Trapper

The trapper, possibly the most cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets.


Trains

3 +1 per level

Practices

5 and then (Wisdom/6)+1 per level

Primary Stat

Dexterity

Hit

20 +(Con/3)+(1d10) per lvl

Mana

100 +(Int/6)+(1d3) /lvl

Move

100 +10X(Str/18) per lvl

Damage

+1 damage per 5 level(s)

Attack

+(Dex/18) per level

Maximum Stat

Dexterity (22), Constitution (22), Others (18)

Bonuses

Weapon Constraints

Must use swords, daggers, natural, or ranged weapons.

Armour Constraints

May wear any armor.

Starting Equipment

a short sword

    Skill : Recall

    Available: Numerous Classes(2) Numerous Classes(1)

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : RECALL

    Usage : RECALL ([CITY|HOME])

    Example : recall

    Example : recall waygate

    Example : recall home

    The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

    'RECALL (CITY)' add a city name to recall directly to the centre of a city.

    'RECALL SET' will set the default recall point to the current location if it is owned by the player.

    'RECALL SET HOME' will set the default home point to the current location if it is owned by the player.

    The player can also chose to recall to Waygate, Shou Lung, Ravenclaw, Rigort Mortis or Xian as well as your own default.

    Skill : SWIM

    Usage : SWIM [DIRECTION]

    Available: ALL

    Example : swim e

    This skill allows the character to travel on a water surface. The amount of weight being carried can affect this skill.

    Skill : Ranged Weapon Specialization

    Domain : Weapon use

    Available: Templar(20) Numerous Classes(2) Numerous Classes(1)

    Allows : Set Decoys, Ranged Striking I, Ranged Piercing I

    Allows : Ranged Bashing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.

    Skill : Sword Specialization

    Domain : Weapon use

    Available: Several Classes(2) Numerous Classes(1)

    Allows : Sword Striking I, Sword Slicing I, Sword Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a sword master, gaining bonuses to attack when using a sword in combat.

    Skill : Taxidermy

    Domain : Crafting

    Available: Apprentice(30) Artisan(40) Trapper(1)

    Requires : A base intelligence of at least 12.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STUFF, TAXIDERMY

    Usage : STUFF ([POSE]/LIST) [BODY NAME]

    Example : stuff body of an orc

    Example : stuff list

    Example : stuff list scary

    Example : stuff scary body of a horse

    This skill allows a player to stuff a dead body with cloth, cotton, feathers, fur, or similar substances to make a light statue. To begin stuffing a body, the player must have placed the cloth he or she wishes to stuff with on the ground with the body. A pose for the body may optionally be specified. A list of valid poses may be obtained by entering TAXIDERMY LIST.

    Skill : Wainwrighting

    Domain : Crafting

    Available: Artisan(15) Trapper(1)

    Requires : 'Carpentry'

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : WAINWRIGHTING

    Usage : WAINWRIGHT [ITEM TYPE]

    Example : wainwright wagon

    : wainwright list

    : wainwright list wagon

    This skill allows a player to craft wagons and carts. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

    Skill : Apothecary

    Domain : Crafting

    Available: Arcanist(1) Barbarian(19) Ranger(1) Several Classes(2)

    Requires : A base wisdom of at least 12.

    Allows : Identify Poison, Poisoning I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : APOTHECARY, MIX

    Skill : APOTHECARY

    Usage : MIX LIST/[BREWING CONTAINER]

    Example : mix pot

    : mix list

    : mix list slumber

    This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

    Skill : Carpentry

    Domain : Crafting

    Available: Apprentice(8) Artisan(7) Gaoler(12) Trapper(2)

    Requires : A base constitution of at least 10.

    Allows : Construction, Wainwrighting, Ship Building, Light Crafting I

    Allows : Durable Crafting I, Quality Crafting I, Quick Worker I

    Allows : Lethal Crafting I, Counterbalance Crafting I, Torturesmithing

    Allows : Cage Building

    Tier : I

    Imbue at : -40

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CARVE, CARPENTRY

    Usage : CARVE (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE]

    Example : carve small table

    : carve bundle 100 maple

    : carve list

    : carve list table

    : carve mend club

    : carve refit club

    : carve scan

    : carve scan bob

    This skill allows a player to craft wooden items, such as chairs and wooden shields. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged wooden weapons or armor, and to refit any armor which may be the wrong size.To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill. Using better materials may increase both the strength and the required level of the crafted item.

