Thief

Thieves are skillful, sly, and devious. They may only use daggers and swords, and may only wear leather armor at best. However, they come with numerous skills allowing them to survive in the dog-eat-dog world, including swiping and stealing; hiding, peeking, and sneaking; trapping, poisoning, and many others. Thieves also qualify for many devious fighting abilities.

Thief is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Assassin, Arcanist (Arcane Rogue), Burglar, and Trapper.

How to play: The thieves strength is in his ability to obtain money, and in his ability to navigate tricky situations. By accumulating the wealth of others, the thief can stay comfortably equipped with the latest and best money can buy. When playing alone, the thief thrives as the only class able to get into and out of any secret place without stirring up unnecessary trouble. Although not generally appreciated in groups, a group benefits from these skills, as well as the thief`s unique ability to deliver enormous amounts of back stab damage.

The thief is only moderately skilled at combat, but can make up for it by using his wealth to obtain favors, good equipment, and the necessary potions and scrolls necessary to survive the experience gaining battles.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Dexterity

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/6)+(1d3) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 5 level(s)

Attack

+(Dex/18) per level

Maximum Stat

Dexterity (25), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

SubClasses

Arcanist Assassin Burglar Thief Trapper

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : Revoke

    Available: Arcanist(9) Black Guard(12) Paladin(12) Ranger(11)

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Creatures Exits Rooms

    Range : Touch - Range 10

    Commands : REVOKE

    Usage : REVOKE [TARGET NAME] ([AFFECT])

    Example : revoke bob

    Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell. Optionally you can add the name of the affect you wish to revoke.

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Swipe gold

    Domain : Stealing

    Available: Bard(37) Burglar(1) Charlatan(4) Jester(38)

    Available: Thief(1)

    Allows : Hide In Plain Sight, Improved Swipe, Cautiously I

    Allows : Theft Mastery I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SWIPE

    Usage : SWIPE [TARGET NAME]

    Example : swipe orc

    The thief will attempt to pocket some of a targets gold. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Skill : Apothecary

    Domain : Crafting

    Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)

    Requires : A base wisdom of at least 12.

    Allows : Identify Poison, Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : APOTHECARY, MIX

    Skill : APOTHECARY

    Usage : MIX LIST/[BREWING CONTAINER]

    Example : mix pot

    : mix list

    : mix list slumber

    This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Unbinding

    Domain : Binding

    Available: Bard(20) Thief(2)

    Allows : Binding I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : UNBIND, UNTIE

    Usage : UNBIND [TARGET NAME]

    Example : unbind jack

    : untie bob

    This skill allows a player remove the bonds entangling or binding someone. The length of time it takes to complete the task depends on the difficulty of the task and the level of the one trying to do it.

    Skill : Sneak Attack

    Domain : Dirty fighting

    Available: Assassin(6) Black Guard(16) Thief(3) Trapper(18)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    This skill allows the thief to deliver a more accurate attack and extra damage when attacking from a hidden position.

    Skill : Hide

    Domain : Stealthy

    Available: Bard(6) Black Guard(8) Charlatan(5) Gaoler(20)

    Available: Gunslinger(15) Jester(5) Martial Artist(1) Monk(2)

    Available: Several Classes(4)

    Allows : Conceal Item, Improved Hiding, Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : HIDE

    Usage : HIDE

    Example : hide

    The thief attempts to creep into some shadowy corner and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The quality of the hide against other players depends in part on the thieves stealth expertise. The thief can use the VISIBLE command to make themself visible again.

    Skill : Wands

    Available: Almost All

    Example :

    A wand is an holdable item that can be used to create magical affects.

    This skill allows one to effectively use a magical wand or staff. To invoke a wand or staff, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is `zuy`, you would enter the following to invoke your wand: sayto orc zuy.

    If the spell on the wand requires extra parameters, then you can include those after the casting words. For a wand of Summon, for instance, you might try: say zuy cityguard.

    Wands generally require a small amount of mana to use, and less if the wand user is capable of learning the spell cast by the wand.

    Skill : Counter-Tracking

    Domain : Stealthy

    Available: Thief(6)

    Allows : Stealthy I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    proficiency in this skills negates mundane tracking skill use against the target, such as the tracking done by rangers and assassins.

