SkyWatcher

The SkyWatcher is the master druid of the stars and heavens, being the very powerful steward of the great wheel in the sky. The SkyWatcher maintains a special connection with the moon, and gains numerous special abilities to summon great powers from luna. So connected is he to the moon that his strength and powers will fluxuate during the month, following the phase of the moon. A master of wind and weather, the SkyWatcher is also very capable of bringing the heavens down upon his enemies at need.

How to play: More even than the other druids, the SkyWatcher must concern himself with pre-casting. That is to say, the SkyWatcher must be aware of his environment at all times in terms of weather, time, temperature, and locale, and must be fully prepared to alter these conditions to make them favorable to the chants he means to use against his enemies in combat. All SkyWatchers must also realize that their effectiveness when not outdoors will be almost nil, as practically every chant requires the use of outside conditions and resources.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+2 per level

Primary Stat

Constitution

Hit

20 +(Con/2)+(2d7) per lvl

Mana

100 +(Int/4)+(1d4) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 30 level(s)

Attack

+(Con/18) per level

Maximum Stat

Intelligence (22), Constitution (22), Others (18)

Bonuses

Weapon Constraints

Must use wooden, plant-based, or leather weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a wooden quarterstaff

    Chant : Summon Hail

    Domain : Weather mastery

    Available: Jade Path(35) SkyWatcher(1)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HAIL" [TARGET]

    Example : chant "summon hail"

    This chant must be cast either during a hail storm, or during a very strong winter cold snap. In those conditions, it will summon a hail storm if there was not one previously, and cause the hail to be directed at the target as a magical attack.

    Skill : Druidic Pass

    Domain : Stealthy

    Available: Several Classes(1)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : PASS

    Usage : PASS [DIRECTION]

    Example : pass east

    This skill allows the druid to move silently and almost invisibly from place to place while traveling in the outdoors. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the druids domain.

    Skill : Herbology

    Domain : Nature lore

    Available: Druid(2) Several Classes(1)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBOLOGY

    Usage : HERBOLOGY [ITEM NAME]

    Example : herbology some herbs

    Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify the herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Chant : Predict Phase

    Domain : Moon summoning

    Available: Jade Path(35) SkyWatcher(2)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PREDICT PHASE"

    Example : chant "predict phase"

    This chant will tell the druid what the moon phase is, regardless of the weather or time of day.

    Chant : Predict Weather

    Domain : Weather mastery

    Available: Druid(2) Jade Path(1) Ranger(9) SkyWatcher(2)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PREDICT WEATHER"

    Example : chant "predict weather"

    This chant will tell the druid what the weather will be in the future. If the weather will be severe in the future, and the druid is able to calm the weather both now and for the future, then he or she will have created a natural climactic balance that will grant him a small gift of experience, and place the weather outside of druidic control for a short weather period. An area which is already under the Weather Control of a druid will not be capable of reaching this state of balance.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Something Monks do better than you do. Remove your weapon and try it!

    Chant : Moonbeam

    Domain : Moon summoning

    Available: Druid(5) Jade Path(3) Ranger(15) SkyWatcher(3)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT MOONBEAM

    Example : chant "moonbeam"

    This chant will create a light beam of moonlight which will follow the druid around, illuminating any dark places the druid may enter.

    Chant : Clear Moon

    Domain : Moon altering

    Available: Jade Path(35) SkyWatcher(4)

    Allows : Moon Enchanting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CLEAR MOON"

    Example : chant "clear moon"

    This chant will end all moon-influenced chants in the same room as the druid.

    Chant : Wind Color

    Domain : Weather mastery

    Available: Jade Path(35) SkyWatcher(4)

    Allows : Weather Mastering I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WIND COLOR"

    Example : chant "wind color"

    This chant allows the druid, upon entering a new room, to gather information about the mobs and or items in the room. This is done by observing the color of the winds, which will be coded as follows:

    Black - Something Undead

    Red - Something evil

    Blue - Something good

    Green - A neutral creature

    Grey - Something metal or stone

    Purple - Something hidden

    Yellow - Something invisible

    Brown - Something wooden

    Orange - Something trapped

    (Striped colors) - a single source of multiple colors

    (Swirling colors) - multiple sources of multiple colors

    (Dull colors) - highest level is below 15 levels below the caster

    (Faded colors) - highest level is below 5 levels below the caster

    (Bright colors) - highest level is between 5 and 15 levels above the caster

    (Brilliant colors) - highest level is between 15 and 25 levels above the caster

    (Dazzling colors) - highest level is 25 levels or more above the caster

    Chant : Pale Moon

    Domain : Moon altering

    Available: Jade Path(40) SkyWatcher(5)

    Allows : Moon Enchanting I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PALE MOON"

    Example : chant "pale moon"

    This chant will cause everyone in the room to become more susceptible to poisonous affliction.