    Skill : Climb

    Domain : Fitness

    Available: Bard(6) Charlatan(5) Jester(6) Monk(4)

    Available: Onyx Path(15) Dancer(5) Psion(15) Numerous Classes(30)

    Available: Several Classes(29) Numerous Classes(2) Numerous Classes(1)

    Allows : Fitness I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CLIMB

    Usage : CLIMB [DIRECTION]

    Example : climb up

    In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

    Skill : WRITE

    Usage : WRITE [ITEM] ([TEXT TO WRITE])

    Available: ALL

    Example : write parchment From recall, go nseeseenwesee

    This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.

    When writing on a journal, you need not specify any parameters when using this command.

    Skill : Edged Weapon Specialization

    Domain : Weapon use

    Available: Templar(5) Numerous Classes(2) Numerous Classes(1)

    Allows : Edged Striking I, Edged Bashing I, Edged Piercing I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.

    Skill : Caltrops

    Domain : Trapping

    Available: Trapper(2)

    Allows : AutoCaltrops, Disabling Caltrops, Dazzling Caltrops

    Allows : Trapping I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : CALTROPS

    Usage : CALTROPS

    Example : caltrops

    The thief drops numerous small metal spikes on the ground around him or her. While the thief will be able to avoid them, anyone entering, leaving, advancing, or retreating from the room will be damaged by them.

    Skill : Trophy Count

    Domain : Combat lore

    Available: Minstrel(12) Trapper(3)

    Allows : Combat Lore I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Uage : TROPHYCOUNT

    Example : trophycount

    The thief has the ability to keep track of their racial kills. The player may use the TROPHYCOUNT command to review the log of kills.

    Skill : Woodland Hide

    Domain : Stealthy

    Available: Gaian(14) Ranger(43) SkyWatcher(10) Trapper(4)

    Allows : Stealthy I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WHIDE

    Usage : WHIDE

    Example : whide

    The ranger attempts to creep behind a rock, or into a bush and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again.

    Skill : Identify Bombs

    Domain : Find/remove traps

    Available: Trapper(5)

    Allows : Trap Disabling I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    The thief can sense bombs just by looking at them, or looking at those who might be bearing them.

    Skill : Avoid Traps

    Domain : Find/remove traps

    Available: Jester(40) Trapper(6)

    Allows : Trap Disabling I

    Tier : II

    Imbue at : -20

    Invoked : Automatic

    Example :

    The player gains the ability to skirt, dodge, withstand, avoid, and otherwise survive traps which he may trigger or be fixing to trigger.

    Skill : Detect Traps

    Domain : Alert

    Available: Arcanist(10) Assassin(9) Bard(30) Burglar(9)

    Available: Jester(30) Thief(10) Trapper(8)

    Allows : Mark Trapped, Identify Traps, AutoDetect Traps, AutoMark Traps

    Allows : Shadowpass, Vigilantly I

    Tier : II

    Imbue at : -20

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : CHECK

    Usage : CHECK

    Example : check east

    Example : check chest

    The thief can take a careful look at an item, container, or door to see if it is trapped.

    Skill : Find Water

    Domain : Nature lore

    Available: Minstrel(8) Ranger(4) Trapper(9)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : FINDWATER

    Usage : FINDWATER

    Example : findwater

    The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

    Skill : Strategic Retreat

    Domain : Dirty fighting

    Available: Trapper(10)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : FREEFLEE, STRATEGICRETREAT

    Usage : FREEFLEE ([DIRECTION])

    Example : freeflee

    While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Unlike FLEE, this command may be used without experience loss, provided the proficiency check is passed.

    Skill : Dodge

    Domain : Evasive

    Available: Arcanist(12) Assassin(12) Beastmaster(8) Charlatan(20)

    Available: Hatchling(3) Martial Artist(4) Minstrel(18) Monk(8)

    Available: Dancer(10) Numerous Classes(14) Several Classes(11)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example : dodge

    During combat, the character begins to dance around on their feet, making them harder to hit in combat.

    Skill : Woodland Sneak

    Domain : Stealthy

    Available: Ranger(20) SkyWatcher(20) Trapper(12)

    Allows : Stealthy I, AutoSneak

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : WSNEAK

    Usage : WSNEAK [DIRECTION]

    Example : wsneak e

    So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a woodland hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise.

    Skill : Use Poison

    Domain : Poisoning

    Available: Arcanist(15) Assassin(24) Burglar(44) Jester(16)

    Available: Thief(13) Trapper(14)

    Allows : Poisoning I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : POISON, USEPOISON

    Usage : POISON [ITEM NAME] [POISON SOURCE]

    Example : poison sword beesting

    Example : poison waterskin beesting

    This allows the player to poison a weapon, food, or drink with a pre-prepared poison source. The Apothecary skill must be used to create the poison. After that, the poison may be applied, where it will persist for a short time on weapons, and forever on food and drink.

