Gathering
Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)
Requires : A base wisdom of at least 8.
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HUNT, HUNTING
Usage : HUNT
Example : hunt
With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.
Skill : Lacquering
Domain : Artistic
Available: Apprentice(9) Artisan(11) Numerous Classes(30)
Requires : A base charisma of at least 8.
Allows : Artsy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LACQUERING, LACQUER
Usage : LACQUER [ITEM NAME] [COLOR]
Example : lacquer shirt blue
This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.
Skill : Mining
Domain : Gathering
Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MINE, MINING
Usage : MINE (BUNDLE [NUM]) [TARGET]
Example : mine
Example : mine bundle 10 stone
With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Prayer : Rockskin
Domain : Holy protection
Available: Golden Path(80) Shaman(30)
Allows : Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : VI
Imbue at : 60
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "ROCKSKIN"
Example : pray "rocksin"
The caster turns their skin into hard rock, which will then absorb a limited number of weapon attacks, saving the caster from the damage
Skill : Searching
Domain : Alert
Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)
Available: Numerous Classes(30)
Allows : Vigilantly I
Tier : I
Imbue at : -40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SEARCH, SEARCHING
Usage : SEARCH
Example : search
This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.
Skill : Smoke Rings
Domain : Artistic
Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)
Available: Numerous Classes(30)
Requires : A base charisma of at least 5.
Allows : Artsy I
Tier : I
Imbue at : -40
Invoked : Automatic
Usage : (automatic)
This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.
Skill : Speculating
Domain : Nature lore
Available: Apprentice(26) Artisan(22) Numerous Classes(30)
Requires : A base wisdom of at least 10.
Allows : Regional Materials, Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : SPECULATE, SPECULATING
Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]
Example : speculate plants
This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..
The paramater can be air, plants, animals, soil, underground or underwater.
Prayer : Infuse Balance
Domain : Evangelism
Available: Cleric(33) Golden Path(17) Missionary(5) Shaman(31)
Allows : Evangelising I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : I
Imbue at : -40
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items Creatures Exits Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "INFUSE BALANCE" [TARGET NAME]
Example : pray "infuse balance" bob
The target becomes covered by a blanket of balance, which overcomes any other magic which may be creating auras of good or evil. This prayer may be cast over a room by specifying "room" or "here" as the target. In this case, if there is not already a balanced room of the clerics deity in the same area, this will create one. Creating a balanced room gives a place to have sermons for those who have been converted to the clerics faith. See help on SERVICES.
Prayer : Tremor
Domain : Creation
Available: Golden Path(16) Shaman(32)
Allows : Creating I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Malicious
Targets :
Range : Touch - Range 3
Commands : PRAY, PR
Usage : PRAY TREMOR
Example : pray "tremor"
This powerful prayer will cause the earth beneath the druids enemies to begin shaking violently. Those effected will take damage from the rattling, and will probably fall down.
Prayer : Blindsight
Domain : Communing
Available: Cleric(34) Golden Path(17) Purist(34) Several Classes(33)
Allows : Communing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY BLINDSIGHT
Example : pray blindsight
The mob affected by this spell is able to see in dark places, and has any blindness from a previous spell affect restored.
Prayer : Major Infusion
Domain : Healing
Available: Golden Path(17) Shaman(33)
Allows : Healing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MAJOR INFUSION" [TARGET NAME]
Example : pray "major infusion" bob
Restores the largest amount of mana to the target.
Prayer : Cure Blindness
Domain : Restoration
Available: Golden Path(17) Paladin(42) Purist(33) Several Classes(34)
Allows : Restoring I
Alignment: pure goodness, good
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURE BLINDNESS" [TARGET NAME]
Example : pray "cure blindness" bob
Cures all manner of blind afflictions on the target.
Skill : Fast Attack
Available: Assassin(30) Barbarian(18) Beastmaster(44) Black Guard(4)
Available: Doomsayer(33) Golden Path(10) Hatchling(13) Martial Artist(3)
Available: Monk(36) Paladin(4) Templar(22) Several Classes(40)
Available: Numerous Classes(34)
Allows : Fast Attack Two
Tier : I
Imbue at : -40
Invoked : Automatic
Example :
Improves your initiative roll at the start of each round of combat.
Prayer : Protection Elements
Domain : Holy protection
Available: Cleric(36) Golden Path(18) Several Classes(35)
Allows : Protecting I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "PROTECT ELEMENTS"
Example : pray "protect elements"
The caster gains divine immunity from certain elemental attacks, including fire, water, cold, and gas.
Prayer : Blade Barrier
Domain : Creation
Available: Black Guard(44) Golden Path(12) Paladin(44) Several Classes(36)
Allows : Creating I
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "BLADE BARRIER"
Example : pray blade
Causes a shield of blades to begin spinning around the caster. Anyone engaging in melee combat, or who tries to touch the caster may be struck by the blades for additional damage.