    Chant : Snuff Flame

    Domain : Enduring

    Available: Jade Path(40) SkyWatcher(6)

    Allows : Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Items Creatures Exits Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SNUFF FLAME" [TARGET NAME]

    Example : chant "snuff flame" orc

    This powerful chant will extinguish any torches, or fire-based spells on the target. It will also damage fire elementals.

    Chant : Love Moon

    Domain : Moon altering

    Available: Jade Path(40) SkyWatcher(7)

    Allows : Moon Enchanting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LOVE MOON"

    Example : chant "love moon"

    This chant causes the love moon to rise over the room. Everyone in the room will have their perceived charisma rise by 6 points, and will have loving feelings towards the opposite sex in the room.

    Chant : Cold Moon

    Domain : Moon altering

    Available: Jade Path(40) SkyWatcher(8)

    Allows : Moon Enchanting I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "COLD MOON"

    Example : chant "cold moon"

    This chant will cause everyone in the room to become more susceptible to disease.

    Chant : Summon Dustdevil

    Domain : Weather mastery

    Available: Jade Path(40) SkyWatcher(8)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON DUSTDEVIL"

    Example : chant "summon dustdevil"

    This powerful chant will create a swirling air elemental that will follow the druid around picking up any items that may fall on the ground. When its capacity is reached, the elemental will give the items to the druid. If the dustdevil should die, or the chant wear all, all items will hit the ground.

    Chant : Summon Fire

    Domain : Deep magic

    Available: Druid(7) Jade Path(4) SkyWatcher(8)

    Allows : Ignalist I, Deep Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON FIRE"

    Example : chant "SUMMON FIRE"

    This chant will cause a small campfire to appear where the druid is.

    Chant : Control Fire

    Domain : Enduring

    Available: Druid(15) Jade Path(8) Ranger(24) SkyWatcher(10)

    Allows : Ignalist I, Enduring I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 5

    Commands : CHANT, CH

    Usage : CHANT "CONTROL FIRE" [TARGET NAME]

    Example : chant "control fire"

    This chant will turn normal fires into weapons for the druid. Any normal fires that are possessed by either the target, or which are burning in the room, will attack the target and burn them.

    Skill : Woodland Hide

    Domain : Stealthy

    Available: Gaian(14) Ranger(43) SkyWatcher(10) Trapper(4)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WHIDE

    Usage : WHIDE

    Example : whide

    The ranger attempts to creep behind a rock, or into a bush and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again.

    Chant : Sunray

    Domain : Weather mastery

    Available: Druid(11) Jade Path(6) Ranger(41) SkyWatcher(11)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT SUNRAY [TARGET NAME]

    Example : chant "sunray" orc

    This chant will cause a bright ray of sunshine to beam into the eyes of the target. The target will then be blinded.

    Chant : Calm Wind

    Domain : Weather mastery

    Available: Druid(18) Hatchling(8) Jade Path(9) SkyWatcher(12)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM WIND"

    Example : chant "calm wind"

    This chant will silence winds, lessen storms, and turn blizzards into small trickles of snow. See help on Predict Weather for more information on weather control.

    Chant : Honey Moon

    Domain : Moon altering

    Available: Jade Path(45) SkyWatcher(12)

    Allows : Moon Enchanting I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HONEY MOON"

    Example : chant "honey moon"

    This chant will cause everyone in the room to slowly become more and more nourished, ending any suffering from hunger or thirst.

    Chant : Lightning Ward

    Domain : Preserving

    Available: Druid(26) Jade Path(13) Ranger(37) SkyWatcher(13)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "LIGHTNING WARD"

    Example : chant "lightning ward"

    This chant allows the druid to become resistant (but not immune) to electrical attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Muddy Grounds

    Domain : Weather mastery

    Available: Jade Path(45) SkyWatcher(14)

    Allows : Weather Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MUDDY GROUNDS"

    Example : chant "muddy grounds"

    The druid turns the rock or sandy ground into mushy mud. This makes the room extremely costly in movement to walk through, or fight in.