    Skill : Remove Traps

    Domain : Find/remove traps

    Available: Arcanist(17) Several Classes(16)

    Allows : Trap Disabling I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Circumstantial

    Targets : Items Exits

    Range : Touch, or not applicable

    Commands : DETRAP, UNTRAP, REMOVETRAPS

    Usage : DETRAP [ITEM, DIRECTION]

    Example : detrap east

    Example : detrap chest

    If an item is trapped, the thief can attempt to disable or safely trigger the trap, rendering it ineffective until it resets.

    Skill : Listen

    Domain : Alert

    Available: Burglar(17) Martial Artist(23) Minstrel(24) Monk(46)

    Available: Thief(24) Trapper(17)

    Allows : , Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : LISTEN

    Usage : LISTEN [DIRECTION NAME]

    Example : listen north

    Example : listen

    The thief listens a particular direction for signs of movement (life). A very proficient thief may also tell the number of creatures, and may be able to listen in on private conversations and whispering that may be going on in the room. You may only listen to the room you are in, or to an adjacent indoor room. How well the thief can hear will depend on proficiency, how much higher in level than the thief those being listened to are, and alertness expertise.

    Skill : Sneak Attack

    Domain : Dirty fighting

    Available: Assassin(6) Black Guard(16) Thief(3) Trapper(18)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    This skill allows the thief to deliver a more accurate attack and extra damage when attacking from a hidden position.

    Skill : Pass without trace

    Domain : Stealthy

    Available: Beastmaster(39) Trapper(19) Several Classes(40)

    Allows : Stealthy I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (50)

    Quality : Always Beneficial

    Targets : Caster only

    Range : Touch, or not applicable

    Commands : WITHOUTRACE, NOTRACE, PASSWITHOUTTRACE

    USAGE : PASSWITHOUTTRACE

    EXAMPLE : PASSWITHOUTTRACE

    SHORT : WITHOUTRACE NOTRACE

    Allows the character to pass without a trace in natural environments

    Skill : Lay Traps

    Domain : Trapping

    Available: Assassin(40) Thief(46) Trapper(20)

    Allows : Trapping I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (25) Movement (25)

    Quality : Malicious

    Targets : Items Exits Rooms

    Range : Touch, or not applicable

    Commands : TRAP

    Usage : TRAP [ITEM, DIRECTION, ROOM] [TRAP NAME]

    Example : trap list

    Example : trap east noise

    Example : trap chest needle

    The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however.

    Skill : Parry

    Domain : Evasive

    Available: Arcanist(18) Assassin(18) Charlatan(44) Fencer(3)

    Available: Martial Artist(3) Minstrel(28) Ranger(5) Templar(12)

    Available: Thief(17) Trapper(21) Numerous Classes(6)

    Allows : Evasively I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

    Skill : True Shot

    Domain : Martial lore

    Available: Assassin(29) Fighter(15) Trapper(22) Several Classes(16)

    Allows : Combat Fluidity I, Martial Lore I

    Tier : III

    Imbue at : 0

    Invoked : Automatic

    Example :

    Gives the fighter an enormous boost to attack rating when using a ranged or thrown reapon in ranged combat.

    Skill : Trained Olfactory Senses

    Domain : Alert

    Available: Beastmaster(40) Ranger(19) Trapper(23)

    Allows : Vigilantly I

    Tier : IV

    Imbue at : 20

    Invoked : Automatic

    USAGE : SNIFF (MOB)

    EXAMPLE :

    Sniffing a person will allow you to gradually learn their scent and sniff a room will allow you to get a sense of the different scents present and the direction they lead.

    Skill : Track

    Domain : Combat lore

    Available: Charlatan(23) Ranger(2) Trapper(24)

    Allows : Combat Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : TRACK

    Usage : TRACK [TARGET NAME]

    Example : track orc

    The ranger attempts to find a trail leading from where he or she is at present, to the location of the indicated target (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

    Skill : Observe

    Domain : Alert

    Available: Arcanist(42) Assassin(25) Beastmaster(28) Burglar(13)

    Available: SkyWatcher(36) Thief(18) Trapper(25)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : OBSERVE

    Usage : OBSERVE

    Example : observe

    The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room.