Prayer : Flesh Rock
Domain : Corruption
Available: Golden Path(19) Shaman(37)
Allows : Corrupting I
Alignment: pure evil, evil
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "FLESH ROCK" [TARGET NAME]
Example : pray "flesh rock" orc
The caster turns the target into a statue of jagged rock.
Prayer : Rock Flesh
Domain : Restoration
Available: Golden Path(19) Shaman(38)
Allows : Restoring I
Alignment: pure goodness, good
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "ROCK FLESH" [TARGET NAME]
Example : pray "rock flesh" statue
This magic dispells the effect of either the Flesh to Rock prayer, or the Flesh to Stone arcane spell.
Prayer : Mass Mobility
Domain : Restoration
Available: Purist(39) Several Classes(40)
Requires : 'Protection Paralyzation'
Allows : Restoring I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : VII
Imbue at : 80
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MASS MOBILITY"
Example : pray "mass mobility"
Everyone in the same room as the caster and the casters group obtain divine protection from immobilizing spells and affects, such as Hold or Paralyze, etc. This does not provide protection from entangling or binding spells, however.
Prayer : Moral Balance
Domain : Evangelism
Available: Cleric(42) Golden Path(20) Missionary(41) Shaman(41)
Allows : Evangelising I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "MORAL BALANCE" [TARGET NAME]
Example : pray "moral balance" orc
This prayer shows evil beings a little bit of the good in the world, and shows good beings some of the evil and corruption. The result is that the target edges closer and closer to being true neutral
Prayer : Drunken Stupor
Domain : Cursing
Available: Golden Path(21) Shaman(42)
Allows : Cursing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "DRUNKEN STUPOR" [TARGET NAME]
Example : pray "drunken stupor" orc
This prayer causes the target to become inebriated. In this state, they will behave erratically, and attack randomly in combat.
Spell : Disenchant
Domain : Invocation/evocation
Available: Arcanist(48) Onyx Path(22) Numerous Classes(44)
Allows : Ranged In/Evoking I, Reduced In/Evoking I, Power In/Evoking I
Allows : Extended In/Evoking I
Tier : VIII
Imbue at : 100
Wand Cost: 5
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : CAST, CA, C
Prayer : Neutralize Item
Domain : Neutralization
Available: Cleric(44) Golden Path(22) Missionary(44) Several Classes(43)
Allows : Neutralizing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Items
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "NEUTRALIZE ITEM" [TARGET NAME]
Example : pray "neutralize item" sword
Dispells all enchantments, and many special properties and qualities from an item, armor, or weapon. This may include alignment restrictions.
Prayer : Curse Item
Domain : Cursing
Available: Cleric(43) Golden Path(22) Several Classes(44)
Requires : 'Curse'
Allows : Cursing I
Alignment: pure evil, evil
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "CURSE ITEM" [TARGET NAME]
Example : pray "curse item" sword
The item affected by this spell gains the curses of the caster's deity. Weapons lose some of their hitting and damage abilities, while armor loses some of its strength. Also dispels any temporary blessings on the item. The target item may be specified if it available to the caster. If a monster is specified as the target, a random item possessed by the monster will be affected.
Skill : Meditation
Domain : Fitness
Available: Golden Path(8) Jade Path(75) Onyx Path(16) Shaman(45)
Available: SkyWatcher(44) Numerous Classes(31)
Allows : Fitness I
Tier : II
Imbue at : -20
Use Cost : Mana (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : MEDITATE
Usage : MEDITATE
Example : meditate
If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accellerated rate.
Prayer : Linked Health
Domain : Healing
Available: Golden Path(23) Purist(45) Several Classes(46)
Allows : Healing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : IV
Imbue at : 20
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "LINKED HEALTH" [TARGET NAME]
Example : pray "linked health" orc
The caster and the target become linked in their combat damage. Any damage that is taken by one is shared 50% with the other, so that neither takes full damage from any hit, but they both take some.
Prayer : Neutralize Land
Domain : Neutralization
Available: Golden Path(13) Shaman(47)
Allows : Neutralizing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : III
Imbue at : 0
Use Cost : Mana (50)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "NEUTRALIZE LAND"
Example : pray "neutralize land"
This prayer neutralizes the land on which it is cast, removing any spells, prayers, songs, or chants that might have been enchanted upon it.
Prayer : Nullification
Domain : Neutralization
Available: Golden Path(24) Several Classes(48) Several Classes(47)
Allows : Neutralizing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : V
Imbue at : 40
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets :
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY NULLIFICATION
Example : pray nullification
Causes all spells cast on everyone in the same room to be conditionally dispelled, depending on the level of the caster.
Prayer : Acid Healing
Domain : Healing
Available: Golden Path(55) Shaman(49)
Allows : Healing I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : IX
Imbue at : 120
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "ACID HEALING"
Example : pray "acid healing"
The caster places him or herself in a holy aura. The aura will convert any acid damage immediately into an equal amount of healing.