    Chant : Star Gazing

    Domain : Enduring

    Available: Jade Path(45) SkyWatcher(14)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "STAR GAZING"

    Example : chant "star gazing"

    This chant will allow the druid to become enthralled by the nighttime sky. Extreme thoughts of good and evil will slowly fade from his or her mind with each passing minute. This chant is twice as effective as natural communion. Willful movements or speaking may break concentration.

    Chant : Cold Ward

    Domain : Preserving

    Available: Druid(28) Jade Path(14) Ranger(36) SkyWatcher(15)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "COLD WARD"

    Example : chant "cold ward"

    This chant allows the druid to become resistant (but not immune) to cold attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Dehydrate

    Domain : Enduring

    Available: Jade Path(50) SkyWatcher(16)

    Allows : Enduring I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT DEHYDRATE [TARGET NAME]

    Example : chant "dehydrate" orc

    Example : chant "dehydrate" waterskin

    This chant will cause a target mob to become extremely thirsty, or a target liquid container to empty of its liquid.

    Chant : Piercing Moon

    Domain : Moon summoning

    Available: Jade Path(50) SkyWatcher(17)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PIERCING MOON"

    Example : chant "piercing moon"

    This chant will allow the moon to be seen through the clouds, so long as the druid is outside at night. With the moon visible, other moon chants may be cast.

    Chant : Fire Ward

    Domain : Preserving

    Available: Druid(32) Jade Path(16) SkyWatcher(18)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "FIRE WARD"

    Example : chant "fire ward"

    This chant allows the druid to become resistant (but not immune) to heat attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Wind Gust

    Domain : Weather mastery

    Available: Druid(21) Jade Path(11) Ranger(32) SkyWatcher(18)

    Allows : Weather Mastering I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 4

    Commands : CHANT, CH

    Usage : CHANT "WIND GUST" [TARGET NAME]

    Example : chant "wind gust" orc

    This chant will summon a strong gust of wind to blow away the target. The target may also be knocked down.

    Chant : Whisperward

    Domain : Preserving

    Available: Druid(23) Jade Path(12)

    Allows : Preserving I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER]

    Example : chant "whisperward" chest touch

    This is a complicated chant that allows an object or place to notify the druid when affected in a certain way. The first argument is the target of the spell, which is any inanimate object or "room". The last argument describes the circumstances under which the notify triggers, whether when touched (such as getting, getting from, or putting into), held or wielded, worn, or whenever anyone enters the same room. The object will only notify the druid one time before the chant expires.

    Skill : Woodland Sneak

    Domain : Stealthy

    Available: Ranger(20) SkyWatcher(20) Trapper(12)

    Allows : Stealthy I, AutoSneak

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WSNEAK

    Usage : WSNEAK [DIRECTION]

    Example : wsneak e

    So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a woodland hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise.

    Chant : Healing Moon

    Domain : Moon altering

    Available: Jade Path(55) SkyWatcher(21)

    Allows : Moon Enchanting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HEALING MOON"

    Example : chant "healing moon"

    This chant causes everyone in the room to begin to take healing, so long as the moon is out.

    Chant : Acid Ward

    Domain : Preserving

    Available: Jade Path(55) SkyWatcher(22)

    Allows : Preserving I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ACID WARD"

    Example : chant "acid ward"

    This chant allows the druid to become resistant (but not immune) to acid attacks. Attacks of this kind include spells, breath weapons, and other magical and non-magical attacks.

    Chant : Warning Winds

    Domain : Weather mastery

    Available: Jade Path(55) SkyWatcher(22)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WARNING WINDS"

    Example : chant "warning winds"

    Example : chant "warning winds"

    This chant will allow the druid to be aware of enemies or fighting in nearby rooms.

    Chant : Wind Shape

    Domain : Weather mastery

    Available: Jade Path(55) SkyWatcher(23)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WIND SHAPE"

    Example : chant "wind shape"

    This chant causes the druid to shimmer and become like the wind. In this condition, the caster takes only 3/4 damage from physical weapon sources.

    Chant : Moon Calf

    Domain : Moon altering

    Available: Jade Path(55) SkyWatcher(24)

    Allows : Moon Enchanting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MOON CALF"

    Example : chant "moon calf"

    This chant will cause everyone in the room to suffer a drop in intelligence.