    Skill : Sap

    Domain : Dirty fighting

    Available: Assassin(35) Thief(42) Trapper(26)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SAP

    Usage : SAP [TARGET NAME]

    Example : sap orc

    The thief delivers a strong well placed blow to the target, knocking them unconscious for a short amount of time. Like a back-stab, the thief must not be visible to the target for this to work.

    Skill : Lure

    Domain : Deceptive

    Available: Trapper(28)

    Allows : Deceptive I

    Tier : V

    Imbue at : 40

    Use Cost : Mana (28) Movement (28)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : LURE

    Usage : LURE [ITEM NAME]

    Example : lure monster east

    The thief gains the ability to lure a creature in the direction they want, when not in combat.

    Spell : Read Magic

    Domain : Divination

    Available: Bard(32) Burglar(30) Charlatan(11) Hatchling(4)

    Available: Jester(31) Ranger(10) Thief(29) Trapper(29)

    Available: Numerous Classes(1)

    Allows : Ranged Divining I, Reduced Divining I, Power Divining I

    Allows : Extended Divining I

    Tier : I

    Imbue at : -40

    Wand Cost: 5

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : CAST, CA, C

    Usage : CAST "READ MAGIC" [TARGET NAME]

    Example : cast "read magic" scroll

    This spell is required in order to be able to cast spells off of scrolls. After casting read magic on a scroll, the scroll may be 'read' normally for the purposes of copying or casting spells off of it. Seek help on the 'read' command for more information on scroll use.

    Skill : Butchering

    Available: Hatchling(2) Numerous Classes(30) Several Classes(4)

    Allows : Chirgury

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUTCHER, BUTCHERING, SKIN

    Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]

    Example : butcher body

    Example : butcher bundle 10 bones

    With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Wood Chopping

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CHOP, CHOPPING

    Usage : CHOP (BUNDLE [NUM]) [TARGET])

    Example : chop

    Example : chop bundle 10 oak

    With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Survey

    Domain : Nature lore

    Available: Artisan(21) Numerous Classes(30)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SURVEY, SURVEYING

    Usage : SURVEY

    Example : survey

    This skill will give you a list of resources that may be found in the area you are in.

    Skill : Gem Digging

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DIG, DIGGING

    Usage : DIG (BUNDLE [NUM]) [TARGET])

    Example : dig

    Example : dig bundle 10 gems

    With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Drilling

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DRILL, DRILLING

    Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]

    Example : drill pot

    Example : drill bundle 10 milk

    With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Dyeing

    Domain : Artistic

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Master Dyeing, Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DYE, DYEING

    Usage : DYE [ITEM NAME] [COLOR]

    Example : dye shirt blue

    This skill allows the player to dye a qualifying cloth item a different color.

    See also: MDYE, ADYE

    Skill : Engraving

    Domain : Calligraphy

    Available: Apprentice(10) Artisan(12) Numerous Classes(30)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ENGRAVE, ENGRAVING

    Usage : ENGRAVE [ITEM NAME] [MESSAGE]

    Example : engrave sword the deathmaster

    This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

    Skill : Farming

    Domain : Gathering

    Available: Artisan(19) Gaian(22) Numerous Classes(30)

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : PLANT, FARM, FARMING

    Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]

    Example : plant berries

    Example : plant bundle 10 berries

    This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Fire Building

    Domain : Nature lore

    Available: Apprentice(6) Artisan(6) Gaoler(2) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Nature Lore I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LIGHT, FIREBUILD, FIREBUILDING

    Usage : LIGHT [(FIRE) or TARGET NAME]

    Example : light fire

    : light wood

    With this common skill, a player can start fires for light, or cooking, or whatever.

    If you were looking for help on the light spell, enter HELP SPELL LIGHT.

    Skill : Fishing

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Delver(2) Hatchling(2)

    Available: Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FISH

    Usage : FISH (BUNDLE [NUM]) [TARGET])

    Example : fish

    Example : fish bundle 10 trout

    With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Foraging

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Gaian(2) Hatchling(2)

    Available: Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FORAGE, FORAGING

    Usage : FORAGE (BUNDLE [NUM]) [TARGET])

    Example : forage

    Example : forage bundle 10 berries

    Example : forage ground

    Example : forage plants

    Foraging is useful for collecting plants and the things which grow on plants, which of course are found in greatest abundance in forests, plains and hills. The player can specify whether or not the player wishes to forage for things growing on the ground or on plants, which is useful when multiple players are foraging in the same place. The defaultis foraging on the ground.

    Skill : Hunting

    Domain : Gathering

    Available: Apprentice(4) Artisan(4) Hatchling(2) Numerous Classes(30)

    Requires : A base wisdom of at least 8.