    Skill : AutoSneak

    Domain : Stealthy

    Available: Thief(7)

    Requires : (One of: 'Woodland Sneak', or 'Sneak')

    Allows : Stealthy I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : AUTOSNEAK

    Usage : AUTOSNEAK

    Example :

    The thief begins using his or her sneaking skill every time they move. By turning this on, the thief uses half their normal movement cost for sneaking. Enter AUTOSNEAK again to turn it off. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise.

    Skill : Sneak

    Domain : Stealthy

    Available: Arcanist(7) Black Guard(7) Martial Artist(6) Monk(11)

    Available: Several Classes(19) Several Classes(8)

    Allows : Underground Connections, Safehouse, Stealthy I, AutoSneak

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : SNEAK

    Usage : SNEAK [DIRECTION]

    Example : sneak e

    The thief attempts to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise.

    Skill : Dirt

    Domain : Dirty fighting

    Available: Assassin(10) Martial Artist(14) Minstrel(4) Monk(28)

    Available: SkyWatcher(24) Thief(9) Several Classes(22)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch - Range 1

    Commands : DIRT

    Usage : DIRT [TARGET NAME]

    Example : dirt orc

    The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.

    Skill : Detect Traps

    Domain : Alert

    Available: Arcanist(10) Assassin(9) Bard(30) Burglar(9)

    Available: Jester(30) Thief(10) Trapper(8)

    Allows : Mark Trapped, Identify Traps, AutoDetect Traps, AutoMark Traps

    Allows : Shadowpass, Vigilantly I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CHECK

    Usage : CHECK

    Example : check east

    Example : check chest

    The thief can take a careful look at an item, container, or door to see if it is trapped.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Pick Locks

    Domain : Criminal

    Available: Arcanist(11) Assassin(11) Burglar(12) Thief(12)

    Allows : Shadowpass, Safecracking, Criminal Deviousness I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : PICK

    Usage : PICK [DIRECTION/ITEM NAME/EXIT NAME]

    Example : pick e

    The thief attempts to pick the lock on a door, or container lid. Success depends on the level of the thief and the level of the door or item as well as the thief`s proficiency. This skill can be used to lock as well as unlock.

    Skill : Use Poison

    Domain : Poisoning

    Available: Arcanist(15) Assassin(24) Burglar(44) Jester(16)

    Available: Thief(13) Trapper(14)

    Allows : Poisoning I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : POISON, USEPOISON

    Usage : POISON [ITEM NAME] [POISON SOURCE]

    Example : poison sword beesting

    Example : poison waterskin beesting

    This allows the player to poison a weapon, food, or drink with a pre-prepared poison source. The Apothecary skill must be used to create the poison. After that, the poison may be applied, where it will persist for a short time on weapons, and forever on food and drink.

    Skill : Peek

    Domain : Stealing

    Available: Assassin(36) Bard(18) Burglar(14) Jester(18)

    Available: Thief(14)

    Allows : Improved Peek, Cautiously I, Theft Mastery I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PEEK

    Usage : PEEK [TARGET NAME]

    Example : peek orc

    The thief will attempt to sneak a look at the inventory of the target.

    Skill : Disarm

    Domain : Martial lore

    Available: Barbarian(13) Beastmaster(18) Burglar(15) Dreadnaught(13)

    Available: Fighter(12) Martial Artist(6) Monk(12) Dancer(18)

    Available: Thief(15) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISARM

    Usage : DISARM [TARGET NAME]

    Example : disarm orc

    The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their profficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

    Skill : Remove Traps

    Domain : Find/remove traps

    Available: Arcanist(17) Several Classes(16)

    Allows : Trap Disabling I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : DETRAP, UNTRAP, REMOVETRAPS

    Usage : DETRAP [ITEM, DIRECTION]

    Example : detrap east

    Example : detrap chest

    If an item is trapped, the thief can attempt to disable or safely trigger the trap, rendering it ineffective until it resets.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Skill : Observe

    Domain : Alert

    Available: Arcanist(42) Assassin(25) Beastmaster(28) Burglar(13)

    Available: SkyWatcher(36) Thief(18) Trapper(25)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : OBSERVE

    Usage : OBSERVE

    Example : observe

    The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room.