Prayer : Elemental Aid
Domain : Creation
Available: Golden Path(45) Several Classes(50)
Allows : Creating I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : VIII
Imbue at : 100
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "ELEMENTAL AID"
Example : pray "elemental aid"
This powerful prayer will cause a powerful elemental, equal in strength to roughly 1/2 of the Clerics level, to appear and follow the cleric.
Skill : Construction
Domain : Crafting
Available: Apprentice(44) Artisan(30) Numerous Classes(60)
Requires : 'Carpentry'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CONSTRUCT
Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]
Example : construct wall north
: construct list
: construct roof
: construct door east
: construct title A messy room.
: construct description east This is my favorite Door.
: construct description room This is a messy room.
: construct help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.
Skill : Embellish
Domain : Calligraphy
Available: Numerous Classes(60)
Requires : 'Master Styling' at 75%
Requires : A base charisma of at least 12.
Allows : Fine Calligraphy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBELLISH, EMBELLISH
Usage : EMBELLISH [ITEM] [DESCRIPTION]
Example : embellish buckle A pretty buckle
This skill allows the player to set a long description for a player made item.
Skill : Embroidering
Domain : Calligraphy
Available: Apprentice(9) Artisan(11) Numerous Classes(60)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I
Tier : II
Imbue at : -20
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBROIDER, EMBROIDERING
Usage : EMBROIDER [ITEM NAME] [MESSAGE]
Example : embroider shirt my favorite shirt
This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.
Skill : Furniture Installation
Domain : Artistic
Available: Artisan(50) Numerous Classes(60)
Allows : Artsy I
Tier : IX
Imbue at : 120
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FINSTALL
Usage : FINSTALL [ITEM] (-BLEND)
Example : finstall bed
Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).
This will destroy any contents of the item being installed!
Skill : Masonry
Domain : Crafting
Available: Apprentice(43) Artisan(29) Numerous Classes(60)
Requires : 'Sculpting'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I
Tier : V
Imbue at : 40
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASONRY
Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]
Example : masonry wall north
: masonry list
: masonry roof
: masonry title A messy room.
: masonry desc east This is my favorite Door.
: masonry desc room This is a messy room.
: masonry help Bob
This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.
Skill : Master Dyeing
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Dyeing' at 100%
Requires : A base charisma of at least 12.
Allows : Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MDYE, ADYE
Usage : MDYE [ITEM NAME|PATTERNS]
Example : mdye shirt
You'll have to buy some bottles of dye and figure out the rest on your own!
Using the parameter 'patterns' will allow you to configure patterns without playing with an item.
And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.
Anyone who wants to write something more comprehensive speak to Suki!
Skill : Master Styling
Domain : Artistic
Available: Artisan(59) Numerous Classes(60)
Requires : 'Styling' at 50%
Requires : A base charisma of at least 12.
Allows : Embellish, Artsy I
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE
Usage : MSTYLE [ITEM] (New Short)
Example : mstyle bow
Example : mstyle bow "A magnificent yew bow"
Example : mstyle list A
Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:
* Base - this is the current item stripped of all fields.
* Current - This is how the item looks currently
* Display - This is how the item will look after you complete styling
Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add
Cost - How much Mana the item will take to produce
Time - How long the item is likely to take.
You then have 7 options.
A - Add this allows you to pick a word and add it into the string.
D - Delete this allows you to remove a specific word
C - Clear - this strips the item of ALL words (as shown in the base field)
R - Reset - put the name back to current.
F - This allows you to look at the dictionary for a word (you can append a
string to try and find a match e.g. 'F AN' will find all words beginning with AN
X - Exit without attempting to style.
P = Set the prefix of the item e.g. A, An, Some etc
T - Set the total string for the item
Prayer : Holy Day
Domain : Evangelism
Available: Shaman(60)
Allows : Evangelising I
Alignment: somewhat good, somewhat evil, pure neutral
Tier : X
Imbue at : Cannot be imbued at any level.
Use Cost : Mana (536870911)
Quality : Malicious
Targets : Rooms
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "HOLY DAY" [TARGET NAME]
Example : pray "holy day"
This powerful prayer causes a holy day to be declared throughout the entire area of the cleric. For the entire rest of the day, noone in the area may use a common skill, buy or sell, or otherwise "work".
Skill : Regional Materials
Domain : Nature lore
Available: Artisan(22) Numerous Classes(60)
Requires : 'Speculating' at 50%
Allows : Nature Lore I
Tier : IV
Imbue at : 20
Use Cost : Mana (22)
Quality : Circumstantial
Targets :
Range : Touch, or not applicable
Commands : REGIONM, REGIONALMATERIALS
Usage : REGIONAL [STRATA]
Example : regional plants
This will give you an overview of what resources are in a given strata within the immediate vicinity
Skill : Styling
Available: Artisan(32) Numerous Classes(60)
Allows : Master Styling
Tier : VI
Imbue at : 60
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : STYLE, STYLING
Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]
Example : style pants tight
Example : style pants red +after
Example : style panties sexy
Example : style list
Example : style panties remove
This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.