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : HUNT, HUNTING

    Usage : HUNT

    Example : hunt

    With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

    Skill : Lacquering

    Domain : Artistic

    Available: Apprentice(9) Artisan(11) Numerous Classes(30)

    Requires : A base charisma of at least 8.

    Allows : Artsy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : LACQUERING, LACQUER

    Usage : LACQUER [ITEM NAME] [COLOR]

    Example : lacquer shirt blue

    This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.

    Skill : Mining

    Domain : Gathering

    Available: Apprentice(3) Artisan(3) Hatchling(2) Numerous Classes(30)

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MINE, MINING

    Usage : MINE (BUNDLE [NUM]) [TARGET]

    Example : mine

    Example : mine bundle 10 stone

    With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

    Skill : Searching

    Domain : Alert

    Available: Apprentice(5) Artisan(5) Gaoler(8) Hatchling(3)

    Available: Numerous Classes(30)

    Allows : Vigilantly I

    Tier : I

    Imbue at : -40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SEARCH, SEARCHING

    Usage : SEARCH

    Example : search

    This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparant to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

    Skill : Smoke Rings

    Domain : Artistic

    Available: Apprentice(1) Artisan(2) Gaoler(2) Hatchling(1)

    Available: Numerous Classes(30)

    Requires : A base charisma of at least 5.

    Allows : Artsy I

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Usage : (automatic)

    This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

    Skill : Speculating

    Domain : Nature lore

    Available: Apprentice(26) Artisan(22) Numerous Classes(30)

    Requires : A base wisdom of at least 10.

    Allows : Regional Materials, Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SPECULATE, SPECULATING

    Usage : SPECULATE [AIR | PLANTS | ANIMALS | SOIL |UNDERGROUND | UNDERWATER]

    Example : speculate plants

    This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

    The paramater can be air, plants, animals, soil, underground or underwater.

    Skill : Backstab

    Domain : Dirty fighting

    Available: Assassin(20) Black Guard(55) Burglar(19) Thief(20)

    Available: Trapper(30)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : BACKSTAB, BS

    Usage : BACKSTAB [TARGET NAME]

    Example : backstab orc

    Short(s) : BS

    If the thief is hidden, or otherwise invisible to the target, this ability will allow him or her to deal a massive one-time attack to them.

    Skill : Bind

    Domain : Binding

    Available: Beastmaster(26) Jester(22) Thief(25) Trapper(31)

    Allows : Binding I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures Rooms

    Range : Touch, or not applicable

    Commands : BIND

    Usage : BIND [TARGET NAME]

    Example : bind orc

    The thief uses ropes to bind the target, making them unable to move. The target must be completely incapacitated (asleep) for the binding to work. The bound creature can break free eventually, but the skill of the binding improves with the level of the thief.

    Skill : Cover Defence

    Domain : Evasive

    Available: Fighter(46) Trapper(32)

    Allows : Evasively I

    Tier : VI

    Imbue at : 60

    Invoked : Automatic

    Example :

    During combat, the fighter will keep an eye out for defensive cover positions to take against missile weapons. When the moment is right, the fighter may take cover behind these positions, negating the missile attack.

    Skill : Make Bombs

    Domain : Trapping

    Available: Trapper(33)

    Allows : Trapping I

    Tier : VI

    Imbue at : 60

    Use Cost : Mana (33) Movement (33)

    Quality : Circumstantial

    Targets : Items

    Range : Touch, or not applicable

    Commands : BOMB

    Usage : BOMB [ITEM] [BOMB NAME]

    Example : bomb list

    Example : bomb waterskin water bomb

    The thief attempts to make some sort of bomb from the item, or container specified. The bomb may be of any of the listed sort. The thief who makes the bomb may activate it by HOLDING the item. Once the item is held, the thief has but a few seconds to drop, throw, or do whatever they need to before the bomb goes off. The number of bombs available to the thief will go up as the thief advances in level, so bomb list may be used to see what new bombs are available as the thief advances. Not all bombs may be set on all items, however.

    Skill : Fast Attack Two

    Available: Assassin(50) Barbarian(40) Bard(33) Beastmaster(24)

    Available: Fighter(16) Golden Path(20) Hatchling(9) Martial Artist(6)

    Available: Ranger(17) Templar(41) Thief(33) Titanium Path(1)

    Available: Several Classes(18) Numerous Classes(34)

    Requires : 'Fast Attack'

    Allows : Fast Attack Three

    Tier : I

    Imbue at : -40

    Invoked : Automatic

    Example :

    Improves your initiative roll at the start of each round of combat.