    Skill : Haggle

    Domain : Influential

    Available: Artisan(38) Hatchling(20) Thief(19) Several Classes(2)

    Allows : Influencing I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : HAGGLE

    Usage : HAGGLE BUY/SELL [ITEM NAME] ([SHOPKEEPER NAME])

    Example : haggle buy sword

    Example : haggle sell sword

    This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price. All transactions occur using beads as the standard, instead of gold. See also: Help Currency

    Skill : Backstab

    Domain : Dirty fighting

    Available: Assassin(20) Black Guard(55) Burglar(19) Thief(20)

    Available: Trapper(30)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BACKSTAB, BS

    Usage : BACKSTAB [TARGET NAME]

    Example : backstab orc

    Short(s) : BS

    If the thief is hidden, or otherwise invisible to the target, this ability will allow him or her to deal a massive one-time attack to them.

    Skill : Stalk

    Domain : Dirty fighting

    Available: Thief(20)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : STALK

    Usage : STALK [TARGET NAME]

    Example : stalk orc

    If the thief is hidden, or otherwise invisible to the target, this ability will allow him or her to deal a massive one-time attack to them after successfully stalking up on them.

    Skill : Trip

    Domain : Dirty fighting

    Available: Beastmaster(16) Black Guard(35) Charlatan(25) Fighter(28)

    Available: Martial Artist(8) Monk(16) Paladin(35) Several Classes(21)

    Available: Several Classes(26) Several Classes(34)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRIP

    Usage : TRIP [TARGET NAME]

    Example : trip orc

    The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

    Skill : Steal

    Domain : Stealing

    Available: Bard(45) Burglar(22) Jester(42) Thief(22)

    Allows : Improved Steal, Cautiously I, Theft Mastery I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : STEAL

    Usage : STEAL [ITEM NAME] [TARGET NAME]

    Example : steal paper orc

    The thief will attempt to pilfer some item from the inventory of the target. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc).

    Skill : Two Weapon Fighting

    Domain : Weapon use

    Available: Assassin(23) Barbarian(5) Bard(27) Fighter(5)

    Available: Gunslinger(8) Dancer(28) Ranger(7) Thief(23)

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    While in combat, this skill allows the fighter to attack more proficiently with a second weapon in the hold position, assuming the fighter is in range for the second weapon.

    Skill : Graffiti

    Domain : Street smarts

    Available: Thief(24)

    Allows : Street Lore I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : GRAFFITI

    Usage : GRAFFITI [MESSAGE]

    Example : graffiti kilroy was here

    This skill allows the thief to put graffiti on walls and on city streets. Others must READ the graffiti to see it, as it will not be obvious.

    Skill : Listen

    Domain : Alert

    Available: Burglar(17) Martial Artist(23) Minstrel(24) Monk(46)

    Available: Thief(24) Trapper(17)

    Allows : , Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : LISTEN

    Usage : LISTEN [DIRECTION NAME]

    Example : listen north

    Example : listen

    The thief listens a particular direction for signs of movement (life). A very proficient thief may also tell the number of creatures, and may be able to listen in on private conversations and whispering that may be going on in the room. You may only listen to the room you are in, or to an adjacent indoor room. How well the thief can hear will depend on proficiency, how much higher in level than the thief those being listened to are, and alertness expertise.

    Skill : Bind

    Domain : Binding

    Available: Beastmaster(26) Jester(22) Thief(25) Trapper(31)

    Allows : Binding I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : BIND

    Usage : BIND [TARGET NAME]

    Example : bind orc

    The thief uses ropes to bind the target, making them unable to move. The target must be completely incapacitated (asleep) for the binding to work. The bound creature can break free eventually, but the skill of the binding improves with the level of the thief.

    Skill : Arsonry

    Domain : Criminal

    Available: Thief(26)

    Allows : Criminal Deviousness I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : ARSON, ARSONRY

    Usage : ARSONRY [TARGET ITEM]/[DIRECTION]

    Example : arsonry pile of wood

    Example : arsonry east

    If the thief is holding a torch or something else usable to spread fire, he may quickly light an available item, or a random item in an adjacent room using this skill.

    Skill : Detection

    Domain : Alert

    Available: Arcanist(36) Burglar(25) Charlatan(40) Martial Artist(14)

    Available: Monk(27) Thief(26) Trapper(36)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DETECT, DETECTION

    Usage : detect

    Example :

    The thief takes a careful and meticulous look around, allowing him or her to spot any hidden things in the area. The longer the thief looks around, the more he will see.