    Skill : Dirt

    Domain : Dirty fighting

    Available: Assassin(10) Martial Artist(14) Minstrel(4) Monk(28)

    Available: SkyWatcher(24) Thief(9) Several Classes(22)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : DIRT

    Usage : DIRT [TARGET NAME]

    Example : dirt orc

    The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.

    Chant : Blue Moon

    Domain : Moon altering

    Available: Jade Path(55) SkyWatcher(25)

    Allows : Moon Enchanting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "BLUE MOON"

    Example : chant "blue moon"

    This chant will cause all evil in the room to take double damage during combat, and all good in the room to take half damage.

    Chant : Grove Walk

    Domain : Shape shifting

    Available: Jade Path(55) SkyWatcher(26)

    Allows : Shapeshifting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "GROVE WALK" [GROVE NAME]

    Example : chant "grove walk" "mr flowers grove"

    This chant will allow the druid to teleport from one druidic grove to any other druidic grove by merely chanting its name. A druidic grove is a room or player home which contains a druidic monument in it. A druidic monument can only be built by a druid with the Masonry skill. The druidic monument also confers a mana bonus when the druid is in the same room as a monument.

    Chant : Red Moon

    Domain : Moon altering

    Available: SkyWatcher(26)

    Allows : Moon Enchanting I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "RED moon"

    Example : chant "red mooon"

    This chant will cause all good in the room to take double damage during combat, and all evil in the room to take half damage.

    Chant : Song Ward

    Domain : Preserving

    Available: Jade Path(60) SkyWatcher(27)

    Allows : Preserving I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SONG WARD"

    Example : chant "song ward"

    This chant allows the druid to become almost immune to Bardic songs.

    Chant : Calm Weather

    Domain : Weather mastery

    Available: Druid(29) Jade Path(15) SkyWatcher(28)

    Allows : Weather Mastering I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CALM WEATHER"

    Example : chant "calm weather"

    This chant will silence winds, stop rain, lessen storms, and turn blizzards into small trickles of snow. See help on Predict Weather for more information on weather control.

    Chant : Waking Moon

    Domain : Moon summoning

    Available: Jade Path(60) SkyWatcher(28)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WAKING MOON"

    Example : chant "waking moon"

    This chant will allow the moon to be seen during the day, so long as the druid is outside. With the moon visible, other moon chants may be cast.

    Chant : Summon Heat

    Domain : Weather mastery

    Available: Druid(38) Jade Path(19) SkyWatcher(29)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON HEAT"

    Example : chant "summon heat"

    This chant will cause the weather to become warmer, melting snow to rain, and evaporating clouds. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Chant : Peace Moon

    Domain : Moon altering

    Available: Jade Path(60) SkyWatcher(30)

    Allows : Moon Enchanting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PEACE MOON"

    Example : chant "peace moon"

    This chant will cause the peace moon to rise, preventing and ending combat in the room.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Herbalism

    Domain : Crafting

    Available: Druid(30) Gaian(19) Jade Path(15) SkyWatcher(30)

    Allows : Wise Crafting I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HERBALISM, HERBREW, HBREW

    Usage : HBREW (LIST) [BREW NAME] [BREWING CONTAINER]

    Example : hbrew farsight flask

    : hbrew list

    : hbrew list harden

    This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Chant : Soaring Eagle

    Domain : Shape shifting

    Available: Beastmaster(40) Jade Path(80) SkyWatcher(31)

    Allows : Shapeshifting I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SOARING EAGLE"

    Example : chant "soaring eagle"

    This chant allows the druid to grow a pair of enormous wings, allowing him or her to fly around.

    Chant : Summon Moon

    Domain : Moon summoning

    Available: SkyWatcher(32)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON MOON"

    Example : chant "summon moon"

    This chant will allow the moon to be seen while indoors, so long as it is nighttime outside. With the moon visible, other moon chants may be cast.

    Skill : Recover Voice

    Domain : Fitness

    Available: Jade Path(60) SkyWatcher(32)

    Allows : Fitness I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : VRECOVER, RECOVERVOICE

    Usage : RECOVERVOICE

    Example : recovervoice

    Short(s) : vrecover

    This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting.