    Skill : Animal Taming

    Domain : Animal affinity

    Available: Trapper(35)

    Allows : Animal Affinity I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : TAME, TAMING, ANIMALTAMING

    Usage : TAME [MOB NAME] ([CAGE NAME])

    Example : tame bear cage

    This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.

    Skill : Detection

    Domain : Alert

    Available: Arcanist(36) Burglar(25) Charlatan(40) Martial Artist(14)

    Available: Monk(27) Thief(26) Trapper(36)

    Allows : Vigilantly I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (50)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : DETECT, DETECTION

    Usage : detect

    Example :

    The thief takes a careful and meticulous look around, allowing him or her to spot any hidden things in the area. The longer the thief looks around, the more he will see.

    Skill : Running Fight

    Domain : Dirty fighting

    Available: Trapper(38)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : VII

    Imbue at : 80

    Invoked : Automatic

    Example :

    The Thief is able to maneuver his or her fighting opponent into another room by simply heading that way. The opponent must be in one-on-one combat with the thief for it to work.

    Skill : Scrapping

    Domain : Nature lore

    Available: Apprentice(50) Artisan(50) Delver(40) Druid(40)

    Available: Jade Path(20) Several Classes(39)

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : SCRAP, SCRAPPING

    Usage : SCRAP [ITEM NAME]

    Example : scrap longsword

    This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

    Skill : Set Alarm

    Domain : Trapping

    Available: Trapper(39)

    Allows : Trapping I

    Tier : VII

    Imbue at : 80

    Use Cost : Mana (39) Movement (39)

    Quality : Circumstantial

    Targets : Exits

    Range : Touch, or not applicable

    Commands : SETALARM

    Usage : SETALARM [DIRECTIONNAME]

    Example : setalarm east

    This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. All mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse.

    Skill : Cagebuilding

    Domain : Artistic

    Allows : Artsy I

    Tier : I

    Imbue at : 0

    Use Cost : None

    Quality : Circumstantial

    Targets :

    Range : Range -2147483648 - Range 2147483647

    Skill : Cage Building

    Domain : Crafting

    Available: Apprentice(7) Artisan(10) Trapper(40)

    Requires : (One of: 'Carpentry', or 'Blacksmithing')

    Requires : A base constitution of at least 14.

    Tier : II

    Imbue at : -20

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : BUILDCAGE, CAGEBUILDING

    Usage : CAGEBUILD [ITEM TYPE]

    Example : cagebuild cage

    : cagebuild list

    : cagebuild list cage

    This skill allows a player to craft cages and wagon cages. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.

    Skill : Pin

    Domain : Grappling

    Available: Beastmaster(23) Dreadnaught(25) Martial Artist(13) Monk(25)

    Available: Trapper(40)

    Allows : Vice-Gripping I, Combat Fluidity I

    Tier : III

    Imbue at : 0

    Use Cost : Movement (50)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : PIN

    Usage : PIN [TARGET NAME]

    Example : pin orc

    The fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver. For a short, period, both the fighter and the target are locked in struggle and too occupied to fight.

    Skill : Domesticating

    Domain : Animal affinity

    Available: Trapper(41)

    Allows : Animal Affinity I

    Tier : VII

    Imbue at : 80

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : DOMESTICATE, DOMESTICATING

    Usage : DOMESTICATE [MOB NAME]

    Usage : DOMESTICATE NAME [MOB] [NEW NAME]

    Example : domesticate rabbit

    Example : domesticate name rabbit bob

    This skill allows the player to make a animal into a follower, and then to re-name the animal if he chooses. The animal remains renamed only as long as it is a follower.

    Skill : Cage

    Domain : Animal affinity

    Available: Artisan(44) Trapper(42)

    Allows : Animal Affinity I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (42) Movement (42)

    Quality : Malicious

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : CAGE

    Usage : CAGE [TARGET NAME] [CAGE ITEM]

    Example : cage rabbit wagon

    The thief will attempt to get a sleeping or otherwise bound or subdued animal into a cage for safe keeping. The cage door must be closed afterwards. If the door to a cage is left open, the creatures inside may escape within a few minutes!

    No help available

    Skill : Shadow

    Domain : Stealthy

    Available: Arcanist(33) Assassin(15) Thief(34) Trapper(44)

    Allows : Stealthy I

    Tier : III

    Imbue at : 0

    Use Cost : Mana (25) Movement (25)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SHADOW

    Usage : shadow [TARGET NAME]

    Example : shadow orc

    If the thief is hidden, or otherwise invisible to the target, this skill will allow the thief to follow them perfectly while remaining hidden. Entering 'shadow' again will stop the shadowing.