    Skill : Rapid Shot

    Domain : Martial lore

    Available: Arcanist(28) Ranger(14) Thief(27) Several Classes(13)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Invoked : Automatic

    Example :

    Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.

    Skill : Surrender

    Domain : Influential

    Available: Thief(28)

    Allows : Influencing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : SURRENDER

    Usage : SURRENDER

    Example : surrender

    A unique thief skills which allows him or her to toss shiny coins at his opponents for allowing the thief to leave combat without losing experience.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Spell : Detect Invisible

    Domain : Divination

    Available: Arcanist(31) Onyx Path(6) Thief(31) Numerous Classes(11)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : III

    Imbue at : 0

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "DETECT INVISIBLE"

    Example : cast "detect invisible"

    Allows the caster to see invisible creatures and objects.

    Skill : Silent AutoGold

    Domain : Stealing

    Available: Burglar(29) Thief(32)

    Allows : Theft Mastery I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : SILENTGOLD

    Usage : SILENTGOLD

    Example : silentgold

    This command is similar to the AUTOGOLD command, which allows a player to automatically take gold from the corpse of a defeated monster. If the player is in a group when AUTOGOLD is used, the gold is evenly distributed among the players. SILENTGOLD, like AUTOGOLD, is toggled on and off. When on the thief will automatically, and without anyone knowing, take 10% of a defeated monsters gold. This will work regardless of whether the thief played any part in the defeat of the monster, or is even a member of the group which defeated the monster. Also, the gold taken is "off the top" of any gold which may be obtained while the thief is part of a group.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires :

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Careful Step

    Domain : Acrobatic

    Available: Thief(34)

    Allows : Acrobatic I, Combat Fluidity I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : CARESTEP, CAREFULSTEP

    Usage : CARESTEP [DIRECTION]

    Example : carestep east

    The thief moves slowly, watching every single footfall with utter care. This has the effect of helping to prevent certain traps from springing, as well as preventing one from falling off a tightrope or narrow bridge.

    Skill : Shadow

    Domain : Stealthy

    Available: Arcanist(33) Assassin(15) Thief(34) Trapper(44)

    Allows : Stealthy I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SHADOW

    Usage : shadow [TARGET NAME]

    Example : shadow orc

    If the thief is hidden, or otherwise invisible to the target, this skill will allow the thief to follow them perfectly while remaining hidden. Entering 'shadow' again will stop the shadowing.

    Skill : Linguistic Comprehension

    Domain : Street smarts

    Available: Burglar(47) Thief(35)

    Allows : Street Lore I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : COMPREHEND, COMPREHENSION

    Usage : COMPREHEND

    Example : comprehend

    This skill will cause the thief to begin listening intensely to what is being said around him in other languages, so that he or she may understand it. Depending upon proficiency, from a few seconds to a few minutes after each statement, the thief will understand.

    Skill : Silent AutoLoot

    Domain : Stealing

    Available: Burglar(31) Thief(36)

    Allows : Theft Mastery I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : SILENTLOOT

    Usage : SILENTLOOT

    Example : silentloot

    This command is similar to the AUTOLOOT command, which allows a player to automatically take items from the corpse of a defeated monster. SILENTLOOT, like AUTOLOOT, is toggled on and off. When on the thief will automatically, and without anyone knowing, take one of a defeated monsters items. This will work regardless of whether the thief played any part in the defeat of the monster, or is even a member of the group which defeated the monster.

    Skill : Weapon Snatch

    Domain : Stealing

    Available: Martial Artist(20) Thief(37)

    Allows : Theft Mastery I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SNATCH

    Usage : SNATCH [TARGET NAME]

    Example : snatch orc

    The thief attempts to disarm the target, flinging their weapon into the air so that it can be caught by the thieves other hand.

    Skill : Distract

    Domain : Deceptive

    Available: Bard(15) Charlatan(16) Jester(15) Dancer(14)

    Available: Thief(38)

    Allows : Improved Distraction, Deceptive I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DISTRACT

    Usage : DISTRACT [TARGET NAME]

    Example : distract orc

    The fighter forfeits his or her attacks in order to spend time distracting the target. While distracted, the targets attack and defence skills are greatly reduced.

    Skill : Alertness

    Domain : Alert

    Available: Thief(39)

    Allows : Vigilantly I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ALERTNESS

    Usage : ALERTNESS

    Example : alertness

    The thief uses his or her acute vision to notice details about rooms he might otherwise miss. The higher his alertness expertise, the more he will catch.