    Chant : Chant Ward

    Domain : Preserving

    Available: Jade Path(65) SkyWatcher(33)

    Allows : Preserving I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHANT WARD"

    Example : chant "chant ward"

    This chant allows the druid to become almost immune to Druidic chants.

    Chant : Summon Cold

    Domain : Weather mastery

    Available: Druid(40) Jade Path(20) SkyWatcher(34)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON COLD"

    Example : chant "SUMMON COLD"

    This chant will cause the weather to become colder, ending heat waves, or turning rain to sleet! Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Control Weather

    Domain : Weather mastery

    Available: Jade Path(65) SkyWatcher(35)

    Allows : Weather Mastering I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CONTROL WEATHER"

    Example : chant "control weather"

    This chant allows the druid to take exclusive control of the weather in the entire area where the druid presently stands. Once control is taken, no other druids may manipulate the weather unless they too successfully cast the control weather chant and take control away. Also, a druid controlling the weather prevents the weather from attaining a climactic balance and thus restricting further weather control.

    See help on Predict Weather for more information on weather control.

    Chant : Summon Rain

    Domain : Weather mastery

    Available: Druid(41) Jade Path(21) SkyWatcher(36)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON RAIN"

    Example : chant "summon rain"

    This chant will end droughts, and cause the skys to open up and pour down rain on clear days. Combined with "summon wind", this can create a nasty thunderstorm. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Skill : Observe

    Domain : Alert

    Available: Arcanist(42) Assassin(25) Beastmaster(28) Burglar(13)

    Available: SkyWatcher(36) Thief(18) Trapper(25)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : OBSERVE

    Usage : OBSERVE

    Example : observe

    The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room.

    Chant : Prayer Ward

    Domain : Preserving

    Available: Jade Path(65) SkyWatcher(37)

    Allows : Preserving I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "PRAYER WARD"

    Example : chant "prayer ward"

    This chant allows the druid to become almost immune to Clerical prayers.

    Chant : Acid Rain

    Domain : Weather mastery

    Available: Jade Path(65) SkyWatcher(38)

    Allows : Terranalist I, Weather Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ACID RAIN"

    Example : chant "acid rain"

    This chant allows causes any rain coming down around the druid to turn into acid rain, damaging all in its path.

    Chant : Summon Wind

    Domain : Weather mastery

    Available: Druid(43) Jade Path(22) SkyWatcher(38)

    Allows : Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON WIND"

    Example : chant "summon wind"

    This chant will cause the winds to begin blowing, turning rain into thunderstorm, and snow into a terrible blizzard. Success will depend, in part, on how large the area is that you are trying to affect. See help on Predict Weather for more information on weather control.

    Chant : Distant Wind Color

    Domain : Weather mastery

    Available: Jade Path(70) SkyWatcher(39)

    Allows : Weather Mastering I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DISTANT WIND COLOR" [LOCATION NAME]

    Example : chant "distant wind color" "grassy field"

    This chant will allow the Druid to see the winds of a distant place. Do HELP WIND COLOR for more information on the meaning of the colors.

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Chant : Charge Metal

    Domain : Enduring

    Available: Jade Path(70) SkyWatcher(40)

    Allows : Enduring I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CHARGE METAL" [TARGET NAME]

    Example : chant "charge metal" orc

    Example : chant "charge metal" sword

    This chant causes the item, or a wielding item of the target to become charged. Any electrical affects occurring in the room will always target the wielder or wearer of the metal item instead of the intended target.

    Skill : Blind Fighting

    Domain : Martial lore

    Available: Beastmaster(29) Black Guard(24) Burglar(33) Fighter(20)

    Available: Gunslinger(26) Jester(46) Marksman(26) Martial Artist(11)

    Available: Monk(22) Paladin(24) Dancer(46)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    Negates the affects of not being able to see your opponent during combat.

    Chant : Spell Ward

    Domain : Preserving

    Available: Jade Path(75) SkyWatcher(41)

    Allows : Preserving I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SPELL WARD"

    Example : chant "spell ward"

    This chant allows the druid to become almost immune to arcane spells.

    Chant : Shapelessness

    Domain : Shape shifting

    Available: Jade Path(75) SkyWatcher(42)

    Allows : Shapeshifting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SHAPELESSNESS"

    Example : chant "SHAPELESSNESS"

    The druid places him or herself in an ethereal state. In this state, the druid will float, and is able to walk through walls. However, the form is so unnatural that the druid will have trouble manipulating material things, and cannot carry equipment through doors.