    Skill : Snipe

    Domain : Dirty fighting

    Available: Several Classes(44)

    Allows : Combat Fluidity I, Dirty Fighting I

    Tier : VIII

    Imbue at : 100

    Use Cost : Mana (50) Movement (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : SNIPE

    Usage : SNIPE [TARGET NAME]

    Example : snipe orc

    If the thief is unseen (hidden especially) by the target, then a sneaky ranged strike can be made. Following the shot, the thief will instantly try to recover their hidden position. The target will be totally unaware of where the attack came from.

    Skill : Animal Trading

    Domain : Animal affinity

    Available: Trapper(46)

    Allows : Animal Affinity I

    Tier : VIII

    Imbue at : 100

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL

    Usage : ASELL [MOB NAME] ([CAGE NAME]) ([SHOPKEEPER NAME])

    Example : asell bear cage shopkeeper

    Example : asell bear

    Example : asell bear shopkeeper

    This skill allows the player to sell bound or caged animals to shopkeepers who deal in them. As can be seen from the parameters, the player may also sell mobs right out of cages, or animals in their group who are bound.

    Skill : Animal Training

    Domain : Animal affinity

    Available: Beastmaster(30) Jade Path(70) Trapper(48)

    Allows : Animal Affinity I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (20)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : ANIMALTRAINING

    Usage : ANIMALTRAIN [MOB NAME] ([CAGE NAME]) [SKILL]

    Example : animaltrain bear cage kill

    Example : animaltrain bear wander

    This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.

    Skill : Kamikaze

    Domain : Criminal

    Available: Trapper(49)

    Allows : Criminal Deviousness I

    Tier : IX

    Imbue at : 120

    Use Cost : Mana (50)

    Quality : Sometimes Beneficial

    Targets : Creatures

    Range : Touch, or not applicable

    Commands : KAMIKAZE

    Usage : KAMIKAZE [TARGET NAME] [DIRECTION(S)]

    Example : kamikaze orc east

    Example : kamikaze orc 2e 3n e e e n w d

    The thief pays the target a sufficient amount of money for them to follow the directions given, drop any bombs (see Make Bombs) being carried, and blow them all up.

    Skill : Trap Immunity

    Domain : Find/remove traps

    Available: Trapper(50)

    Allows : Trap Disabling I

    Tier : IX

    Imbue at : 120

    Invoked : Automatic

    Example :

    As the Thief's proficiency grows, he or she becomes more and more immune to traps and bombs.

    Skill : Improved Olfactory Senses

    Domain : Alert

    Available: Ranger(120) Trapper(55)

    Allows : Vigilantly I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Invoked : Automatic

    EXAMPLE :

    Improved Olfactory Senses improve upon the skills already trained allowing the person to sense trace amount of smell and to remember twice as many peoples scents.

    Skill : Construction

    Domain : Crafting

    Available: Apprentice(44) Artisan(30) Numerous Classes(60)

    Requires : 'Carpentry'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : CONSTRUCT

    Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]

    Example : construct wall north

    : construct list

    : construct roof

    : construct door east

    : construct title A messy room.

    : construct description east This is my favorite Door.

    : construct description room This is a messy room.

    : construct help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

    Skill : Embellish

    Domain : Calligraphy

    Available: Numerous Classes(60)

    Requires : 'Master Styling' at 75%

    Requires : A base charisma of at least 12.

    Allows : Fine Calligraphy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBELLISH, EMBELLISH

    Usage : EMBELLISH [ITEM] [DESCRIPTION]

    Example : embellish buckle A pretty buckle

    This skill allows the player to set a long description for a player made item.

    Skill : Embroidering

    Domain : Calligraphy

    Available: Apprentice(9) Artisan(11) Numerous Classes(60)

    Requires : 'Write'

    Requires : A base charisma of at least 10.

    Allows : Fine Calligraphy I

    Tier : II

    Imbue at : -20

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : EMBROIDER, EMBROIDERING

    Usage : EMBROIDER [ITEM NAME] [MESSAGE]

    Example : embroider shirt my favorite shirt

    This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

    Skill : Furniture Installation

    Domain : Artistic

    Available: Artisan(50) Numerous Classes(60)

    Allows : Artsy I

    Tier : IX

    Imbue at : 120

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : FINSTALL

    Usage : FINSTALL [ITEM] (-BLEND)

    Example : finstall bed

    Allows you to install a piece of furniture in a location that you own. If the blend parameter is added it will remove the display text as well as make the item a part of the room (non-removable!).