    Skill : Lore

    Domain : Arcane lore

    Available: Arcanist(22) Artisan(60) Bard(3) Burglar(40)

    Available: Hatchling(19) Dancer(4) Thief(40)

    Allows : Arcane Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : LORE

    Usage : LORE [ITEM NAME]

    Example : lore sword

    The bard carefully examines the item, using his extensive knowledge of magical lore to determine the items magical properties, if any.

    Skill : Panhandling

    Domain : Street smarts

    Available: Thief(41)

    Allows : Street Lore I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (41) Movement (41)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PANHANDLE, PANHANDLING

    Example :

    Using this skill, a thief can sit down along a city street and beg passer-bys for change. Some may even hand it over.

    Skill : Sap

    Domain : Dirty fighting

    Available: Assassin(35) Thief(42) Trapper(26)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SAP

    Usage : SAP [TARGET NAME]

    Example : sap orc

    The thief delivers a strong well placed blow to the target, knocking them unconscious for a short amount of time. Like a back-stab, the thief must not be visible to the target for this to work.

    Skill : Improved Distraction

    Domain : Deceptive

    Available: Thief(43)

    Requires : 'Distract'

    Allows : Deceptive I

    Tier : VIII

    Imbue at : 100

    Invoked : Automatic

    Example :

    proficiency in this skill allows the thief to distract higher and higher level opponents.

    Skill : Flank

    Domain : Dirty fighting

    Available: Assassin(43) Thief(44)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : FLANK

    Usage : FLANK

    Example : flank

    This skill allows the thief to deliver a more accurate attack and extra damage when flanking his or her opponent in combat. The thief can only slip around into a flanking position if their opponent is targeting someone else.

    Skill : Warrants

    Domain : Legal

    Available: Artisan(9) Charlatan(18) Gaoler(18) Thief(45)

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : WARRANTS

    Example :

    The player, using nothing more than local contacts and charismatic persuasion, gathers information about all warrants and wanted criminals.

    Skill : Lay Traps

    Domain : Trapping

    Available: Assassin(40) Thief(46) Trapper(20)

    Allows : Trapping I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Items Exits Rooms

    Range : Touch, or not applicable

    Commands : TRAP

    Usage : TRAP [ITEM, DIRECTION, ROOM] [TRAP NAME]

    Example : trap list

    Example : trap east noise

    Example : trap chest needle

    The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however.

    Skill : Escape Bonds

    Domain : Binding

    Requires : A base dexterity of at least 14.

    Allows : Binding I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ESCAPEBONDS, ESCAPE

    Skill : Escape Bonds

    Available: Jester(12) Minstrel(36) Thief(47)

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ESCAPEBONDS, ESCAPE

    Usage : ESCAPEBONDS

    Example : escape

    This skill allows the thief to apply both his or her dexterity and strength to escaping from common binds, such as handcuffs, ropes, or webbing.

    Skill : Bribe

    Domain : Influential

    Available: Burglar(28) Thief(48)

    Allows : Influencing I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BRIBE

    Usage : BRIBE [TARGET NAME] [COMMAND]

    Example : bribe orc sleep

    The thief will attempt to use money to get a target to do something for him or her.

    Skill : Squatting

    Domain : Criminal

    Available: Thief(49)

    Allows : Criminal Deviousness I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (49) Movement (49)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SQUAT, SQUATTING

    Usage : SQUATTING

    Example : squat

    To use this skill, the player must be sitting on a piece of property that is, or was once for sale. If it is owned by another player or clan, then an owner must be online when squatting begins. After a mud month of continuous sitting, the property will change ownership. Property belonging to another player will go back on the market. Property on the market will belong to the squatter.

    Skill : Ambush

    Domain : Stealthy

    Available: Assassin(44) Beastmaster(48) Thief(50)

    Allows : Stealthy I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (44) Movement (44)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : AMBUSH

    Usage : AMBUSH

    Example : ambush

    The thief directs the movements of his or her group members, positioning them so that they are in a hidden state, ready for an ambush.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

    Skill : Nondetection

    Domain : Stealthy

    Available: Thief(60)

    Allows : Hide In Plain Sight, Stealthy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Invoked : Automatic

    Example :

    The thief has so perfected his or her ability to hide that, when doing so, they are almost completely undetectable by any magical or other means to people of an equal or lower level