    Chant : Summon Lightning

    Domain : Weather mastery

    Available: Druid(45) Jade Path(23) SkyWatcher(43)

    Allows : Airelist I, Weather Mastering I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 10

    Commands : CHANT, CH

    Usage : CHANT "SUMMON LIGHTNING" [TARGET NAME]

    Example : chant "summon lightning" orc

    This extremely powerful chant requires a thunder storm be raging overhead. Under those conditions, the chant will cause a powerful bolt of lightning to attack and fry the target of the chant.

    Chant : Manic Moon

    Domain : Moon altering

    Available: Jade Path(80) SkyWatcher(44)

    Allows : Moon Enchanting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MANIC MOON"

    Example : chant "manic moon"

    This chant causes the manic moon to rise over the room. Everyone in the room, except the druid will begin to go nuts. This can create great confusion during combat, making people forget or even change who they are fighting, or start fighting for no reason.

    Skill : Meditation

    Domain : Fitness

    Available: Golden Path(8) Jade Path(75) Onyx Path(16) Shaman(45)

    Available: SkyWatcher(44) Numerous Classes(31)

    Allows : Fitness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : MEDITATE

    Usage : MEDITATE

    Example : meditate

    If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accellerated rate.

    Chant : Astral Projection

    Domain : Shape shifting

    Available: Jade Path(80) SkyWatcher(45)

    Allows : Shapeshifting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "ASTRAL PROJECTION"

    Example : chant "astral projection"

    This chant causes the druid to leave his body and become a roaming spirit. In this spirit state, the druid can not fight, or do many physical things, but neither is he visible. The body of the druid will remain in a sleeping state while the spirit is away. Should this body be killed, or should this chant wear off before the druid returns to the body, then both will die. The druid must revoke the chant from the body (HELP REVOKE) or cast astral projection again to return to his or her body.

    Chant : Howlers Moon

    Domain : Moon altering

    Available: Jade Path(80) SkyWatcher(46)

    Allows : Moon Enchanting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "HOWLERS MOON"

    Example : chant "howlers moon"

    This chant will cause ferocious wolves to become attracted to the room. The wolfs may attack the caster, follow the caster, or do nothing.

    Chant : Wind Snatcher

    Domain : Weather mastery

    Available: Jade Path(80) SkyWatcher(46)

    Allows : Weather Mastering I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "WIND SNATCHER"

    Example : chant "wind snatcher"

    This chant creates a form around the druid which will suck in any wind-related magic that is used in the same room as the druid.

    Chant : Death Moon

    Domain : Moon altering

    Available: Jade Path(80) SkyWatcher(47)

    Allows : Moon Enchanting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "DEATH MOON"

    Example : chant "death moon"

    This chant will cause a blanket of silence to fall over the room. Everyone remaining in the room will take damage from the death moon.

    Chant : Cloud Walk

    Domain : Enduring

    Available: Jade Path(80) SkyWatcher(48)

    Allows : Enduring I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "CLOUD WALK"

    Example : chant "cloud walk"

    This chant will allow the druid, and any group members in the same room to fly.

    Chant : Meteor Strike

    Domain : Rock control

    Available: Jade Path(85) SkyWatcher(49)

    Allows : Rock Controlling I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Damage :

    Range : Range 1 - Range 5

    Commands : CHANT, CH

    Usage : CHANT "METEOR STRIKE"

    Example : chant "meteor strike"

    This chant will cause a storm of meteors to rain down on all enemies of the druid.

    Chant : Summon Tornado

    Domain : Weather mastery

    Available: Jade Path(85) SkyWatcher(50)

    Allows : Weather Mastering I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Malicious

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "SUMMON TORNADO"

    Example : chant "summon tornado"

    This chant will cause a rainstorm to unleash a ferocious tornado on all inhabitants. The tornado will suck up items and people alike, and toss them around like ragdolls in the debris.

    Chant : Move The Sky

    Domain : Moon summoning

    Available: SkyWatcher(60)

    Allows : Moon Enchanting I, Summoning Mastery I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (1063004405)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CHANT, CH

    Usage : CHANT "MOVE THE SKY"

    Example : chant "move the sky"

    This chant causes time to move forward or backwards such that the sun will set or rise.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.