    This will destroy any contents of the item being installed!

    Skill : Masonry

    Domain : Crafting

    Available: Apprentice(43) Artisan(29) Numerous Classes(60)

    Requires : 'Sculpting'

    Requires : A base constitution of at least 12.

    Allows : Ingenious Engineering I

    Tier : V

    Imbue at : 40

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MASONRY

    Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]

    Example : masonry wall north

    : masonry list

    : masonry roof

    : masonry title A messy room.

    : masonry desc east This is my favorite Door.

    : masonry desc room This is a messy room.

    : masonry help Bob

    This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

    Skill : Master Dyeing

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Dyeing' at 100%

    Requires : A base charisma of at least 12.

    Allows : Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MDYE, ADYE

    Usage : MDYE [ITEM NAME|PATTERNS]

    Example : mdye shirt

    You'll have to buy some bottles of dye and figure out the rest on your own!

    Using the parameter 'patterns' will allow you to configure patterns without playing with an item.

    And when editing colours you can use '*' to remove a colour, 'I' will set the colour to be the default item colour and 'N' will reset the colour.

    Anyone who wants to write something more comprehensive speak to Suki!

    Skill : Master Styling

    Domain : Artistic

    Available: Artisan(59) Numerous Classes(60)

    Requires : 'Styling' at 50%

    Requires : A base charisma of at least 12.

    Allows : Embellish, Artsy I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : MSTYLE, MSTYLING, MASTERSTYLING, MASTERSTYLE

    Usage : MSTYLE [ITEM] (New Short)

    Example : mstyle bow

    Example : mstyle bow "A magnificent yew bow"

    Example : mstyle list A

    Master styling allows the player to customise items to a degree.Passing in a second string will allow you quickly set the short rather than having to build it up. Otherwise when you begin styling you are presented with a small interface to help you build the string there are 7 fields these are:

    * Base - this is the current item stripped of all fields.

    * Current - This is how the item looks currently

    * Display - This is how the item will look after you complete styling

    Characters Remaining - Amount of text left to add words. (Not implemented yet). Words Remaining - How many more words you can add

    Cost - How much Mana the item will take to produce

    Time - How long the item is likely to take.

    You then have 7 options.

    A - Add this allows you to pick a word and add it into the string.

    D - Delete this allows you to remove a specific word

    C - Clear - this strips the item of ALL words (as shown in the base field)

    R - Reset - put the name back to current.

    F - This allows you to look at the dictionary for a word (you can append a

    string to try and find a match e.g. 'F AN' will find all words beginning with AN

    X - Exit without attempting to style.

    P = Set the prefix of the item e.g. A, An, Some etc

    T - Set the total string for the item

    Skill : Regional Materials

    Domain : Nature lore

    Available: Artisan(22) Numerous Classes(60)

    Requires : 'Speculating' at 50%

    Allows : Nature Lore I

    Tier : IV

    Imbue at : 20

    Use Cost : Mana (22)

    Quality : Circumstantial

    Targets :

    Range : Touch, or not applicable

    Commands : REGIONM, REGIONALMATERIALS

    Usage : REGIONAL [STRATA]

    Example : regional plants

    This will give you an overview of what resources are in a given strata within the immediate vicinity

    Skill : Styling

    Available: Artisan(32) Numerous Classes(60)

    Allows : Master Styling

    Tier : VI

    Imbue at : 60

    Use Cost : Movement (25)

    Quality : Circumstantial

    Targets : Items Creatures

    Range : Touch, or not applicable

    Commands : STYLE, STYLING

    Usage : STYLE [LIST|[ITEM] [ADJECTIVE] (REMOVE|+AFTER)]

    Example : style pants tight

    Example : style pants red +after

    Example : style panties sexy

    Example : style list

    Example : style panties remove

    This skill allows the player to give a little more flavour to items that they have crafted allowing them to add up to five adjectives to describe the item in a little more detail. The list keyword will give the dictionary of available words. whilst the remove keyword will strip the words back out again.

    Skill : Death Trap

    Domain : Trapping

    Available: Trapper(60)

    Allows : Trapping I

    Tier : X

    Imbue at : Cannot be imbued at any level.

    Use Cost : Mana (60) Movement (60)

    Quality : Malicious

    Targets : Rooms

    Range : Touch, or not applicable

    Commands : DEATHTRAP

    Usage : DEATHTRAP

    Example : deathtrap

    With 100 pounds of metal on the ground, the thief may construct a most horrible and astounding trap. Anyone entering the room with the trap will be killed most horribly.